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Some plane tweaks.
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@@ -34,6 +34,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
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climbable = TRUE
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climb_delay = 10 SECONDS
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block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge.
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plane = TURF_PLANE
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var/icon_variant = null // Used to make cliffs less repeative by having a selection of sprites to display.
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var/corner = FALSE // Used for icon things.
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