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Fixed burn damage treated as brute one for organs.
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@@ -174,10 +174,12 @@
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switch(damagetype)
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switch(damagetype)
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if(BRUTE)
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if(BRUTE)
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damageoverlaytemp = 20
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damageoverlaytemp = 20
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if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon()
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if(organ.take_damage(damage, 0, sharp, used_weapon))
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UpdateDamageIcon()
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if(BURN)
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if(BURN)
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damageoverlaytemp = 20
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damageoverlaytemp = 20
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if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon()
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if(organ.take_damage(0, damage, sharp, used_weapon))
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UpdateDamageIcon()
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// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
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// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
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