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SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple. - Addition of a Explorer Radio Channel and headsets. - Explorers and Search and Rescue job slots added - Adjustments to the pilot job including getting rid of the flatcap - Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections - Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space - Fixed EMS jacket missing icons - Fixed Research signs being missing for some reason, addition of directional signs for cryo - Addition of a Search and Rescue Winter coat - Probably a dozen other small bug fixes I forgot, and bug additions Tested, seems fine. At least in short tests.
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@@ -119,6 +119,7 @@ var/const/MED_FREQ = 1355
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var/const/SCI_FREQ = 1351
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var/const/SRV_FREQ = 1349
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var/const/SUP_FREQ = 1347
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var/const/EXP_FREQ = 1361
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// internal department channels
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var/const/MED_I_FREQ = 1485
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@@ -137,6 +138,7 @@ var/list/radiochannels = list(
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"Raider" = RAID_FREQ,
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"Supply" = SUP_FREQ,
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"Service" = SRV_FREQ,
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"Explorer" = EXP_FREQ,
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"AI Private" = AI_FREQ,
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"Entertainment" = ENT_FREQ,
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"Medical(I)" = MED_I_FREQ,
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@@ -181,6 +183,8 @@ var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, ENT_FREQ, MED_FREQ, SEC
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return "supradio"
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if(frequency == SRV_FREQ) // service
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return "srvradio"
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if(frequency == EXP_FREQ) // explorer
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return "expradio"
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if(frequency == ENT_FREQ) // entertainment
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return "entradio"
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if(frequency in DEPT_FREQS)
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