mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 04:32:42 +00:00
These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
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@@ -302,7 +302,7 @@ proc/get_radio_key_from_channel(var/channel)
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var/image/speech_bubble = image('icons/mob/talk.dmi',src,"[speech_type][speech_bubble_test]")
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spawn(30) qdel(speech_bubble)
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// VOREStation Edit - Attempt Multi-Z Talking
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// Attempt Multi-Z Talking
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var/mob/above = src.shadow
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while(!QDELETED(above))
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var/turf/ST = get_turf(above)
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@@ -315,7 +315,6 @@ proc/get_radio_key_from_channel(var/channel)
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listening[item] = z_speech_bubble
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listening_obj |= results["objs"]
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above = above.shadow
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// VOREStation Edit End
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//Main 'say' and 'whisper' message delivery
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for(var/mob/M in listening)
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@@ -325,12 +324,12 @@ proc/get_radio_key_from_channel(var/channel)
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var/dst = get_dist(get_turf(M),get_turf(src))
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if(dst <= message_range || (M.stat == DEAD && !forbid_seeing_deadchat)) //Inside normal message range, or dead with ears (handled in the view proc)
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M << (listening[M] || speech_bubble) // VOREStation Edit - Send the image attached to shadow mob if available
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M << (listening[M] || speech_bubble) // Send the image attached to shadow mob if available
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M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
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if(whispering) //Don't even bother with these unless whispering
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if(dst > message_range && dst <= w_scramble_range) //Inside whisper scramble range
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M << (listening[M] || speech_bubble) // VOREStation Edit - Send the image attached to shadow mob if available
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M << (listening[M] || speech_bubble) // Send the image attached to shadow mob if available
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M.hear_say(stars(message), verb, speaking, alt_name, italics, src, speech_sound, sound_vol*0.2)
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if(dst > w_scramble_range && dst <= world.view) //Inside whisper 'visible' range
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M.show_message("<span class='game say'><span class='name'>[src.name]</span> [w_not_heard].</span>", 2)
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@@ -57,10 +57,8 @@
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if(!A.CanPass(src, start, 1.5, 0))
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to_chat(src, "<span class='warning'>\The [A] blocks you.</span>")
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return 0
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//VOREStation Edit
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if(!Move(destination))
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return 0
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//VOREStation Edit End
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return 1
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/mob/observer/zMove(direction)
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@@ -199,7 +197,7 @@
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/obj/structure/catwalk/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
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if(target.z < z)
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return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
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if(!isturf(mover.loc)) // VORESTATION EDIT. Feel free to do an upstream suggestion as well.
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if(!isturf(mover.loc))
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return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
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else
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return TRUE
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@@ -213,7 +211,7 @@
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return TRUE // We don't block sideways or upward movement.
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else if(istype(mover) && mover.checkpass(PASSGRILLE))
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return TRUE // Anything small enough to pass a grille will pass a lattice
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if(!isturf(mover.loc)) // VORESTATION EDIT. Feel free to do an upstream suggestion as well.
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if(!isturf(mover.loc))
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return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
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else
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return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
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@@ -85,13 +85,12 @@
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bottom_turf.plane = src.plane
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bottom_turf.color = below.color
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underlays = list(bottom_turf)
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// VOREStation Edit - Hack workaround to byond crash bug - Include the magic overlay holder object.
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// Hack workaround to byond crash bug - Include the magic overlay holder object.
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overlays += below.overlays
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// if(below.overlay_holder)
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// overlays += (below.overlays + below.overlay_holder.overlays)
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// else
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// overlays += below.overlays
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// VOREStation Edit End
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// get objects (not mobs, they are handled by /obj/zshadow)
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var/list/o_img = list()
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@@ -121,7 +121,7 @@
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/mob/zshadow/set_typing_indicator(var/state)
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if(!typing_indicator)
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typing_indicator = new
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typing_indicator.icon = 'icons/mob/talk.dmi' //VOREStation Edit - Looks better on the right with job icons.
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typing_indicator.icon = 'icons/mob/talk.dmi' // Looks better on the right with job icons.
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typing_indicator.icon_state = "typing"
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if(state && !typing)
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overlays += typing_indicator
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@@ -8,7 +8,7 @@
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name = "large power cable"
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desc = "This cable is tough. It cannot be cut with simple hand tools."
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layer = 2.39 //Just below pipes, which are at 2.4
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color = null //VOREStation Edit
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color = null
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/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
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