Fixes reinforcing girders through windows, unbalanced span

This commit is contained in:
mwerezak
2015-08-19 20:38:50 -04:00
parent f0c9f16099
commit efc3121f68

View File

@@ -165,7 +165,7 @@
set src in view(1) set src in view(1)
var/mob/living/user = usr var/mob/living/user = usr
if(!istype(user) || !(user.l_hand || user.r_hand)) if(!istype(user) || !(user.l_hand || user.r_hand) || !Adjacent(user))
return return
if(reinf_material) if(reinf_material)
@@ -248,7 +248,7 @@
dismantle() dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter)) else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "<span class='notice'>Now slicing apart the girder..." user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30)) if(do_after(user,30))
user << "<span class='notice'>You slice apart the girder!</span>" user << "<span class='notice'>You slice apart the girder!</span>"
dismantle() dismantle()