Fixed burn damage treated as brute one for organs.

This commit is contained in:
Chinsky
2013-02-06 19:29:05 +04:00
parent 1e44b47b83
commit f114cdaf01

View File

@@ -174,10 +174,12 @@
switch(damagetype) switch(damagetype)
if(BRUTE) if(BRUTE)
damageoverlaytemp = 20 damageoverlaytemp = 20
if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon() if(organ.take_damage(damage, 0, sharp, used_weapon))
UpdateDamageIcon()
if(BURN) if(BURN)
damageoverlaytemp = 20 damageoverlaytemp = 20
if(organ.take_damage(damage, 0, sharp, used_weapon)) UpdateDamageIcon() if(organ.take_damage(0, damage, sharp, used_weapon))
UpdateDamageIcon()
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life(). // Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().