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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Makes the examine panel present more readable colours when using darkmode (#6728)
Co-authored-by: Casey <a.roaming.shadow@gmail.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
@@ -65,15 +65,34 @@
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var/description_holders = client.description_holders
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stat(null,"[description_holders["icon"]] <font size='5'>[description_holders["name"]]</font>") //The name, written in big letters.
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stat(null,"[description_holders["desc"]]") //the default examine text.
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var/color_i = "#084B8A"
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var/color_f = "#298A08"
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var/color_a = "#8A0808"
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/*
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The infowindow colours are set in code\modules\vchat\js\vchat.js file
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Unfortunately, I cannot think of a way to do this elegantly where there's this central define that we can easily track.
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As of 2023/08/05 13:10, the lightmode colour for vchat tabBackgroundColor is "none", this is also defined in interface\skin.dmf .
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The darkmode colour for vchat tabBackgroundColor is "#272727".
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Since it's possible that one day we'll have option to modify the user's preferred tabBackgroundColor
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I will assume the lightmode colour will be left untouched - therefore, we are checking for none.
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*/
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if(!(winget(src, "infowindow", "background-color") == "none"))
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color_i = "#709ec9d8"
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color_f = "#76d357"
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color_a = "#c94d4d"
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if(description_holders["info"])
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stat(null,"<font color='#6F6FE2'><b>[description_holders["info"]]</b></font>") //Blue, informative text.
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stat(null,"<font color=[color_i]><b>[description_holders["info"]]</b></font>") //Blue, informative text.
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if(description_holders["interactions"])
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for(var/line in description_holders["interactions"])
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stat(null, "<font color='#084B8A'><b>[line]</b></font>")
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stat(null, "<font color=[color_i]><b>[line]</b></font>")
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if(description_holders["fluff"])
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stat(null,"<font color='#298A08'><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
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stat(null,"<font color=[color_f]><b>[description_holders["fluff"]]</b></font>") //Yellow, fluff-related text.
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if(description_holders["antag"])
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stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
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stat(null,"<font color=[color_a]><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
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//override examinate verb to update description holders when things are examined
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//mob verbs are faster than object verbs. See http://www.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
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@@ -100,3 +119,79 @@
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if(client)
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var/is_antag = ((mind && mind.special_role) || isobserver(src)) //ghosts don't have minds
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client.update_description_holders(A, is_antag)
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/mob/verb/mob_examine()
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set name = "Mob Examine"
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set desc = "Allows one to examine mobs they can see, even from inside of bellies and objects."
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set category = "IC"
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set popup_menu = FALSE
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if((is_blind(src) || src.stat) && !isobserver(src))
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to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
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return 1
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var/list/E = list()
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if(isAI(src))
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var/mob/living/silicon/ai/my_ai = src
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for(var/e in my_ai.all_eyes)
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var/turf/my_turf = get_turf(e)
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var/foundcam = FALSE
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for(var/obj/cam in view(world.view, my_turf))
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if(istype(cam, /obj/machinery/camera))
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var/obj/machinery/camera/mycam = cam
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if(!mycam.stat)
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foundcam = TRUE
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if(!foundcam)
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continue
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for(var/atom/M in view(world.view, my_turf))
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if(M == src || istype(M, /mob/observer))
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continue
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if(ismob(M) && !M.invisibility)
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if(src && src == M)
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var/list/results = src.examine(src)
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if(!results || !results.len)
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results = list("You were unable to examine that. Tell a developer!")
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to_chat(src, jointext(results, "<br>"))
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update_examine_panel(src)
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return
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else
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E |= M
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if(E.len == 0)
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return
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else
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var/my_turf = get_turf(src)
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for(var/atom/M in view(world.view, my_turf))
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if(ismob(M) && M != src && !istype(M, /mob/observer) && !M.invisibility)
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E |= M
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for(var/turf/T in view(world.view, my_turf))
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if(!isopenspace(T))
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continue
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var/turf/checked = T
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var/keepgoing = TRUE
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while(keepgoing)
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var/checking = GetBelow(checked)
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for(var/atom/m in checking)
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if(ismob(m) && !istype(m, /mob/observer) && !m.invisibility)
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E |= m
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checked = checking
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if(!isopenspace(checked))
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keepgoing = FALSE
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if(E.len == 0)
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to_chat(src, SPAN_NOTICE("There are no mobs to examine."))
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return
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var/atom/B = null
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if(E.len == 1)
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B = pick(E)
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else
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B = tgui_input_list(src, "What would you like to examine?", "Examine", E)
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if(!B)
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return
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if(!isbelly(loc) && !istype(loc, /obj/item/weapon/holder) && !isAI(src))
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if(B.z == src.z)
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face_atom(B)
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var/list/results = B.examine(src)
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if(!results || !results.len)
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results = list("You were unable to examine that. Tell a developer!")
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to_chat(src, jointext(results, "<br>"))
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update_examine_panel(B)
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@@ -1,74 +0,0 @@
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/mob/verb/mob_examine()
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set name = "Mob Examine"
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set desc = "Allows one to examine mobs they can see, even from inside of bellies and objects."
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set category = "IC"
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set popup_menu = FALSE
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if((is_blind(src) || src.stat) && !isobserver(src))
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to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
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return 1
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var/list/E = list()
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if(isAI(src))
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var/mob/living/silicon/ai/my_ai = src
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for(var/e in my_ai.all_eyes)
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var/turf/my_turf = get_turf(e)
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var/foundcam = FALSE
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for(var/obj/cam in view(world.view, my_turf))
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if(istype(cam, /obj/machinery/camera))
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var/obj/machinery/camera/mycam = cam
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if(!mycam.stat)
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foundcam = TRUE
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if(!foundcam)
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continue
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for(var/atom/M in view(world.view, my_turf))
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if(M == src || istype(M, /mob/observer))
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continue
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if(ismob(M) && !M.invisibility)
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if(src && src == M)
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var/list/results = src.examine(src)
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if(!results || !results.len)
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results = list("You were unable to examine that. Tell a developer!")
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to_chat(src, jointext(results, "<br>"))
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update_examine_panel(src)
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return
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else
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E |= M
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if(E.len == 0)
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return
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else
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var/my_turf = get_turf(src)
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for(var/atom/M in view(world.view, my_turf))
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if(ismob(M) && M != src && !istype(M, /mob/observer) && !M.invisibility)
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E |= M
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for(var/turf/T in view(world.view, my_turf))
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if(!isopenspace(T))
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continue
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var/turf/checked = T
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var/keepgoing = TRUE
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while(keepgoing)
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var/checking = GetBelow(checked)
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for(var/atom/m in checking)
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if(ismob(m) && !istype(m, /mob/observer) && !m.invisibility)
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E |= m
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checked = checking
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if(!isopenspace(checked))
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keepgoing = FALSE
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if(E.len == 0)
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to_chat(src, SPAN_NOTICE("There are no mobs to examine."))
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return
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var/atom/B = null
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if(E.len == 1)
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B = pick(E)
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else
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B = tgui_input_list(src, "What would you like to examine?", "Examine", E)
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if(!B)
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return
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if(!isbelly(loc) && !istype(loc, /obj/item/weapon/holder) && !isAI(src))
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if(B.z == src.z)
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face_atom(B)
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var/list/results = B.examine(src)
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if(!results || !results.len)
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results = list("You were unable to examine that. Tell a developer!")
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to_chat(src, jointext(results, "<br>"))
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update_examine_panel(B)
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@@ -30,6 +30,14 @@ var vchat_opts = {
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vchatTabsVer: 1.0 //Version of vchat tabs save 'file'
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};
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/***********
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* If you are changing either tabBackgroundColor in dark or lightmode,
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* lease keep this synchronized with code\modules\examine\examine.dm
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* I cannot think of a elegant way to ensure it tracks these settings properly.
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* As long as LIGHTMODE stays as "none", stuff should not break.
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* Thank you!
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************/
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var DARKMODE_COLORS = {
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buttonBgColor: "#40628a",
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buttonTextColor: "#FFFFFF",
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@@ -2430,7 +2430,6 @@
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#include "code\modules\events\viral_infection.dm"
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#include "code\modules\events\wallrot.dm"
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#include "code\modules\examine\examine.dm"
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#include "code\modules\examine\examine_vr.dm"
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#include "code\modules\examine\stat_icons.dm"
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#include "code\modules\examine\descriptions\armor.dm"
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#include "code\modules\examine\descriptions\atmospherics.dm"
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