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Make vore jukebox re-constructable
* Put in our own circuit board so de-constructing and re-constructing gets the same machine back. * Polaris now has all the same icon states as we do! We don't need our own jukebox_vr.dmi anymore.
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@@ -1,7 +1,7 @@
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// The improved, hackable jukebox for vorestation!
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/obj/machinery/media/jukebox/vore
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icon = 'icons/obj/jukebox_vr.dmi'
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circuit = /obj/item/weapon/circuitboard/jukebox/vore
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secret_tracks = list(
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new/datum/track("Bandit Radio", 'sound/music/jukebox/bandit_radio.ogg'),
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new/datum/track("Ghost Fight (Toby Fox)", 'sound/music/jukebox/TobyFoxGhostFight.mid'),
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@@ -0,0 +1,10 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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// VOREStation specific circuit boards!
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// Our own board so deconstructing and reconstructing gets the same machine back...
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/obj/item/weapon/circuitboard/jukebox/vore
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name = T_BOARD("VORE jukebox")
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build_path = /obj/machinery/media/jukebox/vore
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#include "code\game\objects\items\weapons\weldbackpack.dm"
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#include "code\game\objects\items\weapons\circuitboards\broken.dm"
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#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
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#include "code\game\objects\items\weapons\circuitboards\circuitboards_vr.dm"
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#include "code\game\objects\items\weapons\circuitboards\frame.dm"
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#include "code\game\objects\items\weapons\circuitboards\mecha.dm"
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#include "code\game\objects\items\weapons\circuitboards\other.dm"
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