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firedoor sound and glass var
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@@ -2,5 +2,6 @@
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/obj/machinery/door/firedoor/multi_tile/glass
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icon = 'icons/obj/doors/DoorHazardGlass2x1.dmi'
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width = 2
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glass = 1
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open_sound = 'sound/machines/firewide1o.ogg'
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close_sound = 'sound/machines/firewide1c.ogg'
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