[MANUAL MIRROR] Port OD Pragma Lints (#17171) (#10255)

Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com>
This commit is contained in:
Selis
2025-03-01 22:14:20 +01:00
committed by GitHub
parent f05bc462ed
commit ed43b73661
118 changed files with 428 additions and 237 deletions

View File

@@ -51,7 +51,7 @@
/datum/antagonist/proc/print_player_lite(var/datum/mind/ply)
var/role = ply.assigned_role ? "\improper[ply.assigned_role]" : "\improper[ply.special_role]"
var/text = "<br>" + span_bold("[ply.name]") + " (" + span_bold("[ply.key]") + ") as \a " + span_bold("[role]") + " ("
var/text = "<br>" + span_bold("[ply.name]") + " (" + span_bold("[ply.key]") + ") as " + span_bold("\a [role]") + " ("
if(ply.current)
if(ply.current.stat == DEAD)
text += "died"

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@@ -19,7 +19,7 @@
if(!M || !M.dna)
return
if(gene.block)
if(gene.name in M.active_genes || gene.flags & GENE_ALWAYS_ACTIVATE)
if((gene.name in M.active_genes) || gene.flags & GENE_ALWAYS_ACTIVATE)
enabled_genes.Add(gene)
else
disabled_genes.Add(gene)

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@@ -298,7 +298,6 @@
ex_act(severity)
qdel(src)
return
else
return
/obj/machinery/computer/scan_consolenew
@@ -356,7 +355,6 @@
if(prob(50))
qdel(src)
return
else
return
/obj/machinery/computer/scan_consolenew/Initialize()

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@@ -266,7 +266,7 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
for(var/blurb in holiday_blurbs)
to_world(span_filter_system(span_blue("<div align='center'>[blurb]</div>")))
switch(Holiday) //special holidays
if("Easter")
//if("Easter")
//do easter stuff
if("Christmas Eve","Christmas")
Christmas_Game_Start()
@@ -278,7 +278,7 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
if(isemptylist(Holiday))
return 0
switch(Holiday) //special holidays
if("Easter") //I'll make this into some helper procs at some point
//if("Easter") //I'll make this into some helper procs at some point
/* var/list/turf/simulated/floor/Floorlist = list()
for(var/turf/simulated/floor/T)
if(T.contents)

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@@ -7,7 +7,7 @@
for(var/obj/machinery/power/smes/S in GLOB.smeses)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || !(S.z in using_map.station_levels))
if((current_area.type in skipped_areas) || !(S.z in using_map.station_levels))
continue
S.last_charge = S.charge
S.last_output_attempt = S.output_attempt
@@ -33,7 +33,7 @@
C.cell.charge = C.cell.maxcharge
for(var/obj/machinery/power/smes/S in GLOB.smeses)
var/area/current_area = get_area(S)
if(current_area.type in skipped_areas || isNotStationLevel(S.z))
if((current_area.type in skipped_areas) || isNotStationLevel(S.z))
continue
S.charge = S.last_charge
S.output_attempt = S.last_output_attempt

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@@ -39,7 +39,6 @@
if(3.0)
if(prob(25))
density = FALSE
else
return
/obj/machinery/optable/attack_hand(mob/user as mob)

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@@ -161,7 +161,6 @@
//SN src = null
qdel(src)
return
else
return
/obj/machinery/bodyscanner/tgui_host(mob/user)
@@ -628,7 +627,6 @@
//SN src = null
qdel(src)
return
else
return
/obj/machinery/body_scanconsole/proc/findscanner()

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@@ -440,7 +440,6 @@
ex_act(severity)
qdel(src)
return
else
return
/obj/machinery/clonepod/update_icon()

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@@ -56,7 +56,6 @@
for(var/x in verbs)
src.verbs -= x
set_broken()
else
return
/obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj)

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@@ -85,7 +85,7 @@
var/obj/item/weldingtool/welder = I.get_welder()
if(welder.remove_fuel(0,user))
to_chat(user, span_notice("You start weld \the plasteel into place."))
to_chat(user, span_notice("You start welding the plasteel into place."))
playsound(src, welder.usesound, 50, 1)
if(do_after(user, 10 * welder.toolspeed) && welder && welder.isOn())
to_chat(user, span_notice("You finish reinforcing \the [src]."))

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@@ -196,7 +196,6 @@ Class Procs:
if(prob(25))
fall_apart(severity)
return
else
return
/obj/machinery/vv_edit_var(var/var_name, var/new_value)

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@@ -121,7 +121,7 @@
return
//when there is a breather:
if(breather && target != breather)
to_chat(user, span_warning("\The pump is already in use."))
to_chat(user, span_warning("\The [src] is already in use."))
return
//Checking if breather is still valid
if(target == breather && target.wear_mask != contained)

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@@ -737,7 +737,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
/atom/proc/test_telecomms()
var/datum/signal/signal = src.telecomms_process()
var/pos_z = get_z(src)
return (pos_z in signal.data["level"] && signal.data["done"])
return ((pos_z in signal.data["level"]) && signal.data["done"])
/atom/proc/telecomms_process(var/do_sleep = 1)

View File

@@ -131,7 +131,7 @@
var/newnet = tgui_input_text(ui.user, "Which network do you want to view?", "Comm Monitor", network, 15)
newnet = sanitize(newnet,15)
if(newnet && ((ui.user in range(1, src) || issilicon(ui.user))))
if(newnet && ((ui.user in range(1, src)) || issilicon(ui.user)))
if(length(newnet) > 15)
set_temp("FAILED: NETWORK TAG STRING TOO LENGTHY", "bad")
return TRUE

View File

@@ -102,7 +102,7 @@
if("network")
var/newnet = tgui_input_text(ui.user, "Which network do you want to view?", "Comm Monitor", network, 15)
newnet = sanitize(newnet,15) //Honestly, I'd be amazed if someone managed to do HTML in 15 chars.
if(newnet && ((ui.user in range(1, src) || issilicon(ui.user))))
if(newnet && ((ui.user in range(1, src)) || issilicon(ui.user)))
if(length(newnet) > 15)
set_temp("FAILED: NETWORK TAG STRING TOO LENGTHY", "bad")
return TRUE

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@@ -195,7 +195,7 @@
var/newnet = tgui_input_text(usr, "Which network do you want to view?", "Comm Monitor", network, 15)
newnet = sanitize(newnet,15)
if(newnet && ((usr in range(1, src) || issilicon(usr))))
if(newnet && ((usr in range(1, src)) || issilicon(usr)))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font>"

View File

@@ -70,11 +70,11 @@
var/turf/loc = get_turf(user)
var/area/A = loc.loc
if(!istype(loc, /turf/simulated/floor))
to_chat(user, span_danger("\The frame cannot be placed on this spot."))
to_chat(user, span_danger("\The [src] cannot be placed on this spot."))
return
if(A.requires_power == 0 || A.name == "Space")
to_chat(user, span_danger("\The [src] Alarm cannot be placed in this area."))
to_chat(user, span_danger("\The [src] cannot be placed in this area."))
return
if(gotwallitem(loc, ndir))

View File

@@ -138,7 +138,7 @@
by_variable[variable] += 16
/proc/list_memory_size(list/L,list/list_of_lists,list/recursed_from)
if(L in recursed_from || LAZYLEN(recursed_from) > 64 || (LAZYLEN(recursed_from) && (L in list_of_lists))) return 0
if((L in recursed_from) || LAZYLEN(recursed_from) > 64 || (LAZYLEN(recursed_from) && (L in list_of_lists))) return 0
if(LAZYLEN(recursed_from) && refcount(L) > 4)
if(L in list_of_lists) list_of_lists[L]++
else list_of_lists[L] = 1

View File

@@ -393,8 +393,9 @@
// Copied from /obj/machinery/computer/supplycomp/ui_interact(),
// code\game\machinery\computer\supply.dm, starting at line 55
/obj/item/commcard/proc/get_supply_shuttle_status()
var/shuttle_status[0]
var/list/shuttle_status = list()
var/datum/shuttle/autodock/ferry/supply/shuttle = SSsupply.shuttle
if(shuttle)
if(shuttle.has_arrive_time())
shuttle_status["location"] = "In transit"
@@ -445,7 +446,7 @@
shuttle_status["engine"] = "Engaged"
else
shuttle["mode"] = SUP_SHUTTLE_ERROR
shuttle_status["mode"] = SUP_SHUTTLE_ERROR
return shuttle_status

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@@ -272,11 +272,7 @@
//Checks for various conditions to see if the mob is revivable
/obj/item/shockpaddles/proc/can_defib(mob/living/carbon/human/H) //This is checked before doing the defib operation
//CHOMPEdit Begin - Vox can be revived with jumper cables
if(H.get_species() == SPECIES_VOX && use_on_synthetic)
// Will silently continue to the other two checks.
//CHOMPEdit End - Edit included the else on the next line.
else if((H.species.flags & NO_DEFIB))
if((H.species.flags & NO_DEFIB))
return "buzzes, \"Incompatible physiology. Operation aborted.\""
else if(H.isSynthetic() && !use_on_synthetic)
return "buzzes, \"Synthetic Body. Operation aborted.\""

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@@ -195,7 +195,7 @@
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
H.flash_eyes()
H.adjustHalLoss(halloss_per_flash * (flash_strength / 5)) // Should take four flashes to stun.
H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0, "Photon burns")
H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0)
else
flashfail = 1

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@@ -483,8 +483,8 @@
//IF the crystal somehow ends up in a tummy and digesting with a bound mob who doesn't want to be eaten, let's move them to the ground
/obj/item/capture_crystal/digest_act(var/atom/movable/item_storage = null)
if(bound_mob) //CHOMPEdit
if(bound_mob in contents && !bound_mob.devourable)
if(bound_mob) // CHOMPEdit
if((bound_mob in contents) && !bound_mob.devourable)
bound_mob.forceMove(src.drop_location())
return ..()

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@@ -89,11 +89,11 @@
if(user.gloves && !protected_hands)
to_chat(user, span_warning("\The [src] partially cuts into your hand through your gloves as you hit \the [target]!"))
user.apply_damage(light_glove_d + will_break ? break_damage : 0, BRUTE, active_hand, 0, 0, src, src.sharp, src.edge) // Ternary to include break damage
user.apply_damage(light_glove_d + will_break ? break_damage : 0, BRUTE, active_hand, 0, 0, src.sharp, src.edge, src) // Ternary to include break damage
else if(!user.gloves)
to_chat(user, span_warning("\The [src] cuts into your hand as you hit \the [target]!"))
user.apply_damage(no_glove_d + will_break ? break_damage : 0, BRUTE, active_hand, 0, 0, src, src.sharp, src.edge)
user.apply_damage(no_glove_d + will_break ? break_damage : 0, BRUTE, active_hand, 0, 0, src.sharp, src.edge, src)
if(will_break && src.loc == user) // If it's not in our hand anymore
user.visible_message(span_danger("[user] hit \the [target] with \the [src], shattering it!"), span_warning("You shatter \the [src] in your hand!"))

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@@ -352,7 +352,7 @@
L.add_modifier(/datum/modifier/entangled, 3 SECONDS)
if(!L.apply_damage(force * (issilicon(L) ? 0.25 : 1), BRUTE, target_zone, blocked, soaked, src, sharp, edge))
if(!L.apply_damage(force * (issilicon(L) ? 0.25 : 1), BRUTE, target_zone, blocked, soaked, sharp, edge, src))
return
playsound(src, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds

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@@ -70,7 +70,6 @@ var/global/list/micro_tunnels = list()
for(var/datum/planet/P in SSplanets.planets)
if(myturf.z in P.expected_z_levels)
planet = P
else
for(var/obj/structure/micro_tunnel/t in micro_tunnels)
if(t == src)
continue
@@ -85,7 +84,6 @@ var/global/list/micro_tunnels = list()
if(targetturf.z in planet.expected_z_levels)
destinations |= t
continue
else
var/above = GetAbove(myturf)
if(above && t.z == z + 1)
destinations |= t

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@@ -181,7 +181,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
/obj/structure/mob_spawner/scanner/proc/CheckProximity(atom/movable/AM,turf/new_loc)
if(AM in mobs_in_range && (!AM || get_dist(src,new_loc) > range))
if((AM in mobs_in_range) && (!AM || get_dist(src,new_loc) > range))
mobs_in_range -= AM
//CHOMPEdit End

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@@ -152,7 +152,6 @@
if (prob(50))
qdel(src)
return
else
return
/obj/structure/closet/crate/secure

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@@ -40,7 +40,7 @@
comp.paused = FALSE
identifier = length(comp.identifier) > 0 ? comp.identifier : initial(identifier)
material = length(comp.material) > 0 ? comp.material : initial(material)
tint = length(comp.tint) > 0 ? comp.tint : initial(tint)
tint = length(comp.tint) > 0 ? comp.tint : initial(comp.tint)
adjective = length(comp.adjective) > 0 ? comp.adjective : initial(adjective)
if (copytext_char(adjective, -1) != "s")
adjective += "s"

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@@ -321,7 +321,6 @@
if (prob(5))
dismantle()
return
else
return
/obj/structure/girder/cult

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@@ -50,7 +50,6 @@
return
if(3.0)
return
else
return
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)

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@@ -275,7 +275,7 @@
to_chat(user, span_warning("There is no tank in \the [src]."))
return
if(is_loosen)
to_chat(user, span_warning("Tighten \the nut with a wrench first."))
to_chat(user, span_warning("Tighten the nut with a wrench first."))
return
if(!Adjacent(target))
return

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@@ -277,7 +277,6 @@
if(3.0)
qdel(src)
return
else
return
// Duplicated from structures.dm, but its a bit different.

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@@ -1855,7 +1855,7 @@
desc = "The red flag of the Five Arrows."
description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
since attracted the membership of Kauq'xum, a remote Skrellian colony. The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
icon_state = "fivearrows"
flagtype = /obj/item/flag/fivearrows
@@ -1870,7 +1870,7 @@
desc = "The red flag of the Five Arrows."
description_fluff = "The Five Arrows is an independent government entity that seceded from the Solar Confederate Government in 2570, in response to perceived \
failures in aiding the Sagittarius Heights during the Skathari Incursion. The success of the government in achieving effective local defense and prosperity has \
since attracted the membership of Kauq'xum, a remote Skrellian colony. \The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
since attracted the membership of Kauq'xum, a remote Skrellian colony. The Five Arrows formed the model for SolGov's own semi-autonomous \"Regional Blocs\"."
flag_path = "fivearrows"
/obj/item/flag/fivearrows/l

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@@ -581,7 +581,6 @@
return 6
if("SOUTHWEST", "SW")
return 10
else
return 0
@@ -606,5 +605,4 @@
return "NW"
if(10)
return "SW"
else
return

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@@ -52,7 +52,7 @@ var/list/turf_edge_cache = list()
user.setClickCooldown(delay)
if(do_after(user, delay, src))
new/obj/structure/closet/grave/dirthole(src)
to_chat(user, span_notice("You dug up \a hole!"))
to_chat(user, span_notice("You dug up a hole!"))
return
else
to_chat(user, span_notice("\The [user] begins digging into \the [src] with \the [C]."))