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Renames the proc for headbutting
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@@ -322,7 +322,7 @@
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if(hit_zone == O_EYES)
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attack_eye(affecting, assailant)
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else if(hit_zone == BP_HEAD)
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headbut(affecting, assailant)
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headbutt(affecting, assailant)
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else
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dislocate(affecting, assailant, hit_zone)
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@@ -88,7 +88,7 @@
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attack.handle_eye_attack(attacker, target)
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/obj/item/weapon/grab/proc/headbut(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
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/obj/item/weapon/grab/proc/headbutt(mob/living/carbon/human/target, mob/living/carbon/human/attacker)
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if(!istype(attacker))
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return
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if(target.lying)
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