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Removing Hitscan, and curving some things
Will write in proper PR.
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33
modular_chomp/code/modules/projectiles/mob.dm
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33
modular_chomp/code/modules/projectiles/mob.dm
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/obj/item/projectile/energy/mob
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icon = 'icons/obj/projectiles_impact.dmi'
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/obj/item/projectile/energy/mob/heavylaser
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name = "heavy laser"
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icon_state = "impact_beam_heavy"
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 60
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armor_penetration = 30
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light_range = 3
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light_power = 1
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light_color = "#FF0D00"
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/obj/item/projectile/energy/mob/midlaser
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name = "laser"
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icon_state = "impact_laser"
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fire_sound = 'sound/weapons/Laser.ogg'
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 40
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armor_penetration = 10
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damage_type = BURN
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check_armour = "laser"
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/obj/item/projectile/energy/mob/drone
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name = "laser"
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icon_state = "impact_laser"
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fire_sound = 'sound/weapons/Laser.ogg'
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 10
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damage_type = BURN
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check_armour = "laser"
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