mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts: code/modules/projectiles/projectile/change.dm
This commit is contained in:
@@ -58,7 +58,7 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
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C.setViewRange(new_range)
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if(CAMERA_WIRE_POWER)
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C.deactivate(null) // Deactivate the camera
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C.kick_viewers() // Kicks anyone watching the camera
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if(CAMERA_WIRE_LIGHT)
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C.light_disabled = !C.light_disabled
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@@ -1,7 +1,13 @@
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proc/log_and_message_admins(var/message as text)
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log_admin(usr ? "[usr]([usr.ckey]) [message]" : "EVENT [message]")
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message_admins(usr ? "[usr]([usr.ckey]) [message]" : "EVENT [message]")
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log_admin(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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proc/admin_log_and_message_admins(var/message as text)
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log_admin(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name(usr)] [message]" : "EVENT [message]", 1)
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log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
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proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
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victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[victim_message] [key_name(attacker)]</font>")
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attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>[attacker_message] [key_name(victim)]</font>")
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msg_admin_attack("[key_name(attacker)] [admin_message] [key_name(victim)] (INTENT: [uppertext(attacker.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[attacker.x];Y=[attacker.y];Z=[attacker.z]'>JMP</a>)")
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@@ -37,6 +37,10 @@ var/const/HOLOPAD_MODE = RANGE_BASED
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icon_state = "holopad0"
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layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
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var/power_per_hologram = 500 //per usage per hologram
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idle_power_usage = 5
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use_power = 1
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var/list/mob/living/silicon/ai/masters = new() //List of AIs that use the holopad
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var/last_request = 0 //to prevent request spam. ~Carn
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@@ -122,7 +126,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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SetLuminosity(2) //pad lighting
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icon_state = "holopad1"
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A.holo = src
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use_power += HOLOGRAM_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/proc/clear_holo(mob/living/silicon/ai/user)
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@@ -130,29 +133,31 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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user.holo = null
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del(masters[user])//Get rid of user's hologram //qdel
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masters -= user //Discard AI from the list of those who use holopad
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use_power = max(HOLOPAD_PASSIVE_POWER_USAGE, use_power - HOLOGRAM_POWER_USAGE)//Reduce power usage
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if (!masters.len)//If no users left
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SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted)
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icon_state = "holopad0"
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use_power = HOLOPAD_PASSIVE_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/process()
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for (var/mob/living/silicon/ai/master in masters)
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if(master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if(!(stat & NOPOWER))//If the machine has power.
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) <= holo_range)))
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return 1
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var/active_ai = (master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if((stat & NOPOWER) || !active_ai)
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clear_holo(master)
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continue
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) > holo_range)))
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clear_holo(master)
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continue
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if(HOLOPAD_MODE == AREA_BASED)
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var/area/holo_area = get_area(src)
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var/area/eye_area = get_area(master.eyeobj)
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if(!(eye_area in holo_area.master.related))
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clear_holo(master)
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continue
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else if (HOLOPAD_MODE == AREA_BASED)
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var/area/holo_area = get_area(src)
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var/area/eye_area = get_area(master.eyeobj)
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if(eye_area in holo_area.master.related)
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return 1
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clear_holo(master)//If not, we want to get rid of the hologram.
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use_power(power_per_hologram)
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return 1
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/obj/machinery/hologram/holopad/proc/move_hologram(mob/living/silicon/ai/user)
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@@ -6,6 +6,7 @@
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slot = "utility"
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var/slots = 3
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var/obj/item/weapon/storage/internal/hold
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w_class = 3.0
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/obj/item/clothing/accessory/storage/New()
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..()
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@@ -48,7 +49,7 @@
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/obj/item/clothing/accessory/storage/webbing
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name = "webbing"
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desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden."
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desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
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icon_state = "webbing"
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item_color = "webbing"
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@@ -83,4 +84,4 @@
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/obj/item/weapon/kitchenknife/ritual)
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new /obj/item/weapon/hatchet/unathiknife(hold)
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new /obj/item/weapon/hatchet/unathiknife(hold)
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new /obj/item/weapon/hatchet/unathiknife(hold)
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@@ -28,7 +28,7 @@ var/global/list/holodeck_programs = list(
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var/area/linkedholodeck = null
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var/area/target = null
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var/active = 0
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var/list/holographic_items = list()
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var/list/holographic_objs = list()
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var/list/holographic_mobs = list()
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var/damaged = 0
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var/safety_disabled = 0
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@@ -208,7 +208,7 @@ var/global/list/holodeck_programs = list(
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emergencyShutdown()
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/obj/machinery/computer/HolodeckControl/process()
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for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down.
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for(var/item in holographic_objs) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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@@ -221,7 +221,7 @@ var/global/list/holodeck_programs = list(
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if(!..())
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return
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if(active)
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use_power(item_power_usage * (holographic_items.len + holographic_mobs.len))
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use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
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if(!checkInteg(linkedholodeck))
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damaged = 1
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@@ -243,7 +243,7 @@ var/global/list/holodeck_programs = list(
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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holographic_objs.Remove(obj)
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if(obj == null)
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return
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@@ -271,7 +271,7 @@ var/global/list/holodeck_programs = list(
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if(toggleOn)
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var/area/targetsource = locate(/area/holodeck/source_emptycourt)
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holographic_items = targetsource.copy_contents_to(linkedholodeck)
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holographic_objs = targetsource.copy_contents_to(linkedholodeck)
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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@@ -288,7 +288,7 @@ var/global/list/holodeck_programs = list(
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active = 1
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use_power = 2
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else
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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@@ -313,7 +313,7 @@ var/global/list/holodeck_programs = list(
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active = 1
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use_power = 2
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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@@ -323,7 +323,9 @@ var/global/list/holodeck_programs = list(
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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del(B)
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holographic_items = A.copy_contents_to(linkedholodeck , 1)
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holographic_objs = A.copy_contents_to(linkedholodeck , 1)
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for(var/obj/holo_obj in holographic_objs)
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holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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@@ -366,7 +368,7 @@ var/global/list/holodeck_programs = list(
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Get rid of any items
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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holographic_mobs -= C
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@@ -392,10 +392,15 @@
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icon_state = "holo4"
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icon_living = "holo4"
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icon_dead = "holo4"
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alpha = 127
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icon_gib = null
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meat_amount = 0
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meat_type = null
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/mob/living/simple_animal/hostile/carp/holodeck/New()
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..()
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SetLuminosity(2) //hologram lighting
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/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe)
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if (safe)
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faction = "neutral"
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@@ -39,4 +39,5 @@ var/global/list/empty_playable_ai_cores = list()
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clear_antag_roles(mind)
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del(src)
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ghostize(0)
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del(src)
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@@ -6,36 +6,44 @@
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nodamage = 1
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check_armour = "energy"
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on_hit(var/atom/change)
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wabbajack(change)
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/obj/item/projectile/change/on_hit(var/atom/change)
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wabbajack(change)
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/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
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/obj/item/projectile/change/proc/wabbajack(var/mob/M)
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if(istype(M, /mob/living) && M.stat != DEAD)
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if(M.monkeyizing) return
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if(M.has_brain_worms()) return //Borer stuff - RR
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M.monkeyizing = 1
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M.canmove = 0
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M.icon = null
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M.overlays.Cut()
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M.invisibility = 101
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if(M.monkeyizing)
|
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return
|
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if(M.has_brain_worms())
|
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return //Borer stuff - RR
|
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|
||||
if(istype(M, /mob/living/silicon/robot))
|
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var/mob/living/silicon/robot/Robot = M
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if(Robot.mmi) del(Robot.mmi)
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if(Robot.mmi)
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del(Robot.mmi)
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else
|
||||
for(var/obj/item/W in M)
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if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
|
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del(W)
|
||||
continue
|
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W.layer = initial(W.layer)
|
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W.loc = M.loc
|
||||
W.dropped(M)
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M.drop_from_inventory(W)
|
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|
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var/mob/living/new_mob
|
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|
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var/randomize = pick("robot","slime","xeno","human")
|
||||
var/options = list("robot", "slime")
|
||||
for(var/t in all_species)
|
||||
options += t
|
||||
options -= "Xenomorph Queen"
|
||||
options -= "Xenomorph"
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species)
|
||||
options -= H.species.name
|
||||
else if(isrobot(M))
|
||||
options -= "robot"
|
||||
else if(isslime(M))
|
||||
options -= "slime"
|
||||
|
||||
var/randomize = pick(options)
|
||||
switch(randomize)
|
||||
if("robot")
|
||||
new_mob = new /mob/living/silicon/robot(M.loc)
|
||||
@@ -48,36 +56,42 @@
|
||||
if("slime")
|
||||
new_mob = new /mob/living/carbon/slime(M.loc)
|
||||
new_mob.universal_speak = 1
|
||||
if("xeno")
|
||||
var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
|
||||
new_mob = create_new_xenomorph(alien_caste,M.loc)
|
||||
new_mob.universal_speak = 1
|
||||
if("human")
|
||||
new_mob = new /mob/living/carbon/human(M.loc, pick(all_species))
|
||||
if(M.gender == MALE)
|
||||
new_mob.gender = MALE
|
||||
new_mob.name = pick(first_names_male)
|
||||
else
|
||||
new_mob.gender = FEMALE
|
||||
new_mob.name = pick(first_names_female)
|
||||
new_mob.name += " [pick(last_names)]"
|
||||
new_mob.real_name = new_mob.name
|
||||
|
||||
var/datum/preferences/A = new() //Randomize appearance for the human
|
||||
A.randomize_appearance_for(new_mob)
|
||||
else
|
||||
return
|
||||
var/mob/living/carbon/human/H
|
||||
if(ishuman(M))
|
||||
H = M
|
||||
else
|
||||
new_mob = new /mob/living/carbon/human(M.loc)
|
||||
H = new_mob
|
||||
|
||||
for (var/obj/effect/proc_holder/spell/S in M.spell_list)
|
||||
new_mob.spell_list += new S.type
|
||||
if(M.gender == MALE)
|
||||
H.gender = MALE
|
||||
H.name = pick(first_names_male)
|
||||
else
|
||||
H.gender = FEMALE
|
||||
H.name = pick(first_names_female)
|
||||
H.name += " [pick(last_names)]"
|
||||
H.real_name = H.name
|
||||
|
||||
new_mob.a_intent = I_HURT
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(new_mob)
|
||||
H.set_species(randomize)
|
||||
H.universal_speak = 1
|
||||
var/datum/preferences/A = new() //Randomize appearance for the human
|
||||
A.randomize_appearance_for(H)
|
||||
|
||||
if(new_mob)
|
||||
for (var/obj/effect/proc_holder/spell/S in M.spell_list)
|
||||
new_mob.spell_list += new S.type
|
||||
|
||||
new_mob.a_intent = "hurt"
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = M.key
|
||||
|
||||
new_mob << "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>"
|
||||
|
||||
del(M)
|
||||
return
|
||||
else
|
||||
new_mob.key = M.key
|
||||
|
||||
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
|
||||
|
||||
del(M)
|
||||
return new_mob
|
||||
M << "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>"
|
||||
return
|
||||
@@ -196,7 +196,7 @@
|
||||
icon_state = "pill8"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dexalin", 15)
|
||||
reagents.add_reagent("dexalinp", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dermaline
|
||||
name = "Dermaline pill"
|
||||
|
||||
@@ -1,114 +1,116 @@
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
name = "Mind Transfer"
|
||||
desc = "This spell allows the user to switch bodies with a target."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 600
|
||||
clothes_req = 0
|
||||
invocation = "GIN'YU CAPAN"
|
||||
invocation_type = "whisper"
|
||||
range = 1
|
||||
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
||||
var/list/compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
|
||||
var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
|
||||
var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
|
||||
var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer
|
||||
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
|
||||
var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
|
||||
var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
|
||||
|
||||
/*
|
||||
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
|
||||
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
|
||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||
*/
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
|
||||
if(!targets.len)
|
||||
user << "No mind found."
|
||||
return
|
||||
|
||||
if(targets.len > 1)
|
||||
user << "Too many minds! You're not a hive damnit!"//Whaa...aat?
|
||||
return
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
if(!(target in oview(range)))//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
user << "They are too far away!"
|
||||
return
|
||||
|
||||
if(!(target.type in compatible_mobs))
|
||||
user << "Their mind isn't compatible with yours."
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
user << "You didn't study necromancy back at the Space Wizard Federation academy."
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
user << "They appear to be catatonic. Not even magic can affect their vacant mind."
|
||||
return
|
||||
|
||||
if(target.mind.special_role in protected_roles)
|
||||
user << "Their mind is resisting your spell."
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//SPELL LOSS BEGIN
|
||||
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
|
||||
var/obj/effect/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
|
||||
var/list/checked_spells = user.spell_list
|
||||
checked_spells -= m_transfer //Remove Mind Transfer from the list.
|
||||
|
||||
if(caster.spell_list.len)//If they have any spells left over after mind transfer is taken out. If they don't, we don't need this.
|
||||
for(var/i=spell_loss_amount,(i>0&&checked_spells.len),i--)//While spell loss amount is greater than zero and checked_spells has spells in it, run this proc.
|
||||
for(var/j=checked_spells.len,(j>0&&checked_spells.len),j--)//While the spell list to check is greater than zero and has spells in it, run this proc.
|
||||
if(prob(base_spell_loss_chance))
|
||||
checked_spells -= pick(checked_spells)//Pick a random spell to remove.
|
||||
spawn(msg_wait)
|
||||
victim << "The mind transfer has robbed you of a spell."
|
||||
break//Spell lost. Break loop, going back to the previous for() statement.
|
||||
else//Or keep checking, adding spell chance modifier to increase chance of losing a spell.
|
||||
base_spell_loss_chance += spell_loss_chance_modifier
|
||||
|
||||
checked_spells += m_transfer//Add back Mind Transfer.
|
||||
user.spell_list = checked_spells//Set user spell list to whatever the new list is.
|
||||
//SPELL LOSS END
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
|
||||
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
|
||||
caster.verbs -= V//But a safety nontheless.
|
||||
|
||||
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
|
||||
for(var/V in victim.mind.special_verbs)
|
||||
victim.verbs -= V
|
||||
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
|
||||
|
||||
caster.mind.transfer_to(victim)
|
||||
victim.spell_list = caster.spell_list//Now they are inside the victim's body.
|
||||
|
||||
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
|
||||
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
|
||||
caster.verbs += V
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
caster.spell_list = ghost.spell_list
|
||||
|
||||
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
|
||||
for(var/V in caster.mind.special_verbs)
|
||||
caster.verbs += V
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we paralyze both mobs and knock them out for a time.
|
||||
caster.Paralyse(paralysis_amount_caster)
|
||||
victim.Paralyse(paralysis_amount_victim)
|
||||
|
||||
//After a certain amount of time the victim gets a message about being in a different body.
|
||||
spawn(msg_wait)
|
||||
caster << "\red You feel woozy and lightheaded. <b>Your body doesn't seem like your own.</b>"
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer
|
||||
name = "Mind Transfer"
|
||||
desc = "This spell allows the user to switch bodies with a target."
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 600
|
||||
clothes_req = 0
|
||||
invocation = "GIN'YU CAPAN"
|
||||
invocation_type = "whisper"
|
||||
range = 1
|
||||
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
||||
var/list/compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
|
||||
var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
|
||||
var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
|
||||
var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer
|
||||
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
|
||||
var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
|
||||
var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
|
||||
|
||||
/*
|
||||
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
|
||||
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
|
||||
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
||||
*/
|
||||
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr)
|
||||
if(!targets.len)
|
||||
user << "No mind found."
|
||||
return
|
||||
|
||||
if(targets.len > 1)
|
||||
user << "Too many minds! You're not a hive damnit!"//Whaa...aat?
|
||||
return
|
||||
|
||||
var/mob/living/target = targets[1]
|
||||
|
||||
if(!(target in oview(range)))//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
|
||||
user << "They are too far away!"
|
||||
return
|
||||
|
||||
if(!(target.type in compatible_mobs))
|
||||
user << "Their mind isn't compatible with yours."
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
user << "You didn't study necromancy back at the Space Wizard Federation academy."
|
||||
return
|
||||
|
||||
if(!target.key || !target.mind)
|
||||
user << "They appear to be catatonic. Not even magic can affect their vacant mind."
|
||||
return
|
||||
|
||||
if(target.mind.special_role in protected_roles)
|
||||
user << "Their mind is resisting your spell."
|
||||
return
|
||||
|
||||
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
||||
var/mob/caster = user//The wizard/whomever doing the body transferring.
|
||||
|
||||
//SPELL LOSS BEGIN
|
||||
admin_attack_log(caster, victim, "Used mind transfer on", "Had mind transfer used on him by", "used mind transfer on")
|
||||
|
||||
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
|
||||
var/obj/effect/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
|
||||
var/list/checked_spells = user.spell_list
|
||||
checked_spells -= m_transfer //Remove Mind Transfer from the list.
|
||||
|
||||
if(caster.spell_list.len)//If they have any spells left over after mind transfer is taken out. If they don't, we don't need this.
|
||||
for(var/i=spell_loss_amount,(i>0&&checked_spells.len),i--)//While spell loss amount is greater than zero and checked_spells has spells in it, run this proc.
|
||||
for(var/j=checked_spells.len,(j>0&&checked_spells.len),j--)//While the spell list to check is greater than zero and has spells in it, run this proc.
|
||||
if(prob(base_spell_loss_chance))
|
||||
checked_spells -= pick(checked_spells)//Pick a random spell to remove.
|
||||
spawn(msg_wait)
|
||||
victim << "The mind transfer has robbed you of a spell."
|
||||
break//Spell lost. Break loop, going back to the previous for() statement.
|
||||
else//Or keep checking, adding spell chance modifier to increase chance of losing a spell.
|
||||
base_spell_loss_chance += spell_loss_chance_modifier
|
||||
|
||||
checked_spells += m_transfer//Add back Mind Transfer.
|
||||
user.spell_list = checked_spells//Set user spell list to whatever the new list is.
|
||||
//SPELL LOSS END
|
||||
|
||||
//MIND TRANSFER BEGIN
|
||||
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
|
||||
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
|
||||
caster.verbs -= V//But a safety nontheless.
|
||||
|
||||
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
|
||||
for(var/V in victim.mind.special_verbs)
|
||||
victim.verbs -= V
|
||||
|
||||
var/mob/dead/observer/ghost = victim.ghostize(0)
|
||||
ghost.spell_list = victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
|
||||
|
||||
caster.mind.transfer_to(victim)
|
||||
victim.spell_list = caster.spell_list//Now they are inside the victim's body.
|
||||
|
||||
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
|
||||
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
|
||||
caster.verbs += V
|
||||
|
||||
ghost.mind.transfer_to(caster)
|
||||
caster.key = ghost.key //have to transfer the key since the mind was not active
|
||||
caster.spell_list = ghost.spell_list
|
||||
|
||||
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
|
||||
for(var/V in caster.mind.special_verbs)
|
||||
caster.verbs += V
|
||||
//MIND TRANSFER END
|
||||
|
||||
//Here we paralyze both mobs and knock them out for a time.
|
||||
caster.Paralyse(paralysis_amount_caster)
|
||||
victim.Paralyse(paralysis_amount_victim)
|
||||
|
||||
//After a certain amount of time the victim gets a message about being in a different body.
|
||||
spawn(msg_wait)
|
||||
caster << "\red You feel woozy and lightheaded. <b>Your body doesn't seem like your own.</b>"
|
||||
|
||||
Reference in New Issue
Block a user