Merge branch 'master' into upstream-merge-12595
@@ -62,6 +62,7 @@
|
||||
#define HOLOMAP_AREACOLOR_ARRIVALS "#0000FFCC"
|
||||
#define HOLOMAP_AREACOLOR_ESCAPE "#FF0000CC"
|
||||
#define HOLOMAP_AREACOLOR_DORMS "#CCCC0099"
|
||||
#define HOLOMAP_AREACOLOR_CIV "#3ea800" //VOREStation Addition
|
||||
|
||||
#define LIST_NUMERIC_SET(L, I, V) if(!L) { L = list(); } if (L.len < I) { L.len = I; } L[I] = V
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
desc = "Concrete shaped into a path!"
|
||||
icon = 'icons/turf/outdoors_vr.dmi'
|
||||
icon_state = "sidewalk"
|
||||
edge_blending_priority = 1
|
||||
edge_blending_priority = -1
|
||||
movement_cost = -0.5
|
||||
initial_flooring = /decl/flooring/outdoors/sidewalk
|
||||
can_dirty = TRUE
|
||||
@@ -79,12 +79,31 @@
|
||||
desc = "Concrete shaped into a path!"
|
||||
icon = 'icons/turf/outdoors_vr.dmi'
|
||||
icon_base = "sidewalk"
|
||||
has_damage_range = 2
|
||||
damage_temperature = T0C+1400
|
||||
flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
|
||||
build_type = /obj/item/stack/tile/floor/sidewalk
|
||||
can_paint = 1
|
||||
can_engrave = FALSE
|
||||
|
||||
footstep_sounds = list("human" = list(
|
||||
'sound/effects/footstep/LightStone1.ogg',
|
||||
'sound/effects/footstep/LightStone2.ogg',
|
||||
'sound/effects/footstep/LightStone3.ogg',
|
||||
'sound/effects/footstep/LightStone4.ogg',))
|
||||
|
||||
/obj/item/stack/tile/floor/sidewalk
|
||||
name = "sidewalk tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "A stone tile fit for covering a section of floor."
|
||||
icon_state = "tile"
|
||||
force = 6.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
|
||||
throwforce = 15.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
no_variants = FALSE
|
||||
|
||||
/turf/simulated/floor/outdoors/sidewalk/Initialize(mapload)
|
||||
var/possibledirts = list(
|
||||
"[initial(icon_state)]" = 150,
|
||||
@@ -104,6 +123,21 @@
|
||||
|
||||
/turf/simulated/floor/outdoors/sidewalk/side
|
||||
icon_state = "side-walk"
|
||||
initial_flooring = /decl/flooring/outdoors/sidewalk/side
|
||||
|
||||
|
||||
/decl/flooring/outdoors/sidewalk/side
|
||||
icon_base = "sidewalk"
|
||||
build_type = /obj/item/stack/tile/floor/sidewalk/side
|
||||
|
||||
/obj/item/stack/tile/floor/sidewalk/side
|
||||
|
||||
/turf/simulated/floor/outdoors/sidewalk/slab
|
||||
icon_state = "slab"
|
||||
initial_flooring = /decl/flooring/outdoors/sidewalk/slab
|
||||
|
||||
/decl/flooring/outdoors/sidewalk/slab
|
||||
icon_base = "slab"
|
||||
build_type = /obj/item/stack/tile/floor/sidewalk/slab
|
||||
|
||||
/obj/item/stack/tile/floor/sidewalk/slab
|
||||
|
||||
@@ -22,7 +22,7 @@ var/list/preferences_datums = list()
|
||||
var/UI_style_color = "#ffffff"
|
||||
var/UI_style_alpha = 255
|
||||
var/tooltipstyle = "Midnight" //Style for popup tooltips
|
||||
var/client_fps = 0
|
||||
var/client_fps = 40
|
||||
var/ambience_freq = 5 // How often we're playing repeating ambience to a client.
|
||||
var/ambience_chance = 35 // What's the % chance we'll play ambience (in conjunction with the above frequency)
|
||||
|
||||
|
||||
@@ -144,14 +144,14 @@
|
||||
)
|
||||
|
||||
|
||||
heat_discomfort_level = 295
|
||||
heat_discomfort_level = 320 //VOREStation Edit - 46c (higher than normal humans) Don't spam red text if you're slightly warm.
|
||||
heat_discomfort_strings = list(
|
||||
"You feel soothingly warm.",
|
||||
"You feel the heat sink into your bones.",
|
||||
"You feel warm enough to take a nap."
|
||||
)
|
||||
|
||||
cold_discomfort_level = 292
|
||||
cold_discomfort_level = 288.15 //VOREStation Edit - 15c Give a little bit of wiggle room here come on.
|
||||
cold_discomfort_strings = list(
|
||||
"You feel chilly.",
|
||||
"You feel sluggish and cold.",
|
||||
|
||||
@@ -388,3 +388,307 @@
|
||||
/obj/item/weapon/holder/catslug/spaceslug
|
||||
item_state = "spaceslug"
|
||||
|
||||
//Engineer catslug
|
||||
/datum/category_item/catalogue/fauna/catslug/engislug
|
||||
name = "Alien Wildlife - Catslug - Engineer O'Brimn"
|
||||
desc = "A resident worker at the NSB Rascal's Pass, Engineer O'Brimn \
|
||||
keeps the facilities pipework and machinery maintained between shifts. - \
|
||||
The Catslug is an omnivorous terrestrial creature.\
|
||||
Exhibiting properties of both a cat and a slug (hence its name)\
|
||||
it moves somewhat awkwardly. However, the unique qualities of\
|
||||
its body make it exceedingly flexible and smooth, allowing it to\
|
||||
wiggle into and move effectively in even extremely tight spaces.\
|
||||
Additionally, it has surprisingly capable hands, and moves quite\
|
||||
well on two legs or four. Caution is advised when interacting\
|
||||
with these creatures, they are quite intelligent, and proficient\
|
||||
tool users."
|
||||
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/engislug
|
||||
name = "Engineer O'Brimn"
|
||||
desc = "A yellow-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one seems to be wearing a too-big high visibility vest and a full-face hardhat."
|
||||
tt_desc = "Mollusca Felis Munitor"
|
||||
icon_state = "engislug"
|
||||
icon_living = "engislug"
|
||||
icon_rest = "engislug_rest"
|
||||
icon_dead = "engislug_dead"
|
||||
digestable = 0
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/engislug)
|
||||
holder_type = /obj/item/weapon/holder/catslug/engislug
|
||||
makes_dirt = 0
|
||||
say_list_type = /datum/say_list/catslug/engislug
|
||||
|
||||
minbodytemp = 200
|
||||
maxbodytemp = 600 //engislug can survive a little heat, as a treat
|
||||
heat_damage_per_tick = 1
|
||||
cold_damage_per_tick = 2
|
||||
|
||||
min_oxy = 16 //Require atleast 16kPA oxygen
|
||||
max_oxy = 0
|
||||
min_tox = 0 //should still suffer hypoxia, but the mask ought to filter out not-nice gases for them
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
|
||||
has_langs = list("Sign Language")
|
||||
|
||||
/datum/say_list/catslug/engislug
|
||||
speak = list("Have any porl?", "What is that?", "Phoroncheck!", "Thump is mean work fine!", "What are you doing?", "How did you get here?", "Don't breathe in the spicy purple.", "Zap-zap ball bad.", "WAOW!", "The pipes make sense.")
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/engislug/Initialize()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/engislug/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
if(stat == DEAD)
|
||||
return ..()
|
||||
if(M.a_intent != I_HELP)
|
||||
return ..()
|
||||
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
if(resting)
|
||||
M.visible_message("<span class='notice'>\The [M.name] shakes \the [src] awake from their nap.</span>","<span class='notice'>You shake \the [src] awake!</span>")
|
||||
lay_down()
|
||||
ai_holder.go_wake()
|
||||
return
|
||||
if(M.zone_sel.selecting == BP_HEAD)
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] pats \the [src] on their helmet.</span>", \
|
||||
"<span class='notice'>You pat \the [src] on their helmet.</span>", )
|
||||
if(client)
|
||||
return
|
||||
if(prob(10))
|
||||
visible_message("<span class='notice'>\The [src] purrs and leans into [M]'s hand.</span>")
|
||||
else if(M.zone_sel.selecting == BP_R_HAND || M.zone_sel.selecting == BP_L_HAND)
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes \the [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake \the [src]'s hand.</span>", )
|
||||
if(client)
|
||||
return
|
||||
if(prob(10))
|
||||
visible_message("<span class='notice'>\The [src]'s looks a little confused and bonks their helmet's faceplate against [M]'s hand experimentally, attempting to nibble at it.</span>")
|
||||
else if(M.zone_sel.selecting == "mouth")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] attempts to boop \the [src]'s nose, defeated only by the helmet they wear.</span>", \
|
||||
"<span class='notice'>You attempt to boop \the [src] on the nose, stopped only by that helmet they wear.</span>", )
|
||||
if(client)
|
||||
return
|
||||
if(prob(10))
|
||||
visible_message("<span class='notice'>\The [src]'s eyes widen as they stare at [M]. After a moment they rub at the faint mark [M]'s digit left upon the surface of their helmet's faceplate.</span>")
|
||||
else if(M.zone_sel.selecting == BP_GROIN)
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] rubs \the [src]'s tummy...</span>", \
|
||||
"<span class='notice'>You rub \the [src]'s tummy... You feel the danger.</span>", )
|
||||
if(client)
|
||||
return
|
||||
visible_message("<span class='notice'>\The [src] pushes [M]'s hand away from their tummy and furrows their brow!</span>")
|
||||
if(prob(5))
|
||||
ai_holder.target = M
|
||||
ai_holder.track_target_position()
|
||||
ai_holder.set_stance(STANCE_FIGHT)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/holder/catslug/engislug
|
||||
item_state = "engislug"
|
||||
|
||||
//Security catslug
|
||||
/datum/category_item/catalogue/fauna/catslug/gatslug
|
||||
name = "Alien Wildlife - Catslug - Officer Gatslug"
|
||||
desc = "A resident worker at the NSB Rascal's Pass, Officer Gatslug \
|
||||
served with distinction during upheaval at the NSB Adephagia in 2321. \
|
||||
After their recovery from the wreckage afterwards, they were awarded \
|
||||
several commendations and an offer to serve aboard the latest NT venture \
|
||||
in the Virgo-Erigone system. - \
|
||||
The Catslug is an omnivorous terrestrial creature.\
|
||||
Exhibiting properties of both a cat and a slug (hence its name)\
|
||||
it moves somewhat awkwardly. However, the unique qualities of\
|
||||
its body make it exceedingly flexible and smooth, allowing it to\
|
||||
wiggle into and move effectively in even extremely tight spaces.\
|
||||
Additionally, it has surprisingly capable hands, and moves quite\
|
||||
well on two legs or four. Caution is advised when interacting\
|
||||
with these creatures, they are quite intelligent, and proficient\
|
||||
tool users."
|
||||
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/gatslug
|
||||
name = "Officer Gatslug"
|
||||
desc = "A light red-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one seems to be wearing a security cap, bandolier and holobadge."
|
||||
tt_desc = "Mollusca Felis Magistratus"
|
||||
icon_state = "gatslug"
|
||||
icon_living = "gatslug"
|
||||
icon_rest = "gatslug_rest"
|
||||
icon_dead = "gatslug_dead"
|
||||
digestable = 0
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/gatslug)
|
||||
holder_type = /obj/item/weapon/holder/catslug/gatslug
|
||||
maxHealth = 75
|
||||
health = 75
|
||||
makes_dirt = 0
|
||||
say_list_type = /datum/say_list/catslug/gatslug
|
||||
melee_damage_upper = 10 //"Trained" security member, so they can hit that little bit harder
|
||||
armor = list(
|
||||
"melee" = 15,
|
||||
"bullet" = 0,
|
||||
"laser" = 0,
|
||||
"energy" = 0,
|
||||
"bomb" = 0,
|
||||
"bio" = 0,
|
||||
"rad" = 0
|
||||
) //Similarly, \some\ armour values for a smidge more survivability compared to other catslugs.
|
||||
|
||||
has_langs = list("Sign Language")
|
||||
|
||||
|
||||
/datum/say_list/catslug/gatslug
|
||||
speak = list("Have any flashbangs?", "Valids!", "Heard spiders?", "What is that?", "Freeze!", "What are you doing?", "How did you get here?", "Red alert means big bangsticks.", "No being naughty now.", "WAOW!", "Who ate all the donuts?")
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/gatslug/Initialize()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
|
||||
|
||||
/obj/item/weapon/holder/catslug/gatslug
|
||||
item_state = "gatslug"
|
||||
|
||||
//Medical catslug
|
||||
/datum/category_item/catalogue/fauna/catslug/medislug
|
||||
name = "Alien Wildlife - Catslug - Doctor Mlemulon"
|
||||
desc = "A resident worker at the NSB Rascal's Pass, Doctor Mlemulon \
|
||||
works hard to drink and eat all the remaining medicine stocks in \
|
||||
the smartfridge after the end of a shift. Rumour has it they have \
|
||||
a side business of trading advanced surgical tools for \"tasty yummers\" too. - \
|
||||
The Catslug is an omnivorous terrestrial creature.\
|
||||
Exhibiting properties of both a cat and a slug (hence its name)\
|
||||
it moves somewhat awkwardly. However, the unique qualities of\
|
||||
its body make it exceedingly flexible and smooth, allowing it to\
|
||||
wiggle into and move effectively in even extremely tight spaces.\
|
||||
Additionally, it has surprisingly capable hands, and moves quite\
|
||||
well on two legs or four. Caution is advised when interacting\
|
||||
with these creatures, they are quite intelligent, and proficient\
|
||||
tool users."
|
||||
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/medislug
|
||||
name = "Doctor Mlemulon"
|
||||
desc = "A pale blue-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one appears to have a nurses hat perched upon it's head and a medi-hud."
|
||||
tt_desc = "Mollusca Felis Medicus"
|
||||
icon_state = "medislug"
|
||||
icon_living = "medislug"
|
||||
icon_rest = "medislug_rest"
|
||||
icon_dead = "medislug_dead"
|
||||
digestable = 0
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/medislug)
|
||||
holder_type = /obj/item/weapon/holder/catslug/medislug
|
||||
makes_dirt = 0
|
||||
say_list_type = /datum/say_list/catslug/medislug
|
||||
|
||||
has_langs = list("Sign Language")
|
||||
|
||||
/datum/say_list/catslug/medislug
|
||||
speak = list("Have any osteodaxon?", "What is that?", "Suit sensors!", "What are you doing?", "How did you get here?", "Put a mask on!", "No smoking!", "WAOW!", "Stop getting blood everywhere!", "WHERE IN MAINT?")
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/medislug/Initialize()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
|
||||
|
||||
/obj/item/weapon/holder/catslug/medislug
|
||||
item_state = "medislug"
|
||||
|
||||
//Science catslug
|
||||
/datum/category_item/catalogue/fauna/catslug/scienceslug
|
||||
name = "Alien Wildlife - Catslug - Professor Nubbins"
|
||||
desc = "A resident worker at the NSB Rascal's Pass, Professor Nubbins \
|
||||
is tasked with the periodic maintenance of the R&D servers. \
|
||||
Unfortunately, they take this to mean \"wipe all stored research\". - \
|
||||
The Catslug is an omnivorous terrestrial creature.\
|
||||
Exhibiting properties of both a cat and a slug (hence its name)\
|
||||
it moves somewhat awkwardly. However, the unique qualities of\
|
||||
its body make it exceedingly flexible and smooth, allowing it to\
|
||||
wiggle into and move effectively in even extremely tight spaces.\
|
||||
Additionally, it has surprisingly capable hands, and moves quite\
|
||||
well on two legs or four. Caution is advised when interacting\
|
||||
with these creatures, they are quite intelligent, and proficient\
|
||||
tool users."
|
||||
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/scienceslug
|
||||
name = "Professor Nubbins"
|
||||
desc = "A purple-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one looks to be wearing a swanky white science beret, as well as a pair of goggles."
|
||||
tt_desc = "Mollusca Felis Inquisitorem"
|
||||
icon_state = "scienceslug"
|
||||
icon_living = "scienceslug"
|
||||
icon_rest = "scienceslug_rest"
|
||||
icon_dead = "scienceslug_dead"
|
||||
digestable = 0
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/scienceslug)
|
||||
holder_type = /obj/item/weapon/holder/catslug/scienceslug
|
||||
makes_dirt = 0
|
||||
say_list_type = /datum/say_list/catslug/scienceslug
|
||||
|
||||
has_langs = list("Sign Language")
|
||||
|
||||
/datum/say_list/catslug/scienceslug
|
||||
speak = list("Slimes, squish!", "What is that?", "Smoking in Toxins is not advised.", "What are you doing?", "How did you get here?", "Do not deconstruct the cube!", "WAOW!", "Where are our materials?", "The acid dispenser is not full of juice. Must remember that.")
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/scienceslug/Initialize()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
|
||||
|
||||
/obj/item/weapon/holder/catslug/scienceslug
|
||||
item_state = "scienceslug"
|
||||
|
||||
//Cargo catslug
|
||||
/datum/category_item/catalogue/fauna/catslug/cargoslug
|
||||
name = "Alien Wildlife - Catslug - Technician Nermley"
|
||||
desc = "A resident worker at the NSB Rascal's Pass, Technician Nermley \
|
||||
is something of a mystery. No one is sure where they came from, \
|
||||
local scuttlebutt is that they just turned up one day and started \
|
||||
moving crates around. - \
|
||||
The Catslug is an omnivorous terrestrial creature.\
|
||||
Exhibiting properties of both a cat and a slug (hence its name)\
|
||||
it moves somewhat awkwardly. However, the unique qualities of\
|
||||
its body make it exceedingly flexible and smooth, allowing it to\
|
||||
wiggle into and move effectively in even extremely tight spaces.\
|
||||
Additionally, it has surprisingly capable hands, and moves quite\
|
||||
well on two legs or four. Caution is advised when interacting\
|
||||
with these creatures, they are quite intelligent, and proficient\
|
||||
tool users."
|
||||
value = CATALOGUER_REWARD_TRIVIAL //Local catslugs worth less than rarer ones
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/cargoslug
|
||||
name = "Technician Nermley"
|
||||
desc = "A brown-furred noodley bodied creature with thin arms and legs, and gloomy dark eyes. This one has a flipped-round baseball cap on their head and a pair of black mittens."
|
||||
tt_desc = "Mollusca Felis Quisquiliae"
|
||||
icon_state = "cargoslug"
|
||||
icon_living = "cargoslug"
|
||||
icon_rest = "cargoslug_rest"
|
||||
icon_dead = "cargoslug_dead"
|
||||
digestable = 0
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/catslug/cargoslug)
|
||||
holder_type = /obj/item/weapon/holder/catslug/cargoslug
|
||||
makes_dirt = 0
|
||||
say_list_type = /datum/say_list/catslug/cargoslug
|
||||
|
||||
has_langs = list("Sign Language")
|
||||
|
||||
/datum/say_list/catslug/cargoslug
|
||||
speak = list("Disposals is not for slip and slide.", "What is that?", "Stamp those manifests!", "What are you doing?", "How did you get here?", "Can order pizza crate?", "WAOW!", "Where are all of our materials?", "Got glubbs?")
|
||||
|
||||
/mob/living/simple_mob/vore/alienanimals/catslug/cargoslug/Initialize()
|
||||
. = ..()
|
||||
verbs += /mob/living/proc/ventcrawl
|
||||
verbs += /mob/living/proc/hide
|
||||
verbs -= /mob/living/simple_mob/vore/alienanimals/catslug/proc/catslug_color //I don't even want to imagine what the colour change proc would do to their sprite, not to mention ghosts would need to be forced into the catslug so this is more just a safety net than anything
|
||||
|
||||
/obj/item/weapon/holder/catslug/cargoslug
|
||||
item_state = "cargoslug"
|
||||
|
||||
@@ -47,6 +47,16 @@
|
||||
icon_dead = "wah_fae_dead"
|
||||
icon_rest = "wah_fae_rest"
|
||||
|
||||
/mob/living/simple_mob/vore/redpanda/blue
|
||||
name = "blue wah"
|
||||
desc = "Blue, but still cute!"
|
||||
tt_desc = "Ailurus tribotum"
|
||||
|
||||
icon_state = "wah_bloo"
|
||||
icon_living = "wah_bloo"
|
||||
icon_dead = "wah_bloo_dead"
|
||||
icon_rest = "wah_bloo_rest"
|
||||
|
||||
vore_ignores_undigestable = 0 // wah don't care you're edible or not, you still go in
|
||||
vore_digest_chance = 0 // instead of digesting if you struggle...
|
||||
vore_absorb_chance = 20 // you get to become adorable purple wahpudge.
|
||||
|
||||
590
code/modules/planet/virgo3c_vr.dm
Normal file
@@ -0,0 +1,590 @@
|
||||
#define VIRGO3C_ONE_ATMOSPHERE 92.5 //kPa
|
||||
#define VIRGO3C_AVG_TEMP 288.15 //kelvin
|
||||
|
||||
#define VIRGO3C_PER_N2 0.78 //percent
|
||||
#define VIRGO3C_PER_O2 0.21
|
||||
#define VIRGO3C_PER_N2O 0.00 //Currently no capacity to 'start' a turf with this. See turf.dm
|
||||
#define VIRGO3C_PER_CO2 0.01
|
||||
#define VIRGO3C_PER_PHORON 0.00
|
||||
|
||||
//Math only beyond this point
|
||||
#define VIRGO3C_MOL_PER_TURF (VIRGO3C_ONE_ATMOSPHERE*CELL_VOLUME/(VIRGO3C_AVG_TEMP*R_IDEAL_GAS_EQUATION))
|
||||
#define VIRGO3C_MOL_N2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2)
|
||||
#define VIRGO3C_MOL_O2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_O2)
|
||||
#define VIRGO3C_MOL_N2O (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2O)
|
||||
#define VIRGO3C_MOL_CO2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_CO2)
|
||||
#define VIRGO3C_MOL_PHORON (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_PHORON)
|
||||
|
||||
//Turfmakers
|
||||
#define VIRGO3C_SET_ATMOS nitrogen=VIRGO3C_MOL_N2;oxygen=VIRGO3C_MOL_O2;carbon_dioxide=VIRGO3C_MOL_CO2;phoron=VIRGO3C_MOL_PHORON;temperature=VIRGO3C_AVG_TEMP
|
||||
#define VIRGO3C_TURF_CREATE(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP;x/virgo3c/outdoors=TRUE;x/virgo3c/update_graphic(list/graphic_add = null, list/graphic_remove = null) return 0
|
||||
#define VIRGO3C_TURF_CREATE_UN(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP
|
||||
|
||||
var/datum/planet/virgo3c/planet_virgo3c = null
|
||||
|
||||
/datum/time/virgo3c
|
||||
seconds_in_day = 6 HOURS
|
||||
|
||||
/datum/planet/virgo3c
|
||||
name = "Virgo-3c"
|
||||
desc = "A habitable moon of the gas giant Virgo 3. The volcanic activity of this moon keeps its atmosphere warm enough for life to flourish."
|
||||
current_time = new /datum/time/virgo3c()
|
||||
planetary_wall_type = /turf/unsimulated/wall/planetary/virgo3c
|
||||
|
||||
/datum/planet/virgo3c/New()
|
||||
..()
|
||||
planet_virgo3c = src
|
||||
weather_holder = new /datum/weather_holder/virgo3c(src)
|
||||
|
||||
/datum/planet/virgo3c/update_sun()
|
||||
..()
|
||||
var/datum/time/time = current_time
|
||||
var/length_of_day = time.seconds_in_day / 10 / 60 / 60
|
||||
var/noon = length_of_day / 2
|
||||
var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
|
||||
sun_position = distance_from_noon / noon
|
||||
sun_position = abs(sun_position - 1)
|
||||
|
||||
var/low_brightness = null
|
||||
var/high_brightness = null
|
||||
|
||||
var/low_color = null
|
||||
var/high_color = null
|
||||
var/min = 0
|
||||
|
||||
switch(sun_position)
|
||||
if(0 to 0.45) // Night
|
||||
low_brightness = 0.1
|
||||
low_color = "#000066"
|
||||
|
||||
high_brightness = 0.2
|
||||
high_color = "#66004D"
|
||||
min = 0
|
||||
|
||||
if(0.45 to 0.50) // Twilight
|
||||
low_brightness = 0.5
|
||||
low_color = "#66004D"
|
||||
|
||||
high_brightness = 0.9
|
||||
high_color = "#CC3300"
|
||||
min = 0.40
|
||||
|
||||
if(0.50 to 0.55) // Sunrise/set
|
||||
low_brightness = 0.9
|
||||
low_color = "#CC3300"
|
||||
|
||||
high_brightness = 3.0
|
||||
high_color = "#FF9933"
|
||||
min = 0.50
|
||||
|
||||
if(0.55 to 1.00) // Noon
|
||||
low_brightness = 3.0
|
||||
low_color = "#DDDDDD"
|
||||
|
||||
high_brightness = 10.0
|
||||
high_color = "#FFFFFF"
|
||||
min = 0.70
|
||||
|
||||
var/interpolate_weight = (abs(min - sun_position)) * 4
|
||||
var/weather_light_modifier = 1
|
||||
if(weather_holder && weather_holder.current_weather)
|
||||
weather_light_modifier = weather_holder.current_weather.light_modifier
|
||||
|
||||
var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
|
||||
|
||||
var/new_color = null
|
||||
if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
|
||||
new_color = weather_holder.current_weather.light_color
|
||||
else
|
||||
var/list/low_color_list = hex2rgb(low_color)
|
||||
var/low_r = low_color_list[1]
|
||||
var/low_g = low_color_list[2]
|
||||
var/low_b = low_color_list[3]
|
||||
|
||||
var/list/high_color_list = hex2rgb(high_color)
|
||||
var/high_r = high_color_list[1]
|
||||
var/high_g = high_color_list[2]
|
||||
var/high_b = high_color_list[3]
|
||||
|
||||
var/new_r = LERP(low_r, high_r, interpolate_weight)
|
||||
var/new_g = LERP(low_g, high_g, interpolate_weight)
|
||||
var/new_b = LERP(low_b, high_b, interpolate_weight)
|
||||
|
||||
new_color = rgb(new_r, new_g, new_b)
|
||||
|
||||
spawn(1)
|
||||
update_sun_deferred(new_brightness, new_color)
|
||||
|
||||
|
||||
/datum/weather_holder/virgo3c
|
||||
temperature = T0C
|
||||
allowed_weather_types = list(
|
||||
WEATHER_CLEAR = new /datum/weather/virgo3c/clear(),
|
||||
WEATHER_OVERCAST = new /datum/weather/virgo3c/overcast(),
|
||||
WEATHER_LIGHT_SNOW = new /datum/weather/virgo3c/light_snow(),
|
||||
WEATHER_SNOW = new /datum/weather/virgo3c/snow(),
|
||||
WEATHER_BLIZZARD = new /datum/weather/virgo3c/blizzard(),
|
||||
WEATHER_RAIN = new /datum/weather/virgo3c/rain(),
|
||||
WEATHER_STORM = new /datum/weather/virgo3c/storm(),
|
||||
WEATHER_HAIL = new /datum/weather/virgo3c/hail(),
|
||||
WEATHER_BLOOD_MOON = new /datum/weather/virgo3c/blood_moon(),
|
||||
WEATHER_EMBERFALL = new /datum/weather/virgo3c/emberfall(),
|
||||
WEATHER_ASH_STORM = new /datum/weather/virgo3c/ash_storm(),
|
||||
WEATHER_FALLOUT = new /datum/weather/virgo3c/fallout()
|
||||
)
|
||||
roundstart_weather_chances = list(
|
||||
WEATHER_CLEAR = 50,
|
||||
WEATHER_OVERCAST = 10,
|
||||
WEATHER_RAIN = 1,
|
||||
WEATHER_LIGHT_SNOW = 1
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c
|
||||
name = "virgo3c"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
|
||||
/datum/weather/virgo3c/clear
|
||||
name = "clear"
|
||||
transition_chances = list(
|
||||
WEATHER_CLEAR = 60,
|
||||
WEATHER_OVERCAST = 20,
|
||||
WEATHER_LIGHT_SNOW = 1,
|
||||
WEATHER_BLOODMOON = 1,
|
||||
WEATHER_EMBERFALL = 0.5)
|
||||
transition_messages = list(
|
||||
"The sky clears up.",
|
||||
"The sky is visible.",
|
||||
"The weather is calm."
|
||||
)
|
||||
sky_visible = TRUE
|
||||
observed_message = "The sky is clear."
|
||||
|
||||
/datum/weather/virgo3c/overcast
|
||||
name = "overcast"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
light_modifier = 0.8
|
||||
transition_chances = list(
|
||||
WEATHER_CLEAR = 25,
|
||||
WEATHER_OVERCAST = 50,
|
||||
WEATHER_RAIN = 5,
|
||||
WEATHER_LIGHT_SNOW = 5
|
||||
)
|
||||
observed_message = "It is overcast, all you can see are clouds."
|
||||
transition_messages = list(
|
||||
"All you can see above are clouds.",
|
||||
"Clouds cut off your view of the sky.",
|
||||
"It's very cloudy."
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/light_snow
|
||||
name = "light snow"
|
||||
icon_state = "snowfall_light"
|
||||
temp_high = 268.15 // -5c
|
||||
temp_low = 263.15 // -10c
|
||||
light_modifier = 0.7
|
||||
transition_chances = list(
|
||||
WEATHER_LIGHT_SNOW = 75,
|
||||
WEATHER_OVERCAST = 25,
|
||||
WEATHER_SNOW = 10,
|
||||
WEATHER_RAIN = 5
|
||||
)
|
||||
observed_message = "It is snowing lightly."
|
||||
transition_messages = list(
|
||||
"Small snowflakes begin to fall from above.",
|
||||
"It begins to snow lightly.",
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/snow
|
||||
name = "moderate snow"
|
||||
icon_state = "snowfall_med"
|
||||
temp_high = 268.15 // -5c
|
||||
temp_low = 263.15 // -10c
|
||||
wind_high = 2
|
||||
wind_low = 0
|
||||
light_modifier = 0.5
|
||||
flight_failure_modifier = 5
|
||||
transition_chances = list(
|
||||
WEATHER_SNOW = 75,
|
||||
WEATHER_LIGHT_SNOW = 25,
|
||||
WEATHER_BLIZZARD = 5
|
||||
)
|
||||
observed_message = "It is snowing."
|
||||
transition_messages = list(
|
||||
"It's starting to snow.",
|
||||
"The air feels much colder as snowflakes fall from above."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
|
||||
|
||||
/datum/weather/virgo3c/blizzard
|
||||
name = "blizzard"
|
||||
icon_state = "snowfall_heavy"
|
||||
temp_high = 268.15 // -5c
|
||||
temp_low = 263.15 // -10c
|
||||
wind_high = 4
|
||||
wind_low = 2
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
transition_chances = list(
|
||||
WEATHER_BLIZZARD = 50,
|
||||
WEATHER_SNOW = 50
|
||||
)
|
||||
observed_message = "A blizzard blows snow everywhere."
|
||||
transition_messages = list(
|
||||
"Strong winds howl around you as a blizzard appears.",
|
||||
"It starts snowing heavily, and it feels extremly cold now."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
||||
|
||||
/datum/weather/virgo3c/rain
|
||||
name = "rain"
|
||||
icon_state = "rain"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
wind_high = 2
|
||||
wind_low = 1
|
||||
light_modifier = 0.5
|
||||
effect_message = "<span class='warning'>Rain falls on you.</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 25,
|
||||
WEATHER_RAIN = 50,
|
||||
WEATHER_STORM = 10,
|
||||
WEATHER_LIGHT_SNOW = 5
|
||||
)
|
||||
observed_message = "It is raining."
|
||||
transition_messages = list(
|
||||
"The sky is dark, and rain falls down upon you."
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/rain/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
L.water_act(1)
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
/datum/weather/virgo3c/storm
|
||||
name = "storm"
|
||||
icon_state = "storm"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
wind_high = 4
|
||||
wind_low = 2
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
|
||||
|
||||
var/next_lightning_strike = 0 // world.time when lightning will strike.
|
||||
var/min_lightning_cooldown = 5 SECONDS
|
||||
var/max_lightning_cooldown = 1 MINUTE
|
||||
observed_message = "An intense storm pours down over the region."
|
||||
transition_messages = list(
|
||||
"You feel intense winds hit you as the weather takes a turn for the worst.",
|
||||
"Loud thunder is heard in the distance.",
|
||||
"A bright flash heralds the approach of a storm."
|
||||
)
|
||||
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_STORM = 50,
|
||||
WEATHER_RAIN = 50,
|
||||
WEATHER_BLIZZARD = 5,
|
||||
WEATHER_HAIL = 5
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
|
||||
continue
|
||||
|
||||
|
||||
L.water_act(2)
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
handle_lightning()
|
||||
|
||||
// This gets called to do lightning periodically.
|
||||
// There is a seperate function to do the actual lightning strike, so that badmins can play with it.
|
||||
/datum/weather/virgo3c/storm/proc/handle_lightning()
|
||||
if(world.time < next_lightning_strike)
|
||||
return // It's too soon to strike again.
|
||||
next_lightning_strike = world.time + rand(min_lightning_cooldown, max_lightning_cooldown)
|
||||
var/turf/T = pick(holder.our_planet.planet_floors) // This has the chance to 'strike' the sky, but that might be a good thing, to scare reckless pilots.
|
||||
lightning_strike(T)
|
||||
|
||||
/datum/weather/virgo3c/hail
|
||||
name = "hail"
|
||||
icon_state = "hail"
|
||||
temp_high = 268.15 // -5c
|
||||
temp_low = 263.15 // -10c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 15
|
||||
timer_low_bound = 2
|
||||
timer_high_bound = 5
|
||||
effect_message = "<span class='warning'>The hail smacks into you!</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_HAIL = 25,
|
||||
WEATHER_RAIN = 75
|
||||
)
|
||||
observed_message = "Ice is falling from the sky."
|
||||
transition_messages = list(
|
||||
"Ice begins to fall from the sky.",
|
||||
"It begins to hail.",
|
||||
"An intense chill is felt, and chunks of ice start to fall from the sky, towards you."
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/hail/process_effects()
|
||||
..()
|
||||
for(var/mob/living/carbon/H as anything in human_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from hail
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = H.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
var/target_zone = pick(BP_ALL)
|
||||
var/amount_blocked = H.run_armor_check(target_zone, "melee")
|
||||
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
|
||||
|
||||
var/damage = rand(1,3)
|
||||
|
||||
if(amount_blocked >= 30)
|
||||
continue // No need to apply damage. Hardhats are 30. They should probably protect you from hail on your head.
|
||||
//Voidsuits are likewise 40, and riot, 80. Clothes are all less than 30.
|
||||
|
||||
if(amount_soaked >= damage)
|
||||
continue // No need to apply damage.
|
||||
|
||||
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
if(show_message)
|
||||
to_chat(H, effect_message)
|
||||
|
||||
/datum/weather/virgo3c/blood_moon
|
||||
name = "blood moon"
|
||||
light_modifier = 0.5
|
||||
light_color = "#FF0000"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
flight_failure_modifier = 25
|
||||
transition_chances = list(
|
||||
WEATHER_BLOODMOON = 75,
|
||||
WEATHER_CLEAR = 25
|
||||
)
|
||||
observed_message = "Everything is red. Something really ominous is going on."
|
||||
transition_messages = list(
|
||||
"The sky turns blood red!"
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Ash and embers fall forever, such as from a volcano or something.
|
||||
/datum/weather/virgo3c/emberfall
|
||||
name = "emberfall"
|
||||
icon_state = "ashfall_light"
|
||||
light_modifier = 0.7
|
||||
light_color = "#880000"
|
||||
temp_high = 293.15 // 20c
|
||||
temp_low = 283.15 // 10c
|
||||
flight_failure_modifier = 20
|
||||
transition_chances = list(
|
||||
WEATHER_ASH_STORM = 100
|
||||
)
|
||||
observed_message = "Soot, ash, and embers float down from above."
|
||||
transition_messages = list(
|
||||
"Gentle embers waft down around you like black snow. A wall of dark, glowing ash approaches in the distance..."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Like the above but a lot more harmful.
|
||||
/datum/weather/virgo3c/ash_storm
|
||||
name = "ash storm"
|
||||
icon_state = "ashfall_heavy"
|
||||
light_modifier = 0.1
|
||||
light_color = "#FF0000"
|
||||
temp_high = 313.15 // 40c
|
||||
temp_low = 303.15 // 30c
|
||||
wind_high = 6
|
||||
wind_low = 3
|
||||
flight_failure_modifier = 50
|
||||
transition_chances = list(
|
||||
WEATHER_ASH_STORM = 5,
|
||||
WEATHER_CLEAR = 95
|
||||
)
|
||||
observed_message = "All that can be seen is black smoldering ash."
|
||||
transition_messages = list(
|
||||
"Smoldering clouds of scorching ash billow down around you!"
|
||||
)
|
||||
// Lets recycle.
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
||||
|
||||
/datum/weather/virgo3c/ash_storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
else if (isanimal(L))
|
||||
continue //Don't murder the wildlife, they live here it's fine
|
||||
|
||||
L.inflict_heat_damage(1)
|
||||
to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
|
||||
|
||||
// Totally radical.
|
||||
/datum/weather/virgo3c/fallout
|
||||
name = "fallout"
|
||||
icon_state = "fallout"
|
||||
light_modifier = 0.7
|
||||
light_color = "#CCFFCC"
|
||||
flight_failure_modifier = 30
|
||||
transition_chances = list(
|
||||
WEATHER_FALLOUT = 100
|
||||
)
|
||||
observed_message = "Radioactive soot and ash rains down from the heavens."
|
||||
transition_messages = list(
|
||||
"Radioactive soot and ash start to float down around you, contaminating whatever they touch."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// How much radiation a mob gets while on an outside tile.
|
||||
var/direct_rad_low = RAD_LEVEL_LOW
|
||||
var/direct_rad_high = RAD_LEVEL_MODERATE
|
||||
|
||||
// How much radiation is bursted onto a random tile near a mob.
|
||||
var/fallout_rad_low = RAD_LEVEL_HIGH
|
||||
var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
|
||||
|
||||
/datum/weather/virgo3c/fallout/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
|
||||
// This makes random tiles near people radioactive for awhile.
|
||||
// Tiles far away from people are left alone, for performance.
|
||||
/datum/weather/virgo3c/fallout/proc/irradiate_nearby_turf(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
var/list/turfs = RANGE_TURFS(world.view, L)
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
/turf/unsimulated/wall/planetary/virgo3c
|
||||
name = "impassable rock"
|
||||
desc = "It's quite impassable"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "rock-dark"
|
||||
alpha = 0xFF
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/mineral/cave)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt_nograss)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/side)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/slab)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/water)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/glass/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/open)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/dark)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/mineral)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor)
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
grass_types = list(
|
||||
/obj/structure/flora/ausbushes/sparsegrass = 50,
|
||||
/obj/structure/flora/ausbushes/fullgrass = 50,
|
||||
/obj/structure/flora/ausbushes/brflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ppflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ywflowers = 1
|
||||
)
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
var/tree_chance = 5
|
||||
|
||||
var/animal_chance = 0.5
|
||||
var/animal_types = list(
|
||||
/mob/living/simple_mob/vore/alienanimals/teppi = 5,
|
||||
/mob/living/simple_mob/vore/redpanda = 20,
|
||||
/mob/living/simple_mob/vore/redpanda/fae = 1,
|
||||
/mob/living/simple_mob/vore/sheep = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/black = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/white = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/brown = 10,
|
||||
/mob/living/simple_mob/vore/leopardmander = 1,
|
||||
/mob/living/simple_mob/vore/horse/big = 5,
|
||||
/mob/living/simple_mob/vore/bigdragon/friendly = 0.5,
|
||||
/mob/living/simple_mob/vore/alienanimals/dustjumper = 10
|
||||
)
|
||||
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c/Initialize()
|
||||
if(tree_chance && prob(tree_chance) && !check_density())
|
||||
new /obj/structure/flora/tree/bigtree(src)
|
||||
|
||||
if(animal_chance && prob(animal_chance) && !check_density())
|
||||
var/animal_type = pickweight(animal_types)
|
||||
new animal_type(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
//VIRGO3C_SET_ATMOS()
|
||||
@@ -32,40 +32,35 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
var/min = 0
|
||||
|
||||
switch(sun_position)
|
||||
<<<<<<< HEAD:code/modules/planet/virgo4_vr
|
||||
if(0 to 0.30) // Night
|
||||
low_brightness = 0.1
|
||||
=======
|
||||
if(0 to 0.45) // Night
|
||||
if(0 to 0.20) // Night
|
||||
low_brightness = 0.3
|
||||
>>>>>>> 72fbb37dbd... Merge pull request #12595 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
|
||||
low_color = "#000066"
|
||||
|
||||
high_brightness = 0.4
|
||||
high_brightness = 0.5
|
||||
high_color = "#66004D"
|
||||
min = 0
|
||||
|
||||
if(0.30 to 0.40) // Twilight
|
||||
low_brightness = 0.4
|
||||
if(0.20 to 0.30) // Twilight
|
||||
low_brightness = 0.5
|
||||
low_color = "#66004D"
|
||||
|
||||
high_brightness = 0.6
|
||||
high_brightness = 0.9
|
||||
high_color = "#CC3300"
|
||||
min = 0.40
|
||||
|
||||
if(0.40 to 0.50) // Sunrise/set
|
||||
low_brightness = 0.7
|
||||
if(0.30 to 0.40) // Sunrise/set
|
||||
low_brightness = 0.9
|
||||
low_color = "#CC3300"
|
||||
|
||||
high_brightness = 0.9
|
||||
high_brightness = 3.0
|
||||
high_color = "#FF9933"
|
||||
min = 0.50
|
||||
|
||||
if(0.50 to 1.00) // Noon
|
||||
low_brightness = 1
|
||||
if(0.40 to 1.00) // Noon
|
||||
low_brightness = 3.0
|
||||
low_color = "#DDDDDD"
|
||||
|
||||
high_brightness = 2
|
||||
high_brightness = 10.0
|
||||
high_color = "#FFFFFF"
|
||||
min = 0.70
|
||||
|
||||
@@ -97,7 +92,7 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
new_color = rgb(new_r, new_g, new_b)
|
||||
|
||||
spawn(1)
|
||||
update_sun_deferred(2, new_brightness, new_color)
|
||||
update_sun_deferred(new_brightness, new_color)
|
||||
|
||||
|
||||
/datum/weather_holder/virgo4
|
||||
@@ -192,15 +187,17 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_snow
|
||||
|
||||
/*
|
||||
/datum/weather/virgo4/snow/process_effects()
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
if(istype(T))
|
||||
if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
|
||||
T.chill()
|
||||
*/
|
||||
|
||||
/datum/weather/virgo4/blizzard
|
||||
name = "blizzard"
|
||||
@@ -222,15 +219,17 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
||||
|
||||
/*
|
||||
/datum/weather/virgo4/blizzard/process_effects()
|
||||
..()
|
||||
for(var/turf/simulated/floor/outdoors/snow/S in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
|
||||
if(S.z in holder.our_planet.expected_z_levels)
|
||||
for(var/dir_checked in cardinal)
|
||||
var/turf/simulated/floor/T = get_step(S, dir_checked)
|
||||
if(istype(T))
|
||||
if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
|
||||
T.chill()
|
||||
*/
|
||||
|
||||
/datum/weather/virgo4/rain
|
||||
name = "rain"
|
||||
@@ -253,22 +252,18 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
|
||||
/datum/weather/virgo4/rain/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
|
||||
continue
|
||||
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
|
||||
if(U.open)
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
|
||||
continue
|
||||
@@ -303,22 +298,18 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
|
||||
/datum/weather/virgo4/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
|
||||
continue
|
||||
else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
|
||||
if(U.open)
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
|
||||
continue
|
||||
@@ -360,20 +351,18 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
|
||||
/datum/weather/virgo4/hail/process_effects()
|
||||
..()
|
||||
for(var/humie in human_mob_list)
|
||||
var/mob/living/carbon/human/H = humie
|
||||
for(var/mob/living/carbon/H as anything in human_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from hail
|
||||
var/obj/item/weapon/melee/umbrella/U
|
||||
if(istype(H.get_active_hand(), /obj/item/weapon/melee/umbrella))
|
||||
U = H.get_active_hand()
|
||||
else if(istype(H.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = H.get_inactive_hand()
|
||||
if(U && U.open)
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
|
||||
continue
|
||||
@@ -455,11 +444,10 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
|
||||
/datum/weather/virgo4/ash_storm/process_effects()
|
||||
..()
|
||||
for(var/thing in living_mob_list)
|
||||
var/mob/living/L = thing
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
|
||||
L.inflict_heat_damage(rand(1, 3))
|
||||
@@ -492,12 +480,11 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
|
||||
/datum/weather/virgo4/fallout/process_effects()
|
||||
..()
|
||||
for(var/thing in living_mob_list)
|
||||
var/mob/living/L = thing
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.outdoors)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
@@ -511,10 +498,9 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.outdoors)
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
<<<<<<< HEAD:code/modules/planet/virgo4_vr
|
||||
/turf/unsimulated/wall/planetary/normal/virgo4
|
||||
name = "deep ocean"
|
||||
alpha = 0
|
||||
@@ -526,81 +512,3 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
input_level = input_level_max
|
||||
output_level = output_level_max
|
||||
input_attempt = TRUE
|
||||
=======
|
||||
/turf/unsimulated/wall/planetary/virgo3c
|
||||
name = "impassable rock"
|
||||
desc = "It's quite impassable"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "rock-dark"
|
||||
alpha = 0xFF
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt_nograss)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/side)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/slab)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/water)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/glass/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/open)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/dark)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/mineral)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor)
|
||||
|
||||
/turf/simulated/mineral/cave/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
outdoors = 0
|
||||
|
||||
/turf/simulated/mineral/floor/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
outdoors = 0
|
||||
|
||||
/turf/simulated/mineral/floor/ignore_mapgen/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
outdoors = 0
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
grass_types = list(
|
||||
/obj/structure/flora/ausbushes/sparsegrass = 50,
|
||||
/obj/structure/flora/ausbushes/fullgrass = 50,
|
||||
/obj/structure/flora/ausbushes/brflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ppflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ywflowers = 1
|
||||
)
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
var/tree_chance = 5
|
||||
|
||||
var/animal_chance = 0.5
|
||||
var/animal_types = list(
|
||||
/mob/living/simple_mob/vore/alienanimals/teppi = 5,
|
||||
/mob/living/simple_mob/vore/redpanda = 20,
|
||||
/mob/living/simple_mob/vore/redpanda/fae = 1,
|
||||
/mob/living/simple_mob/vore/sheep = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/black = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/white = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/brown = 10,
|
||||
/mob/living/simple_mob/vore/leopardmander = 1,
|
||||
/mob/living/simple_mob/vore/horse/big = 5,
|
||||
/mob/living/simple_mob/vore/bigdragon/friendly = 0.5,
|
||||
/mob/living/simple_mob/vore/alienanimals/dustjumper = 10
|
||||
)
|
||||
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c/Initialize()
|
||||
if(tree_chance && prob(tree_chance) && !check_density())
|
||||
new /obj/structure/flora/tree/bigtree(src)
|
||||
|
||||
if(animal_chance && prob(animal_chance) && !check_density())
|
||||
var/animal_type = pickweight(animal_types)
|
||||
new animal_type(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
//VIRGO3C_SET_ATMOS()
|
||||
>>>>>>> 72fbb37dbd... Merge pull request #12595 from Very-Soft/gbtweaks:code/modules/planet/virgo3c_vr.dm
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
anchored = TRUE
|
||||
|
||||
var/working = FALSE
|
||||
var/negative_dir = null //VOREStation Addition
|
||||
|
||||
/obj/machinery/recycling/process()
|
||||
return PROCESS_KILL // these are all stateful
|
||||
@@ -85,7 +86,12 @@
|
||||
/obj/machinery/recycling/crusher/can_accept_item(obj/item/O)
|
||||
if(LAZYLEN(O.matter))
|
||||
return ..()
|
||||
//VOREStation Addition Start - Let's the machine decide to put things it can't accept somewhere else.
|
||||
else if(negative_dir && isitem(O) && !ishuman(O.loc))
|
||||
O.forceMove(get_step(src, negative_dir))
|
||||
else
|
||||
return FALSE
|
||||
//VOREStation Addition End
|
||||
|
||||
/obj/machinery/recycling/crusher/take_item(obj/item/O)
|
||||
. = ..()
|
||||
|
||||
|
Before Width: | Height: | Size: 250 KiB After Width: | Height: | Size: 252 KiB |
|
Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 2.1 MiB |
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 305 KiB |
@@ -125,6 +125,9 @@ macro "borghotkeymode"
|
||||
elem
|
||||
name = "5"
|
||||
command = ".me"
|
||||
elem
|
||||
name = "6"
|
||||
command = ".Subtle"
|
||||
elem
|
||||
name = "A"
|
||||
command = "KeyDown A"
|
||||
@@ -190,16 +193,19 @@ macro "borghotkeymode"
|
||||
command = ".northeast"
|
||||
elem
|
||||
name = "Y"
|
||||
command = "Activate-Held-Object"
|
||||
command = ".Whisper"
|
||||
elem
|
||||
name = "CTRL+Y"
|
||||
command = "Activate-Held-Object"
|
||||
command = ".Whisper"
|
||||
elem
|
||||
name = "Z"
|
||||
command = "Activate-Held-Object"
|
||||
elem
|
||||
name = "CTRL+Z"
|
||||
command = "Activate-Held-Object"
|
||||
elem
|
||||
name = "U"
|
||||
command = "Rest"
|
||||
elem
|
||||
name = "NUMPAD1"
|
||||
command = "body-r-leg"
|
||||
@@ -920,6 +926,9 @@ macro "borgmacro"
|
||||
elem
|
||||
name = "CTRL+Z"
|
||||
command = "Activate-Held-Object"
|
||||
elem
|
||||
name = "CTRL+U"
|
||||
command = "Rest"
|
||||
elem
|
||||
name = "CTRL+NUMPAD1"
|
||||
command = "body-r-leg"
|
||||
|
||||
20107
maps/groundbase/gb-centcomm.dmm
Normal file
51
maps/groundbase/gb-mining.dm
Normal file
@@ -0,0 +1,51 @@
|
||||
/turf/simulated/mineral/vacuum/gb_mine/make_ore(var/rare_ore)
|
||||
if(mineral)
|
||||
return
|
||||
var/mineral_name
|
||||
if(rare_ore)
|
||||
mineral_name = pickweight(list(
|
||||
"marble" = 3,
|
||||
"uranium" = 10,
|
||||
"platinum" = 10,
|
||||
"hematite" = 20,
|
||||
"carbon" = 5,
|
||||
"diamond" = 1,
|
||||
"gold" = 8,
|
||||
"silver" = 8,
|
||||
"phoron" = 18,
|
||||
"lead" = 2,
|
||||
"verdantium" = 1))
|
||||
else
|
||||
mineral_name = pickweight(list(
|
||||
"marble" = 2,
|
||||
"uranium" = 5,
|
||||
"platinum" = 5,
|
||||
"hematite" = 35,
|
||||
"carbon" = 5,
|
||||
"gold" = 3,
|
||||
"silver" = 3,
|
||||
"phoron" = 25,
|
||||
"lead" = 1))
|
||||
|
||||
if(mineral_name && (mineral_name in GLOB.ore_data))
|
||||
mineral = GLOB.ore_data[mineral_name]
|
||||
UpdateMineral()
|
||||
update_icon()
|
||||
|
||||
/datum/random_map/noise/ore/mining
|
||||
descriptor = "asteroid field ore distribution map"
|
||||
deep_val = 0.2
|
||||
rare_val = 0.1
|
||||
|
||||
/datum/random_map/noise/ore/mining/check_map_sanity()
|
||||
return 1 //Totally random, but probably beneficial.
|
||||
|
||||
/area/gb_mine/
|
||||
ambience = list('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
|
||||
base_turf = /turf/simulated/mineral/floor/vacuum
|
||||
/area/gb_mine/unexplored
|
||||
name = "Virgo 3c Underground"
|
||||
icon_state = "unexplored"
|
||||
/area/gb_mine/explored
|
||||
name = "Virgo 3c Underground"
|
||||
icon_state = "explored"
|
||||
23054
maps/groundbase/gb-misc.dmm
Normal file
19885
maps/groundbase/gb-wilderness.dmm
Normal file
25
maps/groundbase/groundbase.dm
Normal file
@@ -0,0 +1,25 @@
|
||||
#if !defined(USING_MAP_DATUM)
|
||||
|
||||
#include "groundbase_areas.dm"
|
||||
#include "groundbase_defines.dm"
|
||||
// #include "stellar_delight_shuttle_defs.dm"
|
||||
#include "groundbase_telecomms.dm"
|
||||
// #include "stellar_delight_things.dm"
|
||||
#include "..\offmap_vr\common_offmaps.dm"
|
||||
#include "..\tether\tether_jobs.dm"
|
||||
// #include "..\stellardelight\stellar_delight_areas.dm"
|
||||
// #include "..\tether\tether_areas.dm"
|
||||
|
||||
#if !AWAY_MISSION_TEST //Don't include these for just testing away missions
|
||||
#include "gb-z1.dmm"
|
||||
#include "gb-z2.dmm"
|
||||
#include "gb-z3.dmm"
|
||||
#endif
|
||||
|
||||
#define USING_MAP_DATUM /datum/map/groundbase
|
||||
|
||||
#elif !defined(MAP_OVERRIDE)
|
||||
|
||||
#warn A map has already been included, ignoring Groundbase
|
||||
|
||||
#endif
|
||||
@@ -484,33 +484,24 @@
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
Technical Order (TO) 1-33-34-2 <br>
|
||||
<h1>Operator's Manual - Rotary Electric Generator, D-Type</h1><br><br>
|
||||
|
||||
Supporting Data: <br>
|
||||
- TO 1-33-34-4-1 Illustrated Parts Breakdown - Rotary Electric Generator, D-Type <br>
|
||||
- TO 1-33-34-6 Inspection Work Cards - Rotary Electric Generator, D-Type <br><br>
|
||||
|
||||
Support Equipment: <br>
|
||||
- Torque Wrench, 100-80,000 inch-pounds <br>
|
||||
- Composite Tool Kit, Standard <br>
|
||||
- Multitool with Lead Kit, Wire Kit <br> <br>
|
||||
|
||||
Required Supplies: <br>
|
||||
- stainless steel, 10,000cm3 <br>
|
||||
- lubrication, petrolatum, 6000ml <br>
|
||||
- electrical wiring, 5m <br>
|
||||
- component set, capacitors (any grade) <br>
|
||||
- circuitry board, REG <br> <br>
|
||||
|
||||
|
||||
<h1>SETUP AND OPERATING PROCEDURES</h1> <br> <br>
|
||||
|
||||
Setup: <br> <br>
|
||||
|
||||
CAUTION: Do not remove too much air from the work space or personnel may be exposed to hypoxia or similar effects. <br> <br>
|
||||
|
||||
1. Prepare setup area. Remove machinery, debris, foreign objects, people, and extra air. <br> <br>
|
||||
|
||||
2. Lay out preliminary electrical wiring. <br>
|
||||
@@ -534,9 +525,7 @@
|
||||
|
||||
9. Wait for assembly to finish inflating, and the unit is ready for service. <br> <br>
|
||||
|
||||
|
||||
Operating Procedures: <br> <br>
|
||||
|
||||
NOTE: Operation of REG-D type generators requires significant physical effort. Ensure users are provided adequare nutrition and hydration throughout the working period. <br> <br>
|
||||
|
||||
1. Designate the individual who will be operating the REG-D. <br> <br>
|
||||
@@ -552,8 +541,6 @@
|
||||
5. Continue to run on the REG-D track body until sufficient energy is stored in systems or Operator is no longer able or willing to continue. <br> <br>
|
||||
|
||||
6. To end a session, carefully lower forward running speed until the track body comes to a complete stop, then disembark the REG-D. <br> <br>
|
||||
|
||||
|
||||
REFER TO TO 1-33-34-6 FOR MAINTENANCE AND INSPECTION PROCEDURES
|
||||
</body>
|
||||
</html>
|
||||
|
||||
94
maps/groundbase/groundbase_telecomms.dm
Normal file
@@ -0,0 +1,94 @@
|
||||
// ### Preset machines ###
|
||||
|
||||
|
||||
// #### Relays ####
|
||||
// Telecomms doesn't know about connected z-levels, so we need relays even for the other surface levels.
|
||||
/obj/machinery/telecomms/relay/preset/station
|
||||
id = "groundbase Relay"
|
||||
listening_level = 9
|
||||
autolinkers = list("groundbase_relay")
|
||||
|
||||
// #### Hub ####
|
||||
/obj/machinery/telecomms/hub/preset/groundbase
|
||||
id = "Hub"
|
||||
network = "tcommsat"
|
||||
autolinkers = list("hub",
|
||||
"groundbase_relay", "c_relay", "m_relay", "r_relay",
|
||||
"science", "medical", "supply", "service", "common", "command", "engineering", "security", "explorer", "unused",
|
||||
"hb_relay", "receiverA", "broadcasterA"
|
||||
)
|
||||
|
||||
/obj/machinery/telecomms/receiver/preset_right/groundbase
|
||||
id = "groundbase_rx"
|
||||
freq_listening = list(AI_FREQ, SCI_FREQ, MED_FREQ, SUP_FREQ, SRV_FREQ, COMM_FREQ, ENG_FREQ, SEC_FREQ, ENT_FREQ, EXP_FREQ)
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/preset_right/groundbase
|
||||
id = "groundbase_tx"
|
||||
|
||||
/obj/machinery/telecomms/bus/preset_two/groundbase
|
||||
freq_listening = list(SUP_FREQ, SRV_FREQ, EXP_FREQ)
|
||||
|
||||
/obj/machinery/telecomms/server/presets/service/groundbase
|
||||
freq_listening = list(SRV_FREQ, EXP_FREQ)
|
||||
autolinkers = list("service", "explorer")
|
||||
|
||||
// Telecommunications Satellite
|
||||
/area/groundbase/command/tcomms
|
||||
name = "\improper Telecomms"
|
||||
ambience = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg')
|
||||
|
||||
/area/groundbase/command/tcomms/entrance
|
||||
name = "\improper Telecomms Teleporter"
|
||||
|
||||
/area/groundbase/command/tcomms/foyer
|
||||
name = "\improper Telecomms Foyer"
|
||||
|
||||
/area/groundbase/command/tcomms/storage
|
||||
name = "\improper Telecomms Storage"
|
||||
|
||||
/area/groundbase/command/tcomms/computer
|
||||
name = "\improper Telecomms Control Room"
|
||||
|
||||
/area/groundbase/command/tcomms/chamber
|
||||
name = "\improper Telecomms Central Compartment"
|
||||
flags = BLUE_SHIELDED
|
||||
|
||||
/area/maintenance/substation/tcomms
|
||||
name = "\improper Telecomms Substation"
|
||||
|
||||
/area/maintenance/station/tcomms
|
||||
name = "\improper Telecoms Maintenance"
|
||||
|
||||
/datum/map/groundbase/default_internal_channels()
|
||||
return list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(AI_FREQ) = list(access_synth),
|
||||
num2text(ENT_FREQ) = list(),
|
||||
num2text(ERT_FREQ) = list(access_cent_specops),
|
||||
num2text(COMM_FREQ)= list(access_heads),
|
||||
num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
|
||||
num2text(MED_FREQ) = list(access_medical_equip),
|
||||
num2text(MED_I_FREQ)=list(access_medical_equip),
|
||||
num2text(SEC_FREQ) = list(access_security),
|
||||
num2text(SEC_I_FREQ)=list(access_security),
|
||||
num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
|
||||
num2text(SUP_FREQ) = list(access_cargo),
|
||||
num2text(SRV_FREQ) = list(access_janitor, access_hydroponics),
|
||||
num2text(EXP_FREQ) = list(access_explorer)
|
||||
)
|
||||
|
||||
/obj/item/device/multitool/groundbase_buffered
|
||||
name = "pre-linked multitool (groundbase hub)"
|
||||
desc = "This multitool has already been linked to the groundbase telecomms hub and can be used to configure one (1) relay."
|
||||
|
||||
/obj/item/device/multitool/groundbase_buffered/Initialize()
|
||||
. = ..()
|
||||
buffer = locate(/obj/machinery/telecomms/hub/preset/groundbase)
|
||||
|
||||
/obj/item/device/bluespaceradio/groundbase_prelinked
|
||||
name = "bluespace radio (Stellar Delight)"
|
||||
handset = /obj/item/device/radio/bluespacehandset/linked/groundbase_prelinked
|
||||
|
||||
/obj/item/device/radio/bluespacehandset/linked/groundbase_prelinked
|
||||
bs_tx_preload_id = "groundbase_rx" //Transmit to a receiver
|
||||
bs_rx_preload_id = "groundbase_tx" //Recveive from a transmitter
|
||||