Added more sanity checks to the gun code.

This commit is contained in:
SkyMarshal
2012-03-01 22:15:03 -07:00
parent fd1a3bd6b8
commit ee9146cda4
4 changed files with 27 additions and 2 deletions

View File

@@ -50,7 +50,7 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
if(!suit_fibers.len) del suit_fibers
atom/proc/get_duplicate(var/atom/location)
var/atom/temp_atom = new src.type(location)
var/atom/movable/temp_atom = new /atom/movable(location)
temp_atom.name = src.name
temp_atom.desc = src.desc
temp_atom.icon = src.icon

View File

@@ -277,6 +277,13 @@
back = null
else if (W == wear_mask)
wear_mask = null
if(istype(W,/obj/item/weapon/gun))
var/obj/item/weapon/gun/gun = W
if(gun.target)
gun.target.NotTargeted(gun)
del(item_use_icon)
del(gun_move_icon)
del(gun_run_icon)
update_clothing()
return

View File

@@ -589,32 +589,50 @@
usr:module_active = null
if("Allow Walking")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.AllowTargetMove()
icon_state = "walking"
name = "Disallow Walking"
if("Disallow Walking")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.AllowTargetMove()
icon_state = "no_walk"
name = "Allow Walking"
if("Allow Running")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.AllowTargetRun()
icon_state = "running"
name = "Disallow Running"
if("Disallow Running")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.AllowTargetRun()
icon_state = "no_run"
name = "Allow Running"
if("Allow Item Use")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
name = "Disallow Item Use"
icon_state = "act_throw_off"
usr.AllowTargetClick()
if("Disallow Item Use")
if(!istype(usr.equipped(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
name = "Allow Item Use"
icon_state = "no_item"
usr.AllowTargetClick()

View File

@@ -285,7 +285,7 @@ mob/proc
src << "((\red <b>Your character is being targeted. They have 1 second to stop any click or move actions.</b> \black While targeted, they may \
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map, their items \
(other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
so try not to get on their bad side.))"
so try not to get on their bad side.\black ))"
if(targeted_by.len == 1)
spawn(0)
target_locked = new /obj/effect/target_locked(src)