diff --git a/code/__defines/_flags/turf_flags_ch.dm b/code/__defines/_flags/turf_flags_ch.dm
new file mode 100644
index 0000000000..0ae1499177
--- /dev/null
+++ b/code/__defines/_flags/turf_flags_ch.dm
@@ -0,0 +1,52 @@
+//* /turf_flags var on /turf
+/// This is used in literally one place, turf.dm, to block ethwereal jaunt.
+#define NO_JAUNT (1<<0)
+/// Unused reservation turf
+#define UNUSED_RESERVATION_TURF (1<<2)
+/// queued for planet turf addition
+#define TURF_PLANET_QUEUED (1<<3)
+/// registered to a planet
+#define TURF_PLANET_REGISTERED (1<<4)
+/// queued for ZAS rebuild
+#define TURF_ZONE_REBUILD_QUEUED (1<<5)
+
+///CITMAIN TURF FLAGS - Completely unused
+/*
+/// If a turf can be made dirty at roundstart. This is also used in areas.
+#define CAN_BE_DIRTY (1<<3)
+/// Should this tile be cleaned up and reinserted into an excited group?
+#define EXCITED_CLEANUP (1<<4)
+/// Blocks lava rivers being generated on the turf
+#define NO_LAVA_GEN (1<<5)
+/// Blocks ruins spawning on the turf
+#define NO_RUINS (1<<6)
+*/
+/*
+DEFINE_BITFIELD(turf_flags, list(
+ BITFIELD(NO_JAUNT),
+ BITFIELD(UNUSED_RESERVATION_TURF),
+ BITFIELD(TURF_PLANET_QUEUED),
+ BITFIELD(TURF_PLANET_REGISTERED),
+ BITFIELD(TURF_ZONE_REBUILD_QUEUED),
+))
+*/
+//* /turf_path_danger var on /turf
+/// lava, fire, etc
+#define TURF_PATH_DANGER_BURN (1<<0)
+/// openspace, chasms, etc
+#define TURF_PATH_DANGER_FALL (1<<1)
+/// will just fucking obliterate you
+#define TURF_PATH_DANGER_ANNIHILATION (1<<2)
+/// this, is literally space.
+#define TURF_PATH_DANGER_SPACE (1<<3)
+/*
+DEFINE_SHARED_BITFIELD(turf_path_danger, list(
+ "turf_path_danger",
+ "turf_path_danger_ignore",
+), list(
+ BITFIELD(TURF_PATH_DANGER_BURN),
+ BITFIELD(TURF_PATH_DANGER_FALL),
+ BITFIELD(TURF_PATH_DANGER_ANNIHILATION),
+ BITFIELD(TURF_PATH_DANGER_SPACE),
+))
+*/
diff --git a/code/__defines/dcs/signals_ch.dm b/code/__defines/dcs/signals_ch.dm
index 2876a0acc5..eb8b2cbbfa 100644
--- a/code/__defines/dcs/signals_ch.dm
+++ b/code/__defines/dcs/signals_ch.dm
@@ -4,3 +4,5 @@
#define COMSIG_BELLY_UPDATE_VORE_FX "update_vore_fx"
///from /obj/belly/process()
#define COMSIG_BELLY_UPDATE_PREY_LOOP "update_prey_loop"
+/// COMSIG used to get messages where they need to go
+#define COMSIG_VISIBLE_MESSAGE "visible_message"
diff --git a/code/_helpers/distance_ch.dm b/code/_helpers/distance_ch.dm
new file mode 100644
index 0000000000..34841d447a
--- /dev/null
+++ b/code/_helpers/distance_ch.dm
@@ -0,0 +1,37 @@
+/**
+ * checks distance from one thing to another but automatically resolving for turf / nesting
+ */
+/proc/in_range_of(atom/A, atom/B, dist = 1)
+ return game_range_to(A, B) <= dist
+
+/**
+ * gets real dist from A to B, including resolving for turf. if not the same Z, returns infinity.
+ */
+/proc/game_range_to(atom/A, atom/B)
+ A = get_turf(A)
+ B = get_turf(B)
+ return A.z == B.z? get_dist(A, B) : INFINITY
+
+/**
+ * real dist because byond dist doesn't go above 127 :/
+ *
+ * accepts **TURFS**
+ */
+/proc/get_chebyshev_dist(turf/A, turf/B)
+ return max(abs(A.x - B.x), abs(A.y - B.y))
+
+/**
+ * real euclidean dist
+ *
+ * accepts **TURFS**
+ */
+/proc/get_euclidean_dist(turf/A, turf/B)
+ return sqrt((A.x - B.x) ** 2 + (A.y - B.y) ** 2)
+
+/**
+ * real taxicab dist
+ *
+ * accepts **TURFS**
+ */
+/proc/get_manhattan_dist(turf/A, turf/B)
+ return abs(A.x - B.x) + abs(A.y - B.y)
diff --git a/code/_helpers/game.dm b/code/_helpers/game.dm
index b43b4abaa1..2fec4540e8 100644
--- a/code/_helpers/game.dm
+++ b/code/_helpers/game.dm
@@ -68,6 +68,7 @@
return heard
+
/proc/isStationLevel(var/level)
return level in using_map.station_levels
diff --git a/code/_helpers/graphs/astar_ch.dm b/code/_helpers/graphs/astar_ch.dm
new file mode 100644
index 0000000000..1a0079c465
--- /dev/null
+++ b/code/_helpers/graphs/astar_ch.dm
@@ -0,0 +1,128 @@
+// todo: DO NOT FUCKING USE THIS
+// it is *EXTREMELY* inefficient, and scales up quadratically in time complexity
+// DO NOT USE THIS UNTIL IT IS REWRITTEN
+// notably that "bad node trimming" is actually horrifying.
+
+/**
+ * A Star pathfinding algorithm
+ *
+ * This file's AStar should not be used generally; it's the generic graph search algorithm, as opposed
+ * to the optimized turf-grid-only search algorithm.
+ *
+ * Returns a list of tiles forming a path from A to B, taking dense objects as well as walls, and the orientation of
+ * windows along the route into account.
+ *
+ *
+ * Use:
+ * your_list = AStar(start location, end location, adjacent turf proc, distance proc)
+ * For the adjacent turf proc i wrote:
+ * /turf/proc/AdjacentTurfs
+ * And for the distance one i wrote:
+ * /turf/proc/Distance
+ *
+ * So an example use might be:
+ *
+ * src.path_list = AStar(src.loc, target.loc, TYPE_PROC_REF(/turf, AdjacentTurfs), TYPE_PROC_REF(/turf, Distance))
+ *
+ * Note: The path is returned starting at the END node, so i wrote reverselist to reverse it for ease of use.
+ *
+ * src.path_list = reverselist(src.pathlist)
+ *
+ * Then to start on the path, all you need to do it:
+ * Step_to(src, src.path_list[1])
+ * src.path_list -= src.path_list[1] or equivilent to remove that node from the list.
+ *
+ * Optional extras to add on (in order):
+ * MaxNodes: The maximum number of nodes the returned path can be (0 = infinite)
+ * Maxnodedepth: The maximum number of nodes to search (default: 30, 0 = infinite)
+ * Mintargetdist: Minimum distance to the target before path returns, could be used to get
+ * near a target, but not right to it - for an AI mob with a gun, for example.
+ * Minnodedist: Minimum number of nodes to return in the path, could be used to give a path a minimum
+ * length to avoid portals or something i guess?? Not that they're counted right now but w/e.
+ */
+
+// Modified to provide ID argument - supplied to 'adjacent' proc, defaults to null
+// Used for checking if route exists through a door which can be opened
+
+// Also added 'exclude' turf to avoid travelling over; defaults to null
+
+/datum/graph_astar_node
+ var/datum/position
+ var/datum/graph_astar_node/previous_node
+
+ var/best_estimated_cost
+ var/estimated_cost
+ var/known_cost
+ var/cost
+ var/nodes_traversed
+
+/datum/graph_astar_node/New(_position, _previous_node, _known_cost, _cost, _nodes_traversed)
+ position = _position
+ previous_node = _previous_node
+
+ known_cost = _known_cost
+ cost = _cost
+ estimated_cost = cost + known_cost
+
+ best_estimated_cost = estimated_cost
+ nodes_traversed = _nodes_traversed
+
+/proc/cmp_graph_astar_node(datum/graph_astar_node/a, datum/graph_astar_node/b)
+ return a.estimated_cost - b.estimated_cost
+
+/proc/graph_astar(start, end, adjacent, dist, max_nodes, max_node_depth = 30, min_target_dist = 0, min_node_dist, id, datum/exclude)
+ var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_graph_astar_node)
+ var/list/closed = list()
+ var/list/path
+ var/list/path_node_by_position = list()
+ start = get_turf(start)
+ if(!start)
+ return 0
+
+ open.enqueue(new /datum/graph_astar_node(start, null, 0, call(start, dist)(end), 0))
+
+ while(!open.is_empty() && !path)
+ var/datum/graph_astar_node/current = open.dequeue()
+ closed.Add(current.position)
+
+ if(current.position == end || call(current.position, dist)(end) <= min_target_dist)
+ path = new /list(current.nodes_traversed + 1)
+ path[path.len] = current.position
+ var/index = path.len - 1
+
+ while(current.previous_node)
+ current = current.previous_node
+ path[index--] = current.position
+ break
+
+ if(min_node_dist && max_node_depth)
+ if(call(current.position, min_node_dist)(end) + current.nodes_traversed >= max_node_depth)
+ continue
+
+ if(max_node_depth)
+ if(current.nodes_traversed >= max_node_depth)
+ continue
+
+ for(var/datum/datum in call(current.position, adjacent)(id))
+ if(datum == exclude)
+ continue
+
+ var/best_estimated_cost = current.estimated_cost + call(current.position, dist)(datum)
+
+ //handle removal of sub-par positions
+ if(datum in path_node_by_position)
+ var/datum/graph_astar_node/target = path_node_by_position[datum]
+ if(target.best_estimated_cost)
+ if(best_estimated_cost + call(datum, dist)(end) < target.best_estimated_cost)
+ open.remove_entry(target)
+ else
+ continue
+
+ var/datum/graph_astar_node/next_node = new (datum, current, best_estimated_cost, call(datum, dist)(end), current.nodes_traversed + 1)
+ path_node_by_position[datum] = next_node
+ open.enqueue(next_node)
+
+ if(max_nodes && length(open.array) > max_nodes)
+ open.remove_index(length(open.array))
+
+ return path
diff --git a/code/_helpers/legacy_tg_path_ch.dm b/code/_helpers/legacy_tg_path_ch.dm
new file mode 100644
index 0000000000..e5685a3899
--- /dev/null
+++ b/code/_helpers/legacy_tg_path_ch.dm
@@ -0,0 +1,397 @@
+/**
+ * This file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips
+ * over large numbers of uninteresting tiles resulting in much quicker pathfinding solutions. Mind that diagonals
+ * cost the same as cardinal moves currently, so paths may look a bit strange, but should still be optimal.
+ */
+//////////////////////
+//datum/tg_heap object
+//////////////////////
+
+/datum/tg_heap
+ var/list/L
+ var/cmp
+
+/datum/tg_heap/New(compare)
+ L = new()
+ cmp = compare
+
+/datum/tg_heap/Destroy(force, ...)
+ for(var/i in L) // because this is before the list helpers are loaded
+ qdel(i)
+ L = null
+ return ..()
+
+/datum/tg_heap/proc/is_empty()
+ return !length(L)
+
+//insert and place at its position a new node in the heap
+/datum/tg_heap/proc/insert(A)
+
+ L.Add(A)
+ swim(length(L))
+
+//removes and returns the first element of the heap
+//(i.e the max or the min dependant on the comparison function)
+/datum/tg_heap/proc/pop()
+ if(!length(L))
+ return 0
+ . = L[1]
+
+ L[1] = L[length(L)]
+ L.Cut(length(L))
+ if(length(L))
+ sink(1)
+
+//Get a node up to its right position in the heap
+/datum/tg_heap/proc/swim(index)
+ var/parent = round(index * 0.5)
+
+ while(parent > 0 && (call(cmp)(L[index],L[parent]) > 0))
+ L.Swap(index,parent)
+ index = parent
+ parent = round(index * 0.5)
+
+//Get a node down to its right position in the heap
+/datum/tg_heap/proc/sink(index)
+ var/g_child = get_greater_child(index)
+
+ while(g_child > 0 && (call(cmp)(L[index],L[g_child]) < 0))
+ L.Swap(index,g_child)
+ index = g_child
+ g_child = get_greater_child(index)
+
+//Returns the greater (relative to the comparison proc) of a node children
+//or 0 if there's no child
+/datum/tg_heap/proc/get_greater_child(index)
+ if(index * 2 > length(L))
+ return 0
+
+ if(index * 2 + 1 > length(L))
+ return index * 2
+
+ if(call(cmp)(L[index * 2],L[index * 2 + 1]) < 0)
+ return index * 2 + 1
+ else
+ return index * 2
+
+//Replaces a given node so it verify the heap condition
+/datum/tg_heap/proc/resort(A)
+ var/index = L.Find(A)
+
+ swim(index)
+ sink(index)
+
+/datum/tg_heap/proc/List()
+ . = L.Copy()
+
+GLOBAL_LIST_INIT(legacy_tg_space_type_cache, typecacheof(/turf/space))
+
+/**
+ * A helper macro to see if it's possible to step from the first turf into the second one, minding things like door access and directional windows.
+ * Note that this can only be used inside the [datum/tg_jps_pathfind][pathfind datum] since it uses variables from said datum.
+ * If you really want to optimize things, optimize this, cuz this gets called a lot.
+ */
+#define CAN_STEP(cur_turf, next) (next && !next.density && !(simulated_only && GLOB.legacy_tg_space_type_cache[next.type]) && !cur_turf.LinkBlockedWithAccess(next,caller, id) && (next != avoid))
+/// Another helper macro for JPS, for telling when a node has forced neighbors that need expanding
+#define STEP_NOT_HERE_BUT_THERE(cur_turf, dirA, dirB) ((!CAN_STEP(cur_turf, get_step(cur_turf, dirA)) && CAN_STEP(cur_turf, get_step(cur_turf, dirB))))
+
+/// The JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from
+/datum/tg_jps_node
+ /// The turf associated with this node
+ var/turf/tile
+ /// The node we just came from
+ var/datum/tg_jps_node/previous_node
+ /// The A* node weight (f_value = number_of_tiles + heuristic)
+ var/f_value
+ /// The A* node heuristic (a rough estimate of how far we are from the goal)
+ var/heuristic
+ /// How many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)
+ var/number_tiles
+ /// How many steps it took to get here from the last node
+ var/jumps
+ /// Nodes store the endgoal so they can process their heuristic without a reference to the pathfind datum
+ var/turf/node_goal
+
+/datum/tg_jps_node/New(turf/our_tile, datum/tg_jps_node/incoming_previous_node, jumps_taken, turf/incoming_goal)
+ tile = our_tile
+ jumps = jumps_taken
+ if(incoming_goal) // if we have the goal argument, this must be the first/starting node
+ node_goal = incoming_goal
+ else if(incoming_previous_node) // if we have the parent, this is from a direct lateral/diagonal scan, we can fill it all out now
+ previous_node = incoming_previous_node
+ number_tiles = previous_node.number_tiles + jumps
+ node_goal = previous_node.node_goal
+ heuristic = get_dist(tile, node_goal)
+ f_value = number_tiles + heuristic
+ // otherwise, no parent node means this is from a subscan lateral scan, so we just need the tile for now until we call [datum/jps/proc/update_parent] on it
+
+/datum/tg_jps_node/Destroy(force, ...)
+ previous_node = null
+ return ..()
+
+/datum/tg_jps_node/proc/update_parent(datum/tg_jps_node/new_parent)
+ previous_node = new_parent
+ node_goal = previous_node.node_goal
+ jumps = get_dist(tile, previous_node.tile)
+ number_tiles = previous_node.number_tiles + jumps
+ heuristic = get_dist(tile, node_goal)
+ f_value = number_tiles + heuristic
+
+/// TODO: Macro this to reduce proc overhead
+/proc/TGHeapPathWeightCompare(datum/tg_jps_node/a, datum/tg_jps_node/b)
+ return b.f_value - a.f_value
+
+/**
+ * The datum used to handle the JPS pathfinding, completely self-contained.
+ */
+/datum/tg_jps_pathfind
+ /// The thing that we're actually trying to path for
+ var/atom/movable/caller
+ /// The turf where we started at
+ var/turf/start
+ /// The turf we're trying to path to (note that this won't track a moving target)
+ var/turf/end
+ /// The open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)
+ var/datum/tg_heap/open
+ ///An assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from
+ var/list/sources
+ /// The list we compile at the end if successful to pass back
+ var/list/path
+
+ // general pathfinding vars/args
+ /// An ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant
+ var/obj/item/weapon/card/id/id
+ /// How far away we have to get to the end target before we can call it quits
+ var/mintargetdist = 0
+ /// I don't know what this does vs , but they limit how far we can search before giving up on a path
+ var/max_distance = 30
+ /// Space is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles
+ var/simulated_only
+ /// A specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through
+ var/turf/avoid
+
+/datum/tg_jps_pathfind/New(atom/movable/caller, atom/goal, id, max_distance, mintargetdist, simulated_only, avoid)
+ src.caller = caller
+ end = get_turf(goal)
+ open = new /datum/tg_heap(GLOBAL_PROC_REF(TGHeapPathWeightCompare))
+ sources = new()
+ src.id = id
+ src.max_distance = max_distance
+ src.mintargetdist = mintargetdist
+ src.simulated_only = simulated_only
+ src.avoid = avoid
+
+/**
+ * search() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.
+ *
+ * If a valid path was found, it's returned as a list. If invalid or cross-z-level params are entered, or if there's no valid path found, we
+ * return null, which [/proc/get_path_to] translates to an empty list (notable for simple bots, who need empty lists)
+ */
+/datum/tg_jps_pathfind/proc/search()
+ start = get_turf(caller)
+ if(!start || !end)
+ stack_trace("Invalid A* start or destination")
+ return
+ if(start.z != end.z || start == end ) //no pathfinding between z levels
+ return
+ if(max_distance && (max_distance < get_dist(start, end))) //if start turf is farther than max_distance from end turf, no need to do anything
+ return
+
+ //initialization
+ var/datum/tg_jps_node/current_processed_node = new (start, -1, 0, end)
+ open.insert(current_processed_node)
+ sources[start] = start // i'm sure this is fine
+
+ //then run the main loop
+ while(!open.is_empty() && !path)
+ if(!caller)
+ return
+ current_processed_node = open.pop() //get the lower f_value turf in the open list
+ if(max_distance && (current_processed_node.number_tiles > max_distance))//if too many steps, don't process that path
+ continue
+
+ var/turf/current_turf = current_processed_node.tile
+ for(var/scan_direction in list(EAST, WEST, NORTH, SOUTH))
+ lateral_scan_spec(current_turf, scan_direction, current_processed_node)
+
+ for(var/scan_direction in list(NORTHEAST, SOUTHEAST, NORTHWEST, SOUTHWEST))
+ diag_scan_spec(current_turf, scan_direction, current_processed_node)
+
+ CHECK_TICK
+
+ //we're done! reverse the path to get it from start to finish
+ if(path)
+ for(var/i = 1 to round(0.5 * length(path)))
+ path.Swap(i, length(path) - i + 1)
+
+ sources = null
+ qdel(open)
+ return path
+
+/**
+ * Called when we've hit the goal with the node that represents the last tile,
+ * then sets the path var to that path so it can be returned by [datum/tg_jps_pathfind/proc/search]
+ */
+/datum/tg_jps_pathfind/proc/unwind_path(datum/tg_jps_node/unwind_node)
+ path = new()
+ var/turf/iter_turf = unwind_node.tile
+ path.Add(iter_turf)
+
+ while(unwind_node.previous_node)
+ var/dir_goal = get_dir(iter_turf, unwind_node.previous_node.tile)
+ for(var/i = 1 to unwind_node.jumps)
+ iter_turf = get_step(iter_turf,dir_goal)
+ path.Add(iter_turf)
+ unwind_node = unwind_node.previous_node
+
+/**
+ * For performing lateral scans from a given starting turf.
+ *
+ * These scans are called from both the main search loop, as well as subscans for diagonal scans, and they treat finding interesting turfs slightly differently.
+ * If we're doing a normal lateral scan, we already have a parent node supplied, so we just create the new node and immediately insert it into the heap, ezpz.
+ * If we're part of a subscan, we still need for the diagonal scan to generate a parent node, so we return a node datum with just the turf and let the diag scan
+ * proc handle transferring the values and inserting them into the heap.
+ *
+ * Arguments:
+ * * original_turf: What turf did we start this scan at?
+ * * heading: What direction are we going in? Obviously, should be cardinal
+ * * parent_node: Only given for normal lateral scans, if we don't have one, we're a diagonal subscan.
+*/
+/datum/tg_jps_pathfind/proc/lateral_scan_spec(turf/original_turf, heading, datum/tg_jps_node/parent_node)
+ var/steps_taken = 0
+
+ var/turf/current_turf = original_turf
+ var/turf/lag_turf = original_turf
+
+ while(TRUE)
+ if(path)
+ return
+ lag_turf = current_turf
+ current_turf = get_step(current_turf, heading)
+ steps_taken++
+ if(!CAN_STEP(lag_turf, current_turf))
+ return
+
+ if(current_turf == end || (mintargetdist && (get_dist(current_turf, end) <= mintargetdist)))
+ var/datum/tg_jps_node/final_node = new(current_turf, parent_node, steps_taken)
+ sources[current_turf] = original_turf
+ if(parent_node) // if this is a direct lateral scan we can wrap up, if it's a subscan from a diag, we need to let the diag make their node first, then finish
+ unwind_path(final_node)
+ return final_node
+ else if(sources[current_turf]) // already visited, essentially in the closed list
+ return
+ else
+ sources[current_turf] = original_turf
+
+ if(parent_node && parent_node.number_tiles + steps_taken > max_distance)
+ return
+
+ var/interesting = FALSE // have we found a forced neighbor that would make us add this turf to the open list?
+
+ switch(heading)
+ if(NORTH)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, EAST, NORTHEAST))
+ interesting = TRUE
+ if(SOUTH)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, SOUTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, EAST, SOUTHEAST))
+ interesting = TRUE
+ if(EAST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHEAST))
+ interesting = TRUE
+ if(WEST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHWEST))
+ interesting = TRUE
+
+ if(interesting)
+ var/datum/tg_jps_node/newnode = new(current_turf, parent_node, steps_taken)
+ if(parent_node) // if we're a diagonal subscan, we'll handle adding ourselves to the heap in the diag
+ open.insert(newnode)
+ return newnode
+
+/**
+ * For performing diagonal scans from a given starting turf.
+ *
+ * Unlike lateral scans, these only are called from the main search loop, so we don't need to worry about returning anything,
+ * though we do need to handle the return values of our lateral subscans of course.
+ *
+ * Arguments:
+ * * original_turf: What turf did we start this scan at?
+ * * heading: What direction are we going in? Obviously, should be diagonal
+ * * parent_node: We should always have a parent node for diagonals
+*/
+/datum/tg_jps_pathfind/proc/diag_scan_spec(turf/original_turf, heading, datum/tg_jps_node/parent_node)
+ var/steps_taken = 0
+ var/turf/current_turf = original_turf
+ var/turf/lag_turf = original_turf
+
+ while(TRUE)
+ if(path)
+ return
+ lag_turf = current_turf
+ current_turf = get_step(current_turf, heading)
+ steps_taken++
+ if(!CAN_STEP(lag_turf, current_turf))
+ return
+
+ if(current_turf == end || (mintargetdist && (get_dist(current_turf, end) <= mintargetdist)))
+ var/datum/tg_jps_node/final_node = new(current_turf, parent_node, steps_taken)
+ sources[current_turf] = original_turf
+ unwind_path(final_node)
+ return
+ else if(sources[current_turf]) // already visited, essentially in the closed list
+ return
+ else
+ sources[current_turf] = original_turf
+
+ if(parent_node.number_tiles + steps_taken > max_distance)
+ return
+
+ var/interesting = FALSE // have we found a forced neighbor that would make us add this turf to the open list?
+ var/datum/tg_jps_node/possible_child_node // otherwise, did one of our lateral subscans turn up something?
+
+ switch(heading)
+ if(NORTHWEST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, EAST, NORTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHWEST))
+ interesting = TRUE
+ else
+ possible_child_node = (lateral_scan_spec(current_turf, WEST) || lateral_scan_spec(current_turf, NORTH))
+ if(NORTHEAST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, NORTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, SOUTH, SOUTHEAST))
+ interesting = TRUE
+ else
+ possible_child_node = (lateral_scan_spec(current_turf, EAST) || lateral_scan_spec(current_turf, NORTH))
+ if(SOUTHWEST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, EAST, SOUTHEAST) || STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHWEST))
+ interesting = TRUE
+ else
+ possible_child_node = (lateral_scan_spec(current_turf, SOUTH) || lateral_scan_spec(current_turf, WEST))
+ if(SOUTHEAST)
+ if(STEP_NOT_HERE_BUT_THERE(current_turf, WEST, SOUTHWEST) || STEP_NOT_HERE_BUT_THERE(current_turf, NORTH, NORTHEAST))
+ interesting = TRUE
+ else
+ possible_child_node = (lateral_scan_spec(current_turf, SOUTH) || lateral_scan_spec(current_turf, EAST))
+
+ if(interesting || possible_child_node)
+ var/datum/tg_jps_node/newnode = new(current_turf, parent_node, steps_taken)
+ open.insert(newnode)
+ if(possible_child_node)
+ possible_child_node.update_parent(newnode)
+ open.insert(possible_child_node)
+ if(possible_child_node.tile == end || (mintargetdist && (get_dist(possible_child_node.tile, end) <= mintargetdist)))
+ unwind_path(possible_child_node)
+ return
+
+/**
+ * For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
+ *
+ * Arguments:
+ * * caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
+ * * ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
+ * * simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
+*/
+/turf/proc/LinkBlockedWithAccess(turf/destination_turf, caller, ID)
+ var/static/datum/pathfinding/whatever = new
+ return !global.default_pathfinding_adjacency(src, destination_turf, GLOB.generic_pathfinding_actor, whatever)
+
+#undef CAN_STEP
+#undef STEP_NOT_HERE_BUT_THERE
diff --git a/code/_helpers/pathfinding_ch/astar.dm b/code/_helpers/pathfinding_ch/astar.dm
new file mode 100644
index 0000000000..901fb35ae7
--- /dev/null
+++ b/code/_helpers/pathfinding_ch/astar.dm
@@ -0,0 +1,258 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2023 Citadel Station developers. *//
+
+/// visualization; obviously slow as hell
+// #define ASTAR_DEBUGGING
+
+#ifdef ASTAR_DEBUGGING
+
+#warn ASTAR pathfinding visualizations enabled
+/// visualization delay
+GLOBAL_VAR_INIT(astar_visualization_delay, 0.05 SECONDS)
+/// how long to persist the visuals
+GLOBAL_VAR_INIT(astar_visualization_persist, 3 SECONDS)
+#define ASTAR_VISUAL_COLOR_CLOSED "#ff4444"
+#define ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
+#define ASTAR_VISUAL_COLOR_OPEN "#4444ff"
+#define ASTAR_VISUAL_COLOR_CURRENT "#ffff00"
+#define ASTAR_VISUAL_COLOR_FOUND "#00ff00"
+
+#define ASTAR_TRACE_COLOR_REDIRECTED "#7777ff"
+
+/proc/astar_wipe_colors_after(list/turf/turfs, time)
+ set waitfor = FALSE
+ astar_wipe_colors_after_sleeping(turfs, time)
+
+/proc/astar_wipe_colors_after_sleeping(list/turf/turfs, time)
+ sleep(time)
+ for(var/turf/T in turfs)
+ T.color = null
+ T.maptext = null
+ T.overlays.len = 0
+
+/proc/get_astar_scan_overlay(dir, forwards, color)
+ var/image/I = new
+ I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
+ I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
+ I.plane = OBJ_PLANE
+ I.color = color
+ if(dir & NORTH)
+ I.pixel_y = forwards? 16 : -16
+ else if(dir & SOUTH)
+ I.pixel_y = forwards? -16 : 16
+ if(dir & EAST)
+ I.pixel_x = forwards? 16 : -16
+ else if(dir & WEST)
+ I.pixel_x = forwards? -16 : 16
+ return I
+
+#endif
+
+/// this is almost a megabyte
+#define ASTAR_SANE_NODE_LIMIT 15000
+
+/datum/astar_node
+ /// turf
+ var/turf/pos
+ /// previous
+ var/datum/astar_node/prev
+
+ /// our score
+ var/score
+ /// our inherent cost
+ var/weight
+ /// node depth to get to here
+ var/depth
+ /// cost to get here from prev - built off of prev
+ var/cost
+
+/datum/astar_node/New(turf/pos, datum/astar_node/prev, score, weight, depth, cost)
+ src.pos = pos
+ src.prev = prev
+ src.score = score
+ src.weight = weight
+ src.depth = depth
+ src.cost = cost
+
+/proc/cmp_astar_node(datum/astar_node/A, datum/astar_node/B)
+ return A.score - B.score
+
+#define ASTAR_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
+#define ASTAR_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
+#define ASTAR_HEURISTIC_WEIGHT 1.2
+#ifdef ASTAR_DEBUGGING
+ #define ASTAR_HELL_DEFINE(TURF, DIR) \
+ if(!isnull(TURF)) { \
+ if(ASTAR_ADJACENCY_CALL(current, considering)) { \
+ considering_cost = top.cost + considering.path_weight; \
+ considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
+ considering_node = node_by_turf[considering]; \
+ if(isnull(considering_node)) { \
+ considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
+ open.enqueue(considering_node); \
+ node_by_turf[considering] = considering_node; \
+ turfs_got_colored[considering] = TRUE; \
+ considering.color = ASTAR_VISUAL_COLOR_OPEN; \
+ considering.maptext = MAPTEXT("[top.depth + 1], [considering_cost], [considering_score]"); \
+ considering.overlays += get_astar_scan_overlay(DIR); \
+ } \
+ else { \
+ if(considering_node.cost > considering_cost) { \
+ considering_node.cost = considering_cost; \
+ considering_node.depth = top.depth + 1; \
+ considering_node.pos.maptext = MAPTEXT("X [top.depth + 1], [considering_cost], [considering_score]"); \
+ considering.overlays += get_astar_scan_overlay(DIR, TRUE, ASTAR_TRACE_COLOR_REDIRECTED); \
+ considering_node.prev = top; \
+ } \
+ } \
+ } \
+ }
+#else
+ #define ASTAR_HELL_DEFINE(TURF, DIR) \
+ if(!isnull(TURF)) { \
+ if(ASTAR_ADJACENCY_CALL(current, considering)) { \
+ considering_cost = top.cost + considering.path_weight; \
+ considering_score = ASTAR_HEURISTIC_CALL(considering) * ASTAR_HEURISTIC_WEIGHT + considering_cost; \
+ considering_node = node_by_turf[considering]; \
+ if(isnull(considering_node)) { \
+ considering_node = new /datum/astar_node(considering, top, considering_score, considering_cost, top.depth + 1, considering_cost); \
+ open.enqueue(considering_node); \
+ node_by_turf[considering] = considering_node; \
+ } \
+ else { \
+ if(considering_node.cost > considering_cost) { \
+ considering_node.cost = considering_cost; \
+ considering_node.depth = top.depth + 1; \
+ considering_node.prev = top; \
+ } \
+ } \
+ } \
+ }
+#endif
+
+/**
+ * AStar
+ * * Non uniform grids
+ * * Slower than JPS
+ * * Inherently cardinals-only
+ * * Node limit is manhattan, so 128 is a lot less than BYOND's get_dist(128).
+ */
+/datum/pathfinding/astar
+
+/datum/pathfinding/astar/search()
+ ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
+ if(src.start == src.goal)
+ return list()
+ // too far away
+ if(get_manhattan_dist(src.start, src.goal) > max_path_length)
+ return null
+ #ifdef ASTAR_DEBUGGING
+ var/list/turf/turfs_got_colored = list()
+ #endif
+ // cache for sanic speed
+ var/max_depth = src.max_path_length
+ var/turf/goal = src.goal
+ var/target_distance = src.target_distance
+ var/atom/movable/actor = src.actor
+ var/adjacency_call = src.adjacency_call
+ var/heuristic_call = src.heuristic_call
+ var/datum/context = src.context
+ // add operating vars
+ var/turf/current
+ var/turf/considering
+ var/considering_score
+ var/considering_cost
+ var/datum/astar_node/considering_node
+ var/list/node_by_turf = list()
+ // make queue
+ var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_astar_node)
+ // add initial node
+ var/datum/astar_node/initial_node = new(start, null, ASTAR_HEURISTIC_CALL(start), 0, 0, 0)
+ open.enqueue(initial_node)
+ node_by_turf[start] = initial_node
+
+ #ifdef ASTAR_DEBUGGING
+ turfs_got_colored[start] = TRUE
+ start.color = ASTAR_VISUAL_COLOR_OPEN
+ #endif
+
+ while(length(open.array))
+ // get best node
+ var/datum/astar_node/top = open.dequeue()
+ current = top.pos
+ #ifdef ASTAR_DEBUGGING
+ top.pos.color = ASTAR_VISUAL_COLOR_CURRENT
+ turfs_got_colored[top.pos] = TRUE
+ sleep(GLOB.astar_visualization_delay)
+ #else
+ CHECK_TICK
+ #endif
+
+ // get distance and check completion
+ if(get_dist(current, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || current.TurfAdjacency(goal)))
+ // found; build path end to start of nodes
+ var/list/path_built = list()
+ while(top)
+ path_built += top.pos
+ #ifdef ASTAR_DEBUGGING
+ top.pos.color = ASTAR_VISUAL_COLOR_FOUND
+ turfs_got_colored[top] = TRUE
+ #endif
+ top = top.prev
+ // reverse
+ var/head = 1
+ var/tail = length(path_built)
+ while(head < tail)
+ path_built.Swap(head++, tail--)
+ #ifdef ASTAR_DEBUGGING
+ astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
+ #endif
+ return path_built
+
+ // too deep, abort
+ if(top.depth + get_dist(current, goal) > max_depth)
+ #ifdef ASTAR_DEBUGGING
+ top.pos.color = ASTAR_VISUAL_COLOR_OUT_OF_BOUNDS
+ turfs_got_colored[top.pos] = TRUE
+ #endif
+ continue
+
+ considering = get_step(current, NORTH)
+ ASTAR_HELL_DEFINE(considering, NORTH)
+ considering = get_step(current, SOUTH)
+ ASTAR_HELL_DEFINE(considering, SOUTH)
+ considering = get_step(current, EAST)
+ ASTAR_HELL_DEFINE(considering, EAST)
+ considering = get_step(current, WEST)
+ ASTAR_HELL_DEFINE(considering, WEST)
+
+ #ifdef ASTAR_DEBUGGING
+ top.pos.color = ASTAR_VISUAL_COLOR_CLOSED
+ turfs_got_colored[top.pos] = TRUE
+ #endif
+
+ if(length(open.array) > ASTAR_SANE_NODE_LIMIT)
+ #ifdef ASTAR_DEBUGGING
+ astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
+ #endif
+ CRASH("A* hit node limit - something went horribly wrong! args: [json_encode(args)]; vars: [json_encode(vars)]")
+
+ #ifdef ASTAR_DEBUGGING
+ astar_wipe_colors_after(turfs_got_colored, GLOB.astar_visualization_persist)
+ #endif
+
+#undef ASTAR_HELL_DEFINE
+#undef ASTAR_HEURISTIC_CALL
+#undef ASTAR_ADJACENCY_CALL
+
+#undef ASTAR_SANE_NODE_LIMIT
+#undef ASTAR_HEURISTIC_WEIGHT
+
+#ifdef ASTAR_DEBUGGING
+ #undef ASTAR_DEBUGGING
+
+ #undef ASTAR_VISUAL_COLOR_CLOSED
+ #undef ASTAR_VISUAL_COLOR_OPEN
+ #undef ASTAR_VISUAL_COLOR_CURRENT
+ #undef ASTAR_VISUAL_COLOR_FOUND
+#endif
diff --git a/code/_helpers/pathfinding_ch/common.dm b/code/_helpers/pathfinding_ch/common.dm
new file mode 100644
index 0000000000..5e3c1678ad
--- /dev/null
+++ b/code/_helpers/pathfinding_ch/common.dm
@@ -0,0 +1,199 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2023 Citadel Station developers. *//
+
+/**
+ * Default object used during pathfinder checks
+ */
+GLOBAL_DATUM_INIT(generic_pathfinding_actor, /atom/movable/pathfinding_predicate, new)
+
+/atom/movable/pathfinding_predicate
+ invisibility = INVISIBILITY_ABSTRACT
+ //pass_flags = ATOM_PASS_CLICK
+ //pass_flags_self = NONE
+
+/**
+ * datum used for pathfinding
+ *
+ * pathfinding is a specific version of otherwise generic graph/grid searches
+ * we only path via cardinals due to ss13's movement treating diagonals as two cardinal moves
+ * pixel movement is explicitly non-supported at this time
+ *
+ * for overmaps / similar pixel-move-ish tasks, please write a new pathfinding system if you want
+ * accurate results.
+ */
+/datum/pathfinding
+ //* basics
+ /// thing trying to get a path
+ var/atom/movable/actor
+ /// start turf
+ var/turf/start
+ /// goal turf
+ var/turf/goal
+
+ //* options
+ /// how far away to the end we want to get; 0 = get ontop of the tile, 1 = get adjacent to the tile
+ /// keep in mind that pathing with 0 to a dense object is usually going to fail!
+ /// this is in byond distance, *not* pathfinding distance
+ /// this means that 1 tile away diagonally = 1, 2 diagonally away = 2, etc.
+ var/target_distance
+ /// if target distance is one, we require adjacency
+ var/require_adjacency_when_going_adjacent = TRUE
+ /// how far away total we can search
+ /// this is not distance from source we want to go, this is how far away we can *search*
+ /// (the former might be the case for some algorithms, though).
+ /// this should not be used to limit pathfinding max distance / path distance
+ /// this just tells the algorithm when it should give up
+ /// different algorithms respond differently to this.
+ var/max_path_length
+ /// context to call adjacency/distance call on
+ /// null = global proc
+ var/datum/context
+ /// checks if we can go to a turf
+ /// defaults to default density / canpass / etc checks
+ /// called with (turf/A, turf/B, atom/movable/actor, datum/pathfinding/pathfinding)
+ /// it should return the distance to that turf
+ var/adjacency_call = /proc/default_pathfinding_adjacency
+ /// checks distance from turf to target / end turf
+ /// defaults to just get dist
+ /// called with (turf/current, turf/goal)
+ var/heuristic_call = /proc/default_pathfinding_heuristic
+ /// danger flags to ignore
+ var/turf_path_danger_ignore = NONE
+
+ //* ss13-specific things
+ /// access list ; used to get through doors and other objects if set
+ var/list/ss13_with_access
+
+/datum/pathfinding/New(atom/movable/actor, turf/start, turf/goal, target_distance, max_path_length)
+ src.actor = actor
+ src.start = start
+ src.goal = goal
+ src.target_distance = target_distance
+ src.max_path_length = max_path_length
+
+/**
+ * returns raw list of nodes returned by algorithm
+ */
+/datum/pathfinding/proc/search()
+ RETURN_TYPE(/list)
+ CRASH("Not implemented on base type.")
+
+/datum/pathfinding/proc/debug_log_string()
+ return json_encode(vars)
+
+/datum/pathfinding_context
+
+/datum/pathfinding_context/proc/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
+ return default_pathfinding_adjacency(A, B, actor, search)
+
+/datum/pathfinding_context/proc/heuristic(turf/current, turf/goal)
+ return default_pathfinding_heuristic(current, goal)
+
+/datum/pathfinding_context/ignoring
+ /// ignore typecache
+ var/list/turf_ignore_typecache
+ /// ignore instance cache
+ var/list/turf_ignore_cache
+
+/datum/pathfinding_context/ignoring/adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
+ if(!isnull(turf_ignore_typecache) && turf_ignore_typecache[B.type])
+ return FALSE
+ if(!isnull(turf_ignore_cache) && turf_ignore_cache[B.type])
+ return FALSE
+ return default_pathfinding_adjacency(A, B, actor, search)
+
+//* ENSURE BELOW PROCS MATCH EACH OTHER IN THEIR PAIRS *//
+//* This allows for fast default implementations while *//
+//* allowing for advanced checks when a pathfinding *//
+//* context is supplied. *//
+
+/proc/default_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
+ // we really need to optimize this furthur
+ // this currently catches abstract stuff like lighting objects
+ // not great for performance.
+
+ if(B.density)
+ return FALSE
+ if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
+ return FALSE
+
+ var/dir = get_dir(A, B)
+
+ if(dir & (dir - 1))
+ var/td1 = dir & (NORTH|SOUTH)
+ var/td2 = dir & (EAST|WEST)
+ var/turf/scan = get_step(A, td1)
+ if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
+ return TRUE
+ scan = get_step(A, td2)
+ if(!isnull(scan) && default_pathfinding_adjacency(A, scan, actor, search) && default_pathfinding_adjacency(scan, B, actor, search))
+ return TRUE
+ return FALSE
+
+ var/rdir = turn(dir, 180)
+
+ for(var/atom/movable/AM as anything in A)
+ if(!AM.can_pathfinding_exit(actor, dir, search))
+ return FALSE
+ for(var/atom/movable/AM as anything in B)
+ if(!AM.can_pathfinding_enter(actor, rdir, search))
+ return FALSE
+ return TRUE
+
+/proc/default_pathfinding_heuristic(turf/current, turf/goal)
+ return max(abs(current.x - goal.x), abs(current.y - goal.y))
+
+/proc/jps_pathfinding_adjacency(turf/A, turf/B, atom/movable/actor, datum/pathfinding/search)
+ // we really need to optimize this furthur
+ // this currently catches abstract stuff like lighting objects
+ // not great for performance.
+
+ if(B.density)
+ return FALSE
+ if((B.turf_path_danger & search.turf_path_danger_ignore) != B.turf_path_danger)
+ return FALSE
+
+ var/dir = get_dir(A, B)
+
+ if(dir & (dir - 1))
+ var/td1 = dir & (NORTH|SOUTH)
+ var/td2 = dir & (EAST|WEST)
+ var/turf/scan = get_step(A, td1)
+ if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
+ return TRUE
+ scan = get_step(A, td2)
+ if(!isnull(scan) && jps_pathfinding_adjacency(A, scan, actor, search) && jps_pathfinding_adjacency(scan, B, actor, search))
+ return TRUE
+ return FALSE
+
+ for(var/atom/movable/AM as anything in B)
+ if(!AM.can_pathfinding_pass(actor, search))
+ return FALSE
+ return TRUE
+
+/**
+ * This is a pretty hot proc used during pathfinding to see if something
+ * should be able to pass through this movable in a certain direction.
+ *
+ * dir is where they're coming from
+ */
+/atom/movable/proc/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ return !density /*|| (pass_flags_self & actor.pass_flags)*/
+
+/**
+ * This is a pretty hot proc used during pathfinding to see if something
+ * should be able to pass out of this movable in a certain direction.
+ *
+ * dir is where they're going to
+ */
+/atom/movable/proc/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
+ return !(flags & ON_BORDER) || !density /*|| (pass_flags_self & actor.pass_flags)*/
+
+/**
+ * basically, non directional pathfinding enter/exit checks
+ *
+ * this is used for JPS because it does not at all play nicely with situations where one direction
+ * is blocked and another isn't.
+ */
+/atom/movable/proc/can_pathfinding_pass(atom/movable/actor, datum/pathfinding/search)
+ return !density /*|| (pass_flags_self & actor.pass_flags)*/
diff --git a/code/_helpers/pathfinding_ch/jps.dm b/code/_helpers/pathfinding_ch/jps.dm
new file mode 100644
index 0000000000..9e1cdb5147
--- /dev/null
+++ b/code/_helpers/pathfinding_ch/jps.dm
@@ -0,0 +1,603 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2023 Citadel Station developers. *//
+
+/// visualization; obviously slow as hell
+/// JPS visualization is currently not nearly as perfect as A*'s.
+/// notably is sometimes marks stuff closed that isn't because of the weird backtracking stuff I put in.
+// #define JPS_DEBUGGING
+
+#ifdef JPS_DEBUGGING
+
+#warn JPS pathfinding visualizations enabled
+/// visualization delay
+GLOBAL_VAR_INIT(jps_visualization_delay, 0.05 SECONDS)
+/// how long to persist the visuals
+GLOBAL_VAR_INIT(jps_visualization_persist, 3 SECONDS)
+/// visualize nodes or finished path
+GLOBAL_VAR_INIT(jps_visualization_resolve, TRUE)
+
+/proc/get_jps_scan_overlay(dir, forwards)
+ var/image/I = new
+ I.icon = icon('icons/screen/debug/pathfinding.dmi', "jps_scan", dir)
+ I.appearance_flags = KEEP_APART | RESET_ALPHA | RESET_COLOR | RESET_TRANSFORM
+ I.plane = OBJ_PLANE
+ if(dir & NORTH)
+ I.pixel_y = forwards? 16 : -16
+ else if(dir & SOUTH)
+ I.pixel_y = forwards? -16 : 16
+ if(dir & EAST)
+ I.pixel_x = forwards? 16 : -16
+ else if(dir & WEST)
+ I.pixel_x = forwards? -16 : 16
+ return I
+
+#define JPS_VISUAL_DELAY 10 SECONDS
+#define JPS_VISUAL_COLOR_CLOSED "#ff3333"
+#define JPS_VISUAL_COLOR_OUT_OF_BOUNDS "#555555"
+#define JPS_VISUAL_COLOR_OPEN "#7777ff"
+#define JPS_VISUAL_COLOR_FOUND "#33ff33"
+#define JPS_VISUAL_COLOR_CURRENT "#ffff00"
+#define JPS_VISUAL_COLOR_INTERMEDIATE "#ff00ff"
+
+/proc/jps_wipe_colors_after(list/turf/turfs, time)
+ set waitfor = FALSE
+ jps_wipe_colors_after_sleeping(turfs, time)
+
+/proc/jps_wipe_colors_after_sleeping(list/turf/turfs, time)
+ sleep(time)
+ for(var/turf/T in turfs)
+ T.color = null
+ T.maptext = null
+ // lol just cut all this is a debug proc anyways
+ T.overlays.len = 0
+
+#endif
+
+/datum/jps_node
+ /// our turf
+ var/turf/pos
+ /// previous node
+ var/datum/jps_node/prev
+
+ /// our heuristic to goal
+ var/heuristic
+ /// our node depth - for jps, this is just the amount turfs passed to go from start to here.
+ var/depth
+ /// our jump direction
+ var/dir
+ /// our score - built from heuristic and cost
+ var/score
+
+/datum/jps_node/New(turf/pos, datum/jps_node/prev, heuristic, depth, dir)
+ #ifdef JPS_DEBUGGING
+ ASSERT(isturf(pos))
+ #endif
+ src.pos = pos
+ src.prev = prev
+ src.heuristic = heuristic
+ src.depth = depth
+ src.dir = dir
+
+ src.score = depth + heuristic
+
+/proc/cmp_jps_node(datum/jps_node/A, datum/jps_node/B)
+ return A.score - B.score
+
+/**
+ * JPS (jump point search)
+ *
+ * * flat routes
+ * * inherently emits diagonals
+ * * emits a bunch nodes to walk to instead of a clear path
+ * * all tiles are treated as 1 distance - including diagonals.
+ * * max_dist is *really* weird. It uses JPs path lengths, so, you probably need it a good bit higher than your target distance.
+ * * jps cannot handle turfs that allow in one dir only at all. for precision navigation in those cases, you'll need A*.
+ */
+/datum/pathfinding/jps
+ adjacency_call = /proc/jps_pathfinding_adjacency
+
+/datum/pathfinding/jps/search()
+ //* define ops
+ #define JPS_HEURISTIC_CALL(TURF) (isnull(context)? call(heuristic_call)(TURF, goal) : call(context, heuristic_call)(TURF, goal))
+ #define JPS_ADJACENCY_CALL(A, B) (isnull(context)? call(adjacency_call)(A, B, actor, src) : call(context, adjacency_call)(A, B, actor, src))
+ //* preliminary checks
+ ASSERT(isturf(src.start) && isturf(src.goal) && src.start.z == src.goal.z)
+ if(src.start == src.goal)
+ return list()
+ // too far away
+ if(get_chebyshev_dist(src.start, src.goal) > max_path_length)
+ return null
+ #ifdef JPS_DEBUGGING
+ //* set up debugging vars
+ // turf associated to how many open nodes are on it; once 0, it becomes closed. if setting to something other than closed, set to -1.
+ var/list/turf/turfs_got_colored = list()
+ #endif
+ //* cache for sanic speed
+ var/max_depth = src.max_path_length
+ var/turf/goal = src.goal
+ var/target_distance = src.target_distance
+ var/atom/movable/actor = src.actor
+ var/adjacency_call = src.adjacency_call
+ var/heuristic_call = src.heuristic_call
+ var/datum/context = src.context
+ if(SSpathfinder.pathfinding_cycle >= SHORT_REAL_LIMIT)
+ SSpathfinder.pathfinding_cycle = 0
+ // our cycle. used to determine if a turf was pathed on by us. in theory, this isn't entirely collision resistant,
+ // but i don't really care :>
+ var/cycle = ++SSpathfinder.pathfinding_cycle
+ //* variables - run
+ // open priority queue
+ var/datum/priority_queue/open = new /datum/priority_queue(/proc/cmp_jps_node)
+ // used when creating a node if we need to reference it
+ var/datum/jps_node/node_creating
+ // the top node that we fetch at start of cycle
+ var/datum/jps_node/node_top
+ // turf of top node
+ var/turf/node_top_pos
+ // dir of top node
+ var/node_top_dir
+ //* variables - diagonal scan
+ // turf we're on right now
+ var/turf/dscan_current
+ // turf we're about to hop to
+ var/turf/dscan_next
+ // side dir 1 for cardinal scan
+ var/dscan_dir1
+ // side dir 2 for cardinal scan
+ var/dscan_dir2
+ // did a forced neighbor get detected in either cardinal scan
+ var/dscan_pass
+ // current number of steps in the scan
+ var/dscan_steps
+ // where we started at, steps wise, so we can properly trim by depth
+ var/dscan_initial
+ // diagonal node - this is held here because if we get a potential spot on cardinal we need to immediately
+ // make the diagonal node
+ var/datum/jps_node/dscan_node
+ //* variables - cardinal scan
+ // turf we're on right now
+ var/turf/cscan_current
+ // turf we're about to hop to
+ var/turf/cscan_next
+ // turf we were on last so we can make a node there when we have a forced neighbor
+ var/turf/cscan_last
+ // turf we're scanning to side
+ var/turf/cscan_turf1
+ // turf we're scanning to side
+ var/turf/cscan_turf2
+ // perpendicular dir 1
+ var/cscan_dir1
+ // perpendicular dir 2
+ var/cscan_dir2
+ // perpendicular dir 1 didn't fail
+ var/cscan_dir1_pass
+ // perpendicular dir 2 didn't fail
+ var/cscan_dir2_pass
+ // did a forced neighbor get detected?
+ var/cscan_pass
+ // current number of steps in the scan
+ var/cscan_steps
+ // where we started at, steps wise, so we can properly trim by depth
+ var/cscan_initial
+ //* start
+ // get start heuristic
+ var/start_heuristic = JPS_HEURISTIC_CALL(start)
+ // for best case, we estimate the 'right' dir to go at first
+ var/start_dir = jps_estimate_dir(start, goal)
+ // dir being checked
+ var/start_check_dir
+ // turf being checked
+ var/turf/start_check
+ #ifdef JPS_DEBUGGING
+ turfs_got_colored[start] = 8
+ start.color = JPS_VISUAL_COLOR_OPEN
+ #define JPS_START_DIR(DIR) \
+ start_check_dir = DIR ; \
+ start_check = get_step(start, start_check_dir); \
+ if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
+ start.overlays += get_jps_scan_overlay(DIR, TRUE); \
+ node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
+ open.enqueue(node_creating); \
+ }
+ #else
+ #define JPS_START_DIR(DIR) \
+ start_check_dir = DIR ; \
+ start_check = get_step(start, start_check_dir); \
+ if(!isnull(start_check) && JPS_ADJACENCY_CALL(start, start_check)) { \
+ node_creating = new /datum/jps_node(start, null, start_heuristic, 0, start_check_dir) ; \
+ open.enqueue(node_creating); \
+ }
+ #endif
+ JPS_START_DIR(start_dir)
+ JPS_START_DIR(turn(start_dir, 45))
+ JPS_START_DIR(turn(start_dir, -45))
+ JPS_START_DIR(turn(start_dir, 90))
+ JPS_START_DIR(turn(start_dir, -90))
+ JPS_START_DIR(turn(start_dir, 135))
+ JPS_START_DIR(turn(start_dir, -135))
+ JPS_START_DIR(turn(start_dir, 180))
+ //* define completion check
+ #define JPS_COMPLETION_CHECK(TURF) (get_dist(TURF, goal) <= target_distance && (target_distance != 1 || !require_adjacency_when_going_adjacent || TURF.TurfAdjacency(goal)))
+ //* define cardinal scan helpers
+ #define JPS_CARDINAL_DURING_DIAGONAL (node_top_dir & (node_top_dir - 1))
+ //* define cardinal scan
+ // things to note:
+ // - unlike diagonal / cardinal scan branches, this does not
+ // skip the first tile. this is because when it's used in a diagonal
+ // scan, it outright should not be skipping the first tile.
+ // order of ops:
+ // - check out of bounds/depth
+ // - check completion
+ // - place debug overlays
+ // - check sides and mark pass/fail; if it was already failing, mark the cpass fail and make diagonal nodes
+ // - if cpass failed, we also want to make our cardinal nodes
+ // - if any node is made, ensure that we are either not in diagonal mode, or if we are, the diagonal node was created
+ // - check and go to next turf
+ #ifdef JPS_DEBUGGING
+ #define JPS_CARDINAL_SCAN(TURF, DIR) \
+ cscan_dir1 = turn(DIR, 90); \
+ cscan_dir2 = turn(DIR, -90); \
+ cscan_steps = 0; \
+ cscan_pass = TRUE; \
+ cscan_dir1_pass = TRUE; \
+ cscan_dir2_pass = TRUE; \
+ cscan_current = TURF; \
+ cscan_last = null; \
+ cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
+ do { \
+ if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
+ cscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS; \
+ break; \
+ } \
+ if(JPS_COMPLETION_CHECK(cscan_current)) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ open.enqueue(node_creating); \
+ return jps_unwind_path(node_creating, turfs_got_colored); \
+ } \
+ turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0; \
+ cscan_current.overlays += get_jps_scan_overlay(DIR, JPS_CARDINAL_DURING_DIAGONAL); \
+ cscan_turf1 = get_step(cscan_current, cscan_dir1); \
+ cscan_turf2 = get_step(cscan_current, cscan_dir2); \
+ if(!isnull(cscan_turf1)) { \
+ if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
+ cscan_dir1_pass = FALSE ; \
+ } \
+ else if(cscan_dir1_pass == FALSE) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
+ cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
+ open.enqueue(node_creating); \
+ cscan_pass = FALSE; \
+ } \
+ } \
+ if(!isnull(cscan_turf2)) { \
+ if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
+ cscan_dir2_pass = FALSE ; \
+ } \
+ else if(cscan_dir2_pass == FALSE) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
+ } \
+ turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
+ cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
+ open.enqueue(node_creating); \
+ cscan_pass = FALSE; \
+ } \
+ } \
+ if(!cscan_pass) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
+ } \
+ turfs_got_colored[cscan_last] = turfs_got_colored[cscan_last] + 1; \
+ cscan_last.color = JPS_VISUAL_COLOR_OPEN; \
+ open.enqueue(node_creating); \
+ break; \
+ } \
+ cscan_next = get_step(cscan_current, DIR); \
+ if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
+ break; \
+ } \
+ cscan_current.pathfinding_cycle = cycle; \
+ cscan_last = cscan_current; \
+ cscan_current = cscan_next; \
+ cscan_steps++; \
+ } \
+ while(TRUE);
+ #else
+ #define JPS_CARDINAL_SCAN(TURF, DIR) \
+ cscan_dir1 = turn(DIR, 90); \
+ cscan_dir2 = turn(DIR, -90); \
+ cscan_steps = 0; \
+ cscan_pass = TRUE; \
+ cscan_dir1_pass = TRUE; \
+ cscan_dir2_pass = TRUE; \
+ cscan_current = TURF; \
+ cscan_last = null; \
+ cscan_initial = JPS_CARDINAL_DURING_DIAGONAL? node_top.depth + dscan_steps : node_top.depth; \
+ do { \
+ if(cscan_steps + cscan_initial + get_dist(cscan_current, goal) > max_depth) { \
+ break; \
+ } \
+ if(JPS_COMPLETION_CHECK(cscan_current)) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_current, dscan_node, JPS_HEURISTIC_CALL(cscan_current), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_current, node_top, JPS_HEURISTIC_CALL(cscan_current), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ open.enqueue(node_creating); \
+ return jps_unwind_path(node_creating); \
+ } \
+ cscan_turf1 = get_step(cscan_current, cscan_dir1); \
+ cscan_turf2 = get_step(cscan_current, cscan_dir2); \
+ if(!isnull(cscan_turf1)) { \
+ if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf1)) { \
+ cscan_dir1_pass = FALSE ; \
+ } \
+ else if(cscan_dir1_pass == FALSE) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir1); \
+ } \
+ open.enqueue(node_creating); \
+ cscan_pass = FALSE; \
+ } \
+ } \
+ if(!isnull(cscan_turf2)) { \
+ if(!JPS_ADJACENCY_CALL(cscan_current, cscan_turf2)) { \
+ cscan_dir2_pass = FALSE ; \
+ } \
+ else if(cscan_dir2_pass == FALSE) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR | cscan_dir2); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR | cscan_dir2); \
+ } \
+ open.enqueue(node_creating); \
+ cscan_pass = FALSE; \
+ } \
+ } \
+ if(!cscan_pass) { \
+ if(JPS_CARDINAL_DURING_DIAGONAL && isnull(dscan_node)) { \
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir); \
+ node_creating = new /datum/jps_node(cscan_last, dscan_node, JPS_HEURISTIC_CALL(cscan_last), dscan_node.depth + cscan_steps - 1, DIR); \
+ } \
+ else { \
+ node_creating = new /datum/jps_node(cscan_last, node_top, JPS_HEURISTIC_CALL(cscan_last), node_top.depth + cscan_steps - 1, DIR); \
+ } \
+ open.enqueue(node_creating); \
+ break; \
+ } \
+ cscan_next = get_step(cscan_current, DIR); \
+ if(isnull(cscan_next) || (cscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(cscan_current, cscan_next)) { \
+ break; \
+ } \
+ cscan_current.pathfinding_cycle = cycle; \
+ cscan_last = cscan_current; \
+ cscan_current = cscan_next; \
+ cscan_steps++; \
+ } \
+ while(TRUE);
+ #endif
+ //* loop
+ while(length(open.array))
+ node_top = open.dequeue()
+ node_top_pos = node_top.pos
+ #ifdef JPS_DEBUGGING
+ node_top.pos.color = JPS_VISUAL_COLOR_CURRENT
+ sleep(GLOB.jps_visualization_delay)
+ #else
+ CHECK_TICK
+ #endif
+
+ // get distance and check completion
+ if(JPS_COMPLETION_CHECK(node_top_pos))
+ #ifdef JPS_DEBUGGING
+ return jps_unwind_path(node_top, turfs_got_colored)
+ #else
+ return jps_unwind_path(node_top)
+ #endif
+
+ // too deep, abort
+ if(node_top.depth + get_dist(node_top_pos, goal) >= max_depth)
+ #ifdef JPS_DEBUGGING
+ node_top.pos.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
+ turfs_got_colored[node_top.pos] = turfs_got_colored[node_top.pos] || 0
+ #endif
+ continue
+
+ #ifdef JPS_DEBUGGING
+ if(!(turfs_got_colored[node_top.pos] -= 1))
+ node_top.pos.color = JPS_VISUAL_COLOR_CLOSED
+ else if(turfs_got_colored[node_top.pos] > 0)
+ node_top.pos.color = JPS_VISUAL_COLOR_OPEN
+ node_top_pos.maptext = MAPTEXT("d [node_top.depth]
s [node_top.score]
o [max(turfs_got_colored[node_top.pos], 0)]")
+ #endif
+
+ // get dir and run based on dir
+ node_top_dir = node_top.dir
+ if(node_top_dir & (node_top_dir - 1))
+ // node is diagonal
+ dscan_dir1 = turn(node_top_dir, -45)
+ dscan_dir2 = turn(node_top_dir, 45)
+ dscan_node = null
+ dscan_current = node_top_pos
+ dscan_pass = TRUE
+ dscan_steps = 0
+ dscan_initial = node_top.depth
+ do
+ // check if we're out of bounds
+ if(dscan_steps + dscan_initial + get_dist(dscan_current, goal) > max_depth)
+ #ifdef JPS_DEBUGGING
+ dscan_current.color = JPS_VISUAL_COLOR_OUT_OF_BOUNDS
+ turfs_got_colored[dscan_current] = -1
+ #endif
+ break
+ // get next turf
+ // we don't do current turf because it's assumed already ran
+ dscan_next = get_step(dscan_current, node_top_dir)
+ #ifdef JPS_DEBUGGING
+ dscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
+ turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] || 0
+ #endif
+ // check it's 1. there and 2. we haven't checked it yet and
+ // 3. we can reach it; if not this is just pointless
+ if(isnull(dscan_next) || (dscan_next.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(dscan_current, dscan_next))
+ break
+ // move up
+ dscan_current = dscan_next
+ ++dscan_steps
+ // check if it's close enough to goal
+ if(JPS_COMPLETION_CHECK(dscan_current))
+ node_creating = new(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
+ #ifdef JPS_DEBUGGING
+ return jps_unwind_path(node_creating, turfs_got_colored)
+ #else
+ return jps_unwind_path(node_creating)
+ #endif
+ // perform the two cardinal scans
+ JPS_CARDINAL_SCAN(dscan_current, dscan_dir1)
+ if(!cscan_pass)
+ dscan_pass = FALSE
+ JPS_CARDINAL_SCAN(dscan_current, dscan_dir2)
+ if(!cscan_pass)
+ dscan_pass = FALSE
+ // check if scans did anything; if so, inject the diagonal node, which should already be
+ // proper linked with the created cardinal nodes
+ if(!dscan_pass)
+ if(isnull(dscan_node))
+ dscan_node = new /datum/jps_node(dscan_current, node_top, JPS_HEURISTIC_CALL(dscan_current), node_top.depth + dscan_steps, node_top_dir)
+ #ifdef JPS_DEBUGGING
+ dscan_current.color = JPS_VISUAL_COLOR_OPEN
+ turfs_got_colored[dscan_current] = turfs_got_colored[dscan_current] + 1
+ #endif
+ open.enqueue(dscan_node)
+ break
+ // set pathfinder cycle to prevent re-iteration of the same turfs
+ dscan_current.pathfinding_cycle = cycle
+ while(TRUE)
+ else
+ // node is cardinal
+ // check that it's valid and not blocked
+ cscan_current = get_step(node_top_pos, node_top_dir)
+ #ifdef JPS_DEBUGGING
+ cscan_current.overlays += get_jps_scan_overlay(node_top_dir, TRUE)
+ turfs_got_colored[cscan_current] = turfs_got_colored[cscan_current] || 0
+ #endif
+ // check it's 1. there and 2. we haven't checked it yet and
+ // 3. we can reach it; if not this is just pointless
+ if(isnull(cscan_current) || (cscan_current.pathfinding_cycle == cycle) || !JPS_ADJACENCY_CALL(node_top_pos, cscan_current))
+ else
+ // perform iteration
+ JPS_CARDINAL_SCAN(cscan_current, node_top_dir)
+
+ //* clean up debugging
+ #ifdef JPS_DEBUGGING
+ jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
+ #endif
+
+ //* clean up defines
+ #undef JPS_START_DIR
+ #undef JPS_COMPLETION_CHECK
+ #undef JPS_CARDINAL_DURING_DIAGONAL
+ #undef JPS_CARDINAL_SCAN
+
+/**
+ * The proc used to grab the nodes back in order from start to finish after the algorithm runs.
+ */
+#ifdef JPS_DEBUGGING
+/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top, list/turfs_got_colored)
+#else
+/datum/pathfinding/jps/proc/jps_unwind_path(datum/jps_node/top)
+#endif
+ // found; build path end to start of nodes
+ var/list/path_built = list()
+ while(top)
+ path_built += top.pos
+ #ifdef JPS_DEBUGGING
+ top.pos.color = GLOB.jps_visualization_resolve? JPS_VISUAL_COLOR_INTERMEDIATE : JPS_VISUAL_COLOR_FOUND
+ turfs_got_colored[top] = TRUE
+ #endif
+ top = top.prev
+ // reverse
+ var/head = 1
+ var/tail = length(path_built)
+ while(head < tail)
+ path_built.Swap(head++, tail--)
+ #ifdef JPS_DEBUGGING
+ if(GLOB.jps_visualization_resolve)
+ for(var/turf/T in jps_output_turfs(path_built))
+ T.color = JPS_VISUAL_COLOR_FOUND
+ turfs_got_colored[top] = TRUE
+ jps_wipe_colors_after(turfs_got_colored, GLOB.jps_visualization_persist)
+ #endif
+ return path_built
+
+/datum/pathfinding/jps/proc/jps_estimate_dir(turf/start, turf/goal)
+ var/dx = abs(start.x - goal.x)
+ var/dy = abs(start.y - goal.y)
+ if(dx > dy)
+ return get_dir(start, goal) & (EAST|WEST)
+ else
+ return get_dir(start, goal) & (NORTH|SOUTH)
+
+/**
+ * takes a list of turf nodes from JPS return and converts it into a proper list of turfs to walk
+ */
+/proc/jps_output_turfs(list/turf/nodes)
+ if(isnull(nodes))
+ return
+ . = list()
+ switch(length(nodes))
+ if(0)
+ return
+ if(1)
+ return list(nodes[1])
+ var/index = 1
+ while(index < length(nodes))
+ var/turf/current = nodes[index]
+ var/turf/next = nodes[index + 1]
+ var/safety = get_dist(current, next)
+ while(current && current != next)
+ . += current
+ current = get_step_towards(current, next)
+ if(!safety--)
+ CRASH("failed jps output processing due to running out of safety, that shouldn't be possible")
+ ++index
+
+ . += nodes[index]
+
+#ifdef JPS_DEBUGGING
+ #undef JPS_DEBUGGING
+
+ #undef JPS_VISUAL_COLOR_CLOSED
+ #undef JPS_VISUAL_COLOR_OPEN
+ #undef JPS_VISUAL_COLOR_CURRENT
+ #undef JPS_VISUAL_COLOR_FOUND
+#endif
diff --git a/code/_helpers/priority_queue_ch.dm b/code/_helpers/priority_queue_ch.dm
new file mode 100644
index 0000000000..a77f218a04
--- /dev/null
+++ b/code/_helpers/priority_queue_ch.dm
@@ -0,0 +1,89 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2023 Citadel Station developers. *//
+
+/**
+ * An array-backed priority queue.
+ *
+ * The "front" of the queue is popped first; check comparators.dm for what this means.
+ */
+/datum/priority_queue
+ /// comparaison function
+ var/procpath/comparison
+ /// internal array
+ var/list/array = list()
+
+/datum/priority_queue/New(cmp)
+ src.comparison = cmp
+ array = list()
+
+/datum/priority_queue/proc/is_empty()
+ return length(array) == 0
+
+/datum/priority_queue/proc/enqueue(entry)
+ array += entry
+ bubble_up(length(array))
+
+/datum/priority_queue/proc/dequeue()
+ if(length(array) == 0)
+ return null
+ . = array[1]
+ array.Swap(1, length(array))
+ --array.len
+ bubble_down(1)
+
+/datum/priority_queue/proc/peek()
+ return length(array)? array[1] : null
+
+// todo: define this
+/datum/priority_queue/proc/bubble_up(index)
+ while(index >= 2 && call(comparison)(array[index], array[index / 2]) < 0)
+ array.Swap(index, index / 2)
+ index /= 2
+
+// todo: define this
+/datum/priority_queue/proc/bubble_down(index)
+ var/length = length(array)
+ var/next = index * 2
+ while(next <= length)
+ // left always exists, right doesn't necessarily exist
+ if(call(comparison)(array[next], array[index]) < 0)
+ if(next < length && call(comparison)(array[next], array[next + 1]) > 0)
+ array.Swap(index, next + 1)
+ index = next + 1
+ else
+ array.Swap(index, next)
+ index = next
+ else if(next < length && call(comparison)(array[next + 1], array[index]) < 0)
+ array.Swap(index, next + 1)
+ index = next + 1
+ else
+ break
+ next = index * 2
+
+/**
+ * returns copy of list of entries in no particular order
+ */
+/datum/priority_queue/proc/flattened()
+ return array.Copy()
+
+/datum/priority_queue/proc/remove_index(index)
+ var/length = length(array)
+ if(!index || index > length)
+ return
+ if(index == length)
+ . = array[index]
+ --array.len
+ return
+ . = array[index]
+ array.Swap(index, length)
+ --array.len
+ bubble_down(index)
+
+/datum/priority_queue/proc/find(entry)
+ return array.Find(entry)
+
+/datum/priority_queue/proc/remove_entry(entry)
+ return remove_index(array.Find(entry))
+
+/datum/priority_queue/proc/size()
+ return length(array)
diff --git a/code/_onclick/adjacent.dm b/code/_onclick/adjacent.dm
index 25997f90ed..eab387e62e 100644
--- a/code/_onclick/adjacent.dm
+++ b/code/_onclick/adjacent.dm
@@ -141,4 +141,57 @@ Quick adjacency (to turf):
useless. Throwpass may later need to be removed and replaced with a passcheck (bitfield on movable atom passflags).
Since I don't want to complicate the click code rework by messing with unrelated systems it won't be changed here.
-*/
\ No newline at end of file
+*/
+//CHOMPEdit Begin
+///True if the dir is north or south, false therwise
+#define NSCOMPONENT(d) (d&(NORTH|SOUTH))
+///True if the dir is east/west, false otherwise
+#define EWCOMPONENT(d) (d&(EAST|WEST))
+/**
+ * Turf adjacency
+ *
+ * - Always true if you're in the same turf
+ * - If you're vertically/horizontally adjacent, ensure there's no border obects
+ * - If you're diagonally adjacent, ensure you can pass to it with mutually adjacent squares
+ */
+/turf/proc/TurfAdjacency(turf/neighbor_turf, atom/target, atom/movable/mover)
+ if(neighbor_turf == src)
+ return TRUE
+ if(get_dist(src, neighbor_turf) > 1 || z != neighbor_turf.z)
+ return FALSE
+ // non diagonal
+ if(neighbor_turf.x == x || neighbor_turf.y == y)
+ return ClickCross(get_dir(src, neighbor_turf), TRUE, target, mover) && neighbor_turf.ClickCross(get_dir(neighbor_turf, src), TRUE, target, mover)
+
+ // diagonal
+ var/reverse_dir = get_dir(neighbor_turf, src)
+ var/d1 = NSCOMPONENT(reverse_dir)
+ var/d2 = EWCOMPONENT(reverse_dir)
+ var/turf/checking
+
+ // because byond's parser is awful and doesn't let us skip lines on ifs with comments after '\'s,
+ // we're going to comment above:
+ // criteria in order for both are:
+ // - not dense
+ // - could leave target
+ // - could go from diagonal to self
+ // - could go from diagonal to target
+ // - could leave self
+ checking = get_step(neighbor_turf, d1)
+ if(!checking.density && \
+ neighbor_turf.ClickCross(d1, TRUE, target, mover) && \
+ checking.ClickCross(d2, FALSE, target, mover) && \
+ checking.ClickCross(turn(d1, 180), FALSE, target, mover) && \
+ ClickCross(turn(d2, 180), TRUE, target, mover))
+ return TRUE
+ checking = get_step(neighbor_turf, d2)
+ if(!checking.density && \
+ neighbor_turf.ClickCross(d2, TRUE, target, mover) && \
+ checking.ClickCross(d1, FALSE, target, mover) && \
+ checking.ClickCross(turn(d2, 180), FALSE, target, mover) && \
+ ClickCross(turn(d1, 180), TRUE, target, mover))
+ return TRUE
+ return FALSE
+#undef NSCOMPONENT
+#undef EWCOMPONENT
+//CHOMPEdit End
diff --git a/code/controllers/subsystems/pathfinder_ch.dm b/code/controllers/subsystems/pathfinder_ch.dm
new file mode 100644
index 0000000000..6127279a71
--- /dev/null
+++ b/code/controllers/subsystems/pathfinder_ch.dm
@@ -0,0 +1,135 @@
+//* This file is explicitly licensed under the MIT license. *//
+//* Copyright (c) 2023 Citadel Station developers. *//
+
+#define PATHFINDER_TIMEOUT 50
+
+SUBSYSTEM_DEF(pathfinder)
+ name = "Pathfinder"
+ flags = SS_NO_INIT | SS_NO_FIRE
+
+ /// pathfinding mutex - most algorithms depend on this
+ /// multi "threading" in byond just adds overhead
+ /// from everything trying to re-queue their executions
+ /// for this reason, much like with maploading,
+ /// it's somewhat pointless to have more than one operation going
+ /// at a time
+ var/pathfinding_mutex = FALSE
+ /// pathfinding calls blocked
+ var/pathfinding_blocked = 0
+ /// pathfinding cycle - this is usable because of the mutex
+ /// this is used in place of a closed list in algorithms like JPS
+ /// to maximize performance.
+ var/tmp/pathfinding_cycle = 0
+
+/**
+ * be aware that this emits a set of disjunct nodes
+ * use [jps_output_turfs()] to convert them into a proper turf path list.
+ *
+ * Please see [code/__HELPERS/pathfinding/jps.dm] for details on what JPS does/is.
+ */
+/datum/controller/subsystem/pathfinder/proc/get_path_jps(atom/movable/actor = GLOB.generic_pathfinding_actor, turf/goal, turf/start = get_turf(actor), target_distance = 1, max_path_length = 128)
+ var/datum/pathfinding/jps/instance = new(actor, start, goal, target_distance, max_path_length)
+ return run_pathfinding(instance)
+
+/**
+ * Please see [code/__HELPERS/pathfinding/astar.dm] for details on what JPS does/is.
+ */
+/datum/controller/subsystem/pathfinder/proc/get_path_astar(atom/movable/actor = GLOB.generic_pathfinding_actor, turf/goal, turf/start = get_turf(actor), target_distance = 1, max_path_length = 128)
+ var/datum/pathfinding/astar/instance = new(actor, start, goal, target_distance, max_path_length)
+ return run_pathfinding(instance)
+
+/datum/controller/subsystem/pathfinder/proc/default_ai_pathfinding(datum/ai_holder/holder, turf/goal, min_dist = 1, max_path = 128)
+ var/datum/pathfinding/astar/instance = new(holder.holder, get_turf(holder.holder), goal, min_dist, max_path * 2)
+ var/obj/item/weapon/card/id/potential_id = holder.holder.GetIdCard()
+ if(!isnull(potential_id))
+ instance.ss13_with_access = potential_id.access?.Copy()
+ return run_pathfinding(instance)
+
+/datum/controller/subsystem/pathfinder/proc/default_circuit_pathfinding(obj/item/device/electronic_assembly/assembly, turf/goal, min_dist = 1, max_path = 128, var/list/access)
+ var/datum/pathfinding/jps/instance = new(assembly, get_turf(assembly), goal, min_dist, max_path)
+ instance.ss13_with_access = access.Copy()
+ return jps_output_turfs(run_pathfinding(instance))
+
+/datum/controller/subsystem/pathfinder/proc/default_bot_pathfinding(mob/living/bot/bot, turf/goal, min_dist = 1, max_path = 128)
+ var/datum/pathfinding/jps/instance = new(bot, get_turf(bot), goal, min_dist, max_path)
+ instance.ss13_with_access = bot.botcard.access?.Copy()
+ return jps_output_turfs(run_pathfinding(instance))
+
+/datum/controller/subsystem/pathfinder/proc/run_pathfinding(datum/pathfinding/instance)
+ var/started = world.time
+ ++pathfinding_blocked
+ if(pathfinding_blocked < 10)
+ while(pathfinding_mutex)
+ stoplag(1)
+ if(world.time > started + PATHFINDER_TIMEOUT)
+ stack_trace("pathfinder timeout; check debug logs.")
+ log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
+ return
+ else
+ while(pathfinding_mutex)
+ stoplag(3)
+ if(world.time > started + PATHFINDER_TIMEOUT)
+ stack_trace("pathfinder timeout; check debug logs.")
+ log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
+ return
+ --pathfinding_blocked
+ pathfinding_mutex = TRUE
+ . = instance.search()
+ if(world.time > started + PATHFINDER_TIMEOUT)
+ stack_trace("pathfinder timeout; check debug logs.")
+ log_debug("pathfinder timeout of instance with debug variables [instance.debug_log_string()]")
+ pathfinding_mutex = FALSE
+
+#undef PATHFINDER_TIMEOUT
+
+/proc/astar_debug(turf/target)
+ if(isnull(target))
+ return
+ return SSpathfinder.get_path_astar(usr, target, get_turf(usr))
+
+/proc/jps_debug(turf/target)
+ if(isnull(target))
+ return
+ return SSpathfinder.get_path_jps(usr, target, get_turf(usr))
+
+/proc/old_astar_debug(turf/target)
+ if(isnull(target))
+ return
+ return graph_astar(get_turf(usr), target, TYPE_PROC_REF(/turf, CardinalTurfsWithAccess), TYPE_PROC_REF(/turf, Distance), 0, 128, 1)
+
+/proc/old_jps_debug(turf/target)
+ var/turf/start = get_turf(usr)
+ var/atom/movable/delegate_for_tg = new(start)
+ var/datum/tg_jps_pathfind/tg_instance = new(delegate_for_tg, target, null, 128, 1, FALSE, null)
+ return tg_instance.search()
+
+/proc/pathfinding_run_all(turf/start = get_turf(usr), turf/goal)
+ var/pass_silicons_astar = SSpathfinder.get_path_astar(goal = goal, start = start, target_distance = 1, max_path_length = 256)
+ var/pass_silicons_jps = SSpathfinder.get_path_jps(goal = goal, start = start, target_distance = 1, max_path_length = 256)
+ // old astar has been cut because it's such horrible code it's not worth benchmarking against the other 3.
+ // var/pass_old_astar = graph_astar(
+ // start,
+ // goal,
+ // TYPE_PROC_REF(/turf, CardinalTurfsWithAccess),
+ // TYPE_PROC_REF(/turf, Distance),
+ // 0,
+ // 128,
+ // 1,
+ // )
+ var/atom/movable/delegate_for_tg = new(start)
+ var/datum/tg_jps_pathfind/tg_instance = new(delegate_for_tg, goal, null, 256, 1, FALSE, null)
+ var/pass_tg_jps = tg_instance.search()
+ pass_silicons_astar = !!length(pass_silicons_astar)
+ pass_silicons_jps = !!length(pass_silicons_jps)
+ // pass_old_astar = !!length(pass_old_astar)
+ pass_tg_jps = !!length(pass_tg_jps)
+ if(pass_silicons_astar != pass_silicons_jps || pass_silicons_jps != pass_tg_jps)
+ log_and_message_admins("turf pair [COORD(start)], [COORD(goal)] mismatch silicons-astar [pass_silicons_astar] silicons-jps [pass_silicons_jps] tg-jps [pass_tg_jps]")
+ else
+ log_and_message_admins("turf pair [COORD(start)], [COORD(goal)] succeeded")
+
+/proc/pathfinding_run_benchmark(times = 1000, turf/source = get_turf(usr))
+ var/list/turf/nearby = RANGE_TURFS(100, source)
+ for(var/i in 1 to min(times, 10000))
+ var/turf/picked = pick(nearby)
+ pathfinding_run_all(source, picked)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 6b0b4744af..db5c3dc49f 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -522,37 +522,10 @@
return 1
else
return 0
-
-// Show a message to all mobs and objects in sight of this atom
-// Use for objects performing visible actions
-// message is output to anyone who can see, e.g. "The [src] does something!"
-// blind_message (optional) is what blind people will hear e.g. "You hear something!"
+//CHOMPEdit Begin
/atom/proc/visible_message(var/message, var/blind_message, var/list/exclude_mobs, var/range = world.view, var/runemessage = "👁")
-
- //VOREStation Edit
- var/list/see
- if(isbelly(loc))
- var/obj/belly/B = loc
- see = B.get_mobs_and_objs_in_belly()
- else
- see = get_mobs_and_objs_in_view_fast(get_turf(src), range, remote_ghosts = FALSE)
- //VOREStation Edit End
-
- var/list/seeing_mobs = see["mobs"]
- var/list/seeing_objs = see["objs"]
- if(LAZYLEN(exclude_mobs))
- seeing_mobs -= exclude_mobs
-
- for(var/obj/O as anything in seeing_objs)
- O.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
- for(var/mob/M as anything in seeing_mobs)
- if(M.see_invisible >= invisibility && MOB_CAN_SEE_PLANE(M, plane))
- M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
- if(runemessage != -1)
- M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), audible = FALSE)
- else if(blind_message)
- M.show_message(blind_message, AUDIBLE_MESSAGE)
-
+ SEND_GLOBAL_SIGNAL(COMSIG_VISIBLE_MESSAGE, src, message, blind_message, exclude_mobs, range, runemessage, isbelly(loc))
+//CHOMPEdit End
// Show a message to all mobs and objects in earshot of this atom
// Use for objects performing audible actions
// message is the message output to anyone who can hear.
diff --git a/code/game/atoms_movable_ch.dm b/code/game/atoms_movable_ch.dm
index 2a7acdfd72..8d02ef8c03 100644
--- a/code/game/atoms_movable_ch.dm
+++ b/code/game/atoms_movable_ch.dm
@@ -60,3 +60,6 @@
/atom/movable/proc/exit_belly(obj/belly/B)
return
+
+/atom/movable/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
+ return
diff --git a/code/game/gamemodes/changeling/changeling_powers.dm b/code/game/gamemodes/changeling/changeling_powers.dm
index 0fc98997ce..699486b6a4 100644
--- a/code/game/gamemodes/changeling/changeling_powers.dm
+++ b/code/game/gamemodes/changeling/changeling_powers.dm
@@ -209,7 +209,7 @@ var/global/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","E
to_chat(src, "We cannot reach \the [M] with a sting!")
return 0 //One is inside, the other is outside something.
// Maximum queued turfs set to 25; I don't *think* anything raises sting_range above 2, but if it does the 25 may need raising
- if(!AStar(src.loc, M.loc, /turf/proc/AdjacentTurfsRangedSting, /turf/proc/Distance, max_nodes=25, max_node_depth=sting_range)) //If we can't find a path, fail
+ if(!SSpathfinder.get_path_jps(src, get_turf(src), get_turf(M), max_path_length = 25)) //CHOMPEdit
to_chat(src, "We cannot find a path to sting \the [M] by!")
return 0
return 1
diff --git a/code/game/machinery/doors/airlock_ch.dm b/code/game/machinery/doors/airlock_ch.dm
index da661f4659..00cfa79644 100644
--- a/code/game/machinery/doors/airlock_ch.dm
+++ b/code/game/machinery/doors/airlock_ch.dm
@@ -1,6 +1,9 @@
/obj/machinery/door/airlock/scp
name = "SCP Access"
icon = 'icons/obj/doors/SCPdoor.dmi'
- //req_one_access = list(access_maint_tunnels)
+ //req_one_access = list(access_maint_tunnels)
open_sound_powered = 'sound/machines/scp1o.ogg'
- close_sound_powered = 'sound/machines/scp1c.ogg'
\ No newline at end of file
+ close_sound_powered = 'sound/machines/scp1c.ogg'
+
+/obj/machinery/door/airlock/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ return ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !locked && !inoperable())
diff --git a/code/game/machinery/doors/firedoor_ch.dm b/code/game/machinery/doors/firedoor_ch.dm
index be3b96b3da..63f68c0245 100644
--- a/code/game/machinery/doors/firedoor_ch.dm
+++ b/code/game/machinery/doors/firedoor_ch.dm
@@ -5,3 +5,9 @@
glass = 1
open_sound = 'sound/machines/firewide1o.ogg'
close_sound = 'sound/machines/firewide1c.ogg'
+
+/obj/machinery/door/firedoor/border_only/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
+ return (src.dir != dir) || ..()
+
+/obj/machinery/door/firedoor/border_only/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ return (src.dir != dir) || ..()
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index 7b350805c2..513f1a7f83 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -89,7 +89,13 @@
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+//CHOMPEdit Begin
+/obj/machinery/door/window/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ return (src.dir != dir) || ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !inoperable())
+/obj/machinery/door/window/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
+ return (src.dir != dir) || ..() || (has_access(req_access, req_one_access, search.ss13_with_access) && !inoperable())
+//CHOMPEdit End
/obj/machinery/door/window/Uncross(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return TRUE
@@ -97,6 +103,7 @@
return !density
return TRUE
+
/obj/machinery/door/window/CanZASPass(turf/T, is_zone)
if(get_dir(T, loc) == turn(dir, 180))
if(is_zone) // No merging allowed.
diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm
index fe35bdc453..7d6f8479f7 100644
--- a/code/game/objects/items/weapons/id cards/station_ids.dm
+++ b/code/game/objects/items/weapons/id cards/station_ids.dm
@@ -8,7 +8,7 @@
SPECIES_TESHARI = 'icons/mob/species/teshari/id.dmi'
)
- var/access = list()
+ var/list/access = list() //CHOMPEdit
var/registered_name = "Unknown" // The name registered_name on the card
slot_flags = SLOT_ID | SLOT_EARS
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 3debc36657..45f728e67c 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -186,10 +186,10 @@
/obj/proc/see_emote(mob/M as mob, text, var/emote_type)
return
-
+/* CHOMP Removal
/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
return
-
+*/
// Used to mark a turf as containing objects that are dangerous to step onto.
/obj/proc/register_dangerous_to_step()
var/turf/T = get_turf(src)
diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm
index ae26157f39..5c89bb1cc6 100644
--- a/code/game/objects/structures/plasticflaps.dm
+++ b/code/game/objects/structures/plasticflaps.dm
@@ -27,7 +27,20 @@
return
else
return
-
+//CHOMPEdit Begin
+/obj/structure/plasticflaps/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ if(isliving(actor))
+ var/mob/living/L = actor
+ if(isbot(L))
+ return TRUE
+ if(L.can_ventcrawl())
+ return TRUE
+ if(L.mob_size <= MOB_TINY)
+ return TRUE
+ return FALSE
+ return TRUE
+ //return isnull(actor.pulling)? TRUE : can_pathfinding_enter(actor.pulling, dir, search)
+//CHOMPEdit End
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
@@ -65,4 +78,4 @@
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings."
can_atmos_pass = ATMOS_PASS_NO
- can_pass_lying = FALSE
\ No newline at end of file
+ can_pass_lying = FALSE
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 15eed997f1..962e7f7d9f 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -116,7 +116,13 @@
take_damage(proj_damage)
return
+//CHOMPEdit Begin
+/obj/structure/window/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ return ..() || (!fulltile && (src.dir) != dir)
+/obj/structure/window/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
+ return ..() || (!fulltile && (src.dir != dir))
+//CHOMPEdit End
/obj/structure/window/ex_act(severity)
switch(severity)
if(1.0)
@@ -703,4 +709,4 @@
qdel(src)
return TRUE
return FALSE
-*/
\ No newline at end of file
+*/
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 90c9cddfe9..61be96cb27 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -12,6 +12,18 @@
var/nitrogen = 0
var/phoron = 0
+ //CHOMPEdit Begin
+ //* Movement / Pathfinding
+ /// How much the turf slows down movement, if any.
+ var/slowdown = 0
+ /// Pathfinding cost
+ var/path_weight = 1
+ /// danger flags to avoid
+ var/turf_path_danger = NONE
+ /// pathfinding id - used to avoid needing a big closed list to iterate through every cycle of jps
+ var/pathfinding_cycle
+ //CHOMPEdit End
+
//Properties for airtight tiles (/wall)
var/thermal_conductivity = 0.05
var/heat_capacity = 1
@@ -49,8 +61,8 @@
directional_opacity = ALL_CARDINALS
//Pathfinding related
- if(movement_cost && pathweight == 1) // This updates pathweight automatically.
- pathweight = movement_cost
+ if(movement_cost && path_weight == 1) // This updates pathweight automatically. //CHOMPEdit
+ path_weight = movement_cost
var/turf/Ab = GetAbove(src)
if(Ab)
@@ -262,7 +274,7 @@
/turf/proc/Distance(turf/t)
if(get_dist(src,t) == 1)
var/cost = (src.x - t.x) * (src.x - t.x) + (src.y - t.y) * (src.y - t.y)
- cost *= (pathweight+t.pathweight)/2
+ cost *= ((isnull(path_weight)? slowdown : path_weight) + (isnull(t.path_weight)? t.slowdown : t.path_weight))/2 //CHOMPEdit
return cost
else
return get_dist(src,t)
diff --git a/code/modules/ai/ai_holder_follow.dm b/code/modules/ai/ai_holder_follow.dm
index 45d0d1e7a0..387d8d7f5b 100644
--- a/code/modules/ai/ai_holder_follow.dm
+++ b/code/modules/ai/ai_holder_follow.dm
@@ -65,4 +65,4 @@
return FALSE
if(get_dist(holder, leader) > follow_distance)
return TRUE
- return FALSE
\ No newline at end of file
+ return FALSE
diff --git a/code/modules/ai/ai_holder_movement.dm b/code/modules/ai/ai_holder_movement.dm
index b553b86b7e..efa96c7b03 100644
--- a/code/modules/ai/ai_holder_movement.dm
+++ b/code/modules/ai/ai_holder_movement.dm
@@ -191,4 +191,4 @@
directions += L.target_up
if(directions.len)
- L.climbLadder(holder, pick(directions))
\ No newline at end of file
+ L.climbLadder(holder, pick(directions))
diff --git a/code/modules/ai/ai_holder_pathfinding.dm b/code/modules/ai/ai_holder_pathfinding.dm
index fed867ee24..0b87c58e57 100644
--- a/code/modules/ai/ai_holder_pathfinding.dm
+++ b/code/modules/ai/ai_holder_pathfinding.dm
@@ -29,6 +29,12 @@
if(!A)
ai_log("calculate_path() : Called without an atom. Exiting.",AI_LOG_WARNING)
return
+ //CHOMPEdit Begin
+ var/turf/T = get_turf(A)
+ if(!istype(T) || T.z != holder.z)
+ ai_log("calculate_path() : Called with invalid destination. Exiting.",AI_LOG_WARNING)
+ return
+ //CHOMPEdit End
if(!use_astar) // If we don't use A* then this is pointless.
ai_log("calculate_path() : Not using A*, Exiting.", AI_LOG_DEBUG)
@@ -42,7 +48,7 @@
/datum/ai_holder/proc/get_path(var/turf/target,var/get_to = 1, var/max_distance = world.view*6)
ai_log("get_path() : Entering.",AI_LOG_DEBUG)
forget_path()
- var/list/new_path = AStar(get_turf(holder.loc), target, astar_adjacent_proc, /turf/proc/Distance, min_target_dist = get_to, max_node_depth = max_distance, id = holder.IGetID(), exclude = obstacles)
+ var/list/new_path = SSpathfinder.default_ai_pathfinding(src, target, get_to) //CHOMPEdit
if(new_path && new_path.len)
path = new_path
@@ -55,4 +61,4 @@
return 0
ai_log("get_path() : Exiting.", AI_LOG_DEBUG)
- return path.len
\ No newline at end of file
+ return path.len
diff --git a/code/modules/ai/ai_holder_targeting.dm b/code/modules/ai/ai_holder_targeting.dm
index 97165eaa32..ba2b33e174 100644
--- a/code/modules/ai/ai_holder_targeting.dm
+++ b/code/modules/ai/ai_holder_targeting.dm
@@ -30,16 +30,19 @@
// A lot of this is based off of /TG/'s AI code.
+//CHOMPEdit Begin
// Step 1, find out what we can see.
/datum/ai_holder/proc/list_targets()
- . = ohearers(vision_range, holder)
- . -= dview_mob // Not the dview mob!
+ . = hearers(vision_range, holder) - holder // Remove ourselves to prevent suicidal decisions. ~ SRC is the ai_holder.
- var/static/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha, /obj/structure/blob))
+ var/static/list/hostile_machines = typecacheof(list(/obj/machinery/porta_turret, /obj/mecha))
+ var/static/list/ignore = typecacheof(list(/mob/observer))
for(var/HM in typecache_filter_list(range(vision_range, holder), hostile_machines))
if(can_see(holder, HM, vision_range))
. += HM
+ . = typecache_filter_list_reverse(., ignore)
+//CHOMPEdit End
// Step 2, filter down possible targets to things we actually care about.
/datum/ai_holder/proc/find_target(var/list/possible_targets, var/has_targets_list = FALSE)
@@ -123,8 +126,7 @@
return closest_targets
/datum/ai_holder/proc/can_attack(atom/movable/the_target, var/vision_required = TRUE)
- if(!can_see_target(the_target) && vision_required)
- return FALSE
+ //CHOMP Removal (optimizing by making most intense check last)
if(!belly_attack)
if(isbelly(holder.loc))
return FALSE
@@ -185,6 +187,17 @@
return TRUE
// return FALSE
+//CHOMPEdit Begin
+//It may seem a bit funny to define a proc above and then immediately override it in the same file
+//But this is basically layering the checks so that the vision check will always come last
+/datum/ai_holder/can_attack(atom/movable/the_target, var/vision_required = TRUE)
+ if(!..())
+ return FALSE
+ if(vision_required && !can_see_target(the_target))
+ return FALSE
+ return TRUE
+//CHOMPEdit End
+
// 'Soft' loss of target. They may still exist, we still have some info about them maybe.
/datum/ai_holder/proc/lose_target()
ai_log("lose_target() : Entering.", AI_LOG_TRACE)
diff --git a/code/modules/integrated_electronics/subtypes/smart.dm b/code/modules/integrated_electronics/subtypes/smart.dm
index 0e16cd4079..99b7551071 100644
--- a/code/modules/integrated_electronics/subtypes/smart.dm
+++ b/code/modules/integrated_electronics/subtypes/smart.dm
@@ -31,4 +31,51 @@
set_pin_data(IC_OUTPUT, 1, desired_dir)
push_data()
- activate_pin(2)
\ No newline at end of file
+ activate_pin(2) //CHOMPEdit
+
+//CHOMPEdit Begin
+/obj/item/integrated_circuit/smart/advanced_pathfinder
+ name = "advanced pathfinder"
+ desc = "This circuit uses a complex processor for long-range pathfinding."
+ extended_desc = "This circuit uses absolute coordinates to find its target. A path will be generated to the target, taking obstacles into account, \
+ and pathing around any instances of said input. The passkey provided from a card reader is used to calculate a valid path through airlocks."
+ icon_state = "numberpad"
+ complexity = 40
+ cooldown_per_use = 50
+ inputs = list("X target" = IC_PINTYPE_NUMBER,"Y target" = IC_PINTYPE_NUMBER,"obstacle" = IC_PINTYPE_REF,"access" = IC_PINTYPE_STRING)
+ outputs = list("X" = IC_PINTYPE_LIST,"Y" = IC_PINTYPE_LIST)
+ activators = list("calculate path" = IC_PINTYPE_PULSE_IN, "on calculated" = IC_PINTYPE_PULSE_OUT,"not calculated" = IC_PINTYPE_PULSE_OUT)
+ spawn_flags = IC_SPAWN_RESEARCH
+ power_draw_per_use = 80
+ var/obj/item/weapon/card/id/idc
+
+/obj/item/integrated_circuit/smart/advanced_pathfinder/Initialize(mapload)
+ .=..()
+ idc = new(src)
+
+/obj/item/integrated_circuit/smart/advanced_pathfinder/do_work()
+ if(!assembly)
+ activate_pin(3)
+ return
+ //idc.access = assembly.access_card.access
+ var/turf/a_loc = get_turf(assembly)
+
+ var/turf/target_turf = locate(get_pin_data(IC_INPUT, 1), get_pin_data(IC_INPUT, 2), a_loc.z)
+ var/list/P = SSpathfinder.default_circuit_pathfinding(src, target_turf, 0, 200)
+
+ if(!P)
+ activate_pin(3)
+ return
+ else
+ var/list/Xn = new/list(P.len)
+ var/list/Yn = new/list(P.len)
+ var/turf/T
+ for(var/i =1 to P.len)
+ T=P[i]
+ Xn[i] = T.x
+ Yn[i] = T.y
+ set_pin_data(IC_OUTPUT, 1, Xn)
+ set_pin_data(IC_OUTPUT, 2, Yn)
+ push_data()
+ activate_pin(2)
+//CHOMPEdit End
diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm
index 8a5e382ed8..9254e9aba2 100644
--- a/code/modules/mob/living/bot/bot.dm
+++ b/code/modules/mob/living/bot/bot.dm
@@ -334,7 +334,7 @@
/mob/living/bot/proc/startPatrol()
var/turf/T = getPatrolTurf()
if(T)
- patrol_path = AStar(get_turf(loc), T, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_patrol_dist, id = botcard, exclude = obstacle)
+ target_path = SSpathfinder.default_bot_pathfinding(src, T, 1) //CHOMPEdit
if(!patrol_path)
patrol_path = list()
obstacle = null
@@ -366,7 +366,7 @@
return
/mob/living/bot/proc/calcTargetPath()
- target_path = AStar(get_turf(loc), get_turf(target), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_target_dist, id = botcard, exclude = obstacle)
+ target_path = SSpathfinder.default_bot_pathfinding(src, get_turf(target), 1) //CHOMPEdit
if(!target_path)
if(target && target.loc)
ignore_list |= target
diff --git a/code/modules/mob/living/bot/farmbot.dm b/code/modules/mob/living/bot/farmbot.dm
index 41b2fb578c..111046b0cb 100644
--- a/code/modules/mob/living/bot/farmbot.dm
+++ b/code/modules/mob/living/bot/farmbot.dm
@@ -155,10 +155,9 @@
if(++times_idle == 150) turn_off() //VOREStation Add - Idle shutoff time
/mob/living/bot/farmbot/calcTargetPath() // We need to land NEXT to the tray, because the tray itself is impassable
- for(var/trayDir in list(NORTH, SOUTH, EAST, WEST))
- target_path = AStar(get_turf(loc), get_step(get_turf(target), trayDir), /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, max_target_dist, id = botcard)
- if(target_path)
- break
+ if(isnull(target))
+ return
+ target_path = SSpathfinder.default_bot_pathfinding(src, get_turf(target), 1, 32) //CHOMPEdit
if(!target_path)
ignore_list |= target
target = null
diff --git a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
index 448abce63b..fbcd298800 100644
--- a/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/humanoid/mercs/mercs.dm
@@ -56,7 +56,7 @@
for(var/mob/M in range(T, 2))
if(M.faction == faction) // Don't grenade our friends
return FALSE
- if(M in oview(src, special_attack_max_range)) // And lets check if we can actually see at least two people before we throw a grenade
+ if(M!=src && can_see(M)) // And lets check if we can actually see at least two people before we throw a grenade //CHOMPEdit dear god
if(!M.stat) // Dead things don't warrant a grenade
mob_count ++
if(mob_count < 2)
@@ -88,6 +88,7 @@
wander = TRUE // ... but "patrol" a little.
intelligence_level = AI_SMART // Also knows not to walk while confused if it risks death.
threaten_delay = 30 SECONDS // Mercs will give you 30 seconds to leave or get shot.
+ use_astar = TRUE //CHOMPEdit
/datum/ai_holder/simple_mob/merc/ranged
pointblank = TRUE // They get close? Just shoot 'em!
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 67865fa918..19101727f7 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -64,7 +64,7 @@
. = ..()
//return QDEL_HINT_HARDDEL_NOW Just keep track of mob references. They delete SO much faster now.
-/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
+/mob/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) //CHOMPEdit show_message() moved to /atom/movable
var/time = say_timestamp()
if(!client && !teleop) return
diff --git a/code/modules/mob/mob_movement_ch.dm b/code/modules/mob/mob_movement_ch.dm
new file mode 100644
index 0000000000..94acb65227
--- /dev/null
+++ b/code/modules/mob/mob_movement_ch.dm
@@ -0,0 +1,13 @@
+/mob/living/can_pathfinding_enter(atom/movable/actor, dir, datum/pathfinding/search)
+ // mobs are ignored by pathfinding for now
+ // in the future we'll need a way for mobs to not collide into
+ // each other during cooperative AI actions
+ // or even for say, mulebots moving around humans when blocked.
+ return TRUE
+
+/mob/living/can_pathfinding_exit(atom/movable/actor, dir, datum/pathfinding/search)
+ // mobs are ignored by pathfinding for now
+ // in the future we'll need a way for mobs to not collide into
+ // each other during cooperative AI actions
+ // or even for say, mulebots moving around humans when blocked.
+ return TRUE
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index eddc1743df..a8c80f7093 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -55,6 +55,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
can_build_into_floor = TRUE
can_dirty = FALSE // It's open space
can_start_dirty = FALSE
+ turf_path_danger = TURF_PATH_DANGER_FALL //CHOMPEdit
/turf/simulated/open/vacuum
oxygen = 0
diff --git a/code/modules/vore/eating/belly_obj_ch.dm b/code/modules/vore/eating/belly_obj_ch.dm
index 64a9da370d..e90b6b7878 100644
--- a/code/modules/vore/eating/belly_obj_ch.dm
+++ b/code/modules/vore/eating/belly_obj_ch.dm
@@ -671,3 +671,9 @@
var/obj/item/I = thing
surrounding.Add(get_belly_surrounding(I.contents))
return surrounding
+
+/obj/belly/proc/effective_emote_hearers()
+ . = list(loc)
+ for(var/atom/movable/AM as anything in contents)
+ //if(AM.atom_flags & ATOM_HEAR)
+ . += AM
diff --git a/icons/screen/debug/pathfinding.dmi b/icons/screen/debug/pathfinding.dmi
new file mode 100644
index 0000000000..0c80859823
Binary files /dev/null and b/icons/screen/debug/pathfinding.dmi differ
diff --git a/modular_chomp/code/modules/client/hearable.dm b/modular_chomp/code/modules/client/hearable.dm
new file mode 100644
index 0000000000..318898c7a0
--- /dev/null
+++ b/modular_chomp/code/modules/client/hearable.dm
@@ -0,0 +1,134 @@
+// visible_message is way too fucking expensive because it recursively searches through turf contents to find something which should actually recieve the message.
+// so I'm sick of it and I'm making a component to keep track of anything that needs visible_message
+// note: this is seperate from normal Say(), objects that need to listen to dialogue don't need this component.
+// Love and sorry if this horribly breaks - Cadyn
+/datum/component/hearer
+ var/atom/movable/parent_atom
+
+/datum/component/hearer/RegisterWithParent()
+ . = ..()
+ parent_atom = parent
+ if(!istype(parent_atom))
+ CRASH("hearer intialized on non-atom")
+ RegisterSignal(SSdcs, COMSIG_VISIBLE_MESSAGE, PROC_REF(on_message))
+
+/datum/component/hearer/UnregisterFromParent()
+ . = ..()
+ parent_atom = null
+ UnregisterSignal(SSdcs, COMSIG_VISIBLE_MESSAGE)
+
+/datum/component/hearer/proc/on_message(var/dcs,var/atom/source, var/message, var/blind_message, var/list/exclude_mobs, var/range, var/runemessage = "👁", var/inbelly)
+ if(!AreConnectedZLevels(source.z,parent_atom.z))
+ return
+ if(inbelly && !(parent_atom.loc == source.loc))
+ return
+ if(parent_atom in exclude_mobs)
+ return
+
+ var/turf/source_turf = get_turf(source)
+ var/turf/parent_turf = get_turf(parent_atom)
+
+ if(!istype(source_turf) || !istype(parent_turf))
+ return
+
+ //Most expensive checks last
+ if(get_dist(source_turf,parent_turf) > range)
+ return
+
+ if(source_turf.z != parent_turf.z)
+ if(source_turf.z > parent_turf.z)
+ var/turf/curturf = GetAbove(parent_turf)
+ while(isopenspace(curturf) && curturf.z != source_turf.z)
+ curturf = GetAbove(curturf)
+
+ if(!isopenspace(curturf)) //Last also has to be open space
+ return
+
+ if(curturf.z != source_turf.z)
+ return
+ else
+ var/turf/curturf = GetAbove(source_turf)
+
+ while(isopenspace(curturf) && curturf.z != parent_turf.z)
+ curturf = GetAbove(curturf)
+
+ if(!isopenspace(curturf)) //Last also has to be open space
+ return
+
+ if(curturf.z != parent_turf.z)
+ return
+
+
+ if(ismob(parent_atom))
+ var/mob/M = parent_atom
+ if(!M.ckey)
+ return
+ if((M.see_invisible >= source.invisibility) && MOB_CAN_SEE_PLANE(M, source.plane))
+ M.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
+ if(runemessage != -1)
+ M.create_chat_message(source, "[runemessage]", FALSE, list("emote"), audible = FALSE)
+ else if(blind_message)
+ M.show_message(blind_message, AUDIBLE_MESSAGE)
+ else
+ parent_atom.show_message(message, VISIBLE_MESSAGE, blind_message, AUDIBLE_MESSAGE)
+
+//Atom definition (base)
+
+/atom/movable
+ var/datum/component/hearer/hearer
+
+/atom/movable/Destroy()
+ if(hearer) QDEL_NULL(hearer)
+ . = ..()
+
+//Mob definition
+
+/mob/Login()
+ . = ..()
+ if(!hearer) hearer = AddComponent(/datum/component/hearer) //Only add these to mobs that have a client at some point in time
+
+//Overmap ship definition (I have no idea why they use show_message?? but ok)
+
+/obj/effect/overmap/visitable/ship/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//Holopad definition
+
+/obj/machinery/hologram/holopad/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//UAV definition
+
+/obj/item/device/uav/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//AIcard definition
+
+/obj/item/device/aicard/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//Tape recorder definition
+
+/obj/item/device/taperecorder/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//Portal definition
+
+/obj/effect/map_effect/portal/master/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+//Communicator definition
+
+/obj/item/device/communicator/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
+
+/obj/item/device/paicard/Initialize()
+ . = ..()
+ hearer = AddComponent(/datum/component/hearer)
diff --git a/tools/build/build-testing.ps1 b/tools/build/build-testing.ps1
new file mode 100644
index 0000000000..2076350f14
--- /dev/null
+++ b/tools/build/build-testing.ps1
@@ -0,0 +1,6 @@
+Set-Variable -Name "basedir" -Value "$PSScriptRoot/../.."
+
+(Get-Content "$basedir/vorestation.dme").Replace('#include "maps\southern_cross\southern_cross.dm"', '#include "maps\virgo_minitest\virgo_minitest.dm"') | Set-Content "$basedir/vorestation.dme"
+& "$basedir/tools/build/build.bat"
+(Get-Content "$basedir/vorestation.dme").Replace('#include "maps\virgo_minitest\virgo_minitest.dm"', '#include "maps\southern_cross\southern_cross.dm"') | Set-Content "$basedir/vorestation.dme"
+Read-Host -Prompt "Press any key to continue"
\ No newline at end of file
diff --git a/vorestation.dme b/vorestation.dme
index d1329dc221..690608f115 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -127,6 +127,7 @@
#include "code\__defines\wires.dm"
#include "code\__defines\xenoarcheaology.dm"
#include "code\__defines\ZAS.dm"
+#include "code\__defines\_flags\turf_flags_ch.dm"
#include "code\__defines\dcs\flags.dm"
#include "code\__defines\dcs\helpers.dm"
#include "code\__defines\dcs\signals.dm"
@@ -150,6 +151,7 @@
#include "code\_helpers\_lists.dm"
#include "code\_helpers\atmospherics.dm"
#include "code\_helpers\atom_movables.dm"
+#include "code\_helpers\distance_ch.dm"
#include "code\_helpers\events.dm"
#include "code\_helpers\files.dm"
#include "code\_helpers\game.dm"
@@ -159,12 +161,14 @@
#include "code\_helpers\icons.dm"
#include "code\_helpers\icons_procs.dm"
#include "code\_helpers\icons_vr.dm"
+#include "code\_helpers\legacy_tg_path_ch.dm"
#include "code\_helpers\lighting.dm"
#include "code\_helpers\logging.dm"
#include "code\_helpers\logging_vr.dm"
#include "code\_helpers\matrices.dm"
#include "code\_helpers\mobs.dm"
#include "code\_helpers\names.dm"
+#include "code\_helpers\priority_queue_ch.dm"
#include "code\_helpers\sanitize_values.dm"
#include "code\_helpers\shell.dm"
#include "code\_helpers\storage.dm"
@@ -180,8 +184,12 @@
#include "code\_helpers\view.dm"
#include "code\_helpers\visual_filters.dm"
#include "code\_helpers\widelists_ch.dm"
+#include "code\_helpers\graphs\astar_ch.dm"
#include "code\_helpers\icons\flatten.dm"
#include "code\_helpers\logging\ui.dm"
+#include "code\_helpers\pathfinding_ch\astar.dm"
+#include "code\_helpers\pathfinding_ch\common.dm"
+#include "code\_helpers\pathfinding_ch\jps.dm"
#include "code\_helpers\sorts\__main.dm"
#include "code\_helpers\sorts\comparators.dm"
#include "code\_helpers\sorts\TimSort.dm"
@@ -320,6 +328,7 @@
#include "code\controllers\subsystems\nightshift.dm"
#include "code\controllers\subsystems\overlays.dm"
#include "code\controllers\subsystems\overmap_renamer_vr.dm"
+#include "code\controllers\subsystems\pathfinder_ch.dm"
#include "code\controllers\subsystems\persist_vr.dm"
#include "code\controllers\subsystems\persistence.dm"
#include "code\controllers\subsystems\ping.dm"
@@ -2935,6 +2944,7 @@
#include "code\modules\mob\mob_helpers.dm"
#include "code\modules\mob\mob_helpers_vr.dm"
#include "code\modules\mob\mob_movement.dm"
+#include "code\modules\mob\mob_movement_ch.dm"
#include "code\modules\mob\mob_planes.dm"
#include "code\modules\mob\mob_planes_vr.dm"
#include "code\modules\mob\mob_transformation_simple.dm"
@@ -4719,6 +4729,7 @@
#include "modular_chomp\code\modules\artifice\deadringer.dm"
#include "modular_chomp\code\modules\balloon_alert\balloon_alert.dm"
#include "modular_chomp\code\modules\casino\casino_map_atoms.dm"
+#include "modular_chomp\code\modules\client\hearable.dm"
#include "modular_chomp\code\modules\client\preferences.dm"
#include "modular_chomp\code\modules\client\preferences_spawnpoints.dm"
#include "modular_chomp\code\modules\client\preference_setup\global\setting_datums.dm"