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TGUI Appearance Editor (Mirrors & Admin)
This commit is contained in:
@@ -15,7 +15,7 @@
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spawn(3)
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var/mob/living/carbon/human/H = player.current
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if(istype(H))
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H.change_appearance(APPEARANCE_ALL, H.loc, H, species_whitelist = valid_species, state = z_state)
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H.change_appearance(APPEARANCE_ALL, H, species_whitelist = valid_species, state = GLOB.tgui_self_state)
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return player.current
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/datum/antagonist/proc/update_access(var/mob/living/player)
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@@ -96,17 +96,16 @@
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w_class = ITEMSIZE_TINY
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icon = 'icons/obj/items.dmi'
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icon_state = "trinketbox"
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var/list/ui_users = list()
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var/datum/tgui_module/appearance_changer/mirror/coskit/M
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/obj/item/weapon/makeover/Initialize()
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. = ..()
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M = new(src, null)
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/obj/item/weapon/makeover/attack_self(mob/living/carbon/user as mob)
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if(ishuman(user))
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to_chat(user, "<span class='notice'>You flip open \the [src] and begin to adjust your appearance.</span>")
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var/datum/nano_module/appearance_changer/AC = ui_users[user]
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if(!AC)
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AC = new(src, user)
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AC.name = "SalonPro Porta-Makeover Deluxe™"
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ui_users[user] = AC
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AC.ui_interact(user)
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M.tgui_interact(user)
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
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if(istype(E))
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@@ -121,7 +121,7 @@
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H.adjustBruteLoss(rand(1,20))
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if(allow_appearance_change)
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
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visible_message("<span class='aliem'>\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!</span>")
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@@ -241,6 +241,6 @@
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H.adjustBruteLoss(rand(1,20))
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if(allow_appearance_change)
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
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visible_message("<span class='aliem'>\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!</span>")
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@@ -7,10 +7,11 @@
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density = 0
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anchored = 1
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var/shattered = 0
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var/list/ui_users = list()
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var/glass = 1
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var/datum/tgui_module/appearance_changer/mirror/M
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/obj/structure/mirror/New(var/loc, var/dir, var/building = 0, mob/user as mob)
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M = new(src, null)
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if(building)
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glass = 0
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icon_state = "mirror_frame"
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@@ -18,17 +19,16 @@
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pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
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return
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/obj/structure/mirror/Destroy()
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QDEL_NULL(M)
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. = ..()
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/obj/structure/mirror/attack_hand(mob/user as mob)
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if(!glass) return
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if(shattered) return
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if(ishuman(user))
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var/datum/nano_module/appearance_changer/AC = ui_users[user]
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if(!AC)
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AC = new(src, user)
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AC.name = "SalonPro Nano-Mirror™"
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ui_users[user] = AC
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AC.ui_interact(user)
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M.tgui_interact(user)
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/obj/structure/mirror/proc/shatter()
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if(!glass) return
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@@ -9,7 +9,7 @@
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if(!H) return
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log_and_message_admins("is altering the appearance of [H].")
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H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
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H.change_appearance(APPEARANCE_ALL, usr, check_species_whitelist = 0, state = GLOB.tgui_admin_state)
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feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/change_human_appearance_self()
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@@ -29,10 +29,10 @@
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switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
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if("Yes")
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log_and_message_admins("has allowed [H] to change [T.his] appearance, without whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
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H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 0)
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if("No")
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log_and_message_admins("has allowed [H] to change [T.his] appearance, with whitelisting of races.")
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H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
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H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
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feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/editappear()
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@@ -1,7 +1,12 @@
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/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
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var/datum/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
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/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR,
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var/mob/user = src,
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var/check_species_whitelist = 1,
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var/list/species_whitelist = list(),
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var/list/species_blacklist = list(),
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var/datum/tgui_state/state = GLOB.tgui_self_state)
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var/datum/tgui_module/appearance_changer/AC = new(src, src, check_species_whitelist, species_whitelist, species_blacklist)
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AC.flags = flags
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AC.ui_interact(user, state = state)
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AC.tgui_interact(user, custom_state = state)
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/mob/living/carbon/human/proc/change_species(var/new_species)
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if(!new_species)
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@@ -1,191 +0,0 @@
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/datum/nano_module/appearance_changer
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name = "Appearance Editor"
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var/flags = APPEARANCE_ALL_HAIR
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var/mob/living/carbon/human/owner = null
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var/list/valid_species = list()
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var/list/valid_hairstyles = list()
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var/list/valid_facial_hairstyles = list()
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var/check_whitelist
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var/list/whitelist
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var/list/blacklist
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/datum/nano_module/appearance_changer/New(var/location, var/mob/living/carbon/human/H, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
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..()
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owner = H
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src.check_whitelist = check_species_whitelist
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src.whitelist = species_whitelist
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src.blacklist = species_blacklist
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/datum/nano_module/appearance_changer/Topic(ref, href_list, var/datum/topic_state/state = default_state)
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if(..())
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return 1
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if(href_list["race"])
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if(can_change(APPEARANCE_RACE) && (href_list["race"] in valid_species))
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if(owner.change_species(href_list["race"]))
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cut_and_generate_data()
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return 1
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if(href_list["gender"])
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if(can_change(APPEARANCE_GENDER) && (href_list["gender"] in get_genders()))
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if(owner.change_gender(href_list["gender"]))
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cut_and_generate_data()
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return 1
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if(href_list["gender_id"])
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if(can_change(APPEARANCE_GENDER) && (href_list["gender_id"] in all_genders_define_list))
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owner.identifying_gender = href_list["gender_id"]
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return 1
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if(href_list["skin_tone"])
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if(can_change_skin_tone())
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var/new_s_tone = input(usr, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Skin Tone", -owner.s_tone + 35) as num|null
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if(isnum(new_s_tone) && can_still_topic(state))
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new_s_tone = 35 - max(min( round(new_s_tone), 220),1)
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return owner.change_skin_tone(new_s_tone)
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if(href_list["skin_color"])
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if(can_change_skin_color())
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var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin)) as color|null
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if(new_skin && can_still_topic(state))
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var/r_skin = hex2num(copytext(new_skin, 2, 4))
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var/g_skin = hex2num(copytext(new_skin, 4, 6))
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var/b_skin = hex2num(copytext(new_skin, 6, 8))
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if(owner.change_skin_color(r_skin, g_skin, b_skin))
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update_dna()
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return 1
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if(href_list["hair"])
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if(can_change(APPEARANCE_HAIR) && (href_list["hair"] in valid_hairstyles))
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if(owner.change_hair(href_list["hair"]))
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update_dna()
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return 1
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if(href_list["hair_color"])
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if(can_change(APPEARANCE_HAIR_COLOR))
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var/new_hair = input("Please select hair color.", "Hair Color", rgb(owner.r_hair, owner.g_hair, owner.b_hair)) as color|null
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if(new_hair && can_still_topic(state))
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var/r_hair = hex2num(copytext(new_hair, 2, 4))
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var/g_hair = hex2num(copytext(new_hair, 4, 6))
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var/b_hair = hex2num(copytext(new_hair, 6, 8))
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if(owner.change_hair_color(r_hair, g_hair, b_hair))
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update_dna()
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return 1
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if(href_list["facial_hair"])
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if(can_change(APPEARANCE_FACIAL_HAIR) && (href_list["facial_hair"] in valid_facial_hairstyles))
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if(owner.change_facial_hair(href_list["facial_hair"]))
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update_dna()
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return 1
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if(href_list["facial_hair_color"])
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if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
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var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(owner.r_facial, owner.g_facial, owner.b_facial)) as color|null
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if(new_facial && can_still_topic(state))
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var/r_facial = hex2num(copytext(new_facial, 2, 4))
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var/g_facial = hex2num(copytext(new_facial, 4, 6))
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var/b_facial = hex2num(copytext(new_facial, 6, 8))
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if(owner.change_facial_hair_color(r_facial, g_facial, b_facial))
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update_dna()
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return 1
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if(href_list["eye_color"])
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if(can_change(APPEARANCE_EYE_COLOR))
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var/new_eyes = input("Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)) as color|null
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if(new_eyes && can_still_topic(state))
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var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
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var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
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var/b_eyes = hex2num(copytext(new_eyes, 6, 8))
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if(owner.change_eye_color(r_eyes, g_eyes, b_eyes))
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update_dna()
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return 1
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return 0
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/datum/nano_module/appearance_changer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
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if(!owner || !owner.species)
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return
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generate_data(check_whitelist, whitelist, blacklist)
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var/list/data = host.initial_data()
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data["specimen"] = owner.species.name
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data["gender"] = owner.gender
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data["gender_id"] = owner.identifying_gender
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data["change_race"] = can_change(APPEARANCE_RACE)
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if(data["change_race"])
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var/species[0]
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for(var/specimen in valid_species)
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species[++species.len] = list("specimen" = specimen)
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data["species"] = species
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data["change_gender"] = can_change(APPEARANCE_GENDER)
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if(data["change_gender"])
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var/genders[0]
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for(var/gender in get_genders())
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genders[++genders.len] = list("gender_name" = gender2text(gender), "gender_key" = gender)
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data["genders"] = genders
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var/id_genders[0]
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for(var/gender in all_genders_define_list)
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id_genders[++id_genders.len] = list("gender_name" = gender2text(gender), "gender_key" = gender)
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data["id_genders"] = id_genders
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data["change_skin_tone"] = can_change_skin_tone()
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data["change_skin_color"] = can_change_skin_color()
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data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR)
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data["change_hair"] = can_change(APPEARANCE_HAIR)
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if(data["change_hair"])
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var/hair_styles[0]
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for(var/hair_style in valid_hairstyles)
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hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
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data["hair_styles"] = hair_styles
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data["hair_style"] = owner.h_style
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data["change_facial_hair"] = can_change(APPEARANCE_FACIAL_HAIR)
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if(data["change_facial_hair"])
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var/facial_hair_styles[0]
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for(var/facial_hair_style in valid_facial_hairstyles)
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facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
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data["facial_hair_styles"] = facial_hair_styles
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data["facial_hair_style"] = owner.f_style
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data["change_hair_color"] = can_change(APPEARANCE_HAIR_COLOR)
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data["change_facial_hair_color"] = can_change(APPEARANCE_FACIAL_HAIR_COLOR)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "appearance_changer.tmpl", "[src]", 800, 450, state = state)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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/datum/nano_module/appearance_changer/proc/update_dna()
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if(owner && (flags & APPEARANCE_UPDATE_DNA))
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owner.update_dna()
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/datum/nano_module/appearance_changer/proc/can_change(var/flag)
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return owner && (flags & flag)
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/datum/nano_module/appearance_changer/proc/can_change_skin_tone()
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return owner && (flags & APPEARANCE_SKIN) && owner.species.appearance_flags & HAS_SKIN_TONE
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/datum/nano_module/appearance_changer/proc/can_change_skin_color()
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return owner && (flags & APPEARANCE_SKIN) && owner.species.appearance_flags & HAS_SKIN_COLOR
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/datum/nano_module/appearance_changer/proc/cut_and_generate_data()
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// Making the assumption that the available species remain constant
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valid_facial_hairstyles.Cut()
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valid_facial_hairstyles.Cut()
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generate_data()
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/datum/nano_module/appearance_changer/proc/generate_data()
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if(!owner)
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return
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if(!valid_species.len)
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valid_species = owner.generate_valid_species(check_whitelist, whitelist, blacklist)
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if(!valid_hairstyles.len || !valid_facial_hairstyles.len)
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valid_hairstyles = owner.generate_valid_hairstyles(check_gender = 0)
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valid_facial_hairstyles = owner.generate_valid_facial_hairstyles()
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/datum/nano_module/appearance_changer/proc/get_genders()
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var/datum/species/S = owner.species
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var/list/possible_genders = S.genders
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if(!owner.internal_organs_by_name["cell"])
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return possible_genders
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possible_genders = possible_genders.Copy()
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possible_genders |= NEUTER
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return possible_genders
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@@ -26,6 +26,9 @@ Code is pretty much ripped verbatim from nano modules, but with un-needed stuff
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if(host)
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host.tgui_close(user)
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/datum/tgui_module/proc/can_still_topic(mob/user, datum/tgui_state/state)
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return (tgui_status(user, state) == STATUS_INTERACTIVE)
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/datum/tgui_module/proc/check_access(mob/user, access)
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if(!access)
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return 1
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@@ -77,3 +80,36 @@ Code is pretty much ripped verbatim from nano modules, but with un-needed stuff
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if(!ui)
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ui = new(user, src, tgui_id, name)
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ui.open()
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// This is a helper for anything that wants to render the map.
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/datum/tgui_module/proc/get_plane_masters()
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. = list()
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// 'Utility' planes
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. += new /obj/screen/plane_master/fullbright //Lighting system (lighting_overlay objects)
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. += new /obj/screen/plane_master/lighting //Lighting system (but different!)
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. += new /obj/screen/plane_master/ghosts //Ghosts!
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. += new /obj/screen/plane_master{plane = PLANE_AI_EYE} //AI Eye!
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. += new /obj/screen/plane_master{plane = PLANE_CH_STATUS} //Status is the synth/human icon left side of medhuds
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. += new /obj/screen/plane_master{plane = PLANE_CH_HEALTH} //Health bar
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. += new /obj/screen/plane_master{plane = PLANE_CH_LIFE} //Alive-or-not icon
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. += new /obj/screen/plane_master{plane = PLANE_CH_ID} //Job ID icon
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. += new /obj/screen/plane_master{plane = PLANE_CH_WANTED} //Wanted status
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. += new /obj/screen/plane_master{plane = PLANE_CH_IMPLOYAL} //Loyalty implants
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. += new /obj/screen/plane_master{plane = PLANE_CH_IMPTRACK} //Tracking implants
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. += new /obj/screen/plane_master{plane = PLANE_CH_IMPCHEM} //Chemical implants
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. += new /obj/screen/plane_master{plane = PLANE_CH_SPECIAL} //"Special" role stuff
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. += new /obj/screen/plane_master{plane = PLANE_CH_STATUS_OOC} //OOC status HUD
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|
||||
. += new /obj/screen/plane_master{plane = PLANE_ADMIN1} //For admin use
|
||||
. += new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
|
||||
. += new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
|
||||
|
||||
. += new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
|
||||
. += new /obj/screen/plane_master{plane = PLANE_BUILDMODE} //Things that only show up while in build mode
|
||||
|
||||
// Real tangible stuff planes
|
||||
. += new /obj/screen/plane_master/main{plane = TURF_PLANE}
|
||||
. += new /obj/screen/plane_master/main{plane = OBJ_PLANE}
|
||||
. += new /obj/screen/plane_master/main{plane = MOB_PLANE}
|
||||
. += new /obj/screen/plane_master/cloaked //Cloaked atoms!
|
||||
358
code/modules/tgui/modules/appearance_changer.dm
Normal file
358
code/modules/tgui/modules/appearance_changer.dm
Normal file
@@ -0,0 +1,358 @@
|
||||
/datum/tgui_module/appearance_changer
|
||||
name = "Appearance Editor"
|
||||
tgui_id = "AppearanceChanger"
|
||||
var/flags = APPEARANCE_ALL_HAIR
|
||||
var/mob/living/carbon/human/owner = null
|
||||
var/list/valid_species = list()
|
||||
var/list/valid_hairstyles = list()
|
||||
var/list/valid_facial_hairstyles = list()
|
||||
|
||||
var/check_whitelist
|
||||
var/list/whitelist
|
||||
var/list/blacklist
|
||||
|
||||
var/customize_usr = FALSE
|
||||
|
||||
// Stuff needed to render the map
|
||||
var/map_name
|
||||
var/obj/screen/map_view/cam_screen
|
||||
var/list/cam_plane_masters
|
||||
var/obj/screen/background/cam_background
|
||||
var/obj/screen/skybox/local_skybox
|
||||
// Needed for moving camera support
|
||||
var/camera_diff_x = -1
|
||||
var/camera_diff_y = -1
|
||||
var/camera_diff_z = -1
|
||||
|
||||
/datum/tgui_module/appearance_changer/New(
|
||||
var/host,
|
||||
mob/living/carbon/human/H,
|
||||
check_species_whitelist = 1,
|
||||
list/species_whitelist = list(),
|
||||
list/species_blacklist = list())
|
||||
. = ..()
|
||||
|
||||
map_name = "appearance_changer_[REF(src)]_map"
|
||||
// Initialize map objects
|
||||
cam_screen = new
|
||||
cam_screen.name = "screen"
|
||||
cam_screen.assigned_map = map_name
|
||||
cam_screen.del_on_map_removal = FALSE
|
||||
cam_screen.screen_loc = "[map_name]:1,1"
|
||||
|
||||
cam_plane_masters = get_plane_masters()
|
||||
|
||||
for(var/plane in cam_plane_masters)
|
||||
var/obj/screen/instance = plane
|
||||
instance.assigned_map = map_name
|
||||
instance.del_on_map_removal = FALSE
|
||||
instance.screen_loc = "[map_name]:CENTER"
|
||||
|
||||
local_skybox = new()
|
||||
local_skybox.assigned_map = map_name
|
||||
local_skybox.del_on_map_removal = FALSE
|
||||
local_skybox.screen_loc = "[map_name]:CENTER,CENTER"
|
||||
cam_plane_masters += local_skybox
|
||||
|
||||
cam_background = new
|
||||
cam_background.assigned_map = map_name
|
||||
cam_background.del_on_map_removal = FALSE
|
||||
reload_cameraview()
|
||||
|
||||
owner = H
|
||||
check_whitelist = check_species_whitelist
|
||||
whitelist = species_whitelist
|
||||
blacklist = species_blacklist
|
||||
|
||||
/datum/tgui_module/appearance_changer/Destroy()
|
||||
qdel(cam_screen)
|
||||
QDEL_LIST(cam_plane_masters)
|
||||
qdel(cam_background)
|
||||
return ..()
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
switch(action)
|
||||
if("race")
|
||||
if(can_change(APPEARANCE_RACE) && (params["race"] in valid_species))
|
||||
if(target.change_species(params["race"]))
|
||||
cut_and_generate_data()
|
||||
return 1
|
||||
if("gender")
|
||||
if(can_change(APPEARANCE_GENDER) && (params["gender"] in get_genders()))
|
||||
if(target.change_gender(params["gender"]))
|
||||
cut_and_generate_data()
|
||||
return 1
|
||||
if("gender_id")
|
||||
if(can_change(APPEARANCE_GENDER) && (params["gender_id"] in all_genders_define_list))
|
||||
target.identifying_gender = params["gender_id"]
|
||||
return 1
|
||||
if("skin_tone")
|
||||
if(can_change_skin_tone())
|
||||
var/new_s_tone = input(usr, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Skin Tone", -target.s_tone + 35) as num|null
|
||||
if(isnum(new_s_tone) && can_still_topic(usr, state))
|
||||
new_s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
||||
return target.change_skin_tone(new_s_tone)
|
||||
if("skin_color")
|
||||
if(can_change_skin_color())
|
||||
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(target.r_skin, target.g_skin, target.b_skin)) as color|null
|
||||
if(new_skin && can_still_topic(usr, state))
|
||||
var/r_skin = hex2num(copytext(new_skin, 2, 4))
|
||||
var/g_skin = hex2num(copytext(new_skin, 4, 6))
|
||||
var/b_skin = hex2num(copytext(new_skin, 6, 8))
|
||||
if(target.change_skin_color(r_skin, g_skin, b_skin))
|
||||
update_dna()
|
||||
return 1
|
||||
if("hair")
|
||||
if(can_change(APPEARANCE_HAIR) && (params["hair"] in valid_hairstyles))
|
||||
if(target.change_hair(params["hair"]))
|
||||
update_dna()
|
||||
return 1
|
||||
if("hair_color")
|
||||
if(can_change(APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = input("Please select hair color.", "Hair Color", rgb(target.r_hair, target.g_hair, target.b_hair)) as color|null
|
||||
if(new_hair && can_still_topic(usr, state))
|
||||
var/r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
var/g_hair = hex2num(copytext(new_hair, 4, 6))
|
||||
var/b_hair = hex2num(copytext(new_hair, 6, 8))
|
||||
if(target.change_hair_color(r_hair, g_hair, b_hair))
|
||||
update_dna()
|
||||
return 1
|
||||
if("facial_hair")
|
||||
if(can_change(APPEARANCE_FACIAL_HAIR) && (params["facial_hair"] in valid_facial_hairstyles))
|
||||
if(target.change_facial_hair(params["facial_hair"]))
|
||||
update_dna()
|
||||
return 1
|
||||
if("facial_hair_color")
|
||||
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
|
||||
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(target.r_facial, target.g_facial, target.b_facial)) as color|null
|
||||
if(new_facial && can_still_topic(usr, state))
|
||||
var/r_facial = hex2num(copytext(new_facial, 2, 4))
|
||||
var/g_facial = hex2num(copytext(new_facial, 4, 6))
|
||||
var/b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
if(target.change_facial_hair_color(r_facial, g_facial, b_facial))
|
||||
update_dna()
|
||||
return 1
|
||||
if("eye_color")
|
||||
if(can_change(APPEARANCE_EYE_COLOR))
|
||||
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(target.r_eyes, target.g_eyes, target.b_eyes)) as color|null
|
||||
if(new_eyes && can_still_topic(usr, state))
|
||||
var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
var/b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
if(target.change_eye_color(r_eyes, g_eyes, b_eyes))
|
||||
update_dna()
|
||||
return 1
|
||||
return FALSE
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_interact(mob/user, datum/tgui/ui = null, datum/tgui/parent_ui = null, datum/tgui_state/custom_state = GLOB.tgui_default_state)
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(user))
|
||||
return TRUE
|
||||
target = user
|
||||
|
||||
if(!target || !target.species)
|
||||
return
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
reload_cameraview()
|
||||
// Register map objects
|
||||
user.client.register_map_obj(cam_screen)
|
||||
for(var/plane in cam_plane_masters)
|
||||
user.client.register_map_obj(plane)
|
||||
user.client.register_map_obj(cam_background)
|
||||
// Open UI
|
||||
ui = new(user, src, tgui_id, name)
|
||||
ui.open()
|
||||
if(custom_state)
|
||||
ui.set_state(custom_state)
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||
var/list/data = ..()
|
||||
|
||||
generate_data(check_whitelist, whitelist, blacklist)
|
||||
differential_check()
|
||||
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
data["name"] = target.name
|
||||
data["specimen"] = target.species.name
|
||||
data["gender"] = target.gender
|
||||
data["gender_id"] = target.identifying_gender
|
||||
data["change_race"] = can_change(APPEARANCE_RACE)
|
||||
if(data["change_race"])
|
||||
var/species[0]
|
||||
for(var/specimen in valid_species)
|
||||
species[++species.len] = list("specimen" = specimen)
|
||||
data["species"] = species
|
||||
|
||||
data["change_gender"] = can_change(APPEARANCE_GENDER)
|
||||
if(data["change_gender"])
|
||||
var/genders[0]
|
||||
for(var/gender in get_genders())
|
||||
genders[++genders.len] = list("gender_name" = gender2text(gender), "gender_key" = gender)
|
||||
data["genders"] = genders
|
||||
var/id_genders[0]
|
||||
for(var/gender in all_genders_define_list)
|
||||
id_genders[++id_genders.len] = list("gender_name" = gender2text(gender), "gender_key" = gender)
|
||||
data["id_genders"] = id_genders
|
||||
|
||||
data["change_hair"] = can_change(APPEARANCE_HAIR)
|
||||
if(data["change_hair"])
|
||||
var/hair_styles[0]
|
||||
for(var/hair_style in valid_hairstyles)
|
||||
hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
|
||||
data["hair_styles"] = hair_styles
|
||||
data["hair_style"] = target.h_style
|
||||
|
||||
data["change_facial_hair"] = can_change(APPEARANCE_FACIAL_HAIR)
|
||||
if(data["change_facial_hair"])
|
||||
var/facial_hair_styles[0]
|
||||
for(var/facial_hair_style in valid_facial_hairstyles)
|
||||
facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
|
||||
data["facial_hair_styles"] = facial_hair_styles
|
||||
data["facial_hair_style"] = target.f_style
|
||||
|
||||
data["change_skin_tone"] = can_change_skin_tone()
|
||||
data["change_skin_color"] = can_change_skin_color()
|
||||
if(data["change_skin_color"])
|
||||
data["skin_color"] = rgb(target.r_skin, target.g_skin, target.b_skin)
|
||||
data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR)
|
||||
if(data["change_eye_color"])
|
||||
data["eye_color"] = rgb(target.r_eyes, target.g_eyes, target.b_eyes)
|
||||
data["change_hair_color"] = can_change(APPEARANCE_HAIR_COLOR)
|
||||
if(data["change_hair_color"])
|
||||
data["hair_color"] = rgb(target.r_hair, target.g_hair, target.b_hair)
|
||||
data["change_facial_hair_color"] = can_change(APPEARANCE_FACIAL_HAIR_COLOR)
|
||||
if(data["change_facial_hair_color"])
|
||||
data["facial_hair_color"] = rgb(target.r_facial, target.g_facial, target.b_facial)
|
||||
return data
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_static_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["mapRef"] = map_name
|
||||
return data
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/differential_check()
|
||||
var/turf/T = get_turf(customize_usr ? tgui_host() : owner)
|
||||
if(T)
|
||||
var/new_x = T.x
|
||||
var/new_y = T.y
|
||||
var/new_z = T.z
|
||||
if((new_x != camera_diff_x) || (new_y != camera_diff_y) || (new_z != camera_diff_z))
|
||||
reload_cameraview()
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/reload_cameraview()
|
||||
var/turf/camTurf = get_turf(customize_usr ? tgui_host() : owner)
|
||||
if(!camTurf)
|
||||
return
|
||||
|
||||
camera_diff_x = camTurf.x
|
||||
camera_diff_y = camTurf.y
|
||||
camera_diff_z = camTurf.z
|
||||
|
||||
var/list/visible_turfs = list()
|
||||
for(var/turf/T in range(1, camTurf))
|
||||
visible_turfs += T
|
||||
|
||||
cam_screen.vis_contents = visible_turfs
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, 3, 3)
|
||||
|
||||
local_skybox.cut_overlays()
|
||||
local_skybox.add_overlay(SSskybox.get_skybox(get_z(camTurf)))
|
||||
local_skybox.scale_to_view(3)
|
||||
local_skybox.set_position("CENTER", "CENTER", (world.maxx>>1) - camTurf.x, (world.maxy>>1) - camTurf.y)
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/update_dna()
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
if(target && (flags & APPEARANCE_UPDATE_DNA))
|
||||
target.update_dna()
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/can_change(var/flag)
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
return target && (flags & flag)
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/can_change_skin_tone()
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
return target && (flags & APPEARANCE_SKIN) && target.species.appearance_flags & HAS_SKIN_TONE
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/can_change_skin_color()
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
|
||||
return target && (flags & APPEARANCE_SKIN) && target.species.appearance_flags & HAS_SKIN_COLOR
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/cut_and_generate_data()
|
||||
// Making the assumption that the available species remain constant
|
||||
valid_facial_hairstyles.Cut()
|
||||
valid_facial_hairstyles.Cut()
|
||||
generate_data()
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/generate_data()
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
if(!target)
|
||||
return
|
||||
if(!valid_species.len)
|
||||
valid_species = target.generate_valid_species(check_whitelist, whitelist, blacklist)
|
||||
if(!valid_hairstyles.len || !valid_facial_hairstyles.len)
|
||||
valid_hairstyles = target.generate_valid_hairstyles(check_gender = 0)
|
||||
valid_facial_hairstyles = target.generate_valid_facial_hairstyles()
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/get_genders()
|
||||
var/mob/living/carbon/human/target = owner
|
||||
if(customize_usr)
|
||||
if(!ishuman(usr))
|
||||
return TRUE
|
||||
target = usr
|
||||
var/datum/species/S = target.species
|
||||
var/list/possible_genders = S.genders
|
||||
if(!target.internal_organs_by_name["cell"])
|
||||
return possible_genders
|
||||
possible_genders = possible_genders.Copy()
|
||||
possible_genders |= NEUTER
|
||||
return possible_genders
|
||||
|
||||
/datum/tgui_module/appearance_changer/mirror
|
||||
name = "SalonPro Nano-Mirror™"
|
||||
flags = APPEARANCE_ALL_HAIR
|
||||
customize_usr = TRUE
|
||||
|
||||
/datum/tgui_module/appearance_changer/mirror/coskit
|
||||
name = "SalonPro Porta-Makeover Deluxe™"
|
||||
@@ -37,37 +37,7 @@
|
||||
cam_screen.del_on_map_removal = FALSE
|
||||
cam_screen.screen_loc = "[map_name]:1,1"
|
||||
|
||||
cam_plane_masters = list()
|
||||
|
||||
// 'Utility' planes
|
||||
cam_plane_masters += new /obj/screen/plane_master/fullbright //Lighting system (lighting_overlay objects)
|
||||
cam_plane_masters += new /obj/screen/plane_master/lighting //Lighting system (but different!)
|
||||
cam_plane_masters += new /obj/screen/plane_master/ghosts //Ghosts!
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_AI_EYE} //AI Eye!
|
||||
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_STATUS} //Status is the synth/human icon left side of medhuds
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_HEALTH} //Health bar
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_LIFE} //Alive-or-not icon
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_ID} //Job ID icon
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_WANTED} //Wanted status
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_IMPLOYAL} //Loyalty implants
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_IMPTRACK} //Tracking implants
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_IMPCHEM} //Chemical implants
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_SPECIAL} //"Special" role stuff
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_CH_STATUS_OOC} //OOC status HUD
|
||||
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_ADMIN1} //For admin use
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
|
||||
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
|
||||
cam_plane_masters += new /obj/screen/plane_master{plane = PLANE_BUILDMODE} //Things that only show up while in build mode
|
||||
|
||||
// Real tangible stuff planes
|
||||
cam_plane_masters += new /obj/screen/plane_master/main{plane = TURF_PLANE}
|
||||
cam_plane_masters += new /obj/screen/plane_master/main{plane = OBJ_PLANE}
|
||||
cam_plane_masters += new /obj/screen/plane_master/main{plane = MOB_PLANE}
|
||||
cam_plane_masters += new /obj/screen/plane_master/cloaked //Cloaked atoms!
|
||||
cam_plane_masters = get_plane_masters()
|
||||
|
||||
for(var/plane in cam_plane_masters)
|
||||
var/obj/screen/instance = plane
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
{{if data.change_race}}
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Species:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{for data.species}}
|
||||
{{:helper.link(value.specimen, null, { 'race' : value.specimen}, null, data.specimen == value.specimen ? 'selected' : null)}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if data.change_gender}}
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Biological Gender:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{for data.genders}}
|
||||
{{:helper.link(value.gender_name, null, { 'gender' : value.gender_key}, null, data.gender == value.gender_key ? 'selected' : null)}}
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Gender Identity:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{for data.id_genders}}
|
||||
{{:helper.link(value.gender_name, null, { 'gender_id' : value.gender_key}, null, data.gender_id == value.gender_key ? 'selected' : null)}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if data.change_eye_color || data.change_skin_tone || data.change_skin_color || data.change_hair_color || data.change_facial_hair_color}}
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Colors:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{if data.change_eye_color}}
|
||||
{{:helper.link('Change eye color', null, { 'eye_color' : 1})}}
|
||||
{{/if}}
|
||||
{{if data.change_skin_tone}}
|
||||
{{:helper.link('Change skin tone', null, { 'skin_tone' : 1})}}
|
||||
{{/if}}
|
||||
{{if data.change_skin_color}}
|
||||
{{:helper.link('Change skin color', null, { 'skin_color' : 1})}}
|
||||
{{/if}}
|
||||
{{if data.change_hair_color}}
|
||||
{{:helper.link('Change hair color', null, { 'hair_color' : 1})}}
|
||||
{{/if}}
|
||||
{{if data.change_facial_hair_color}}
|
||||
{{:helper.link('Change facial hair color', null, { 'facial_hair_color' : 1})}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if data.change_hair}}
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Hair styles:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{for data.hair_styles}}
|
||||
{{:helper.link(value.hairstyle, null, { 'hair' : value.hairstyle}, null, data.hair_style == value.hairstyle ? 'selected' : null)}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if data.change_facial_hair}}
|
||||
<div class="item">
|
||||
<div class="itemLabelNarrow">
|
||||
Facial hair styles:
|
||||
</div>
|
||||
<div class="itemContentWide">
|
||||
{{for data.facial_hair_styles}}
|
||||
{{:helper.link(value.facialhairstyle, null, { 'facial_hair' : value.facialhairstyle}, null, data.facial_hair_style == value.facialhairstyle ? 'selected' : null)}}
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
@@ -120,7 +120,7 @@ export const decodeHtmlEntities = str => {
|
||||
if (!str) {
|
||||
return str;
|
||||
}
|
||||
const translate_re = /&(nbsp|amp|quot|lt|gt|apos);/g;
|
||||
const translate_re = /&(nbsp|amp|quot|lt|gt|apos|trade);/g;
|
||||
const translate = {
|
||||
nbsp: ' ',
|
||||
amp: '&',
|
||||
@@ -128,6 +128,7 @@ export const decodeHtmlEntities = str => {
|
||||
lt: '<',
|
||||
gt: '>',
|
||||
apos: '\'',
|
||||
trade: '™',
|
||||
};
|
||||
return str
|
||||
// Newline tags
|
||||
|
||||
292
tgui/packages/tgui/interfaces/AppearanceChanger.js
Normal file
292
tgui/packages/tgui/interfaces/AppearanceChanger.js
Normal file
@@ -0,0 +1,292 @@
|
||||
import { filter, sortBy } from 'common/collections';
|
||||
import { capitalize, decodeHtmlEntities } from 'common/string';
|
||||
import { Fragment } from 'inferno';
|
||||
import { useBackend, useLocalState } from "../backend";
|
||||
import { Box, Button, ByondUi, Flex, Icon, LabeledList, ProgressBar, Section, Tabs, ColorBox } from "../components";
|
||||
import { Window } from "../layouts";
|
||||
|
||||
export const AppearanceChanger = (props, context) => {
|
||||
const { act, config, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
name,
|
||||
specimen,
|
||||
gender,
|
||||
gender_id,
|
||||
hair_style,
|
||||
facial_hair_style,
|
||||
change_race,
|
||||
change_gender,
|
||||
change_eye_color,
|
||||
change_skin_tone,
|
||||
change_skin_color,
|
||||
change_hair_color,
|
||||
change_facial_hair_color,
|
||||
change_hair,
|
||||
change_facial_hair,
|
||||
mapRef,
|
||||
} = data;
|
||||
|
||||
const {
|
||||
title,
|
||||
} = config;
|
||||
|
||||
const change_color = change_eye_color
|
||||
|| change_skin_tone
|
||||
|| change_skin_color
|
||||
|| change_hair_color
|
||||
|| change_facial_hair_color;
|
||||
|
||||
let firstAccesibleTab = -1;
|
||||
if (change_race) {
|
||||
firstAccesibleTab = 0;
|
||||
} else if (change_gender) {
|
||||
firstAccesibleTab = 1;
|
||||
} else if (change_color) {
|
||||
firstAccesibleTab = 2;
|
||||
} else if (change_hair) {
|
||||
firstAccesibleTab = 4;
|
||||
} else if (change_facial_hair) {
|
||||
firstAccesibleTab = 5;
|
||||
}
|
||||
|
||||
const [tabIndex, setTabIndex] = useLocalState(context, 'tabIndex', firstAccesibleTab);
|
||||
|
||||
return (
|
||||
<Window width={700} height={650} title={decodeHtmlEntities(title)}>
|
||||
<Window.Content>
|
||||
<Section title="Reflection">
|
||||
<Flex>
|
||||
<Flex.Item grow={1}>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Name">
|
||||
{name}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Species" color={!change_race ? "grey" : null}>
|
||||
{specimen}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Biological Sex" color={!change_gender ? "grey" : null}>
|
||||
{capitalize(gender)}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Gender Identity" color={!change_color ? "grey" : null}>
|
||||
{capitalize(gender_id)}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Hair Style" color={!change_hair ? "grey" : null}>
|
||||
{capitalize(hair_style)}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Facial Hair Style" color={!change_facial_hair ? "grey" : null}>
|
||||
{capitalize(facial_hair_style)}
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Flex.Item>
|
||||
<Flex.Item>
|
||||
<ByondUi
|
||||
style={{
|
||||
width: '256px',
|
||||
height: '256px',
|
||||
}}
|
||||
params={{
|
||||
id: mapRef,
|
||||
type: 'map',
|
||||
}} />
|
||||
</Flex.Item>
|
||||
</Flex>
|
||||
</Section>
|
||||
<Tabs>
|
||||
{change_race ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 0}
|
||||
onClick={() => setTabIndex(0)}>
|
||||
Race
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_gender ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 1}
|
||||
onClick={() => setTabIndex(1)}>
|
||||
Gender & Sex
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_color ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 2}
|
||||
onClick={() => setTabIndex(2)}>
|
||||
Colors
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_hair ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 3}
|
||||
onClick={() => setTabIndex(3)}>
|
||||
Hair
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_facial_hair ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 4}
|
||||
onClick={() => setTabIndex(4)}>
|
||||
Facial Hair
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
</Tabs>
|
||||
<Box height="43%">
|
||||
{(change_race && tabIndex === 0) ? <AppearanceChangerSpecies /> : null}
|
||||
{(change_gender && tabIndex === 1) ? <AppearanceChangerGender /> : null}
|
||||
{(change_color && tabIndex === 2) ? <AppearanceChangerColors /> : null}
|
||||
{(change_hair && tabIndex === 3) ? <AppearanceChangerHair /> : null}
|
||||
{(change_facial_hair && tabIndex === 4) ? <AppearanceChangerFacialHair /> : null}
|
||||
</Box>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
const AppearanceChangerSpecies = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const {
|
||||
species,
|
||||
specimen,
|
||||
} = data;
|
||||
|
||||
const sortedSpecies = sortBy(val => val.specimen)(species || []);
|
||||
|
||||
return (
|
||||
<Section title="Species" fill scrollable>
|
||||
{sortedSpecies.map(spec => (
|
||||
<Button
|
||||
key={spec.specimen}
|
||||
content={spec.specimen}
|
||||
selected={specimen === spec.specimen}
|
||||
onClick={() => act("race", { race: spec.specimen })} />
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
const AppearanceChangerGender = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
gender,
|
||||
gender_id,
|
||||
genders,
|
||||
id_genders,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Section title="Gender & Sex" fill scrollable>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Biological Sex">
|
||||
{genders.map(g => (
|
||||
<Button
|
||||
key={g.gender_key}
|
||||
selected={g.gender_key === gender}
|
||||
content={g.gender_name}
|
||||
onClick={() => act("gender", { "gender": g.gender_key })} />
|
||||
))}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Gender Identity">
|
||||
{id_genders.map(g => (
|
||||
<Button
|
||||
key={g.gender_key}
|
||||
selected={g.gender_key === gender_id}
|
||||
content={g.gender_name}
|
||||
onClick={() => act("gender_id", { "gender_id": g.gender_key })} />
|
||||
))}
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
const AppearanceChangerColors = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
change_eye_color,
|
||||
change_skin_tone,
|
||||
change_skin_color,
|
||||
change_hair_color,
|
||||
change_facial_hair_color,
|
||||
eye_color,
|
||||
skin_color,
|
||||
hair_color,
|
||||
facial_hair_color,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Section title="Colors" fill scrollable>
|
||||
{change_eye_color ? (
|
||||
<Box>
|
||||
<ColorBox color={eye_color} mr={1} />
|
||||
<Button content="Change Eye Color" onClick={() => act("eye_color")} />
|
||||
</Box>
|
||||
) : null}
|
||||
{change_skin_tone ? (
|
||||
<Box>
|
||||
<Button content="Change Skin Tone" onClick={() => act("skin_tone")} />
|
||||
</Box>
|
||||
) : null}
|
||||
{change_skin_color ? (
|
||||
<Box>
|
||||
<ColorBox color={skin_color} mr={1} />
|
||||
<Button content="Change Skin Color" onClick={() => act("skin_color")} />
|
||||
</Box>
|
||||
) : null}
|
||||
{change_hair_color ? (
|
||||
<Box>
|
||||
<ColorBox color={hair_color} mr={1} />
|
||||
<Button content="Change Hair Color" onClick={() => act("hair_color")} />
|
||||
</Box>
|
||||
) : null}
|
||||
{change_facial_hair_color ? (
|
||||
<Box>
|
||||
<ColorBox color={facial_hair_color} mr={1} />
|
||||
<Button content="Change Facial Hair Color" onClick={() => act("facial_hair_color")} />
|
||||
</Box>
|
||||
) : null}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
const AppearanceChangerHair = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
hair_style,
|
||||
hair_styles,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Section title="Hair" fill scrollable>
|
||||
{hair_styles.map(hair => (
|
||||
<Button
|
||||
key={hair.hairstyle}
|
||||
onClick={() => act("hair", { hair: hair.hairstyle })}
|
||||
selected={hair.hairstyle === hair_style}
|
||||
content={hair.hairstyle} />
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
const AppearanceChangerFacialHair = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
|
||||
const {
|
||||
facial_hair_style,
|
||||
facial_hair_styles,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
<Section title="Facial Hair" fill scrollable>
|
||||
{facial_hair_styles.map(hair => (
|
||||
<Button
|
||||
key={hair.facialhairstyle}
|
||||
onClick={() => act("facial_hair", { facial_hair: hair.facialhairstyle })}
|
||||
selected={hair.facialhairstyle === facial_hair_style}
|
||||
content={hair.facialhairstyle} />
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
File diff suppressed because one or more lines are too long
@@ -2945,7 +2945,6 @@
|
||||
#include "code\modules\nano\interaction\remote.dm"
|
||||
#include "code\modules\nano\interaction\self.dm"
|
||||
#include "code\modules\nano\interaction\zlevel.dm"
|
||||
#include "code\modules\nano\modules\human_appearance.dm"
|
||||
#include "code\modules\nano\modules\law_manager.dm"
|
||||
#include "code\modules\nano\modules\nano_module.dm"
|
||||
#include "code\modules\nifsoft\nif.dm"
|
||||
@@ -3491,6 +3490,7 @@
|
||||
#include "code\modules\tgui\tgui.dm"
|
||||
#include "code\modules\tgui\tgui_window.dm"
|
||||
#include "code\modules\tgui\modules\_base.dm"
|
||||
#include "code\modules\tgui\modules\appearance_changer.dm"
|
||||
#include "code\modules\tgui\modules\camera.dm"
|
||||
#include "code\modules\tgui\modules\crew_monitor.dm"
|
||||
#include "code\modules\tgui\states\admin.dm"
|
||||
|
||||
Reference in New Issue
Block a user