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Merge pull request #6582 from Novacat/nova-basicfixes
Replaces Tramadol maint pills with Paracetamol
This commit is contained in:
@@ -115,3 +115,9 @@
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name = "vacuum-sealed pill (Kitsuhanan Cure)"
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name = "vacuum-sealed pill (Kitsuhanan Cure)"
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desc = "A small vacuum-sealed package containing a singular pill. For emergencies only."
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desc = "A small vacuum-sealed package containing a singular pill. For emergencies only."
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starts_with = list(/obj/item/weapon/reagent_containers/pill/sleevingcure)
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starts_with = list(/obj/item/weapon/reagent_containers/pill/sleevingcure)
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/obj/item/weapon/storage/pill_bottle/paracetamol
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name = "pill bottle (Paracetamol)"
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desc = "Contains over the counter medicine to treat pain."
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starts_with = list(/obj/item/weapon/reagent_containers/pill/paracetamol = 7)
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wrapper_color = COLOR_GRAY
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@@ -229,7 +229,7 @@
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icon_state = "purplecomb"
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icon_state = "purplecomb"
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spawn_nothing_percentage = 50
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spawn_nothing_percentage = 50
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/obj/random/contraband/item_to_spawn()
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/obj/random/contraband/item_to_spawn()
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return pick(prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,
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return pick(prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol, //VOREStation Edit,
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prob(8);/obj/item/weapon/haircomb,
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prob(8);/obj/item/weapon/haircomb,
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,
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prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
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prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
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@@ -146,7 +146,7 @@
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return pick(prob(10);/obj/item/weapon/contraband/poster,\
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return pick(prob(10);/obj/item/weapon/contraband/poster,\
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prob(8);/obj/item/weapon/haircomb,\
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prob(8);/obj/item/weapon/haircomb,\
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prob(6);/obj/item/weapon/material/wirerod,\
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prob(6);/obj/item/weapon/material/wirerod,\
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prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,\
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prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol,\
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prob(6);/obj/item/weapon/material/butterflyblade,\
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prob(6);/obj/item/weapon/material/butterflyblade,\
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prob(6);/obj/item/weapon/material/butterflyhandle,\
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prob(6);/obj/item/weapon/material/butterflyhandle,\
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,\
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,\
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@@ -258,7 +258,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/weapon/reagent_containers/syringe/steroid,
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/obj/item/weapon/reagent_containers/syringe/steroid,
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/obj/item/weapon/storage/pill_bottle/zoom,
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/obj/item/weapon/storage/pill_bottle/zoom,
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/obj/item/weapon/storage/pill_bottle/happy,
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/obj/item/weapon/storage/pill_bottle/happy,
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/obj/item/weapon/storage/pill_bottle/tramadol
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/obj/item/weapon/storage/pill_bottle/paracetamol //VOREStation Edit
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)
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)
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// Contains loads of different types of boxes, which may have items inside!
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// Contains loads of different types of boxes, which may have items inside!
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@@ -219,7 +219,7 @@
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return I
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return I
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/obj/structure/trash_pile/proc/produce_beta_item()
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/obj/structure/trash_pile/proc/produce_beta_item()
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var/path = pick(prob(6);/obj/item/weapon/storage/pill_bottle/tramadol,
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var/path = pick(prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol,
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,
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prob(4);/obj/item/weapon/storage/pill_bottle/happy,
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prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
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prob(4);/obj/item/weapon/storage/pill_bottle/zoom,
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prob(4);/obj/item/seeds/ambrosiavulgarisseed,
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prob(4);/obj/item/seeds/ambrosiavulgarisseed,
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@@ -1313,7 +1313,7 @@
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\transit_tubes.dm"
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#include "code\game\objects\structures\transit_tubes.dm"
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#include "code\game\objects\structures\trash_pile.dm"
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#include "code\game\objects\structures\trash_pile_vr.dm"
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#include "code\game\objects\structures\under_wardrobe.dm"
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#include "code\game\objects\structures\under_wardrobe.dm"
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#include "code\game\objects\structures\watercloset.dm"
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#include "code\game\objects\structures\watercloset.dm"
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#include "code\game\objects\structures\windoor_assembly.dm"
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#include "code\game\objects\structures\windoor_assembly.dm"
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