mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge pull request #2874 from cadyn/upstream-merge-11421
Merge Upstream Pull Request 11421
This commit is contained in:
@@ -17,6 +17,7 @@ Pipelines + Other Objects -> Pipe network
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var/nodealert = 0
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var/power_rating //the maximum amount of power the machine can use to do work, affects how powerful the machine is, in Watts
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unacidable = TRUE
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layer = ATMOS_LAYER
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plane = PLATING_PLANE
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/power.dmi'
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icon_state = "circ-unassembled"
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anchored = FALSE
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unacidable = TRUE
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pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF
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var/kinetic_efficiency = 0.04 //combined kinetic and kinetic-to-electric efficiency
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@@ -5,6 +5,7 @@
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icon_state = "table2-idle"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 1
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active_power_usage = 5
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@@ -6,6 +6,7 @@
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var/obj/machinery/sleeper/sleeper
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anchored = TRUE //About time someone fixed this.
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density = TRUE //VOREStation Edit - Big console
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unacidable = TRUE
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dir = 8
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use_power = USE_POWER_IDLE
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idle_power_usage = 40
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@@ -89,6 +90,7 @@
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icon_state = "sleeper_0"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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circuit = /obj/item/weapon/circuitboard/sleeper
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var/mob/living/carbon/human/occupant = null
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var/list/available_chemicals = list()
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@@ -8,6 +8,7 @@
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icon_state = "body_scanner_0"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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circuit = /obj/item/weapon/circuitboard/body_scanner
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use_power = USE_POWER_IDLE
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idle_power_usage = 60
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@@ -547,6 +548,7 @@
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dir = 8
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density = FALSE
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anchored = TRUE
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unacidable = TRUE
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circuit = /obj/item/weapon/circuitboard/scanner_console
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var/printing = null
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@@ -36,6 +36,7 @@
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layer = ABOVE_WINDOW_LAYER
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vis_flags = VIS_HIDE // They have an emissive that looks bad in openspace due to their wall-mounted nature
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 80
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active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air.
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@@ -1,6 +1,7 @@
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/obj/structure/AIcore
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density = TRUE
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anchored = FALSE
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unacidable = TRUE
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name = "\improper AI core"
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icon = 'icons/mob/AI.dmi'
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icon_state = "0"
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@@ -4,6 +4,7 @@
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icon_state = "computer"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 300
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active_power_usage = 300
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@@ -194,6 +194,7 @@
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icon_state = "cryopod_0" //VOREStation Edit - New Icon
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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dir = WEST
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var/base_icon_state = "cryopod_0" //VOREStation Edit - New Icon
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@@ -15,6 +15,7 @@ FIRE ALARM
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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active_power_usage = 6
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@@ -5,6 +5,7 @@
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icon_state = "pipe_d"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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var/unwrenched = 0
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var/wait = 0
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var/p_layer = PIPING_LAYER_REGULAR
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@@ -5,6 +5,7 @@
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icon_state = "borgcharger0"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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circuit = /obj/item/weapon/circuitboard/recharge_station
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use_power = USE_POWER_IDLE
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idle_power_usage = 50
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@@ -17,6 +17,7 @@
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name = "status display"
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anchored = TRUE
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density = FALSE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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circuit = /obj/item/weapon/circuitboard/status_display
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@@ -17,6 +17,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
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/obj/machinery/telecomms
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icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Add
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unacidable = TRUE
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var/list/links = list() // list of machines this machine is linked to
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var/traffic = 0 // value increases as traffic increases
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var/netspeed = 5 // how much traffic to lose per tick (50 gigabytes/second * netspeed)
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@@ -13,6 +13,7 @@
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icon_state = "control_standby"
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anchored = TRUE
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density = FALSE
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unacidable = TRUE
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var/enabled = FALSE
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var/lethal = FALSE
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var/lethal_is_configurable = TRUE
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@@ -5,6 +5,7 @@
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desc = "A machine used for construction of prosthetics."
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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use_power = USE_POWER_IDLE
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idle_power_usage = 20
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active_power_usage = 5000
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@@ -164,6 +164,7 @@
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icon_state = "weeds"
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anchored = TRUE
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density = FALSE
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unacidable = TRUE
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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@@ -402,10 +403,13 @@
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for(var/mob/O in hearers(src, null))
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O.show_message("<span class='alium'>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</span>", 1)
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if(istype(target, /turf/simulated/wall)) // I hate turf code.
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if(iswall(target))
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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else
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if(isfloor(target))
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var/turf/simulated/floor/T = target
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T.ex_act(1)
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else if(isobj(target))
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qdel(target)
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qdel(src)
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return
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@@ -13,6 +13,7 @@
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throwforce = 6
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preserve_item = 1
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w_class = ITEMSIZE_LARGE
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unacidable = TRUE
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origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
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action_button_name = "Remove/Replace Paddles"
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@@ -4,6 +4,7 @@
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icon = 'icons/mob/alien.dmi'
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layer = ABOVE_JUNK_LAYER
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var/health = 50
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unacidable = TRUE
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/obj/structure/alien/proc/healthcheck()
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if(health <=0)
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@@ -33,6 +33,7 @@ two tiles on initialization, and which way a cliff is facing may change during m
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opacity = FALSE
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climbable = TRUE
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climb_delay = 10 SECONDS
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unacidable = TRUE
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block_turf_edges = TRUE // Don't want turf edges popping up from the cliff edge.
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plane = TURF_PLANE
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@@ -8,6 +8,7 @@
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var/used = FALSE
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var/busy = FALSE // Don't spam ghosts by spamclicking.
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var/needscharger //For drone pods that want their pod to turn into a charger.
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unacidable = TRUE
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// Call this to get a ghost volunteer.
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/obj/structure/ghost_pod/proc/trigger(var/alert, var/adminalert)
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@@ -21,6 +21,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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icon_state = "randompile"
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density = FALSE
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anchored = TRUE
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unacidable = TRUE
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var/list/icon_states_to_use = list() // List of icon states the pile can choose from on initialization. If empty or null, it will stay the initial icon_state.
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@@ -20,6 +20,7 @@
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var/obj/structure/m_tray/connected = null
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var/list/occupants = list()
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anchored = TRUE
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unacidable = TRUE
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/obj/structure/morgue/Destroy()
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if(connected)
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/storage_vr.dmi' //VOREStation Edit
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icon_state = "critteropen"
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density = TRUE
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unacidable = TRUE
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var/mob/living/simple_mob/contained
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@@ -6,6 +6,7 @@
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icon = 'icons/mob/alien.dmi'
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icon_state = "nest"
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var/health = 100
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unacidable = TRUE
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/obj/structure/bed/nest/update_icon()
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return
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@@ -1,6 +1,7 @@
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/obj/structure/shuttle
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name = "shuttle"
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icon = 'icons/turf/shuttle_parts.dmi'
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unacidable = TRUE
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/obj/structure/shuttle/window
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name = "shuttle window"
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@@ -213,7 +213,7 @@ var/list/flooring_types
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desc = "Gritty and unpleasant."
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icon = 'icons/turf/flooring/asteroid.dmi'
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icon_base = "asteroid"
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flags = TURF_REMOVE_SHOVEL
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flags = TURF_REMOVE_SHOVEL | TURF_ACID_IMMUNE
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build_type = null
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/asteroid1.ogg',
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@@ -554,7 +554,7 @@ var/list/flooring_types
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icon = 'icons/turf/outdoors.dmi'
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icon_base = "lava"
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is_plating = TRUE
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flags = 0
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flags = TURF_ACID_IMMUNE
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/lava1.ogg',
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'sound/effects/footstep/lava2.ogg',
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@@ -76,6 +76,7 @@
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icon = 'icons/turf/shuttle_white.dmi'
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thermal_conductivity = 0.05
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heat_capacity = 0
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flags = TURF_ACID_IMMUNE
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var/obj/landed_holder/landed_holder
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var/interior_corner = 0
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@@ -15,6 +15,7 @@
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can_build_into_floor = TRUE
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can_dirty = FALSE
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initial_flooring = /decl/flooring/lava // Defining this in case someone DOES step on lava and survive. Somehow.
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flags = TURF_ACID_IMMUNE
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/turf/simulated/floor/lava/outdoors
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outdoors = OUTDOORS_YES
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@@ -9,6 +9,7 @@
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edge_blending_priority = -1
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movement_cost = 4
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outdoors = OUTDOORS_YES
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flags = TURF_ACID_IMMUNE
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layer = WATER_FLOOR_LAYER
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@@ -4,7 +4,7 @@
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icon_state = "default"
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dynamic_lighting = 0
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plane = SPACE_PLANE
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flags = TURF_ACID_IMMUNE
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temperature = T20C
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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can_build_into_floor = TRUE
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@@ -3,6 +3,7 @@
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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var/skip_init = TRUE // Don't call down the chain, apparently for performance when loading maps at runtime.
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flags = TURF_ACID_IMMUNE
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/turf/unsimulated/Initialize(mapload)
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if(skip_init)
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@@ -5,6 +5,7 @@
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icon_state = "off"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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var/active = 0
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@@ -13,6 +13,7 @@
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icon_state = "generic"
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anchored = TRUE
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density = TRUE
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unacidable = TRUE
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clicksound = "button"
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// Power
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@@ -6,6 +6,7 @@
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icon_state = "grinder"
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density = TRUE
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anchored = TRUE
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unacidable = TRUE
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req_access = list(access_kitchen,access_morgue)
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var/operating = 0 //Is it on?
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@@ -6,6 +6,7 @@
|
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layer = 2.9
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density = TRUE
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anchored = TRUE
|
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unacidable = TRUE
|
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use_power = USE_POWER_IDLE
|
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idle_power_usage = 5
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active_power_usage = 2000
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@@ -323,7 +324,6 @@
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures[O]]<BR>"}
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else
|
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures_p[O]]<BR>"}
|
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|
||||
for (var/datum/reagent/R in reagents.reagent_list)
|
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var/display_name = R.name
|
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if (R.id == "capsaicin")
|
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@@ -331,7 +331,6 @@
|
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if (R.id == "frostoil")
|
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display_name = "Coldsauce"
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dat += {"<B>[display_name]:</B> [R.volume] unit\s<BR>"}
|
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|
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if (items_counts.len==0 && reagents.reagent_list.len==0)
|
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dat = {"<B>The microwave is empty</B><BR>"}
|
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else
|
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@@ -340,7 +339,6 @@
|
||||
<A href='?src=\ref[src];action=cook'>Turn on!<BR>\
|
||||
<A href='?src=\ref[src];action=dispose'>Eject ingredients!<BR>\
|
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"}
|
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|
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user << browse("<HEAD><TITLE>Microwave Controls</TITLE></HEAD><TT>[dat]</TT>", "window=microwave")
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onclose(user, "microwave")
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||||
return
|
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|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
/turf/simulated/floor/holofloor
|
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thermal_conductivity = 0
|
||||
flags = TURF_ACID_IMMUNE
|
||||
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
@@ -129,12 +130,14 @@
|
||||
icon = 'icons/obj/furniture_vr.dmi'
|
||||
icon_state = "stool_padded_preview"
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
pressure_resistance = 15
|
||||
|
||||
/obj/item/clothing/gloves/boxing/hologlove
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
icon_state = "boxing"
|
||||
unacidable = TRUE
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_gloves.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_gloves.dmi',
|
||||
@@ -291,6 +294,7 @@
|
||||
throwforce = 0
|
||||
w_class = ITEMSIZE_SMALL
|
||||
flags = NOBLOODY
|
||||
unacidable = TRUE
|
||||
var/active = 0
|
||||
|
||||
/obj/item/weapon/holo/esword/green/New()
|
||||
@@ -359,6 +363,7 @@
|
||||
name = "basketball"
|
||||
desc = "Here's your chance, do your dance at the Space Jam."
|
||||
w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
|
||||
unacidable = TRUE
|
||||
drop_sound = 'sound/items/drop/basketball.ogg'
|
||||
pickup_sound = 'sound/items/pickup/basketball.ogg'
|
||||
|
||||
@@ -369,6 +374,7 @@
|
||||
icon_state = "hoop"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -411,6 +417,7 @@
|
||||
var/area/currentarea = null
|
||||
var/eventstarted = 0
|
||||
|
||||
unacidable = TRUE
|
||||
anchored = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon_state = "hydrotray3"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
flags = OPENCONTAINER
|
||||
volume = 100
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
initial_flooring = /decl/flooring/looking_glass
|
||||
appearance_flags = TILE_BOUND
|
||||
dynamic_lighting = FALSE
|
||||
flags = TURF_ACID_IMMUNE
|
||||
|
||||
var/center = FALSE
|
||||
var/optional = FALSE
|
||||
|
||||
@@ -141,3 +141,4 @@
|
||||
stack_origin_tech = list(TECH_MATERIAL = 2)
|
||||
composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
|
||||
rod_product = null
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#666677"
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
|
||||
new /obj/item/stack/material/steel(target)
|
||||
@@ -18,6 +19,7 @@
|
||||
icon_reinf = "reinf_mesh"
|
||||
icon_colour = "#777788"
|
||||
explosion_resistance = 40
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
|
||||
new /obj/item/stack/material/plasteel(target)
|
||||
@@ -30,6 +32,7 @@
|
||||
icon_colour = "#45829a"
|
||||
explosion_resistance = 90
|
||||
reflectivity = 0.9
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/durasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal durasteel sheets.
|
||||
new /obj/item/stack/material/durasteel(target)
|
||||
@@ -39,6 +42,7 @@
|
||||
stack_type = /obj/item/stack/material/titanium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/titanium/hull/place_sheet(var/turf/target) //Deconstructed into normal titanium sheets.
|
||||
new /obj/item/stack/material/titanium(target)
|
||||
@@ -48,6 +52,7 @@
|
||||
stack_type = /obj/item/stack/material/morphium/hull
|
||||
icon_base = "hull"
|
||||
icon_reinf = "reinf_mesh"
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/morphium/hull/place_sheet(var/turf/target)
|
||||
new /obj/item/stack/material/morphium(target)
|
||||
@@ -16,6 +16,7 @@
|
||||
sheet_plural_name = "crystals"
|
||||
is_fusion_fuel = 1
|
||||
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 5, TECH_BLUESPACE = 4)
|
||||
flags = MATERIAL_UNMELTABLE
|
||||
|
||||
/datum/material/supermatter/generate_recipes()
|
||||
recipes = list(
|
||||
|
||||
@@ -158,21 +158,20 @@
|
||||
// OBJ CHECK
|
||||
var/cannot_melt
|
||||
if(isobj(O))
|
||||
var/obj/I = O
|
||||
var/obj/I = O //Gurgs : Melts pretty much any object that isn't considered unacidable = TRUE
|
||||
if(I.unacidable)
|
||||
cannot_melt = 1
|
||||
else
|
||||
if(istype(O, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = O
|
||||
var/turf/simulated/wall/W = O //Gurgs : Walls are deconstructed into girders.
|
||||
if(W.material.flags & MATERIAL_UNMELTABLE)
|
||||
cannot_melt = 1
|
||||
else if(istype(O, /turf/simulated/floor))
|
||||
/* var/turf/simulated/floor/F = O //Turfs are qdel'd to space (Even asteroid tiles), will need to be touched by someone smarter than myself. -Mech
|
||||
var/turf/simulated/floor/F = O //Gurgs : Floors are destroyed with ex_act(1), turning them into whatever tile it would be if empty. Z-Level Friendly, does not destroy pipes.
|
||||
if(F.flooring && (F.flooring.flags & TURF_ACID_IMMUNE))
|
||||
*/
|
||||
cannot_melt = 1
|
||||
cannot_melt = 1
|
||||
else
|
||||
cannot_melt = 1
|
||||
cannot_melt = 1 //Gurgs : Everything that isn't a object, simulated wall, or simulated floor is assumed to be acid immune. Includes weird things like unsimulated floors and space.
|
||||
|
||||
if(cannot_melt)
|
||||
to_chat(src, "<span class='alium'>You cannot dissolve this object.</span>")
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
opacity = 0
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
layer = STAIRS_LAYER
|
||||
|
||||
/obj/structure/stairs/Initialize()
|
||||
|
||||
@@ -21,6 +21,7 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
|
||||
|
||||
icon = 'icons/obj/device_alt.dmi'
|
||||
icon_state = "nif_0"
|
||||
unacidable = TRUE
|
||||
|
||||
w_class = ITEMSIZE_TINY
|
||||
var/known_implant = TRUE
|
||||
|
||||
@@ -92,6 +92,7 @@ GLOBAL_LIST_EMPTY(apcs)
|
||||
icon_state = "apc0"
|
||||
layer = ABOVE_WINDOW_LAYER
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
clicksound = "switch"
|
||||
req_access = list(access_engine_equip)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/icon_state_off = "bbox_off"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/breakerbox
|
||||
var/on = 0
|
||||
var/busy = 0
|
||||
|
||||
@@ -46,6 +46,7 @@ var/list/possible_cable_coil_colours = list(
|
||||
/obj/structure/cable
|
||||
level = 1
|
||||
anchored =TRUE
|
||||
unacidable = TRUE
|
||||
var/datum/powernet/powernet
|
||||
name = "power cable"
|
||||
desc = "A flexible superconducting cable for heavy-duty power transfer."
|
||||
|
||||
@@ -6,6 +6,7 @@ GLOBAL_LIST_EMPTY(all_turbines)
|
||||
icon_state = "teg-unassembled"
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
unacidable = TRUE
|
||||
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things.
|
||||
|
||||
@@ -24,6 +24,7 @@ GLOBAL_LIST_EMPTY(gravity_generators)
|
||||
icon = 'icons/obj/machines/gravity_generator.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
var/sprite_number = 0
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
icon_state = "emitter"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
req_access = list(access_engine_equip)
|
||||
var/id = null
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ GLOBAL_LIST_EMPTY(smeses)
|
||||
icon_state = "smes"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
circuit = /obj/item/weapon/circuitboard/smes
|
||||
clicksound = "switch"
|
||||
|
||||
@@ -13,6 +13,7 @@ GLOBAL_LIST_EMPTY(solars_list)
|
||||
icon_state = "sp_base"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
layer = ABOVE_MOB_LAYER // So people can walk behind the top part
|
||||
density = TRUE
|
||||
anchored = FALSE
|
||||
unacidable = TRUE
|
||||
light_range = 4
|
||||
|
||||
var/gasefficency = 0.25
|
||||
|
||||
@@ -139,6 +139,7 @@
|
||||
force = 5
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
unacidable = TRUE
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
origin_tech = null
|
||||
fire_delay = 10 //Old pistol
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Used to seperate and package chemicals in to patches, pills, or bottles. Warranty void if used to create Space Drugs."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "mixer0"
|
||||
circuit = /obj/item/weapon/circuitboard/chem_master
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 100
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
|
||||
/obj/machinery/chemical_dispenser/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -752,6 +752,7 @@
|
||||
desc = "An underfloor disposal pipe."
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
unacidable = TRUE
|
||||
|
||||
level = 1 // underfloor only
|
||||
var/dpdir = 0 // bitmask of pipe directions
|
||||
|
||||
@@ -54,6 +54,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
|
||||
desc = "Facilitates both PDA messages and request console functions."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
@@ -239,6 +240,7 @@ var/obj/machinery/blackbox_recorder/blackbox
|
||||
desc = "Records all radio communications, as well as various other information in case of the worst."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
unacidable = TRUE
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
//This controller goes on the escape pod itself
|
||||
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod
|
||||
name = "escape pod controller"
|
||||
unacidable = TRUE
|
||||
program = /datum/embedded_program/docking/simple
|
||||
var/datum/shuttle/autodock/ferry/escape_pod/pod
|
||||
valid_actions = list("toggle_override", "force_door")
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Elevator Door"
|
||||
desc = "Ding."
|
||||
req_access = list(access_maint_tunnels)
|
||||
unacidable = TRUE
|
||||
opacity = 0
|
||||
autoclose = 0
|
||||
glass = 1
|
||||
|
||||
Reference in New Issue
Block a user