[MIRROR] code/global.dm => code/_global_vars/ (#10689)

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-04-21 10:16:48 -07:00
committed by GitHub
parent a7718c6177
commit f04f992cfe
474 changed files with 1401 additions and 1421 deletions

View File

@@ -41,7 +41,7 @@
my_gen = null
var/turf/current_loc = get_turf(src)
. = ..()
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(current_loc, direction)
if(T)
for(var/obj/effect/energy_field/F in T)
@@ -116,7 +116,7 @@
/obj/effect/energy_field/update_icon(var/update_neightbors = 0)
cut_overlays()
var/list/adjacent_shields_dir = list()
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(src, direction)
if(T) // Incase we somehow stepped off the map.
for(var/obj/effect/energy_field/F in T)
@@ -146,7 +146,7 @@
i--
if(i)
spawn(2)
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(src, direction)
if(T) // Incase we somehow stepped off the map.
for(var/obj/effect/energy_field/F in T)

View File

@@ -26,7 +26,7 @@
if(!enabled)
return PROCESS_KILL
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/simulated/shielded_tile = get_step(get_turf(src), direction)
for(var/obj/effect/shield/S in shielded_tile)
// 10kJ per pulse, but gap in the shield lasts for longer than regular diffusers.

View File

@@ -39,7 +39,7 @@
if(!enabled)
return
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/simulated/shielded_tile = get_step(get_turf(src), direction)
for(var/obj/effect/shield/S in shielded_tile)
S.diffuse(5)

View File

@@ -125,7 +125,7 @@
for(var/obj/effect/shield/SE in field_segments)
var/adjacent_fields = 0
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(SE, direction)
var/obj/effect/shield/S = locate() in T
if(S)
@@ -181,7 +181,7 @@
//Corners
for(var/obj/effect/shield/S in corners)
var/adjacent = corners[S]
if(adjacent in cornerdirs)
if(adjacent in GLOB.cornerdirs)
do_corner_shield(S, adjacent) //Dir is adjacent fields direction
else
// Okay first a quick hack. If only one nonshield...
@@ -203,7 +203,7 @@
else
var/list/touchnonshield = list()
for(var/direction in cornerdirs)
for(var/direction in GLOB.cornerdirs)
var/turf/T = get_step(S, direction)
if(!isspace(T))
touchnonshield += T