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forgot about the importance of inheritance
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@@ -16,7 +16,7 @@
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muzzle_type = /obj/effect/projectile/muzzle/bullet
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/obj/item/projectile/bullet/on_hit(var/atom/target, var/blocked = 0)
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//if (..(target, blocked))
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..(target, blocked)
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//var/mob/living/L = target
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//shake_camera(L, 3, 2) CHOMPEDIT - "Muh realism". The screenshake is obnoxious for gameplay. TODO: Replace with blood splatter indicator.
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