diff --git a/code/game/objects/items/weapons/storage/laundry_basket.dm b/code/game/objects/items/weapons/storage/laundry_basket.dm
new file mode 100644
index 0000000000..92dd28c61a
--- /dev/null
+++ b/code/game/objects/items/weapons/storage/laundry_basket.dm
@@ -0,0 +1,87 @@
+// -----------------------------
+// Laundry Basket
+// -----------------------------
+// An item designed for hauling the belongings of a character.
+// So this cannot be abused for other uses, we make it two-handed and inable to have its storage looked into.
+/obj/item/weapon/storage/laundry_basket
+ name = "laundry basket"
+ icon = 'icons/obj/janitor.dmi'
+ icon_state = "laundry-empty"
+ item_state = "laundry"
+ desc = "The peak of thousands of years of laundry evolution."
+
+ w_class = 5
+ max_w_class = 4
+ max_storage_space = 25 //20 for clothes + a bit of additional space for non-clothing items that were worn on body
+ storage_slots = 14
+ use_to_pickup = 1
+ allow_quick_empty = 1
+ allow_quick_gather = 1
+ collection_mode = 1
+ var/linked
+
+
+/obj/item/weapon/storage/laundry_basket/attack_hand(mob/user as mob)
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/temp = H.get_organ("r_hand")
+ if (user.hand)
+ temp = H.get_organ("l_hand")
+ if(!temp)
+ user << "You need two hands to pick this up!"
+ return
+
+ if(user.get_inactive_hand())
+ user << "You need your other hand to be empty"
+ return
+ return ..()
+
+/obj/item/weapon/storage/laundry_basket/attack_self(mob/user as mob)
+ var/turf/T = get_turf(user)
+ user << "You dump the [src]'s contents onto \the [T]."
+ return ..()
+
+/obj/item/weapon/storage/laundry_basket/pickup(mob/user)
+ var/obj/item/weapon/storage/laundry_basket/offhand/O = new(user)
+ O.name = "[name] - second hand"
+ O.desc = "Your second grip on the [name]."
+ O.linked = src
+ user.put_in_inactive_hand(O)
+ linked = O
+ return
+
+/obj/item/weapon/storage/laundry_basket/update_icon()
+ if(contents.len)
+ icon_state = "laundry-full"
+ else
+ icon_state = "laundry-empty"
+ return
+
+
+/obj/item/weapon/storage/laundry_basket/MouseDrop(obj/over_object as obj)
+ if(over_object == usr)
+ return
+ else
+ return ..()
+
+/obj/item/weapon/storage/laundry_basket/dropped(mob/user as mob)
+ qdel(linked)
+ return ..()
+
+/obj/item/weapon/storage/laundry_basket/show_to(mob/user as mob)
+ return
+
+/obj/item/weapon/storage/laundry_basket/open(mob/user as mob)
+
+
+//Offhand
+/obj/item/weapon/storage/laundry_basket/offhand
+ icon = 'icons/obj/weapons.dmi'
+ icon_state = "offhand"
+ name = "second hand"
+ use_to_pickup = 0
+
+/obj/item/weapon/storage/laundry_basket/offhand/dropped(mob/user as mob)
+ user.drop_from_inventory(linked)
+ return
+
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 546621024e..5029e166d2 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -217,6 +217,15 @@
M.show_message("\The [src] has been cut apart by [user] with \the [WT].", 3, "You hear welding.", 2)
qdel(src)
return
+ if(istype(W, /obj/item/weapon/storage/laundry_basket) && W.contents.len)
+ var/obj/item/weapon/storage/laundry_basket/LB = W
+ var/turf/T = get_turf(src)
+ for(var/obj/item/I in LB.contents)
+ LB.remove_from_storage(I, T)
+ user.visible_message("[user] empties \the [LB] into \the [src].", \
+ "You empty \the [LB] into \the [src].", \
+ "You hear rustling of clothes.")
+ return
if(isrobot(user))
return
if(W.loc != user) // This should stop mounted modules ending up outside the module.
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index e3ea31375e..1ce97a64a7 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -65,6 +65,8 @@
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
+ if(istype(W, /obj/item/weapon/storage/laundry_basket))
+ return ..(W,user)
if(istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(src.large)
diff --git a/icons/mob/items/lefthand.dmi b/icons/mob/items/lefthand.dmi
index 61b297f9cc..728255c841 100644
Binary files a/icons/mob/items/lefthand.dmi and b/icons/mob/items/lefthand.dmi differ
diff --git a/icons/mob/items/righthand.dmi b/icons/mob/items/righthand.dmi
index 6e6d8bdac5..a47ee5d686 100644
Binary files a/icons/mob/items/righthand.dmi and b/icons/mob/items/righthand.dmi differ
diff --git a/icons/obj/janitor.dmi b/icons/obj/janitor.dmi
index 1b08d9a9a2..7481b918b6 100644
Binary files a/icons/obj/janitor.dmi and b/icons/obj/janitor.dmi differ
diff --git a/polaris.dme b/polaris.dme
index 9869a1e55c..001e6f519b 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -734,6 +734,7 @@
#include "code\game\objects\items\weapons\storage\fancy.dm"
#include "code\game\objects\items\weapons\storage\firstaid.dm"
#include "code\game\objects\items\weapons\storage\internal.dm"
+#include "code\game\objects\items\weapons\storage\laundry_basket.dm"
#include "code\game\objects\items\weapons\storage\lockbox.dm"
#include "code\game\objects\items\weapons\storage\misc.dm"
#include "code\game\objects\items\weapons\storage\secure.dm"