Fixed capitalization of most game items

This commit is contained in:
Amunak
2014-12-18 03:10:36 +01:00
parent 1fcf11cdb5
commit edffbc680d
48 changed files with 214 additions and 216 deletions

View File

@@ -53,7 +53,7 @@
return 0
/obj/item/weapon/gun/energy/gun/nuclear
name = "Advanced Energy Gun"
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized reactor."
icon_state = "nucgun"
origin_tech = "combat=3;materials=5;powerstorage=3"

View File

@@ -214,7 +214,7 @@ obj/item/weapon/gun/energy/staff/focus
projectile_type = "/obj/item/projectile/energy/phoron"
/obj/item/weapon/gun/energy/sniperrifle
name = "L.W.A.P. Sniper Rifle"
name = "\improper L.W.A.P. sniper rifle"
desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope."
icon = 'icons/obj/gun.dmi'
icon_state = "sniper"

View File

@@ -16,7 +16,7 @@
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "Uzi"
name = "\improper Uzi"
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = 3.0

View File

@@ -103,7 +103,7 @@
// You can spin the chamber to randomize the position of the bullet.
/obj/item/weapon/gun/projectile/russian
name = "Russian Revolver"
name = "\improper Russian revolver"
desc = "A Russian made revolver. Uses .357 ammo. It has a single slot in it's chamber for a bullet."
max_shells = 6
origin_tech = "combat=2;materials=2"