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[MIRROR] code/global.dm => code/_global_vars/ (#10689)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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Selis
Kashargul
parent
a7718c6177
commit
f04f992cfe
@@ -178,14 +178,14 @@ two tiles on initialization, and which way a cliff is facing may change during m
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return FALSE
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var/turf/T = get_turf(L)
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if(T && get_dir(T, loc) & reverse_dir[dir]) // dir points 'up' the cliff, e.g. cliff pointing NORTH will cause someone to fall if moving SOUTH into it.
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if(T && get_dir(T, loc) & GLOB.reverse_dir[dir]) // dir points 'up' the cliff, e.g. cliff pointing NORTH will cause someone to fall if moving SOUTH into it.
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return TRUE
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return FALSE
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/obj/structure/cliff/proc/fall_off_cliff(mob/living/L)
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if(!istype(L))
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return FALSE
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var/turf/T = get_step(src, reverse_dir[dir])
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var/turf/T = get_step(src, GLOB.reverse_dir[dir])
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var/displaced = FALSE
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if(dir in list(EAST, WEST)) // Apply an offset if flying sideways, to help maintain the illusion of depth.
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