diff --git a/code/game/objects/structures/ghost_pods/mysterious.dm b/code/game/objects/structures/ghost_pods/mysterious.dm
new file mode 100644
index 0000000000..2e6a11a8bb
--- /dev/null
+++ b/code/game/objects/structures/ghost_pods/mysterious.dm
@@ -0,0 +1,50 @@
+/obj/structure/ghost_pod/manual/corgi
+ name = "glowing rune"
+ desc = "This rune slowly lights up and goes dim in a repeating pattern, like a slow heartbeat. It's almost as if it's calling out to you to touch it..."
+ description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player."
+ icon_state = "corgirune"
+ icon_state_opened = "corgirune-inert"
+ density = FALSE
+ anchored = TRUE
+ ghost_query_type = /datum/ghost_query/corgi_rune
+ confirm_before_open = TRUE
+
+/obj/structure/ghost_pod/manual/corgi/trigger()
+ ..("\The [usr] places their hand on the rune!", "is attempting to summon a corgi.")
+
+/obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M)
+ lightning_strike(get_turf(src), cosmetic = TRUE)
+ density = FALSE
+ var/mob/living/simple_animal/corgi/R = new(get_turf(src))
+ if(M.mind)
+ M.mind.transfer_to(R)
+ to_chat(M, "You are a Corgi! Woof!")
+ R.ckey = M.ckey
+ visible_message("With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.")
+ log_and_message_admins("successfully touched \a [src] and summoned a corgi.")
+ ..()
+
+/obj/structure/ghost_pod/manual/cursedblade
+ name = "abandoned blade"
+ desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it."
+ icon_state = "soulblade-embedded"
+ icon_state_opened = "soulblade-released"
+ density = TRUE
+ anchored = TRUE
+ ghost_query_type = /datum/ghost_query/cursedblade
+ confirm_before_open = TRUE
+
+/obj/structure/ghost_pod/manual/cursedblade/trigger()
+ ..("\The [usr] attempts to pull out the sword!", "is activating a cursed blade.")
+
+/obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M)
+ density = FALSE
+ var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src))
+ to_chat(M, "You are a Cursed Sword, discovered by a hapless explorer. \
+ You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\
+ your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \
+ Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.")
+ R.ghost_inhabit(M)
+ visible_message("The blade shines brightly for a brief moment as [usr] pulls it out of the stone!")
+ log_and_message_admins("successfully acquired a cursed sword.")
+ ..()
\ No newline at end of file
diff --git a/code/game/objects/structures/ghost_pods/silicon.dm b/code/game/objects/structures/ghost_pods/silicon.dm
index 1e7210a1ec..8fd3fcea7c 100644
--- a/code/game/objects/structures/ghost_pods/silicon.dm
+++ b/code/game/objects/structures/ghost_pods/silicon.dm
@@ -58,54 +58,4 @@
R.ckey = M.ckey
visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.")
R.Namepick()
- ..()
-
-/obj/structure/ghost_pod/manual/corgi
- name = "glowing rune"
- desc = "This rune slowly lights up and goes dim in a repeating pattern, like a slow heartbeat. It's almost as if it's calling out to you to touch it..."
- description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player."
- icon_state = "corgirune"
- icon_state_opened = "corgirune-inert"
- density = FALSE
- anchored = TRUE
- ghost_query_type = /datum/ghost_query/corgi_rune
- confirm_before_open = TRUE
-
-/obj/structure/ghost_pod/manual/corgi/trigger()
- ..("\The [usr] places their hand on the rune!", "is attempting to summon a corgi.")
-
-/obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M)
- density = FALSE
- var/mob/living/simple_animal/corgi/R = new(get_turf(src))
- if(M.mind)
- M.mind.transfer_to(R)
- to_chat(M, "You are a Corgi! Woof!")
- R.ckey = M.ckey
- visible_message("With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.")
- log_and_message_admins("successfully touched \a [src] and summoned a corgi.")
- ..()
-
-/obj/structure/ghost_pod/manual/cursedblade
- name = "abandoned blade"
- desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it."
- icon_state = "soulblade-embedded"
- icon_state_opened = "soulblade-released"
- density = TRUE
- anchored = TRUE
- ghost_query_type = /datum/ghost_query/cursedblade
- confirm_before_open = TRUE
-
-/obj/structure/ghost_pod/manual/cursedblade/trigger()
- ..("\The [usr] attempts to pull out the sword!", "is activating a cursed blade.")
-
-/obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M)
- density = FALSE
- var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src))
- to_chat(M, "You are a Cursed Sword, discovered by a hapless explorer. \
- You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\
- your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \
- Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.")
- R.ghost_inhabit(M)
- visible_message("The blade shines brightly for a brief moment as [usr] pulls it out of the stone!")
- log_and_message_admins("successfully acquired a cursed sword.")
..()
\ No newline at end of file
diff --git a/polaris.dme b/polaris.dme
index eb4825e9f1..81fbb526fc 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -1110,6 +1110,7 @@
#include "code\game\objects\structures\flora\grass.dm"
#include "code\game\objects\structures\flora\trees.dm"
#include "code\game\objects\structures\ghost_pods\ghost_pods.dm"
+#include "code\game\objects\structures\ghost_pods\mysterious.dm"
#include "code\game\objects\structures\ghost_pods\silicon.dm"
#include "code\game\objects\structures\props\alien_props.dm"
#include "code\game\objects\structures\props\beam_prism.dm"