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Adjusts bullet penetration chance for default machines and structures
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@@ -53,7 +53,7 @@
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else if(istype(A, /obj/structure/girder))
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else if(istype(A, /obj/structure/girder))
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chance = 100
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chance = 100
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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chance = 25
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chance = damage
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if(prob(chance))
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if(prob(chance))
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if(A.opacity)
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if(A.opacity)
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