mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts: code/modules/projectiles/projectile/change.dm
This commit is contained in:
@@ -58,7 +58,7 @@ var/const/CAMERA_WIRE_NOTHING2 = 32
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C.setViewRange(new_range)
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if(CAMERA_WIRE_POWER)
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C.deactivate(null) // Deactivate the camera
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C.kick_viewers() // Kicks anyone watching the camera
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if(CAMERA_WIRE_LIGHT)
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C.light_disabled = !C.light_disabled
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@@ -1,7 +1,13 @@
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proc/log_and_message_admins(var/message as text)
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log_admin(usr ? "[usr]([usr.ckey]) [message]" : "EVENT [message]")
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message_admins(usr ? "[usr]([usr.ckey]) [message]" : "EVENT [message]")
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log_admin(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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proc/admin_log_and_message_admins(var/message as text)
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log_admin(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name(usr)] [message]" : "EVENT [message]", 1)
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log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
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message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
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proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
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victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[victim_message] [key_name(attacker)]</font>")
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attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>[attacker_message] [key_name(victim)]</font>")
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msg_admin_attack("[key_name(attacker)] [admin_message] [key_name(victim)] (INTENT: [uppertext(attacker.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[attacker.x];Y=[attacker.y];Z=[attacker.z]'>JMP</a>)")
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@@ -38,6 +38,10 @@ var/const/HOLOPAD_MODE = RANGE_BASED
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layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
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var/power_per_hologram = 500 //per usage per hologram
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idle_power_usage = 5
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use_power = 1
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var/list/mob/living/silicon/ai/masters = new() //List of AIs that use the holopad
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var/last_request = 0 //to prevent request spam. ~Carn
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var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
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@@ -122,7 +126,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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SetLuminosity(2) //pad lighting
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icon_state = "holopad1"
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A.holo = src
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use_power += HOLOGRAM_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/proc/clear_holo(mob/living/silicon/ai/user)
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@@ -130,29 +133,31 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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user.holo = null
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del(masters[user])//Get rid of user's hologram //qdel
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masters -= user //Discard AI from the list of those who use holopad
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use_power = max(HOLOPAD_PASSIVE_POWER_USAGE, use_power - HOLOGRAM_POWER_USAGE)//Reduce power usage
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if (!masters.len)//If no users left
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SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted)
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icon_state = "holopad0"
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use_power = HOLOPAD_PASSIVE_POWER_USAGE
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return 1
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/obj/machinery/hologram/holopad/process()
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for (var/mob/living/silicon/ai/master in masters)
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if(master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if(!(stat & NOPOWER))//If the machine has power.
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) <= holo_range)))
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return 1
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var/active_ai = (master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
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if((stat & NOPOWER) || !active_ai)
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clear_holo(master)
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continue
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else if (HOLOPAD_MODE == AREA_BASED)
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if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) > holo_range)))
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clear_holo(master)
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continue
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if(HOLOPAD_MODE == AREA_BASED)
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var/area/holo_area = get_area(src)
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var/area/eye_area = get_area(master.eyeobj)
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if(eye_area in holo_area.master.related)
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return 1
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if(!(eye_area in holo_area.master.related))
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clear_holo(master)
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continue
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clear_holo(master)//If not, we want to get rid of the hologram.
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use_power(power_per_hologram)
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return 1
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/obj/machinery/hologram/holopad/proc/move_hologram(mob/living/silicon/ai/user)
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@@ -6,6 +6,7 @@
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slot = "utility"
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var/slots = 3
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var/obj/item/weapon/storage/internal/hold
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w_class = 3.0
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/obj/item/clothing/accessory/storage/New()
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..()
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@@ -48,7 +49,7 @@
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/obj/item/clothing/accessory/storage/webbing
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name = "webbing"
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desc = "Strudy mess of synthcotton belts and buckles, ready to share your burden."
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desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden."
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icon_state = "webbing"
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item_color = "webbing"
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@@ -28,7 +28,7 @@ var/global/list/holodeck_programs = list(
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var/area/linkedholodeck = null
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var/area/target = null
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var/active = 0
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var/list/holographic_items = list()
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var/list/holographic_objs = list()
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var/list/holographic_mobs = list()
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var/damaged = 0
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var/safety_disabled = 0
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@@ -208,7 +208,7 @@ var/global/list/holodeck_programs = list(
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emergencyShutdown()
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/obj/machinery/computer/HolodeckControl/process()
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for(var/item in holographic_items) // do this first, to make sure people don't take items out when power is down.
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for(var/item in holographic_objs) // do this first, to make sure people don't take items out when power is down.
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if(!(get_turf(item) in linkedholodeck))
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derez(item, 0)
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@@ -221,7 +221,7 @@ var/global/list/holodeck_programs = list(
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if(!..())
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return
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if(active)
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use_power(item_power_usage * (holographic_items.len + holographic_mobs.len))
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use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
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if(!checkInteg(linkedholodeck))
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damaged = 1
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@@ -243,7 +243,7 @@ var/global/list/holodeck_programs = list(
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T.hotspot_expose(1000,500,1)
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/obj/machinery/computer/HolodeckControl/proc/derez(var/obj/obj , var/silent = 1)
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holographic_items.Remove(obj)
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holographic_objs.Remove(obj)
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if(obj == null)
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return
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@@ -271,7 +271,7 @@ var/global/list/holodeck_programs = list(
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if(toggleOn)
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var/area/targetsource = locate(/area/holodeck/source_emptycourt)
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holographic_items = targetsource.copy_contents_to(linkedholodeck)
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holographic_objs = targetsource.copy_contents_to(linkedholodeck)
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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@@ -288,7 +288,7 @@ var/global/list/holodeck_programs = list(
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active = 1
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use_power = 2
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else
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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if(!linkedholodeck.has_gravity)
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linkedholodeck.gravitychange(1,linkedholodeck)
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@@ -313,7 +313,7 @@ var/global/list/holodeck_programs = list(
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active = 1
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use_power = 2
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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@@ -323,7 +323,9 @@ var/global/list/holodeck_programs = list(
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for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
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del(B)
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holographic_items = A.copy_contents_to(linkedholodeck , 1)
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holographic_objs = A.copy_contents_to(linkedholodeck , 1)
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for(var/obj/holo_obj in holographic_objs)
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holo_obj.alpha *= 0.8 //give holodeck objs a slight transparency
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spawn(30)
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for(var/obj/effect/landmark/L in linkedholodeck)
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@@ -366,7 +368,7 @@ var/global/list/holodeck_programs = list(
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/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown()
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//Get rid of any items
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for(var/item in holographic_items)
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for(var/item in holographic_objs)
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derez(item)
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for(var/mob/living/simple_animal/hostile/carp/holodeck/C in holographic_mobs)
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holographic_mobs -= C
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@@ -392,10 +392,15 @@
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icon_state = "holo4"
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icon_living = "holo4"
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icon_dead = "holo4"
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alpha = 127
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icon_gib = null
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meat_amount = 0
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meat_type = null
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/mob/living/simple_animal/hostile/carp/holodeck/New()
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..()
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SetLuminosity(2) //hologram lighting
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/mob/living/simple_animal/hostile/carp/holodeck/proc/set_safety(var/safe)
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if (safe)
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faction = "neutral"
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@@ -39,4 +39,5 @@ var/global/list/empty_playable_ai_cores = list()
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clear_antag_roles(mind)
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ghostize(0)
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del(src)
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@@ -6,36 +6,44 @@
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nodamage = 1
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check_armour = "energy"
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on_hit(var/atom/change)
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/obj/item/projectile/change/on_hit(var/atom/change)
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wabbajack(change)
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/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
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/obj/item/projectile/change/proc/wabbajack(var/mob/M)
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if(istype(M, /mob/living) && M.stat != DEAD)
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if(M.monkeyizing) return
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if(M.has_brain_worms()) return //Borer stuff - RR
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M.monkeyizing = 1
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M.canmove = 0
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M.icon = null
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M.overlays.Cut()
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M.invisibility = 101
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if(M.monkeyizing)
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return
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if(M.has_brain_worms())
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return //Borer stuff - RR
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if(istype(M, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/Robot = M
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if(Robot.mmi) del(Robot.mmi)
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if(Robot.mmi)
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del(Robot.mmi)
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else
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for(var/obj/item/W in M)
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if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
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del(W)
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continue
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W.layer = initial(W.layer)
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W.loc = M.loc
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W.dropped(M)
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M.drop_from_inventory(W)
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var/mob/living/new_mob
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var/randomize = pick("robot","slime","xeno","human")
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var/options = list("robot", "slime")
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for(var/t in all_species)
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options += t
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options -= "Xenomorph Queen"
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options -= "Xenomorph"
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.species)
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options -= H.species.name
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else if(isrobot(M))
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options -= "robot"
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else if(isslime(M))
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options -= "slime"
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var/randomize = pick(options)
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switch(randomize)
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if("robot")
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new_mob = new /mob/living/silicon/robot(M.loc)
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@@ -48,36 +56,42 @@
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if("slime")
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new_mob = new /mob/living/carbon/slime(M.loc)
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new_mob.universal_speak = 1
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if("xeno")
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var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
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new_mob = create_new_xenomorph(alien_caste,M.loc)
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new_mob.universal_speak = 1
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if("human")
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new_mob = new /mob/living/carbon/human(M.loc, pick(all_species))
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else
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var/mob/living/carbon/human/H
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if(ishuman(M))
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H = M
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else
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new_mob = new /mob/living/carbon/human(M.loc)
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H = new_mob
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if(M.gender == MALE)
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new_mob.gender = MALE
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new_mob.name = pick(first_names_male)
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H.gender = MALE
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H.name = pick(first_names_male)
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else
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new_mob.gender = FEMALE
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new_mob.name = pick(first_names_female)
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new_mob.name += " [pick(last_names)]"
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new_mob.real_name = new_mob.name
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H.gender = FEMALE
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H.name = pick(first_names_female)
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H.name += " [pick(last_names)]"
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H.real_name = H.name
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H.set_species(randomize)
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H.universal_speak = 1
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var/datum/preferences/A = new() //Randomize appearance for the human
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A.randomize_appearance_for(new_mob)
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else
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return
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A.randomize_appearance_for(H)
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if(new_mob)
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for (var/obj/effect/proc_holder/spell/S in M.spell_list)
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new_mob.spell_list += new S.type
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new_mob.a_intent = I_HURT
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new_mob.a_intent = "hurt"
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if(M.mind)
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M.mind.transfer_to(new_mob)
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else
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new_mob.key = M.key
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new_mob << "<B>Your form morphs into that of a [randomize].</B>"
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new_mob << "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>"
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del(M)
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return new_mob
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return
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else
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M << "<span class='warning'>Your form morphs into that of \a [lowertext(randomize)].</span>"
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return
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@@ -196,7 +196,7 @@
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icon_state = "pill8"
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New()
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..()
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reagents.add_reagent("dexalin", 15)
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reagents.add_reagent("dexalinp", 15)
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/obj/item/weapon/reagent_containers/pill/dermaline
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name = "Dermaline pill"
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@@ -57,6 +57,8 @@ Also, you never added distance checking after target is selected. I've went ahea
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var/mob/caster = user//The wizard/whomever doing the body transferring.
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//SPELL LOSS BEGIN
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admin_attack_log(caster, victim, "Used mind transfer on", "Had mind transfer used on him by", "used mind transfer on")
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//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
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var/obj/effect/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
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var/list/checked_spells = user.spell_list
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Binary file not shown.
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Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 253 KiB |
4287
maps/exodus-1.dmm
4287
maps/exodus-1.dmm
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user