Halves damage from voremobs

12:23 AM] Neerti: Did Virgo not halve the damage of their mobs when coverting to the new AI system?

WHOOPS!
This commit is contained in:
Unknown
2019-04-22 03:12:00 -04:00
parent f507d4a26f
commit ee09299293
20 changed files with 46 additions and 46 deletions

View File

@@ -16,9 +16,9 @@
maxHealth = 25
health = 25
harm_intent_damage = 8
melee_damage_lower = 4
melee_damage_upper = 8
harm_intent_damage = 4
melee_damage_lower = 2
melee_damage_upper = 4
attacktext = list("stung")
say_list_type = /datum/say_list/bee

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@@ -7,8 +7,8 @@
icon = 'icons/mob/vore.dmi'
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 2
melee_damage_upper = 5
response_help = "pets the"
response_disarm = "gently baps the"

View File

@@ -12,8 +12,8 @@
health = 10
harm_intent_damage = 2
melee_damage_lower = 5
melee_damage_upper = 10
melee_damage_lower = 2
melee_damage_upper = 5
say_list_type = /datum/say_list/cookiegirl
ai_holder_type = /datum/ai_holder/simple_mob/passive/cookiegirl

View File

@@ -13,8 +13,8 @@
maxHealth = 200
health = 200
melee_damage_lower = 10
melee_damage_upper = 20 //makes it so 4 max dmg hits don't instakill you.
melee_damage_lower = 5
melee_damage_upper = 10 //makes it so 4 max dmg hits don't instakill you.
grab_resist = 100
response_help = "pets the"

View File

@@ -14,8 +14,8 @@
maxHealth = 200
health = 200
melee_damage_lower = 10
melee_damage_upper = 60
melee_damage_lower = 5
melee_damage_upper = 30
old_x = -16
old_y = 0

View File

@@ -15,8 +15,8 @@
response_harm = "hits"
movement_cooldown = 4
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 14
attacktext = list("bitten")
attack_sound = 'sound/weapons/bite.ogg'
minbodytemp = 200

View File

@@ -11,8 +11,8 @@
maxHealth = 500 // Boss
health = 500
melee_damage_lower = 10
melee_damage_upper = 60
melee_damage_lower = 5
melee_damage_upper = 30
//Space dragons aren't affected by atmos.
min_oxy = 0

View File

@@ -18,8 +18,8 @@
response_harm = "hits the"
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 2
melee_damage_lower = 1
melee_damage_upper = 3
attacktext = list("bapped")
say_list_type = /datum/say_list/fennec

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@@ -18,7 +18,7 @@
harm_intent_damage = 20
melee_damage_lower = 1
melee_damage_upper = 5
melee_damage_upper = 3
attacktext = list("Bites")
say_list_type = /datum/say_list/fennix

View File

@@ -11,8 +11,8 @@
movement_cooldown = 4 //fast as fucc boie.
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 14
ai_holder_type = /datum/ai_holder/simple_mob/melee

View File

@@ -28,8 +28,8 @@
response_harm = "hits the"
attacktext = list("bit")
melee_damage_upper = 25
melee_damage_lower = 15
melee_damage_upper = 12
melee_damage_lower = 7
attack_sharp = TRUE
old_x = -16

View File

@@ -11,8 +11,8 @@
maxHealth = 50
health = 50
melee_damage_lower = 5
melee_damage_upper = 15
melee_damage_lower = 2
melee_damage_upper = 7
say_list_type = /datum/say_list/jelly
ai_holder_type = /datum/ai_holder/simple_mob/retaliate/jelly

View File

@@ -32,8 +32,8 @@
emote_see = list("stares ferociously", "snarls", "licks their chops", "stretches", "yawns")
say_maybe_target = list("Ruh?", "Waf?")
say_got_target = list("Rurrr!", "ROAR!", "MARR!", "RERR!", "RAHH!", "RAH!", "WARF!")
melee_damage_lower = 5
melee_damage_upper = 15 //Don't break my bones bro
melee_damage_lower = 2
melee_damage_upper = 7 //Don't break my bones bro
response_help = "pets the"
response_disarm = "bops the"
response_harm = "hits the"
@@ -77,8 +77,8 @@
icon_rest = "siftusian_rest"
faction = "virgo3b"
tame_chance = 5 // Only a 1 in 20 chance of success. It's feral. What do you expect?
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 14
// Lazy way of making sure this otie survives outside.
min_oxy = 0
max_oxy = 0
@@ -101,8 +101,8 @@
icon_rest = "hotie_rest"
faction = "cult"
tame_chance = 20
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 14
// Lazy way of making sure this otie survives outside.
min_oxy = 0
max_oxy = 0
@@ -182,8 +182,8 @@
icon_living = "sifguard"
icon_rest = "sifguard_rest"
icon_dead = "sifguard-dead"
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 14
min_oxy = 0
max_oxy = 0
min_tox = 0

View File

@@ -13,8 +13,8 @@
health = 200
movement_cooldown = 4
melee_damage_lower = 10
melee_damage_upper = 30
melee_damage_lower = 5
melee_damage_upper = 15
attack_sharp = TRUE
old_x = -16

View File

@@ -13,8 +13,8 @@
maxHealth = 150
health = 150
melee_damage_lower = 5
melee_damage_upper = 15
melee_damage_lower = 2
melee_damage_upper = 7
grab_resist = 100
response_help = "pets the"

View File

@@ -17,9 +17,9 @@
response_disarm = "gently pushes aside the"
response_harm = "hits the"
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 2
harm_intent_damage = 3
melee_damage_lower = 3
melee_damage_upper = 1
attacktext = list("bapped")
say_list_type = /datum/say_list/redpanda

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@@ -11,8 +11,8 @@
maxHealth = 200
health = 200
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 12
old_x = -16
old_y = -16

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@@ -23,7 +23,7 @@ List of things solar grubs should be able to do:
health = 50
melee_damage_lower = 1
melee_damage_upper = 5
melee_damage_upper = 3
speed = 2

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@@ -11,8 +11,8 @@
movement_cooldown = 5
harm_intent_damage = 5
melee_damage_lower = 10
melee_damage_upper = 25
melee_damage_lower = 5
melee_damage_upper = 12
minbodytemp = 200

View File

@@ -17,8 +17,8 @@
response_harm = "hits the"
harm_intent_damage = 8
melee_damage_lower = 15
melee_damage_upper = 15
melee_damage_lower = 7
melee_damage_upper = 7
attacktext = list("slashed")
say_list_type = /datum/say_list/wolfgirl