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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Hotfix for body colour (#10564)
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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commit
ed8205a364
@@ -328,6 +328,7 @@
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#define SPECIES_CUSTOM "Custom Species"
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#define SPECIES_CUSTOM "Custom Species"
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#define SPECIES_LLEILL "Lleill"
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#define SPECIES_LLEILL "Lleill"
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#define SPECIES_HANNER "Hanner"
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#define SPECIES_HANNER "Hanner"
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#define SPECIES_SPARKLE "Sparkle Dog"
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// Monkey and alien monkeys.
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// Monkey and alien monkeys.
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#define SPECIES_MONKEY "Monkey"
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#define SPECIES_MONKEY "Monkey"
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@@ -20,9 +20,13 @@
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#define LANGUAGE_SHADEKIN "Shadekin Empathy"
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#define LANGUAGE_SHADEKIN "Shadekin Empathy"
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#define LANGUAGE_LLEILL "Glamour Speak"
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#define LANGUAGE_LLEILL "Glamour Speak"
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#define LANGUAGE_MARISH "Marish" // CHOMPedit
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//CHOMPedit Start - Xeno languages selectable
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#define LANGUAGE_SPARKLE "Sparkle"
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// CHOMPAdd Start
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#define LANGUAGE_MARISH "Marish"
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// Xeno languages selectable
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#define LANGUAGE_XENOLINGUA "Xenolingua"
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#define LANGUAGE_XENOLINGUA "Xenolingua"
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#define LANGUAGE_HIVEMIND "Hivemind"
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#define LANGUAGE_HIVEMIND "Hivemind"
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// CHOMPedit End.
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// CHOMPAdd End
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@@ -218,3 +218,16 @@
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partial_understanding = list(LANGUAGE_TRADEBAND = 30, LANGUAGE_SOL_COMMON = 10)
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partial_understanding = list(LANGUAGE_TRADEBAND = 30, LANGUAGE_SOL_COMMON = 10)
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/datum/language/human/animal
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/datum/language/human/animal
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flags = RESTRICTED
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flags = RESTRICTED
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/datum/language/sparkle
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name = LANGUAGE_SPARKLE
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desc = "Eeeeeeeeeeeeee."
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speech_verb = "says"
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ask_verb = "asks"
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exclaim_verb = "squeals"
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colour = "rainbow"
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key = "Z"
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syllables = list(
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"lol", "lmao", "rofl", "rawr", "XD", "eeeee", "hehe", "lolz", "0_o", ":>", "l1k3", "mudk1pz", "l33t", "br00tal", "hXc", "wtf", "pwn"
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)
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flags = WHITELISTED
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@@ -257,3 +257,37 @@
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player1.visible_message(span_notice("After a gruelling battle, [player1] eventually manages to subdue the thumb of [player2]!"))
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player1.visible_message(span_notice("After a gruelling battle, [player1] eventually manages to subdue the thumb of [player2]!"))
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else
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else
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player2.visible_message(span_notice("After a gruelling battle, [player2] eventually manages to subdue the thumb of [player1]!"))
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player2.visible_message(span_notice("After a gruelling battle, [player2] eventually manages to subdue the thumb of [player1]!"))
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///Play dead for sparkledog memes
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/mob/living/carbon/human/proc/play_dead()
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set name = "Play Dead"
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set desc = "Literally just die on the spot. It's okay, you can get better."
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set category = "Abilities.Sparkledog"
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if(stat)
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to_chat(src, span_warning("You're too messed up right now to act all messed up, it's, like, for real."))
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return
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if(!resting)
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SetResting(1)
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add_modifier(/datum/modifier/play_dead, null, src) //Tracks whether they are still resting to remove the status indicator
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add_status_indicator("dead")
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visible_message(span_warning("\The [src] literally just dies!"))
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else
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SetResting(0)
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/datum/modifier/play_dead
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name = "playing dead"
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desc = "You are are pretending to be dead, you aren't very convincing!"
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on_created_text = span_notice("You begin to play dead!")
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on_expired_text = span_notice("You got better.")
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/datum/modifier/play_dead/tick()
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if(!holder.resting)
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expire()
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/datum/modifier/play_dead/expire()
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holder.remove_status_indicator("dead")
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holder.visible_message(span_warning("\The [src] literally just dies!"))
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..()
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@@ -37,3 +37,6 @@
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/mob/living/carbon/human/hanner/New(var/new_loc)
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/mob/living/carbon/human/hanner/New(var/new_loc)
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..(new_loc, SPECIES_HANNER)
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..(new_loc, SPECIES_HANNER)
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/mob/living/carbon/human/sparkledog/New(var/new_loc)
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..(new_loc, SPECIES_SPARKLE)
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@@ -2025,3 +2025,48 @@
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name = "danger level"
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name = "danger level"
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icon_state = "danger00" //first number is bool of whether or not we're in danger, second is whether or not we're feral
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icon_state = "danger00" //first number is bool of whether or not we're in danger, second is whether or not we're feral
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alpha = 200
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alpha = 200
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/datum/species/sparkledog //Exists primarily as an april fools joke, along with everything tied to it!
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name = SPECIES_SPARKLE
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name_plural = "Sparklies"
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icobase = 'icons/mob/human_races/r_sparkle.dmi'
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icobase_tail = 1
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unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp)
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slowdown = -0.5
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brute_mod = 1.5
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burn_mod = 1.5
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bloodloss_rate = 1.5
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toxins_mod = 0.5
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radiation_mod = 0
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flash_mod = 2
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siemens_coefficient = 10
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darksight = 2
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num_alternate_languages = 3
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language = LANGUAGE_SPARKLE
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species_language = LANGUAGE_SPARKLE
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secondary_langs = list(LANGUAGE_SPARKLE, LANGUAGE_SOL_COMMON)
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color_mult = 1
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assisted_langs = list(LANGUAGE_EAL, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX, LANGUAGE_PROMETHEAN)
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inherent_verbs = list(/mob/living/carbon/human/proc/tie_hair, /mob/living/proc/toggle_sparkles, /mob/living/proc/healing_rainbows, /mob/living/carbon/human/proc/play_dead)
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min_age = 18
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max_age = 21
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digi_allowed = FALSE //No time for making rainbow legs for the meme, sorry!
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pass_flags = PASSTABLE
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blurb = "Th3 ultimate lifeform, th3 l@st of th3 sp@rkl3 d0gg0s. M0r3 p0w3rful th@nn @ny 0th3r sp3ci3s in th3 3ntir3 un1v3rs3!!! When 3v3ryth1ng is crashing d0wn, y0u c@nn always r3ly 0n th3m to s@v3 th3 d@y. N0 0n3 3ls3 h@s th@t k1nd of str3ngth. R@wr XD #sp@rkl3d0gg0 #s@v1ngth3d@y #n0b0dyc@r3s"
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wikilink="https://wiki.vore-station.net/"
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primitive_form = SPECIES_MONKEY_VULPKANIN
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genders = list(MALE, FEMALE, PLURAL, NEUTER)
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spawn_flags = SPECIES_CAN_JOIN
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
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flesh_color = "#ffffff"
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base_color = "#ffffff"
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blood_color = "#ff00d9"
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@@ -54,3 +54,62 @@
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else
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else
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touch_reaction_flags |= SPECIES_TRAIT_PERSONAL_BUBBLE
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touch_reaction_flags |= SPECIES_TRAIT_PERSONAL_BUBBLE
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to_chat(src,span_notice("You will now dodge all attempts at hugging, patting, booping, licking, smelling and hand shaking."))
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to_chat(src,span_notice("You will now dodge all attempts at hugging, patting, booping, licking, smelling and hand shaking."))
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/mob/living/proc/toggle_sparkles()
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set name = "Toggle Sparkles"
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set desc = "Toggle fancy glowing sparkles!"
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set category = "Abilities.Sparkledog"
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if(!glow_toggle)
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glow_range = 3
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glow_intensity = 2
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glow_color = "#FFFFFF"
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glow_toggle = TRUE
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add_modifier(/datum/modifier/sparkle, null, src)
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else
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glow_toggle = FALSE
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/datum/modifier/sparkle
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name = "sparkling"
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desc = "You are sparkling, woo!"
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mob_overlay_state = "cyan_sparkles"
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on_created_text = span_notice("You begin to sparkle!")
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on_expired_text = span_notice("Your sparkling fades away...")
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/datum/modifier/sparkle/tick()
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if(!holder.glow_toggle || holder.stat)
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expire()
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/mob/living/proc/healing_rainbows()
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set name = "Firin Mah Lazor"
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set desc = "Fire a glowing beam of rainbows at another person to heal them!"
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set category = "Abilities.Sparkledog"
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if(src.stat)
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to_chat(src, span_warning("You can't vomit rainbows in this condition!"))
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var/list/targets = list()
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for(var/mob/living/carbon/human/M in oview(7,src))
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if(M.z != src.z || get_dist(src,M) > 7)
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continue
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if(src == M)
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continue
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targets |= M
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if(!targets)
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to_chat(src, span_warning("There is nobody next to you."))
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return
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var/mob/living/carbon/human/chosen_target = tgui_input_list(src, "Who do you wish to shoot rainbows at?", "Rainbow", targets)
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if(!chosen_target)
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return
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visible_message(span_warning("[src] begins chargin' their lazor!"))
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if(!do_after(src, 5 SECONDS, chosen_target, exclusive = TASK_USER_EXCLUSIVE))
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return
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if(chosen_target.z != src.z || get_dist(src,chosen_target) > 7)
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return
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visible_message(span_warning("[src] fires their lazor at [chosen_target]!"))
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var/obj/item/projectile/P = new /obj/item/projectile/beam/sparkledog(get_turf(src))
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playsound(src, "'sound/weapons/sparkle.ogg'", 50, 1)
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P.launch_projectile(chosen_target, BP_TORSO, src)
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@@ -37,7 +37,7 @@ GLOBAL_LIST_INIT(fancy_sprite_accessory_color_channel_names, list("Primary", "Se
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var/gender = NEUTER
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var/gender = NEUTER
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// Restrict some styles to specific species. Default to all species to avoid runtimes in character creator.
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// Restrict some styles to specific species. Default to all species to avoid runtimes in character creator.
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var/list/species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER, SPECIES_ZADDAT)
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var/list/species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER, SPECIES_ZADDAT, SPECIES_SPARKLE)
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// Whether or not the accessory can be affected by colouration
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// Whether or not the accessory can be affected by colouration
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var/do_colouration = 1
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var/do_colouration = 1
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@@ -15,7 +15,7 @@
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var/extra_overlay2
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var/extra_overlay2
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var/desc = DEVELOPER_WARNING_NAME
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var/desc = DEVELOPER_WARNING_NAME
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em_block = TRUE
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em_block = TRUE
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER)
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER, SPECIES_SPARKLE)
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/**
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/**
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* Gets the number of color channels we have.
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* Gets the number of color channels we have.
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@@ -21,7 +21,7 @@
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var/extra_overlay_w // Flapping state for extra overlay
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var/extra_overlay_w // Flapping state for extra overlay
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var/extra_overlay2_w
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var/extra_overlay2_w
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER)
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species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJARAN, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_ALTEVIAN, SPECIES_LLEILL, SPECIES_HANNER, SPECIES_SPARKLE)
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var/wing_offset = 0
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var/wing_offset = 0
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var/multi_dir = FALSE // Does it use different sprites at different layers? _front will be added for sprites on low layer, _back to high layer
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var/multi_dir = FALSE // Does it use different sprites at different layers? _front will be added for sprites on low layer, _back to high layer
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@@ -500,6 +500,29 @@
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impact_type = /obj/effect/projectile/impact/rainbow
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impact_type = /obj/effect/projectile/impact/rainbow
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hud_state = "laser"
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hud_state = "laser"
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damage = 20
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damage = 20
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/obj/item/projectile/beam/sparkledog
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name = "rainbow"
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fire_sound = 'sound/weapons/sparkle.ogg'
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icon_state = "rainbow"
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light_color = "#ffffff"
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muzzle_type = /obj/effect/projectile/muzzle/rainbow
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tracer_type = /obj/effect/projectile/tracer/rainbow
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impact_type = /obj/effect/projectile/impact/rainbow
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hud_state = "laser"
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damage = 0
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nodamage = TRUE
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/obj/item/projectile/beam/sparkledog/on_hit(var/atom/target, var/blocked = 0)
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if(ishuman(target))
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var/mob/living/carbon/human/M = target
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M.druggy = max(M.druggy, 20)
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if(M.health < M.maxHealth)
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to_chat(target, span_notice("As the beam strikes you, you feel a little healthier!"))
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M.adjustBruteLoss(-5)
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M.adjustFireLoss(-5)
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return 1
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//
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//
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// Projectile Beam Definitions
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// Projectile Beam Definitions
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||||||
//
|
//
|
||||||
|
|||||||
Binary file not shown.
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Before Width: | Height: | Size: 313 KiB After Width: | Height: | Size: 424 KiB |
BIN
icons/mob/human_races/r_sparkle.dmi
Normal file
BIN
icons/mob/human_races/r_sparkle.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -147,6 +147,7 @@ h1.alert, h2.alert {color: #000000;}
|
|||||||
.teppi {color: #816540; word-spacing:4pt; font-family: "Segoe Script Bold","Segoe Script",sans-serif,Verdana;}
|
.teppi {color: #816540; word-spacing:4pt; font-family: "Segoe Script Bold","Segoe Script",sans-serif,Verdana;}
|
||||||
.marish {color: #9e31a4;}
|
.marish {color: #9e31a4;}
|
||||||
.shadekin {color: #be3cc5; font-size: 150%; font-weight: bold; font-family: "Gabriola", cursive, sans-serif;}
|
.shadekin {color: #be3cc5; font-size: 150%; font-weight: bold; font-family: "Gabriola", cursive, sans-serif;}
|
||||||
|
.rainbow-text {color: #ff00ff;}
|
||||||
|
|
||||||
BIG IMG.icon {width: 32px; height: 32px;}
|
BIG IMG.icon {width: 32px; height: 32px;}
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||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
/datum/map/stellar_delight/New()
|
/datum/map/stellar_delight/New()
|
||||||
..()
|
..()
|
||||||
var/choice = pickweight(list(
|
/* var/choice = pickweight(list(
|
||||||
"logo1" = 50,
|
"logo1" = 50,
|
||||||
"logo2" = 50,
|
"logo2" = 50,
|
||||||
"gateway" = 5,
|
"gateway" = 5,
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
"above3b" = 200
|
"above3b" = 200
|
||||||
))
|
))
|
||||||
if(choice)
|
if(choice)
|
||||||
lobby_screens = list(choice)
|
lobby_screens = list(choice)*/
|
||||||
|
|
||||||
/datum/map/stellar_delight
|
/datum/map/stellar_delight
|
||||||
name = "StellarDelight"
|
name = "StellarDelight"
|
||||||
@@ -46,8 +46,8 @@
|
|||||||
|
|
||||||
zlevel_datum_type = /datum/map_z_level/stellar_delight
|
zlevel_datum_type = /datum/map_z_level/stellar_delight
|
||||||
|
|
||||||
lobby_icon = 'icons/misc/title_vr.dmi'
|
lobby_icon = 'icons/misc/title_vr_2.dmi' //remove the _2 after the event
|
||||||
lobby_screens = list("youcanttaketheskyfromme")
|
lobby_screens = list("sparkles") //set back to youcanttaketheskyfromme
|
||||||
id_hud_icons = 'icons/mob/hud_jobs_vr.dmi'
|
id_hud_icons = 'icons/mob/hud_jobs_vr.dmi'
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1436,6 +1436,37 @@ $border-width-px: $border-width * 1px;
|
|||||||
font-family: Wingdings, Webdings;
|
font-family: Wingdings, Webdings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rainbow {
|
||||||
|
font-family: monospace;
|
||||||
|
font-weight: bold;
|
||||||
|
background: linear-gradient(
|
||||||
|
to right,
|
||||||
|
hsl(300, 76%, 72%),
|
||||||
|
hsl(275, 100%, 25%),
|
||||||
|
hsl(240, 100%, 50%),
|
||||||
|
hsl(120, 100%, 25%),
|
||||||
|
hsl(60, 100%, 50%),
|
||||||
|
hsl(39, 100%, 50%),
|
||||||
|
hsl(0, 100%, 50%)
|
||||||
|
);
|
||||||
|
-webkit-background-clip: text;
|
||||||
|
background-clip: text;
|
||||||
|
color: transparent;
|
||||||
|
animation: rainbow_animation 6s ease-in-out infinite;
|
||||||
|
background-size: 400% 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes rainbow_animation {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
background-position: 0 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
50% {
|
||||||
|
background-position: 100% 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.spoiler {
|
.spoiler {
|
||||||
background-color: hsl(0, 0%, 50%);
|
background-color: hsl(0, 0%, 50%);
|
||||||
color: transparent;
|
color: transparent;
|
||||||
|
|||||||
@@ -1463,6 +1463,37 @@ $border-width-px: $border-width * 1px;
|
|||||||
font-family: Wingdings, Webdings;
|
font-family: Wingdings, Webdings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rainbow {
|
||||||
|
font-family: monospace;
|
||||||
|
font-weight: bold;
|
||||||
|
background: linear-gradient(
|
||||||
|
to right,
|
||||||
|
hsl(300, 76%, 72%),
|
||||||
|
hsl(275, 100%, 25%),
|
||||||
|
hsl(240, 100%, 50%),
|
||||||
|
hsl(120, 100%, 25%),
|
||||||
|
hsl(60, 100%, 50%),
|
||||||
|
hsl(39, 100%, 50%),
|
||||||
|
hsl(0, 100%, 50%)
|
||||||
|
);
|
||||||
|
-webkit-background-clip: text;
|
||||||
|
background-clip: text;
|
||||||
|
color: transparent;
|
||||||
|
animation: rainbow_animation 6s ease-in-out infinite;
|
||||||
|
background-size: 400% 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes rainbow_animation {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
background-position: 0 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
50% {
|
||||||
|
background-position: 100% 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.spoiler {
|
.spoiler {
|
||||||
background-color: hsl(0, 0%, 50%);
|
background-color: hsl(0, 0%, 50%);
|
||||||
color: transparent;
|
color: transparent;
|
||||||
|
|||||||
@@ -1437,6 +1437,37 @@ $border-width-px: $border-width * 1px;
|
|||||||
font-family: Wingdings, Webdings;
|
font-family: Wingdings, Webdings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rainbow {
|
||||||
|
font-family: monospace;
|
||||||
|
font-weight: bold;
|
||||||
|
background: linear-gradient(
|
||||||
|
to right,
|
||||||
|
hsl(300, 76%, 72%),
|
||||||
|
hsl(275, 100%, 25%),
|
||||||
|
hsl(240, 100%, 50%),
|
||||||
|
hsl(120, 100%, 25%),
|
||||||
|
hsl(60, 100%, 50%),
|
||||||
|
hsl(39, 100%, 50%),
|
||||||
|
hsl(0, 100%, 50%)
|
||||||
|
);
|
||||||
|
-webkit-background-clip: text;
|
||||||
|
background-clip: text;
|
||||||
|
color: transparent;
|
||||||
|
animation: rainbow_animation 6s ease-in-out infinite;
|
||||||
|
background-size: 400% 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes rainbow_animation {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
background-position: 0 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
50% {
|
||||||
|
background-position: 100% 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.spoiler {
|
.spoiler {
|
||||||
background-color: hsl(0, 0%, 50%);
|
background-color: hsl(0, 0%, 50%);
|
||||||
color: transparent;
|
color: transparent;
|
||||||
|
|||||||
@@ -1461,6 +1461,37 @@ $border-width-px: $border-width * 1px;
|
|||||||
font-family: Wingdings, Webdings;
|
font-family: Wingdings, Webdings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.rainbow {
|
||||||
|
font-family: monospace;
|
||||||
|
font-weight: bold;
|
||||||
|
background: linear-gradient(
|
||||||
|
to right,
|
||||||
|
hsl(300, 76%, 72%),
|
||||||
|
hsl(275, 100%, 25%),
|
||||||
|
hsl(240, 100%, 50%),
|
||||||
|
hsl(120, 100%, 25%),
|
||||||
|
hsl(60, 100%, 50%),
|
||||||
|
hsl(39, 100%, 50%),
|
||||||
|
hsl(0, 100%, 50%)
|
||||||
|
);
|
||||||
|
-webkit-background-clip: text;
|
||||||
|
background-clip: text;
|
||||||
|
color: transparent;
|
||||||
|
animation: rainbow_animation 6s ease-in-out infinite;
|
||||||
|
background-size: 400% 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes rainbow_animation {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
background-position: 0 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
50% {
|
||||||
|
background-position: 100% 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.spoiler {
|
.spoiler {
|
||||||
background-color: hsl(0, 0%, 50%);
|
background-color: hsl(0, 0%, 50%);
|
||||||
color: transparent;
|
color: transparent;
|
||||||
|
|||||||
Reference in New Issue
Block a user