mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Clean server start.
Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
This commit is contained in:
@@ -98,7 +98,7 @@ Class Procs:
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set background = 1
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#endif
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world << "<span class='danger'>Processing Geometry...</span>"
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admin_notice("<span class='danger'>Processing Geometry...</span>", R_DEBUG)
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sleep(-1)
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var/start_time = world.timeofday
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@@ -109,14 +109,14 @@ Class Procs:
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simulated_turf_count++
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S.update_air_properties()
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world << {"<span class='danger'>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b></span>
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admin_notice({"<span class='danger'>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b></span>
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<span class='info'>
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Total Simulated Turfs: [simulated_turf_count]
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Total Zones: [zones.len]
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Total Edges: [edges.len]
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Total Active Edges: [active_edges.len ? "<span class='danger'>[active_edges.len]</span>" : "None"]
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Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>
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</span>"}
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</span>"}, R_DEBUG)
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// spawn Start()
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@@ -26,7 +26,7 @@ datum/controller/game_controller/New()
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "<span class='danger'>Job setup complete</span>"
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admin_notice("<span class='danger'>Job setup complete</span>", R_DEBUG)
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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@@ -46,17 +46,17 @@ datum/controller/game_controller/proc/setup()
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datum/controller/game_controller/proc/setup_objects()
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world << "<span class='danger'>Initializing objects</span>"
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admin_notice("<span class='danger'>Initializing objects</span>", R_DEBUG)
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sleep(-1)
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for(var/atom/movable/object in world)
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object.initialize()
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world << "<span class='danger'>Initializing pipe networks</span>"
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admin_notice("<span class='danger'>Initializing pipe networks</span>", R_DEBUG)
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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world << "<span class='danger'>Initializing atmos machinery.</span>"
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admin_notice("<span class='danger'>Initializing atmos machinery.</span>", R_DEBUG)
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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@@ -77,5 +77,5 @@ datum/controller/game_controller/proc/setup_objects()
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//Set up spawn points.
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populate_spawn_points()
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world << "<span class='danger'>Initializations complete.</span>"
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admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
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sleep(-1)
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@@ -1,3 +1,8 @@
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proc/admin_notice(var/message, var/rights)
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for(var/mob/M in mob_list)
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if(check_rights(rights, 0, M))
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M << message
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proc/log_and_message_admins(var/message as text, var/mob/user = usr)
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log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
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message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
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@@ -55,8 +55,7 @@ proc/admin_proc()
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if(!check_rights(R_ADMIN)) return
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world << "you have enough rights!"
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NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
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you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
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NOTE: It checks usr by default. Supply the "user" argument if you wish to check for a specific mob.
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*/
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/proc/check_rights(rights_required, show_msg=1, var/mob/user = usr)
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if(user && user.client)
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@@ -3,7 +3,7 @@ proc/createRandomZlevel()
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return
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var/list/potentialRandomZlevels = list()
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world << "\red \b Searching for away missions..."
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admin_notice("\red \b Searching for away missions...", R_DEBUG)
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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if(!Lines.len) return
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for (var/t in Lines)
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@@ -35,7 +35,7 @@ proc/createRandomZlevel()
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if(potentialRandomZlevels.len)
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world << "\red \b Loading away mission..."
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admin_notice("\red \b Loading away mission...", R_DEBUG)
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var/map = pick(potentialRandomZlevels)
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var/file = file(map)
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@@ -48,8 +48,8 @@ proc/createRandomZlevel()
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continue
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awaydestinations.Add(L)
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world << "\red \b Away mission loaded."
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admin_notice("\red \b Away mission loaded.", R_DEBUG)
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else
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world << "\red \b No away missions found."
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admin_notice("\red \b No away missions found.", R_DEBUG)
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return
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@@ -62,13 +62,13 @@ Deep minerals:
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deep_count++
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// Sanity check.
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if(surface_count < MIN_SURFACE_COUNT)
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world << "<span class='danger'>Insufficient surface minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else if(rare_count < MIN_RARE_COUNT)
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world << "<span class='danger'>Insufficient rare minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else if(deep_count < MIN_DEEP_COUNT)
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world << "<span class='danger'>Insufficient deep minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else
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return 1
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@@ -112,7 +112,7 @@ Deep minerals:
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// Infinite loop check!
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if(iteration>=iterate_before_fail)
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world << "<span class='danger'>Iteration count exceeded, aborting.</span>"
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admin_notice("<span class='danger'>Iteration count exceeded, aborting.</span>", R_DEBUG)
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return
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var/isize = input_size
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@@ -58,12 +58,12 @@ var/global/list/random_maps = list()
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if(seed) rand_seed(seed)
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var/start_time = world.timeofday
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world << "<span class='danger'>Generating [descriptor].</span>"
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admin_notice("<span class='danger'>Generating [descriptor].</span>", R_DEBUG)
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for(var/i = 0;i<max_attempts;i++)
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if(generate())
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world << "<span class='danger'>[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>"
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admin_notice("<span class='danger'>[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</span>", R_DEBUG)
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return
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world << "<span class='danger'>[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map.</span>"
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admin_notice("<span class='danger'>[capitalize(descriptor)] generation failed in [round(0.1*(world.timeofday-start_time),0.1)] seconds: could not produce sane map.</span>", R_DEBUG)
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/datum/random_map/proc/within_bounds(var/val)
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return (val>0) && (val<=raw_map_size)
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@@ -169,5 +169,5 @@ var/global/list/random_maps = list()
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for(var/i = 0, i < max_secret_rooms, i++)
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if(make_mining_asteroid_secret())
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rooms_placed++
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world << "<span class='danger'>Placed [rooms_placed] secrets.</span>"
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admin_notice("<span class='danger'>Placed [rooms_placed] secrets.</span>", R_DEBUG)
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return 1
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