Revert "[DNM] Makes custom items use the host item's inhand sprites if none are provided, knife fixes"

This commit is contained in:
PsiOmegaDelta
2015-07-07 17:14:42 +02:00
parent 64fba0e4d5
commit ed5a12c2a2
3 changed files with 5 additions and 65 deletions

View File

@@ -73,7 +73,7 @@
name = "knife" name = "knife"
desc = "Can cut through any food." desc = "Can cut through any food."
icon_state = "knife" icon_state = "knife"
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel) force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) /obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50)) if ((CLUMSY in user.mutations) && prob(50))

View File

@@ -52,12 +52,11 @@
name = "kitchen knife" name = "kitchen knife"
icon = 'icons/obj/kitchen.dmi' icon = 'icons/obj/kitchen.dmi'
icon_state = "knife" icon_state = "knife"
item_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come." desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = CONDUCT flags = CONDUCT
sharp = 1 sharp = 1
edge = 1 edge = 1
force_divisor = 0.2 // 12 when wielded with hardness 60 (steel) force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(DEFAULT_WALL_MATERIAL = 12000) matter = list(DEFAULT_WALL_MATERIAL = 12000)
origin_tech = "materials=1" origin_tech = "materials=1"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
@@ -86,7 +85,6 @@
name = "butcher's cleaver" name = "butcher's cleaver"
icon = 'icons/obj/kitchen.dmi' icon = 'icons/obj/kitchen.dmi'
icon_state = "butch" icon_state = "butch"
item_state = "butcher_knife"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel) force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")

View File

@@ -20,7 +20,6 @@
/datum/custom_item /datum/custom_item
var/assoc_key var/assoc_key
var/character_name var/character_name
var/inherit_inhands = 1 //if unset, and inhands are not provided, then the inhand overlays will be invisible.
var/item_icon var/item_icon
var/item_desc var/item_desc
var/name var/name
@@ -45,19 +44,10 @@
if(item_desc) if(item_desc)
item.desc = item_desc item.desc = item_desc
if(item_icon) if(item_icon)
if(!istype(item)) item.icon = CUSTOM_ITEM_OBJ
item.icon = CUSTOM_ITEM_OBJ item.icon_state = item_icon
item.icon_state = item_icon if(istype(item, /obj/item))
return
else if(!inherit_inhands)
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
item.item_state = null
item.item_state_slots = null
item.item_icons = null
item.icon_override = CUSTOM_ITEM_MOB item.icon_override = CUSTOM_ITEM_MOB
else
apply_icons(item)
// Kits are dumb so this is going to have to be hardcoded/snowflake. // Kits are dumb so this is going to have to be hardcoded/snowflake.
if(istype(item, /obj/item/device/kit)) if(istype(item, /obj/item/device/kit))
@@ -76,52 +66,6 @@
return item return item
/datum/custom_item/proc/apply_icons(var/obj/item/item)
var/list/new_item_icons = list()
var/list/new_item_state_slots = list()
var/list/available_states = icon_states(CUSTOM_ITEM_MOB)
//If l_hand or r_hand are not present, preserve them using item_icons/item_state_slots
//Then use icon_override to make every other slot use the custom sprites by default.
//This has to be done before we touch any of item's vars
if(!("[item_icon]_l" in available_states))
new_item_state_slots[slot_l_hand_str] = get_state(item, slot_l_hand_str, "_l")
new_item_icons[slot_l_hand_str] = get_icon(item, slot_l_hand_str, 'icons/mob/items/lefthand.dmi')
if(!("[item_icon]_r" in available_states))
new_item_state_slots[slot_r_hand_str] = get_state(item, slot_r_hand_str, "_r")
new_item_icons[slot_r_hand_str] = get_icon(item, slot_r_hand_str, 'icons/mob/items/righthand.dmi')
item.icon = CUSTOM_ITEM_OBJ
item.icon_state = item_icon
item.item_state = null
item.item_state_slots = new_item_state_slots
item.item_icons = new_item_icons
item.icon_override = CUSTOM_ITEM_MOB
//this has to mirror the way update_inv_*_hand() selects the state
/datum/custom_item/proc/get_state(var/obj/item/item, var/slot_str, var/hand_str)
var/t_state
if(item.item_state_slots && item.item_state_slots[slot_str])
t_state = item.item_state_slots[slot_str]
else if(item.item_state)
t_state = item.item_state
else
t_state = item.icon_state
if(item.icon_override)
t_state += hand_str
return t_state
//this has to mirror the way update_inv_*_hand() selects the icon
/datum/custom_item/proc/get_icon(var/obj/item/item, var/slot_str, var/icon/hand_icon)
var/icon/t_icon
if(item.icon_override)
t_icon = item.icon_override
else if(item.item_icons && (slot_str in item.item_icons))
t_icon = item.item_icons[slot_str]
else
t_icon = hand_icon
return t_icon
// Parses the config file into the custom_items list. // Parses the config file into the custom_items list.
/hook/startup/proc/load_custom_items() /hook/startup/proc/load_custom_items()
@@ -163,8 +107,6 @@
current_data.name = field_data current_data.name = field_data
if("item_icon") if("item_icon")
current_data.item_icon = field_data current_data.item_icon = field_data
if("inherit_inhands")
current_data.inherit_inhands = text2num(field_data)
if("item_desc") if("item_desc")
current_data.item_desc = field_data current_data.item_desc = field_data
if("req_access") if("req_access")