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Falling one floor is no longer a death sentence (#4759)
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@@ -351,7 +351,7 @@
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A.fall_impact(hit_atom, damage_min, damage_max, silent = TRUE)
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// Take damage from falling and hitting the ground
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/mob/living/fall_impact(var/atom/hit_atom, var/damage_min = 0, var/damage_max = 10, var/silent = FALSE, var/planetary = FALSE)
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/mob/living/fall_impact(var/atom/hit_atom, var/damage_min = 0, var/damage_max = 5, var/silent = FALSE, var/planetary = FALSE)
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var/turf/landing = get_turf(hit_atom)
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if(planetary && src.CanParachute())
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if(!silent)
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