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Merge pull request #2397 from Yoshax/flashrounds
Projectile flash rounds will now do the same as a flash when hitting a target
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@@ -4,6 +4,7 @@
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damage = 0
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damage = 0
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damage_type = BURN
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damage_type = BURN
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check_armour = "energy"
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check_armour = "energy"
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var/flash_strength = 10
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//releases a burst of light on impact or after travelling a distance
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//releases a burst of light on impact or after travelling a distance
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@@ -24,6 +25,15 @@
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for (var/mob/living/carbon/M in viewers(T, flash_range))
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for (var/mob/living/carbon/M in viewers(T, flash_range))
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if(M.eyecheck() < 1)
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if(M.eyecheck() < 1)
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M.flash_eyes()
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M.flash_eyes()
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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flash_strength *= H.species.flash_mod
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if(flash_strength > 0)
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H.confused = max(H.confused, flash_strength + 5)
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H.eye_blind = max(H.eye_blind, flash_strength)
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H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
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//snap pop
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//snap pop
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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@@ -35,11 +45,13 @@
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new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
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new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
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new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
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new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
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//blinds people like the flash round, but can also be used for temporary illumination
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//blinds people like the flash round, but can also be used for temporary illumination
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/obj/item/projectile/energy/flash/flare
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/obj/item/projectile/energy/flash/flare
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damage = 10
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damage = 10
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flash_range = 1
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flash_range = 1
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brightness = 15
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brightness = 15
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flash_strength = 20
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/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A)
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/obj/item/projectile/energy/flash/flare/on_impact(var/atom/A)
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light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
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light_colour = pick("#e58775", "#ffffff", "#90ff90", "#a09030")
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36
html/changelogs/Yoshax - Flash.yml
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36
html/changelogs/Yoshax - Flash.yml
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Yosh
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Projectile flash rounds will now do the same as a flash when it hits the target. As such, it will blind, confuse and blur the eyes of thw target. Pistol and machine gun rounds last the same length as a flash, shotgun rounds last longer."
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