Adjusts bullet penetration chance for default machines and structures

This commit is contained in:
mwerezak
2015-07-04 10:46:38 -04:00
parent 194c786205
commit ef538f2a8c

View File

@@ -53,7 +53,7 @@
else if(istype(A, /obj/structure/girder)) else if(istype(A, /obj/structure/girder))
chance = 100 chance = 100
else if(istype(A, /obj/machinery) || istype(A, /obj/structure)) else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
chance = 25 chance = damage
if(prob(chance)) if(prob(chance))
if(A.opacity) if(A.opacity)