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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-09 08:53:08 +00:00
Added more sanity checks to the gun code.
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@@ -50,7 +50,7 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
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if(!suit_fibers.len) del suit_fibers
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atom/proc/get_duplicate(var/atom/location)
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var/atom/temp_atom = new src.type(location)
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var/atom/movable/temp_atom = new /atom/movable(location)
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temp_atom.name = src.name
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temp_atom.desc = src.desc
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temp_atom.icon = src.icon
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@@ -277,6 +277,13 @@
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back = null
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else if (W == wear_mask)
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wear_mask = null
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if(istype(W,/obj/item/weapon/gun))
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var/obj/item/weapon/gun/gun = W
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if(gun.target)
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gun.target.NotTargeted(gun)
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del(item_use_icon)
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del(gun_move_icon)
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del(gun_run_icon)
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update_clothing()
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return
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@@ -589,32 +589,50 @@
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usr:module_active = null
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if("Allow Walking")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.AllowTargetMove()
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icon_state = "walking"
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name = "Disallow Walking"
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if("Disallow Walking")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.AllowTargetMove()
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icon_state = "no_walk"
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name = "Allow Walking"
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if("Allow Running")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.AllowTargetRun()
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icon_state = "running"
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name = "Disallow Running"
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if("Disallow Running")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.AllowTargetRun()
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icon_state = "no_run"
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name = "Allow Running"
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if("Allow Item Use")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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name = "Disallow Item Use"
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icon_state = "act_throw_off"
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usr.AllowTargetClick()
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if("Disallow Item Use")
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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name = "Allow Item Use"
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icon_state = "no_item"
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usr.AllowTargetClick()
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@@ -285,7 +285,7 @@ mob/proc
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src << "((\red <b>Your character is being targeted. They have 1 second to stop any click or move actions.</b> \black While targeted, they may \
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drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \
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(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
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so try not to get on their bad side.))"
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so try not to get on their bad side.\black ))"
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if(targeted_by.len == 1)
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spawn(0)
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target_locked = new /obj/effect/target_locked(src)
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