Fingerprints on showers and crayon graffiti.

fixes #4076
as well as admin request on crayons.
This commit is contained in:
Ccomp5950
2014-01-02 20:26:14 -06:00
parent e642b3e7e7
commit f0563911cb
2 changed files with 4 additions and 2 deletions

View File

@@ -80,6 +80,7 @@
if(instant || do_after(user, 50)) if(instant || do_after(user, 50))
new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype) new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
user << "You finish drawing." user << "You finish drawing."
target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
if(uses) if(uses)
uses-- uses--
if(!uses) if(!uses)

View File

@@ -163,6 +163,7 @@
if("boiling") if("boiling")
watertemp = "normal" watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>") user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>")
add_fingerprint(user)
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up /obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
overlays.Cut() //once it's been on for a while, in addition to handling the water overlay. overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.