The beginning of fluff doom

This commit is contained in:
Arokha Sieyes
2016-05-11 15:53:59 -04:00
parent fd783010b5
commit ee0ca0dc3d
9 changed files with 645 additions and 0 deletions

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// BEGIN - DO NOT EDIT PROTOTYPE
/obj/item/weapon/storage/box/fluff
name = "Undefined Fluff Box"
desc = "This should have a description. Tell an admin."
storage_slots = 7
var/list/has_items = list()
/obj/item/weapon/storage/box/fluff/New()
storage_slots = has_items.len
allowed.Cut()
for(var/P in has_items)
allowed += P
new P(src)
..()
return
// END - DO NOT EDIT PROTOTYPE
/* TEMPLATE
// ckey:Character Name
/obj/item/weapon/storage/box/fluff/charactername
name = ""
desc = ""
has_items = list(
/obj/item/clothing/head/thing1,
/obj/item/clothing/shoes/thing2,
/obj/item/clothing/suit/thing3,
/obj/item/clothing/under/thing4)
*/
/*POLARISTODO - These fail to compile since not all items are ported yet
// bwoincognito:Tasald Corlethian
/obj/item/weapon/storage/box/fluff/tasald
name = "Tasald's Kit"
desc = "A kit containing Talsald's equipment."
has_items = list(
/obj/item/clothing/suit/storage/det_suit/fluff/tasald,
/obj/item/clothing/suit/storage/det_suit/fluff/tas_coat,
/obj/item/clothing/under/det/fluff/tasald,
/obj/item/fluff/permit/tasald_corlethian,
/obj/item/weapon/gun/projectile/revolver/detective/fluff/tasald_corlethian,
/obj/item/weapon/implanter/loyalty)
// jemli:Cirra Mayhem
/obj/item/weapon/storage/box/fluff/cirra
name = "Instant Pirate Kit"
desc = "Just add Akula!"
has_items = list(
/obj/item/clothing/head/pirate,
/obj/item/clothing/glasses/eyepatch,
/obj/item/clothing/suit/pirate,
/obj/item/clothing/under/pirate)
// joey4298:Emoticon
/obj/item/weapon/storage/box/fluff/emoticon
name = "Emoticon's Mime Kit"
desc = "Specially packaged for the hungry catgirl mime with a taste for clown."
has_items = list(
/obj/item/device/fluff/id_kit_mime,
/obj/item/clothing/gloves/white,
/obj/item/clothing/head/beret,
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/clothing/shoes/black,
/obj/item/toy/crayon/mime)
// joanrisu:Joan Risu
/obj/item/weapon/storage/box/fluff/joanrisu
name = "Federation Officer's Kit"
desc = "A care package for every serving Federation officer serving away from the Federation."
has_items = list(
/obj/item/clothing/gloves/white,
/obj/item/device/radio/headset/heads/captain,
/obj/item/weapon/storage/backpack/satchel,
/obj/item/clothing/suit/storage/fluff/fedcoat,
/obj/item/weapon/card/id/gold/fluff/badge/,
/obj/item/weapon/card/id/captains_spare)
*/

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/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
"overlay_state" is the iconstate for ties/accessories, for some reason they don't
just use the item_state variable
If you don't have a special HUD/ground sprite, don't worry about it.
Just set both the icon_state and item_state to the same thing,
and it will use the top direction sprite (facing the viewer)
for your HUD/item sprite. This usually looks fine!
Advanced:
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/clothing/type/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "myicon"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "myicon"
*/
//benemuel:Yuuko Shimmerpond
/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
name = "Sakura Kimono"
desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "sh_kimono"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "sh_kimono_mob"
//BeyondMyLife:Kilano Soryu
/obj/item/clothing/under/dress/fluff/kilano
name = "Bleached Dress"
desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "kilanodress"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "kilanodress_mob"
species_restricted = null
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
//BeyondMyLife:Kilano Soryu
/obj/item/clothing/gloves/fluff/kilano
name = "Bleached Gloves"
desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "kilanogloves"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "kilanogloves_mob"
species_restricted = null
//JoanRisu:Joan Risu
/obj/item/clothing/under/suit_jacket/female/fluff/asuna
name = "Joan's Historia Uniform"
desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "joanasuna"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "joanasuna"
//JoanRisu:Joan Risu
/obj/item/clothing/under/suit_jacket/female/fluff/miqote
name = "Miqo'te Seperates"
desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "joanmiqote"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "joanmiqote"
//JoanRisu:Joan Risu
/obj/item/clothing/under/fluff/nightgown
name = "nightgown"
desc = "A seethrough nightgown. For those intimate nights with your significant other."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "joannightgown"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "joannightgown"
//For general use
/obj/item/clothing/suit/armor/hos/fluff/brittrenchcoat
name = "Britania Trench Coat"
desc = "An armored trench coat from the Brittanian Empire. It looks so British."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "brittrenchcoat"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "brittrenchcoat"
//For general use
/obj/item/clothing/suit/armor/hos/nazi_greatcoat
name = "Greatcoat"
desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "greatcoat"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "greatcoat_mob"
//For general use
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "fedcoat"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "fedcoat"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(
/obj/item/weapon/tank/emergency_oxygen,
/obj/item/device/flashlight,
/obj/item/weapon/gun/energy,
/obj/item/weapon/gun/projectile,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
// /obj/item/weapon/storage/fancy/shotgun_ammo,
/obj/item/weapon/melee/baton,
/obj/item/weapon/handcuffs,
// /obj/item/device/detective_scanner,
/obj/item/device/taperecorder)
armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
var/unbuttoned = 0
verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(unbuttoned)
if(0)
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
usr << "You unbutton the coat."
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
usr << "You button up the coat."
usr.update_inv_wear_suit()
//Variants
fedblue
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
item_state = "fedblue"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
fedeng
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
item_state = "fedeng"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
fedcapt
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
item_state = "fedcapt"
armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
//For general use
/obj/item/clothing/glasses/welding/fluff/yellow
name = "Yellow Goggles"
desc = "A neat looking pair of goggles"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "gogyellow"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "gogyellow"
/obj/item/clothing/glasses/welding/fluff/blue
name = "Blue Goggles"
desc = "A neat looking pair of goggles"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "gogblue"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "gogblue"
*/
//For general use
/obj/item/clothing/accessory/fluff/smilepin
name = "Smiley Pin"
desc = "A pin with a stupid grin on its face"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "smilepin"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
overlay_state = "" //They don't have one
//For general use
/obj/item/clothing/accessory/fluff/heartpin
name = "Love Pin"
desc = "A cute heart pin."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "heartpin"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
overlay_state = "" //They don't have one
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/suit/armor/captain/fluff/harmsuit
name = "Harmony's Captain Armor"
desc = "A modified Captain Armor suit for Harmony Prechtl."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "harmarmor"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "harmarmor"
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
name = "Harmony's Captain Helmet"
desc = "A modified Captain helmet for Harmony Prechtl."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "harmspace"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "harmspace_mob"
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/under/rank/captain/fluff/harmuniform
name = "Harmony's Captain uniform"
desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "harmcaptain"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "harmcaptain"
//Variant
centcom
name = "\improper CentCom administrator's uniform"
desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
//john.wayne9392:Harmony Prechtl
/obj/item/clothing/head/centhat/fluff/harmhat
name = "Harmony's CentCom hat"
desc = "It's good to be queen."
// bwoincognito:Tasald Corlethian
/obj/item/clothing/under/det/fluff/tasald
name = "Tasald's outfit"
desc = "Tasald's outfit. Very green."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "tasaldsuit"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "tasaldsuit"

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/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/weapon/gun/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_guns_vr.dmi'
icon_state = "myicon"
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "myicon"
*/

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/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/weapon/fluff/charactername
name = ""
desc = ""
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "myicon"
icon_override = 'icons/vore/custom_items_vr.dmi'
item_state = "myicon"
*/
//For general use
/obj/item/device/modkit_conversion
name = "modification kit"
desc = "A kit containing all the needed tools and parts to modify a suit and helmet."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "modkit"
var/parts = 3
var/from_helmet = /obj/item/clothing/head/helmet/space/void
var/from_suit = /obj/item/clothing/suit/space/void
var/to_helmet = /obj/item/clothing/head/cardborg
var/to_suit = /obj/item/clothing/suit/cardborg
//Conversion proc
afterattack(obj/O, mob/user as mob)
var/flag
var/to_type
if(istype(O,from_helmet))
flag = 1
to_type = to_helmet
else if(istype(O,from_suit))
flag = 2
to_type = to_suit
else
return
if(!(parts & flag))
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
return
if(istype(O,to_type))
user << "<span class='notice'>[O] is already modified.</span>"
return
if(!isturf(O.loc))
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
var/N = new to_type(O.loc)
user.visible_message("\red [user] opens \the [src] and modifies \the [O] into \the [N].","\red You open \the [src] and modify \the [O] into \the [N].")
qdel(O)
parts &= ~flag
if(!parts)
qdel(src)
//JoanRisu:Joan Risu
/obj/item/weapon/flame/lighter/zippo/fluff/joan
name = "Federation Zippo Lighter"
desc = "A red zippo lighter with the United Federation Logo on it."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanzip"
//JoanRisu:Joan Risu
/obj/item/weapon/claymore/fluff/joanaria
name = "Aria"
desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanaria"
origin_tech = "materials=7"
//JoanRisu:Joan Risu
/obj/item/weapon/twohanded/fireaxe/fluff/joanmjollnir
name = "Mjollnir"
desc = "Large hammer that looks like it can do a great deal of damage if properly used."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanmjollnir"
origin_tech = "materials=7"
attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed")
//JoanRisu:Joan Risu
/obj/item/weapon/card/id/gold/fluff/joanbadge
name = "Faded Badge"
desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "joanbadge"
attack_self(mob/user as mob)
if(isliving(user))
user.visible_message("\red [user] flashes their golden security badge.\nIt reads:NT Security.","\red You display the faded badge.\nIt reads: NT Security.")
attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently.")
//JoanRisu:Joan Risu
/obj/item/device/pda/heads/hos/fluff/joanpda
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "pda-joan"
//john.wayne9392:Harmony Prechtl
/obj/item/device/modkit_conversion/fluff/harmonyspace
name = "Harmony's captain space suit modkit"
desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "harmony_kit"
from_helmet = /obj/item/clothing/head/helmet/space/capspace
from_suit = /obj/item/clothing/suit/armor/captain
to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit
//john.wayne9392:Harmony Prechtl
/obj/item/device/modkit_conversion/fluff/harmonysuit
name = "Harmony's captain suit modkit"
desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "harmony_kit"
from_helmet = /obj/item/clothing/head/caphat
from_suit = /obj/item/clothing/under/rank/captain
to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat
to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform

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// BEGIN - DO NOT EDIT PROTOTYPE
/obj/item/fluff/permit
name = "Sample Permit"
desc = {"There is a bright red <b><font color=red>SAMPLE PERMIT</font></b> stamped across the stock photo displayed on the card. Obviously this is only an example to educate security.
<b>NAME:</b> First Last | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Moon (if applicable), Planet, System
<b>DOB:</b> DD/Month/YYYY | <b>HEIGHT:</b> XXcm | <b>SEX:</b> Female
The individual named above is licensed by the Nanotrasen Department of Civil Protection to ___________________.
This license expires on DD/Month/YYYY and must be renewed by CentCom prior to this date."}
icon = 'icons/obj/card.dmi'
icon_state = "guest"
w_class = 1
// END - DO NOT EDIT PROTOTYPE
/* TEMPLATE
/obj/item/fluff/permit/charactername
name = "Name's Thing Permit"
desc = {"
<b>NAME:</b> Firstname Lastname | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
<b>DOB:</b> DD/Mon/YYYY | <b>HEIGHT:</b> XXXcm | <b>SEX:</b> X
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry XYZ. CONDITIONS.
This license expires on DD/Mon/YYYY and must be renewed by CentCom prior to this date."}
*/
// bwoincognito:Tasald Corlethian
/obj/item/fluff/permit/tasald_corlethian
name = "Tasald Ajax Corlethian's Sidearm Permit"
desc = {"
<b>NAME:</b> Tasald Ajax Corlethian | <b>RACE:</b> Vulpine | <b>HOMEWORLD:</b> Iscyn, Orta
<b>DOB:</b> 09/Sep/2529 | <b>HEIGHT:</b> 187cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
// jertheace:Jeremiah 'Ace' Acacius
/obj/item/fluff/permit/jerace
name = "Ace's Shotgun Permit"
desc = {"
<b>NAME:</b> Jeremiah Acacius | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
<b>DOB:</b> 17/Jun/2532 | <b>HEIGHT:</b> 178cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one M45D shotgun loaded with less-than-lethal munitions as a head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
This license expires on 01/Jun/2560 and must be renewed by CentCom prior to this date."}
// sasoperative:Joseph Skinner
/obj/item/fluff/permit/josephskinner
name = "Joseph Skinner's 12g Revolver Permit"
desc = {"
<b>NAME:</b> Joseph Cyrus Skinner | <b>RACE:</b> Human | <b>HOMEWORLD:</b> Earth, Sol
<b>DOB:</b> 10/Jun/2532 | <b>HEIGHT:</b> 162.5cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one 12 gauge revolver loaded with less-than-lethal munitions as a member of security or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
This license expires on 29/Nov/2559 and must be renewed by CentCom prior to this date."}
// wankersonofjerkin:Ryan Winz
/obj/item/fluff/permit/ryanwinz
name = "Ryan Winz's Revolver Permit"
desc = {"
<b>NAME:</b> Ryan Winz | <b>RACE:</b> Human | <b>HOMEWORLD:</b> New Ekaterina, Moskva
<b>DOB:</b> 27/Oct/2536 | <b>HEIGHT:</b> 172cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one Colt Single-Action Army revolver as a security officer or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
This license expires on 26/Dec/2559 and must be renewed by CentCom prior to this date."}
// bwoincognito:Tasald Corlethian
/obj/item/fluff/permit/tasald_corlethian
name = "Tasald Ajax Corlethian's Sidearm Permit"
desc = {"
<b>NAME:</b> Tasald Ajax Corlethian | <b>RACE:</b> Vulpine | <b>HOMEWORLD:</b> Iscyn, Orta
<b>DOB:</b> 09/Sep/2529 | <b>HEIGHT:</b> 187cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
// arokha:Aronai Kadigan
/obj/item/fluff/permit/aronai_kadigan
name = "Aronai Kadigan's Sidearm Permit"
desc = {"
<b>NAME:</b> Aronai Kadigan | <b>RACE:</b> Cross Fox | <b>HOMEWORLD:</b> New Kitsuhana, KHI1
<b>DOB:</b> 12/Jul/2530 | <b>HEIGHT:</b> 188cm | <b>SEX:</b> Male
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one KIN-H21 (Egun Variant).
This license expires on 30/Sep/2560 and must be renewed by CentCom prior to this date."}
// joanrisu:Joan Risu
/obj/item/fluff/permit/joanrisu
name = "Joan Risu's Sidearm Permit"
desc = {"
<b>NAME:</b> Joan Risu | <b>RACE:</b> Squirrelkin | <b>HOMEWORLD:</b> Luna, Gaia, Koi
<b>DOB:</b> 16/Apr/2536 | <b>HEIGHT:</b> 161cm | <b>SEX:</b> Female
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one MWPSB Dominator.
This license expires on 11/Dec/2560 and must be renewed by CentCom prior to this date."}
// molenar:Kari Akiren
/obj/item/fluff/permit/kari_akiren
name = "Kari Akiren's Rifle Permit"
desc = {"
<b>NAME:</b> Kari Akiren | <b>RACE:</b> Inkling | <b>HOMEWORLD:</b> Supesu
<b>DOB:</b> 26-Jun-2553 | <b>HEIGHT:</b> 163cm | <b>SEX:</b> Female
The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one Clockwork Rifle (bolt-action variant).
This license expires on 14/Dec/2560 and must be renewed by CentCom prior to this date."}