diff --git a/code/game/objects/structures/ghost_pods/silicon_vr.dm b/code/game/objects/structures/ghost_pods/silicon_vr.dm index b836d3c5ed..865d678294 100644 --- a/code/game/objects/structures/ghost_pods/silicon_vr.dm +++ b/code/game/objects/structures/ghost_pods/silicon_vr.dm @@ -2,7 +2,7 @@ remains_active = TRUE /obj/structure/ghost_pod/manual/lost_drone/dogborg/create_occupant(var/mob/M) - var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((Potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg") + var/response = alert(M, "What type of lost drone are you? Do note, that dogborgs may have experienced different type of corruption ((High potential for having vore-related laws))", "Drone Type", "Regular", "Dogborg") if(!(response == "Dogborg")) // No response somehow or Regular return ..() else diff --git a/code/modules/mob/living/silicon/robot/subtypes/lost_drone_vr.dm b/code/modules/mob/living/silicon/robot/subtypes/lost_drone_vr.dm index 18561f02e9..03908045a1 100644 --- a/code/modules/mob/living/silicon/robot/subtypes/lost_drone_vr.dm +++ b/code/modules/mob/living/silicon/robot/subtypes/lost_drone_vr.dm @@ -32,7 +32,7 @@ ..() laws = give_random_lawset_vore() -/mob/living/silicon/proc/give_random_lawset_vore() // Should be filled out with more vorish possibilities later +/mob/living/silicon/proc/give_random_lawset_vore() // Decide what kind of laws we want to draw from. var/law_class = pick( prob(25);"good", @@ -41,7 +41,7 @@ prob(15);"corrupted", prob(10);"bad") - var/vore_law = prob(50) // 1/2 chance of having vore-related laws + var/vore_law = prob(80) // 4/5 chance of having vore-related laws if(vore_law) switch(law_class)