diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index d59bbc6d86..173c2c8387 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -566,7 +566,6 @@ //Projectiles with bonus SA damage if(!Proj.nodamage) - var/true_damage = Proj.damage if(!Proj.SA_vulnerability || Proj.SA_vulnerability == intelligence_level) Proj.damage += Proj.SA_bonus_damage diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 4b625e15f1..a7b965d74f 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -328,7 +328,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HURT) set name = "a-intent" set hidden = 1 - if(isliving(src)) + if(isliving(src) && !isrobot(src)) switch(input) if(I_HELP,I_DISARM,I_GRAB,I_HURT) a_intent = input