Fixes Arachnophobia Exploit

This commit is contained in:
Neerti
2020-08-07 00:08:00 -04:00
committed by VirgoBot
parent dd7754514c
commit ee88ceb427
3 changed files with 74 additions and 49 deletions

View File

@@ -431,4 +431,10 @@
#define EXAMINE_SKIPLEGS 0x0080
#define EXAMINE_SKIPFEET 0x0100
<<<<<<< HEAD
#define MAX_NUTRITION 5000 //VOREStation Edit
=======
#define MAX_NUTRITION 500
#define FAKE_INVIS_ALPHA_THRESHOLD 127 // If something's alpha var is at or below this number, certain things will pretend it is invisible.
>>>>>>> e3d2490... Fixes Arachnophobia Exploit (#7410)

View File

@@ -12,7 +12,7 @@
var/vision_range = 7 // How far the targeting system will look for things to kill. Note that values higher than 7 are 'offscreen' and might be unsporting.
var/respect_alpha = TRUE // If true, mobs with a sufficently low alpha will be treated as invisible.
var/alpha_vision_threshold = 127 // Targets with an alpha less or equal to this will be considered invisible. Requires above var to be true.
var/alpha_vision_threshold = FAKE_INVIS_ALPHA_THRESHOLD // Targets with an alpha less or equal to this will be considered invisible. Requires above var to be true.
var/lose_target_time = 0 // world.time when a target was lost.
var/lose_target_timeout = 5 SECONDS // How long until a mob 'times out' and stops trying to find the mob that disappeared.

View File

@@ -120,6 +120,11 @@
// People covered in blood is also bad.
// Feel free to trim down if its too expensive CPU wise.
if(isliving(thing))
var/mob/living/L = thing
if(L.alpha <= FAKE_INVIS_ALPHA_THRESHOLD) // Can't fear something you can't (easily) see.
continue
if(istype(thing, /mob/living/carbon/human))
var/mob/living/carbon/human/H = thing
var/self_multiplier = H == holder ? 2 : 1
@@ -207,8 +212,14 @@
if(istype(thing, /obj/structure/snowman/spider)) //Snow spiders are also spooky so people can be assholes with those too.
fear_amount += 1
if(istype(thing, /mob/living/simple_mob/animal/giant_spider)) // Actual giant spiders are the scariest of them all.
var/mob/living/simple_mob/animal/giant_spider/S = thing
if(isliving(thing))
var/mob/living/L = thing
if(L.alpha <= FAKE_INVIS_ALPHA_THRESHOLD) // Can't fear something you can't (easily) see.
continue
if(istype(L, /mob/living/simple_mob/animal/giant_spider)) // Actual giant spiders are the scariest of them all.
var/mob/living/simple_mob/animal/giant_spider/S = L
if(S.stat == DEAD) // Dead giant spiders are less scary than alive ones.
fear_amount += 4
else
@@ -425,8 +436,12 @@
if(istype(thing, /obj/item/clothing/head/collectable/slime)) // Some hats are spooky so people can be assholes with them.
fear_amount += 1
if(istype(thing, /mob/living/simple_mob/slime)) // An actual predatory specimen!
var/mob/living/simple_mob/slime/S = thing
if(isliving(thing))
var/mob/living/L = thing
if(L.alpha <= FAKE_INVIS_ALPHA_THRESHOLD) // Can't fear something you can't (easily) see.
continue
if(istype(L, /mob/living/simple_mob/slime)) // An actual predatory specimen!
var/mob/living/simple_mob/slime/S = L
if(S.stat == DEAD) // Dead slimes are somewhat less spook.
fear_amount += 4
if(istype(S, /mob/living/simple_mob/slime/xenobio))
@@ -438,8 +453,8 @@
else
fear_amount += 10 // It's huge and feral.
if(istype(thing, /mob/living/carbon/human))
var/mob/living/carbon/human/S = thing
if(istype(L, /mob/living/carbon/human))
var/mob/living/carbon/human/S = L
if(istype(S.species, /datum/species/skrell)) //Skrell ARE slimey.
fear_amount += 1
if(istype(S.species, /datum/species/shapeshifter/promethean))
@@ -525,8 +540,12 @@
if(istype(thing, /obj/item/weapon/gun/launcher/syringe))
fear_amount += 6
if(istype(thing, /mob/living/carbon/human))
var/mob/living/carbon/human/H = thing
if(isliving(thing))
var/mob/living/L = thing
if(L.alpha <= FAKE_INVIS_ALPHA_THRESHOLD) // Can't fear something you can't (easily) see.
continue
if(istype(L, /mob/living/carbon/human))
var/mob/living/carbon/human/H = L
if(H.l_hand && istype(H.l_hand, /obj/item/weapon/reagent_containers/syringe) || H.r_hand && istype(H.r_hand, /obj/item/weapon/reagent_containers/syringe))
fear_amount += 10