diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm index 8370e717ba..a40746f52f 100644 --- a/code/ZAS/Fire.dm +++ b/code/ZAS/Fire.dm @@ -11,8 +11,6 @@ Attach to transfer valve and open. BOOM. */ - - //Some legacy definitions so fires can be started. atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) return null @@ -21,160 +19,164 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0) - turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh) - if(fire_protection > world.time-300) return - var/datum/gas_mixture/air_contents = return_air(1) - if(!air_contents) + if(fire_protection > world.time-300) return 0 - - /*if(active_hotspot) - if(soh) - if(air_contents.toxins > 0.5 && air_contents.oxygen > 0.5) - if(active_hotspot.temperature < exposed_temperature) - active_hotspot.temperature = exposed_temperature - if(active_hotspot.volume < exposed_volume) - active_hotspot.volume = exposed_volume - return 1*/ - var/igniting = 0 if(locate(/obj/fire) in src) return 1 - var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases + var/datum/gas_mixture/air_contents = return_air() + if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE) + return 0 + + var/igniting = 0 var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src - if(air_contents.calculate_firelevel(liquid) > vsc.IgnitionLevel && (fuel || liquid || air_contents.toxins > 0.5)) + + if(air_contents.check_combustability(liquid)) igniting = 1 - if(air_contents.oxygen < 0.5) - return 0 if(! (locate(/obj/fire) in src)) - var/obj/fire/F = new(src,1000) - F.temperature = exposed_temperature - F.volume = CELL_VOLUME - //active_hotspot.just_spawned = (current_cycle < air_master.current_cycle) - //remove just_spawned protection if no longer processing this cell + new /obj/fire(src,1000) return igniting -obj - fire - //Icon for fire on turfs. +/obj/fire + //Icon for fire on turfs. - anchored = 1 - mouse_opacity = 0 + anchored = 1 + mouse_opacity = 0 - //luminosity = 3 + //luminosity = 3 - icon = 'icons/effects/fire.dmi' + icon = 'icons/effects/fire.dmi' + icon_state = "1" + + layer = TURF_LAYER + + var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel() + +/obj/fire/process() + . = 1 + + //get location and check if it is in a proper ZAS zone + var/turf/simulated/S = loc + + if(!istype(S)) + del src + + if(!S.zone) + del src + + var/datum/gas_mixture/air_contents = S.return_air() + //get liquid fuels on the ground. + var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S + //and the volatile stuff from the air + var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases + + //since the air is processed in fractions, we need to make sure not to have any minuscle residue or + //the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour + if(air_contents.oxygen < 0.001) + air_contents.oxygen = 0 + if(air_contents.toxins < 0.001) + air_contents.toxins = 0 + if(fuel) + if(fuel.moles < 0.001) + air_contents.trace_gases.Remove(fuel) + + //check if there is something to combust + if(!air_contents.check_recombustability(liquid)) + //del src + RemoveFire() + + //get a firelevel and set the icon + firelevel = air_contents.calculate_firelevel(liquid) + + if(firelevel > 6) + icon_state = "3" + SetLuminosity(7) + else if(firelevel > 2.5) + icon_state = "2" + SetLuminosity(5) + else icon_state = "1" + SetLuminosity(3) - var - volume = CELL_VOLUME - temperature = PLASMA_MINIMUM_BURN_TEMPERATURE - firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel() - archived_firelevel = 0 + //im not sure how to implement a version that works for every creature so for now monkeys are firesafe + for(var/mob/living/carbon/human/M in loc) + M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans! + for(var/atom/A in loc) + A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume()) + //spread + for(var/direction in cardinal) + if(S.air_check_directions&direction) //Grab all valid bordering tiles - process() - . = 1 + var/turf/simulated/enemy_tile = get_step(S, direction) - if(firelevel > vsc.IgnitionLevel) + if(istype(enemy_tile)) + var/datum/gas_mixture/acs = enemy_tile.return_air() + var/obj/effect/decal/cleanable/liquid_fuel/liq = locate() in enemy_tile + if(!acs) continue + if(!acs.check_recombustability(liq)) continue + //If extinguisher mist passed over the turf it's trying to spread to, don't spread and + //reduce firelevel. + if(enemy_tile.fire_protection > world.time-30) + firelevel -= 1.5 + continue - var/turf/simulated/floor/S = loc - if(!S.zone) del src //Cannot exist where zones are broken. + //Spread the fire. + if(!(locate(/obj/fire) in enemy_tile)) + if( prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0)) + new/obj/fire(enemy_tile,firelevel) - if(istype(S)) - var - datum/gas_mixture/air_contents = S.return_air() - //Get whatever trace fuels are in the area - datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases - //Also get liquid fuels on the ground. - obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S + //seperate part of the present gas + //this is done to prevent the fire burning all gases in a single pass + var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate) +///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR /////////////////////////////////////////////// - var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25) - //The reason we're taking a part of the air instead of all of it is so that it doesn't jump to - //the fire's max temperature instantaneously. + if(flow) - firelevel = air_contents.calculate_firelevel(liquid) + if(flow.check_recombustability(liquid)) + //Ensure flow temperature is higher than minimum fire temperatures. + //this creates some energy ex nihilo but is necessary to get a fire started + //lets just pretend this energy comes from the ignition source and dont mention this again + //flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature) - //Ensure that there is an appropriate amount of fuel and O2 here. - if(firelevel > 0.25 && flow.oxygen > 0.3 && (air_contents.toxins || fuel || liquid)) + //burn baby burn! - for(var/direction in cardinal) - if(S.air_check_directions&direction) //Grab all valid bordering tiles + flow.zburn(liquid,1) + //merge the air back + S.assume_air(flow) - var/turf/simulated/enemy_tile = get_step(S, direction) - - if(istype(enemy_tile)) - //If extinguisher mist passed over the turf it's trying to spread to, don't spread and - //reduce firelevel. - if(enemy_tile.fire_protection > world.time-30) - firelevel -= 1.5 - continue - - //Spread the fire. - if(!(locate(/obj/fire) in enemy_tile)) - if( prob( firelevel*10 ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0)) - new/obj/fire(enemy_tile,firelevel) - - if(flow) - - //Ensure adequate oxygen and fuel. - if(flow.oxygen > 0.3 && (flow.toxins || fuel || liquid)) - - //Change icon depending on the fuel, and thus temperature. - if(firelevel > 6) - icon_state = "3" - else if(firelevel > 2.5) - icon_state = "2" - else - icon_state = "1" - - //Ensure flow temperature is higher than minimum fire temperatures. - flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature) - - //Burn the gas mixture. - flow.zburn(liquid) - if(fuel && fuel.moles <= 0.00001) - del fuel - - else - - del src +///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on ////////////////////////////////////////////////////////////////// - S.assume_air(flow) //Then put it back where you found it. +/obj/fire/New(newLoc,fl) + ..() - else - del src - else - del src - else - del src + if(!istype(loc, /turf)) + del src + + dir = pick(cardinal) + SetLuminosity(3) + firelevel = fl + air_master.active_hotspots.Add(src) - for(var/mob/living/carbon/human/M in loc) - M.FireBurn(temperature, min(max(0.1,firelevel / 20),10)) //Burn the humans! +/obj/fire/Del() + if (istype(loc, /turf/simulated)) + SetLuminosity(0) + loc = null + air_master.active_hotspots.Remove(src) - New(newLoc,fl) - ..() + ..() - if(!istype(loc, /turf)) - del src +/obj/fire/proc/RemoveFire() + if (istype(loc, /turf/simulated)) + SetLuminosity(0) + loc = null + air_master.active_hotspots.Remove(src) - dir = pick(cardinal) - //sd_SetLuminosity(3,2,0) - firelevel = fl - air_master.active_hotspots.Add(src) - - Del() - if (istype(loc, /turf/simulated)) - //sd_SetLuminosity(0) - - loc = null - air_master.active_hotspots.Remove(src) - - ..() turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again. @@ -182,22 +184,19 @@ turf/proc/apply_fire_protection() turf/simulated/apply_fire_protection() fire_protection = world.time -datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid) - //This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS. - if(temperature > PLASMA_FLASHPOINT && !reacting) - reacting = 1 +datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn) + var/value = 0 - if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE && reacting) - var - total_fuel = toxins - fuel_sources = 0 //We'll divide by this later so that fuel is consumed evenly. - datum/gas/volatile_fuel/fuel = locate() in trace_gases + if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_recombustability(liquid)) + var/total_fuel = 0 + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases + + total_fuel += toxins if(fuel) //Volatile Fuel total_fuel += fuel.moles - fuel_sources++ if(liquid) //Liquid Fuel @@ -205,72 +204,126 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid) del liquid else total_fuel += liquid.amount - fuel_sources++ - //Toxins - if(toxins > 0.3) fuel_sources++ + //Calculate the firelevel. + var/firelevel = calculate_firelevel(liquid) - if(!fuel_sources) return 0 //If there's no fuel, there's no burn. Can't divide by zero anyway. + //get the current inner energy of the gas mix + //this must be taken here to prevent the addition or deletion of energy by a changing heat capacity + var/starting_energy = temperature * heat_capacity() - if(oxygen > 0.3) + //determine the amount of oxygen used + var/total_oxygen = min(oxygen, 2 * total_fuel) - //Calculate the firelevel. - var/firelevel = calculate_firelevel(liquid) + //determine the amount of fuel actually used + var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel + total_fuel = total_fuel * used_fuel_ratio - //Reaches a maximum practical temperature of around 4500. + var/total_reactants = total_fuel + total_oxygen - //Increase temperature. - temperature = max( 1700*log(0.4*firelevel + 1.23) , temperature ) + //determine the amount of reactants actually reacting + var/used_reactants_ratio = min( max(total_reactants * firelevel / vsc.fire_firelevel_multiplier, 0.2), total_reactants) / total_reactants - //Consume some gas. - var/consumed_gas = min(oxygen,0.05*firelevel,total_fuel) / fuel_sources + //remove and add gasses as calculated + oxygen -= min(oxygen, total_oxygen * used_reactants_ratio ) - oxygen = max(0,oxygen-consumed_gas) + toxins -= min(toxins, (toxins * used_fuel_ratio * used_reactants_ratio ) * 3) + if(toxins < 0) + toxins = 0 - toxins = max(0,toxins-consumed_gas) + carbon_dioxide += max(2 * total_fuel, 0) - carbon_dioxide += consumed_gas*2 + if(fuel) + fuel.moles -= (fuel.moles * used_fuel_ratio * used_reactants_ratio) * 5 //Fuel burns 5 times as quick + if(fuel.moles <= 0) del fuel - if(fuel) - fuel.moles -= consumed_gas - if(fuel.moles <= 0) del fuel + if(liquid) + liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick - if(liquid) - liquid.amount -= consumed_gas - if(liquid.amount <= 0) del liquid + if(liquid.amount <= 0) del liquid - update_values() - return consumed_gas*fuel_sources + //calculate the energy produced by the reaction and then set the new temperature of the mix + temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity() - else - reacting = 0 + update_values() + value = total_reactants * used_reactants_ratio + return value + +datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid) + //this is a copy proc to continue a fire after its been started. + + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases + + if(oxygen && (toxins || fuel || liquid)) + if(liquid) + return 1 + if (toxins) + return 1 + if(fuel) + return 1 return 0 +datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid) + //this check comes up very often and is thus centralized here to ease adding stuff + + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases + + if(oxygen && (toxins || fuel || liquid)) + if(liquid) + return 1 + if (toxins >= 0.7) + return 1 + if(fuel && fuel.moles >= 1.4) + return 1 + + return 0 datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid) - //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas. - var - datum/gas/volatile_fuel/fuel = locate() in trace_gases - liquid_concentration = 0 + //Calculates the firelevel based on one equation instead of having to do this multiple times in different areas. - oxy_concentration = oxygen / volume - tox_concentration = toxins / volume - fuel_concentration = 0 + var/datum/gas/volatile_fuel/fuel = locate() in trace_gases + var/total_fuel = 0 + var/firelevel = 0 - if(fuel) fuel_concentration = (fuel.moles) / volume - if(liquid) liquid_concentration = (liquid.amount*15) / volume - return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100 + if(check_recombustability(liquid)) -/mob/living/carbon/human/proc/FireBurn(last_temperature, mx as num) + total_fuel += toxins + + if(liquid) + total_fuel += liquid.amount + + if(fuel) + total_fuel += fuel.moles + + var/total_combustables = (total_fuel + oxygen) + + if(total_fuel > 0 && oxygen > 0) + + //slows down the burning when the concentration of the reactants is low + var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide) + //calculates how close the mixture of the reactants is to the optimum + var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2))) + //toss everything together + firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier + + return max( 0, firelevel) + + +/mob/living/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure) + var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1) + apply_damage(2.5*mx, BURN) + + +/mob/living/carbon/human/FireBurn(var/firelevel, var/last_temperature, var/pressure) //Burns mobs due to fire. Respects heat transfer coefficients on various body parts. + //Due to TG reworking how fireprotection works, this is kinda less meaningful. - var - head_exposure = 1 - chest_exposure = 1 - groin_exposure = 1 - legs_exposure = 1 - arms_exposure = 1 + var/head_exposure = 1 + var/chest_exposure = 1 + var/groin_exposure = 1 + var/legs_exposure = 1 + var/arms_exposure = 1 //Get heat transfer coefficients for clothing. @@ -289,6 +342,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue legs_exposure = 0 if(C.body_parts_covered & ARMS) arms_exposure = 0 + //minimize this for low-pressure enviroments + var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1) //Always check these damage procs first if fire damage isn't working. They're probably what's wrong. @@ -299,5 +354,3 @@ datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fue apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire") - - //flash_pain() \ No newline at end of file diff --git a/code/ZAS/Variable Settings.dm b/code/ZAS/Variable Settings.dm index e73d989aff..5dd951fe52 100644 --- a/code/ZAS/Variable Settings.dm +++ b/code/ZAS/Variable Settings.dm @@ -1,7 +1,7 @@ var/global/vs_control/vsc = new /vs_control -/* var/fire_consuption_rate = 0.25 + var/fire_consuption_rate = 0.25 var/fire_consuption_rate_NAME = "Fire - Air Consumption Ratio" var/fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick." @@ -12,7 +12,7 @@ var/global/vs_control/vsc = new var/fire_fuel_energy_release = 397000 var/fire_fuel_energy_release_NAME = "Fire - Fuel energy release" var/fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance" -*/ + var/IgnitionLevel = 0.5 var/IgnitionLevel_DESC = "Determines point at which fire can ignite" diff --git a/code/ZAS/ZAS_Zones.dm b/code/ZAS/ZAS_Zones.dm index 2a5c5818a4..cd77fbbbf2 100644 --- a/code/ZAS/ZAS_Zones.dm +++ b/code/ZAS/ZAS_Zones.dm @@ -155,7 +155,10 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs //Updates the air_unsim var /zone/proc/UpdateUnsimAvg() - if(!unsim_air_needs_update) + if(!unsimulated_tiles || !unsimulated_tiles.len) //if we don't have any unsimulated tiles, we can't do much. + return + + if(!unsim_air_needs_update && air_unsim) //if air_unsim doesn't exist, we need to create it even if we don't need an update. return unsim_air_needs_update = 0 @@ -516,7 +519,7 @@ proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles) for(var/datum/gas/G in B.trace_gases) var/datum/gas/H = locate(G.type) in A.trace_gases - if(H) + if(!H) H = new G.type A.trace_gases += H var/G_avg = (G.moles*size) / (size+share_size) diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm index 5ece365899..5ce15be96e 100644 --- a/code/_onclick/click.dm +++ b/code/_onclick/click.dm @@ -55,7 +55,7 @@ if(modifiers["ctrl"]) CtrlClickOn(A) return - + if(stat || paralysis || stunned || weakened) return @@ -65,6 +65,8 @@ return if(istype(loc,/obj/mecha)) + if(!locate(/turf) in list(A,A.loc)) // Prevents inventory from being drilled + return var/obj/mecha/M = loc return M.click_action(A,src) diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 54a7974d58..a0dcfb9ae9 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -47,7 +47,7 @@ return 1 if(usr.next_move >= world.time) return - usr.next_move = world.time + 10 + usr.next_move = world.time + 6 if(usr.stat || usr.restrained() || usr.stunned || usr.lying) return 1 @@ -86,6 +86,8 @@ return 1 if(usr.stat || usr.paralysis || usr.stunned || usr.weakened) return 1 + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech + return 1 if(master) var/obj/item/I = usr.get_active_hand() if(I) @@ -207,6 +209,8 @@ usr.hud_used.hidden_inventory_update() if("equip") + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech + return 1 if(ishuman(usr)) var/mob/living/carbon/human/H = usr H.quick_equip() @@ -421,6 +425,8 @@ return 1 if(usr.stat || usr.paralysis || usr.stunned || usr.weakened) return 1 + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech + return 1 switch(name) if("r_hand") if(iscarbon(usr)) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 912ab59b8c..42ac1cdc97 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -28,7 +28,7 @@ var/vote_delay = 6000 // minimum time between voting sessions (deciseconds, 10 minute default) var/vote_period = 600 // length of voting period (deciseconds, default 1 minute) var/vote_autotransfer_initial = 108000 // Length of time before the first autotransfer vote is called - var/vote_autotransfer_interval = 3600 // length of time before next sequential autotransfer vote + var/vote_autotransfer_interval = 36000 // length of time before next sequential autotransfer vote var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi) var/vote_no_dead = 0 // dead people can't vote (tbi) // var/enable_authentication = 0 // goon authentication diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index f857a276bb..452c174b35 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -48,6 +48,7 @@ datum/controller/vote proc/autotransfer() initiate_vote("crew_transfer","the server") + log_debug("The server has called an Autotransfer") proc/reset() @@ -206,14 +207,16 @@ datum/controller/vote return 0 choices.Add(config.votable_modes) if("crew_transfer") - if(check_rights(R_ADMIN) || check_rights(R_MOD)) + if(check_rights(R_ADMIN|R_MOD, 0)) question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") else if (get_security_level() == "red" || get_security_level() == "delta") + initiator_key << "The current alert status is too high to call for a crew transfer!" return 0 if(ticker.current_state <= 2) return 0 + initiator_key << "The crew transfer button has been disabled!" question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") if("custom") diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 2dfa898fd2..a03068371f 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -40,8 +40,13 @@ var/global/datum/controller/gameticker/ticker /datum/controller/gameticker/proc/pregame() login_music = pick(\ + /*'sound/music/halloween/skeletons.ogg',\ + 'sound/music/halloween/halloween.ogg',\ + 'sound/music/halloween/ghosts.ogg'*/ 'sound/music/space.ogg',\ 'sound/music/traitor.ogg',\ + 'sound/music/title2.ogg',\ + 'sound/music/clouds.s3m',\ 'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on? do pregame_timeleft = 180 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 93d87635da..fc7202bd17 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -72,16 +72,16 @@ for(var/chemical in connected.available_chemicals) dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units
" dat += "
Refresh meter readings each second
" - if(src.connected.beaker) - if(src.connected.filtering) - dat += "
Stop Dialysis
" - dat += text("Output Beaker has [] units of free space remaining

", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume) - else - dat += "
Start Dialysis
" - dat += text("Output Beaker has [] units of free space remaining

", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume) - else - dat += "
No Dialysis Output Beaker is present.

" - + if(src.connected.beaker) + if(src.connected.filtering) + dat += "
Stop Dialysis
" + dat += text("Output Beaker has [] units of free space remaining

", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume) + else + dat += "
Start Dialysis
" + dat += text("Output Beaker has [] units of free space remaining

", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume) + else + dat += "
No Dialysis Output Beaker is present.

" + for(var/chemical in connected.available_chemicals) dat += "Inject [connected.available_chemicals[chemical]]: " for(var/amount in connected.amounts) @@ -110,9 +110,9 @@ usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!" if (href_list["refresh"]) src.updateUsrDialog() - if (href_list["togglefilter"]) - src.connected.toggle_filter() - src.updateUsrDialog() + if (href_list["togglefilter"]) + src.connected.toggle_filter() + src.updateUsrDialog() src.add_fingerprint(usr) return @@ -143,15 +143,15 @@ density = 1 anchored = 1 var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r" - var/mob/living/carbon/human/occupant = null + var/mob/living/carbon/human/occupant = null var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin") var/amounts = list(5, 10) - var/obj/item/weapon/reagent_containers/glass/beaker = null - var/filtering = 0 + var/obj/item/weapon/reagent_containers/glass/beaker = null + var/filtering = 0 New() ..() - beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large() + beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large() spawn( 5 ) if(orient == "RIGHT") icon_state = "sleeper_0-r" @@ -164,14 +164,14 @@ process() - if(filtering > 0) - if(beaker) - if(beaker.reagents.total_volume < beaker.reagents.maximum_volume) - src.occupant.vessel.trans_to(beaker, 1) - for(var/datum/reagent/x in src.occupant.reagents.reagent_list) -// world << "FILTERING CHEMS" - src.occupant.reagents.trans_to(beaker, 3) - src.occupant.vessel.trans_to(beaker, 1) + if(filtering > 0) + if(beaker) + if(beaker.reagents.total_volume < beaker.reagents.maximum_volume) + src.occupant.vessel.trans_to(beaker, 1) + for(var/datum/reagent/x in src.occupant.reagents.reagent_list) + if(x.volume > 20) + src.occupant.reagents.trans_id_to(beaker, x.id, 2) + src.occupant.vessel.trans_to(beaker, 1) src.updateDialog() return @@ -184,59 +184,59 @@ del(src) return - attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) - if(istype(G, /obj/item/weapon/reagent_containers/glass)) - if(!beaker) - beaker = G - user.drop_item() - G.loc = src - user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!") - return - else - user << "\red The sleeper has a beaker already." + attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) + if(istype(G, /obj/item/weapon/reagent_containers/glass)) + if(!beaker) + beaker = G + user.drop_item() + G.loc = src + user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!") + return + else + user << "\red The sleeper has a beaker already." return - else if(istype(G, /obj/item/weapon/grab)) - if(!ismob(G:affecting)) - return + else if(istype(G, /obj/item/weapon/grab)) + if(!ismob(G:affecting)) + return if(src.occupant) user << "\blue The sleeper is already occupied!" return - for(var/mob/living/carbon/slime/M in range(1,G:affecting)) - if(M.Victim == G:affecting) - usr << "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head." - return - - visible_message("[user] starts putting [G:affecting:name] into the sleeper.", 3) - - if(do_after(user, 20)) - if(src.occupant) - user << "\blue The sleeper is already occupied!" - return - if(!G || !G:affecting) return - var/mob/M = G:affecting - if(M.client) - M.client.perspective = EYE_PERSPECTIVE - M.client.eye = src - M.loc = src - src.occupant = M - src.icon_state = "sleeper_1" - if(orient == "RIGHT") - icon_state = "sleeper_1-r" - - M << "\blue You feel cool air surround you. You go numb as your senses turn inward." - - src.add_fingerprint(user) - del(G) + for(var/mob/living/carbon/slime/M in range(1,G:affecting)) + if(M.Victim == G:affecting) + usr << "[G:affecting.name] will not fit into the sleeper because they have a slime latched onto their head." + return + + visible_message("[user] starts putting [G:affecting:name] into the sleeper.", 3) + + if(do_after(user, 20)) + if(src.occupant) + user << "\blue The sleeper is already occupied!" + return + if(!G || !G:affecting) return + var/mob/M = G:affecting + if(M.client) + M.client.perspective = EYE_PERSPECTIVE + M.client.eye = src + M.loc = src + src.occupant = M + src.icon_state = "sleeper_1" + if(orient == "RIGHT") + icon_state = "sleeper_1-r" + + M << "\blue You feel cool air surround you. You go numb as your senses turn inward." + + src.add_fingerprint(user) + del(G) return return ex_act(severity) - if(filtering) - toggle_filter() + if(filtering) + toggle_filter() switch(severity) if(1.0) for(var/atom/movable/A as mob|obj in src) @@ -260,8 +260,8 @@ return return emp_act(severity) - if(filtering) - toggle_filter() + if(filtering) + toggle_filter() if(stat & (BROKEN|NOPOWER)) ..(severity) return @@ -286,15 +286,15 @@ if (M:reagents.get_reagent_amount("inaprovaline") < 5) M:reagents.add_reagent("inaprovaline", 5) return - proc/toggle_filter() - if(filtering) - filtering = 0 - else - filtering = 1 + proc/toggle_filter() + if(filtering) + filtering = 0 + else + filtering = 1 proc/go_out() - if(filtering) - toggle_filter() + if(filtering) + toggle_filter() if(!src.occupant) return if(src.occupant.client) @@ -337,10 +337,10 @@ user << text("[]\t -Burn Severity %: []", (src.occupant.getFireLoss() < 60 ? "\blue " : "\red "), src.occupant.getFireLoss()) user << "\blue Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)" user << text("\blue \t [] second\s (if around 1 or 2 the sleeper is keeping them asleep.)", src.occupant.paralysis / 5) - if(src.beaker) - user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume) - else - user << "\blue No Dialysis Output Beaker loaded." + if(src.beaker) + user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume) + else + user << "\blue No Dialysis Output Beaker loaded." else user << "\blue There is no one inside!" return @@ -359,19 +359,19 @@ add_fingerprint(usr) return - verb/remove_beaker() - set name = "Remove Beaker" - set category = "Object" - set src in oview(1) - if(usr.stat != 0) - return - if(beaker) - filtering = 0 - beaker.loc = usr.loc - beaker = null - add_fingerprint(usr) - return - + verb/remove_beaker() + set name = "Remove Beaker" + set category = "Object" + set src in oview(1) + if(usr.stat != 0) + return + if(beaker) + filtering = 0 + beaker.loc = usr.loc + beaker = null + add_fingerprint(usr) + return + verb/move_inside() set name = "Enter Sleeper" set category = "Object" @@ -402,10 +402,10 @@ if(orient == "RIGHT") icon_state = "sleeper_1-r" - usr << "\blue You feel cool air surround you. You go numb as your senses turn inward." - + usr << "\blue You feel cool air surround you. You go numb as your senses turn inward." + for(var/obj/O in src) del(O) src.add_fingerprint(usr) return - return + return diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 93237738c2..ae75617ccf 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -184,7 +184,7 @@ var/datum/gas_mixture/gas gas = location.remove_air(0.25*environment.total_moles) var/heat_capacity = gas.heat_capacity() - var/energy_used = max( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE) + var/energy_used = min( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE) //Use power. Assuming that each power unit represents 1000 watts.... use_power(energy_used/1000, ENVIRON) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 1b21ecac95..05d0ccea8d 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -200,4 +200,10 @@ name = "Engineering Cameras" desc = "Used to monitor fires and breaches." icon_state = "engineeringcameras" - network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms") + network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms") + +/obj/machinery/computer/security/nuclear + name = "Mission Monitor" + desc = "Used to access the built-in cameras in helmets." + icon_state = "syndicam" + network = list("NUKE") \ No newline at end of file diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index 5fea401da1..9ad77255dc 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -27,6 +27,9 @@ if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist var/mob/M = usr + if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech + return + if(over_object == M && Adjacent(M)) // this must come before the screen objects only block orient2hud(M) // dunno why it wasn't before if(M.s_active) @@ -206,6 +209,8 @@ break if(!ok) if(!stop_messages) + if (istype(W, /obj/item/weapon/hand_labeler)) + return 0 usr << "[src] cannot hold [W]." return 0 @@ -311,7 +316,7 @@ return 1 //Robots can't interact with storage items. if(!can_be_inserted(W)) - return 1 + return 0 if(istype(W, /obj/item/weapon/tray)) var/obj/item/weapon/tray/T = W diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 58ed13b9d9..f95a2b5d93 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -48,29 +48,30 @@ /obj/structure/table/update_icon() - if(flipped) - var/type = 0 - var/tabledirs = 0 - for(var/direction in list(turn(dir,90), turn(dir,-90)) ) - var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction)) - if (T && T.flipped) - type++ - tabledirs |= direction - var/base = "table" - if (istype(src, /obj/structure/table/woodentable)) - base = "wood" - if (istype(src, /obj/structure/table/reinforced)) - base = "rtable" - - icon_state = "[base]flip[type]" - if (type==1) - if (tabledirs & turn(dir,90)) - icon_state = icon_state+"-" - if (tabledirs & turn(dir,-90)) - icon_state = icon_state+"+" - return 1 - spawn(2) //So it properly updates when deleting + + if(flipped) + var/type = 0 + var/tabledirs = 0 + for(var/direction in list(turn(dir,90), turn(dir,-90)) ) + var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction)) + if (T && T.flipped && T.dir == src.dir) + type++ + tabledirs |= direction + var/base = "table" + if (istype(src, /obj/structure/table/woodentable)) + base = "wood" + if (istype(src, /obj/structure/table/reinforced)) + base = "rtable" + + icon_state = "[base]flip[type]" + if (type==1) + if (tabledirs & turn(dir,90)) + icon_state = icon_state+"-" + if (tabledirs & turn(dir,-90)) + icon_state = icon_state+"+" + return 1 + var/dir_sum = 0 for(var/direction in list(1,2,4,8,5,6,9,10)) var/skip_sum = 0 @@ -393,20 +394,19 @@ return /obj/structure/table/proc/straight_table_check(var/direction) - var/turf/left = get_step(src,turn(direction,90)) - var/turf/right = get_step(src,turn(direction,-90)) - var/turf/next = get_step(src,direction) - if(locate(/obj/structure/table,left) || locate(/obj/structure/table,right)) - return 0 - var/obj/structure/table/T = locate(/obj/structure/table, next) + var/obj/structure/table/T + for(var/angle in list(-90,90)) + T = locate() in get_step(src.loc,turn(direction,angle)) + if(T && !T.flipped) + return 0 + T = locate() in get_step(src.loc,direction) + if (!T || T.flipped) + return 1 if (istype(T,/obj/structure/table/reinforced/)) var/obj/structure/table/reinforced/R = T if (R.status == 2) return 0 - if (!T) - return 1 - else - return T.straight_table_check(direction) + return T.straight_table_check(direction) /obj/structure/table/verb/do_flip() set name = "Flip table" @@ -423,21 +423,35 @@ usr.visible_message("[usr] flips \the [src]!") return +/obj/structure/table/proc/unflipping_check(var/direction) + for(var/mob/M in oview(src,0)) + return 0 + + var/list/L = list() + if(direction) + L.Add(direction) + else + L.Add(turn(src.dir,-90)) + L.Add(turn(src.dir,90)) + for(var/new_dir in L) + var/obj/structure/table/T = locate() in get_step(src.loc,new_dir) + if(T) + if(T.flipped && T.dir == src.dir && !T.unflipping_check(new_dir)) + return 0 + return 1 + /obj/structure/table/proc/do_put() set name = "Put table back" set desc = "Puts flipped table back" set category = "Object" set src in oview(1) - if (!unflip()) + if (!unflipping_check()) usr << "It won't budge." return - + unflip() /obj/structure/table/proc/flip(var/direction) - if (flipped) - return 0 - if( !straight_table_check(turn(direction,90)) || !straight_table_check(turn(direction,-90)) ) return 0 @@ -456,8 +470,8 @@ flipped = 1 flags |= ON_BORDER for(var/D in list(turn(direction, 90), turn(direction, -90))) - if(locate(/obj/structure/table,get_step(src,D))) - var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D)) + var/obj/structure/table/T = locate() in get_step(src,D) + if(T && !T.flipped) T.flip(direction) update_icon() update_adjacent() @@ -465,16 +479,6 @@ return 1 /obj/structure/table/proc/unflip() - if (!flipped) - return 0 - - var/can_flip = 1 - for (var/mob/A in oview(src,0))//src.loc) - if (istype(A)) - can_flip = 0 - if (!can_flip) - return 0 - verbs -=/obj/structure/table/proc/do_put verbs +=/obj/structure/table/verb/do_flip @@ -482,8 +486,8 @@ flipped = 0 flags &= ~ON_BORDER for(var/D in list(turn(dir, 90), turn(dir, -90))) - if(locate(/obj/structure/table,get_step(src,D))) - var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D)) + var/obj/structure/table/T = locate() in get_step(src.loc,D) + if(T && T.flipped && T.dir == src.dir) T.unflip() update_icon() update_adjacent() @@ -646,4 +650,4 @@ del(src) /obj/structure/rack/attack_tk() // no telehulk sorry - return + return \ No newline at end of file diff --git a/code/game/verbs/ooc.dm b/code/game/verbs/ooc.dm index ccfbd30e1b..1b708d9107 100644 --- a/code/game/verbs/ooc.dm +++ b/code/game/verbs/ooc.dm @@ -46,6 +46,8 @@ var/global/normal_ooc_colour = "#002eb8" display_colour = "#0099cc" //light blue if(holder.rights & R_MOD && !(holder.rights & R_ADMIN)) display_colour = "#184880" //dark blue + if(holder.rights & R_DEBUG && !(holder.rights & R_ADMIN)) + display_colour = "#1b521f" //dark green else if(holder.rights & R_ADMIN) if(config.allow_admin_ooccolor) display_colour = src.prefs.ooccolor diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 056ad2d932..e2bf6f7be2 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -806,7 +806,7 @@ var/global/floorIsLava = 0 set desc="Delay the game start/end" set name="Delay" - if(!check_rights(R_ADMIN)) return + if(!check_rights(R_SERVER)) return if (!ticker || ticker.current_state != GAME_STATE_PREGAME) ticker.delay_end = !ticker.delay_end log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].") diff --git a/code/modules/admin/verbs/vox_raiders.dm b/code/modules/admin/verbs/vox_raiders.dm index 7359a026b4..f1e6204d22 100644 --- a/code/modules/admin/verbs/vox_raiders.dm +++ b/code/modules/admin/verbs/vox_raiders.dm @@ -66,7 +66,7 @@ var/global/vox_tick = 1 C.registered_user = src var/obj/item/weapon/storage/wallet/W = new(src) W.handle_item_insertion(C) - spawn_money(rand(100,300)*5,W) + spawn_money(rand(50,150)*10,W) equip_to_slot_or_del(W, slot_wear_id) var/obj/item/weapon/implant/cortical/I = new(src) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 648dfa309b..8f9623565f 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -240,6 +240,8 @@ var/list/slot_equipment_priority = list( \ set category = "Object" set src = usr + if(istype(loc,/obj/mecha)) return + if(hand) var/obj/item/W = l_hand if (W) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 5584a524b4..7658aa303a 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -338,8 +338,9 @@ This function completely restores a damaged organ to perfect condition. for(var/datum/wound/W in wounds) // wounds can disappear after 10 minutes at the earliest - if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time) + if(W.damage <= 0 && W.created + 10 * 10 * 60 <= world.time) wounds -= W + continue // let the GC handle the deletion of the wound // Internal wounds get worse over time. Low temperatures (cryo) stop them. @@ -347,17 +348,14 @@ This function completely restores a damaged organ to perfect condition. if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding W.open_wound(0.1 * wound_update_accuracy) owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy) + owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding if(prob(1 * wound_update_accuracy)) owner.custom_pain("You feel a stabbing pain in your [display_name]!",1) - //overdose of bicaridine begins healing IB - if(owner.reagents.has_reagent("bicaridine") && (owner.reagents.get_reagent_amount("bicaridine") >= 30)) - var/healinternal = 0.2 - if(W.damage <= healinternal) - W.damage = 0 - else - W.damage -= healinternal + //overdose of bicaridine begins healing IB + if(owner.reagents.get_reagent_amount("bicaridine") >= 30) + W.damage = max(0, W.damage - 0.2) // slow healing var/heal_amt = 0 @@ -417,7 +415,10 @@ This function completely restores a damaged organ to perfect condition. var/n_is = damage_state_text() if (n_is != damage_state) damage_state = n_is - owner.update_body(1) + if(status & ORGAN_DESTROYED) + owner.update_body(1) + else + owner.UpdateDamageIcon(1) return 1 return 0 diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 76c421c551..c085cb422d 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -3091,7 +3091,7 @@ datum var/datum/organ/internal/heart/L = H.internal_organs["heart"] if (istype(L)) L.take_damage(100, 0) - + holder.remove_reagent(src.id, FOOD_METABOLISM) ethanol/deadrum name = "Deadrum" diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm index bdb8d913c4..771d49a2da 100644 --- a/code/modules/reagents/reagent_containers/food/snacks.dm +++ b/code/modules/reagents/reagent_containers/food/snacks.dm @@ -118,7 +118,7 @@ if(istype(W,/obj/item/weapon/storage)) ..() // -> item/attackby() if((slices_num <= 0 || !slices_num) || !slice_path) - return 1 + return 0 var/inaccurate = 0 if( \ istype(W, /obj/item/weapon/kitchenknife) || \ diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index 8f3a765a48..6fa91b4aaf 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -101,7 +101,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis). user << "\The [name] must be linked to an R&D console first!" return 1 if (O.is_open_container()) - return 1 + return 0 if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium)) user << "\red You cannot insert this item into the [name]!" return 1 diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index 72430976b8..15aafd77e9 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -99,6 +99,7 @@ Note: Must be placed within 3 tiles of the R&D Console spawn(10) icon_state = "d_analyzer_l" busy = 0 + return 1 return //For testing purposes only. diff --git a/config/example/config.txt b/config/example/config.txt index d7a568e637..db1702b67c 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -113,7 +113,7 @@ VOTE_PERIOD 600 VOTE_AUTOTRANSFER_INITIAL 108000 ##autovote delay (deciseconds) before sequential automatic transfer votes are called (default 60 minutes) -Vote_AUTOTRANSFER_INTERVAL 36000 +VOTE_AUTOTRANSFER_INTERVAL 36000 ## prevents dead players from voting or starting votes #NO_DEAD_VOTE diff --git a/icons/misc/fullscreen_halloween.dmi b/icons/misc/fullscreen_halloween.dmi new file mode 100644 index 0000000000..1e4dc6c81e Binary files /dev/null and b/icons/misc/fullscreen_halloween.dmi differ diff --git a/icons/misc/fullscreen_original.dmi b/icons/misc/fullscreen_original.dmi new file mode 100644 index 0000000000..7d8ced9e49 Binary files /dev/null and b/icons/misc/fullscreen_original.dmi differ diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 14a7b25f38..f4d395f966 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -1,10267 +1,10267 @@ "aaa" = (/turf/space,/area) "aab" = (/turf/space,/area/syndicate_station/north) -"aac" = (/turf/space,/area/syndicate_station/northeast) +"aac" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) "aad" = (/turf/space,/area/syndicate_station/northwest) -"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) -"aaf" = (/obj/structure/lattice,/turf/space,/area) -"aag" = (/turf/simulated/floor/plating/airless,/area) +"aae" = (/turf/space,/area/syndicate_station/northeast) +"aaf" = (/turf/simulated/floor/plating/airless,/area) +"aag" = (/obj/structure/lattice,/turf/space,/area) "aah" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area) -"aai" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aaj" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/security/prison) -"aak" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"aal" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"aam" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"aan" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) -"aao" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aap" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaq" = (/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/security/prison) -"aar" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"aas" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"aat" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aau" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aav" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaw" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aax" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aay" = (/obj/effect/decal/cleanable/generic,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aaz" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aaA" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aaB" = (/turf/simulated/floor,/area/security/prison) -"aaC" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/turf/simulated/floor,/area/security/prison) -"aaD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaE" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/effect/decal/cleanable/dirt,/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaG" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aaH" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aaI" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"aaK" = (/obj/structure/table,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 7},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaL" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaM" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaN" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/table,/obj/item/weapon/dice,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaO" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaP" = (/turf/simulated/wall,/area/security/prison) -"aaQ" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area) -"aaR" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/pen{layer = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaS" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaT" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaU" = (/obj/item/weapon/soap/nanotrasen,/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaV" = (/turf/simulated/wall,/area/security/range) -"aaW" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/prison) -"aaX" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaY" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaZ" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aba" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aai" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaj" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aak" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aal" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aam" = (/turf/simulated/wall/r_wall,/area/security/prison) +"aan" = (/obj/effect/decal/cleanable/generic,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) +"aao" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) +"aap" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaq" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aar" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) +"aas" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aat" = (/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/security/prison) +"aau" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) +"aav" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) +"aaw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) +"aax" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) +"aay" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) +"aaz" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating/airless,/area/security/prison) +"aaA" = (/obj/structure/table,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 7},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) +"aaB" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaC" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) +"aaD" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area) +"aaE" = (/turf/simulated/wall,/area/security/prison) +"aaF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/table,/obj/item/weapon/dice,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaG" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaH" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaI" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaJ" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/turf/simulated/floor,/area/security/prison) +"aaK" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) +"aaL" = (/turf/simulated/floor,/area/security/prison) +"aaM" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) +"aaN" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) +"aaO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaP" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/effect/decal/cleanable/dirt,/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaR" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) +"aaS" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"aaT" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) +"aaU" = (/turf/simulated/wall,/area/security/range) +"aaV" = (/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/security/prison) +"aaW" = (/obj/machinery/vending/snack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aaZ" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aba" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"abb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "abc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "abd" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abe" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abf" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abg" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abh" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"abi" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abj" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"abk" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/portable_atmospherics/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/prison) -"abl" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abm" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abn" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abo" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abp" = (/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 1; network = list("SS13","Prison"); pixel_x = 22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abr" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abs" = (/turf/simulated/floor,/area/security/range) -"abt" = (/obj/machinery/magnetic_module,/obj/structure/target_stake,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abu" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abv" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abx" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"aby" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/wall/r_wall,/area/security/prison) -"abz" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abB" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abD" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/security/prison) -"abE" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abF" = (/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/security/range) -"abG" = (/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/security/range) -"abH" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abJ" = (/obj/machinery/flasher{id = "permflash"; pixel_x = 28},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abM" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abN" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"abO" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/range) -"abQ" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/lattice,/turf/space,/area) -"abS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/lattice,/turf/space,/area) -"abT" = (/turf/simulated/wall/r_wall,/area/security/warden) -"abU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/range) -"abV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/range) -"abW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"abX" = (/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abY" = (/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"aca" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/prison) -"acb" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acc" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acd" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ace" = (/turf/simulated/wall,/area/security/main) -"acf" = (/turf/simulated/wall/r_wall,/area/security/main) -"acg" = (/obj/machinery/computer/area_atmos/area,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/security/prison) -"ach" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aci" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/prison) -"acj" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/prison) -"ack" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/door_control{desc = "A remote control switch for prisont doors."; icon_state = "doorctrl0"; id = "Prison"; name = "Security Doors"; pixel_x = 10; pixel_y = 27; req_access_txt = "2"},/obj/machinery/flasher_button{name = "PermBrig flasher button"; pixel_x = -10; pixel_y = 27; tag = "permflash"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"acl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"acm" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acn" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aco" = (/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acp" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/decal/cleanable/cobweb2,/obj/machinery/atmospherics/unary/vent_pump,/obj/machinery/camera{c_tag = "Secure Armory"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acq" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"acr" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"acs" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"act" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"acu" = (/obj/machinery/alarm{pixel_y = 22},/obj/machinery/camera{c_tag = "Security Washroom"; dir = 2},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acv" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acw" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/security/prison) -"acy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acz" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"acA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/prison) -"acB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acC" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acD" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/prison) -"acE" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acG" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acH" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"acJ" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acK" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"acL" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"acM" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"acN" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"acO" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"acP" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"acQ" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acS" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"acT" = (/turf/simulated/wall/r_wall,/area) -"acU" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"acV" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"acX" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/camera{c_tag = "Prison Wing Hallway"; dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acY" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acZ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ada" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; 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1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
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name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew5,/area) -"ctV" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew6,/area) -"ctW" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew7,/area) -"ctX" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew8,/area) -"ctY" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew9,/area) -"ctZ" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew10,/area) -"cua" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew11,/area) -"cub" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew12,/area) -"cuc" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew13,/area) -"cud" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew14,/area) -"cue" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew15,/area) -"cuf" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew1,/area) -"cug" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew2,/area) -"cuh" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew3,/area) -"cui" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/east/shuttlespace_ew4,/area) -"cuj" = (/turf/space{icon_state = "black"},/area) -"cuk" = (/turf/unsimulated/wall{icon_state = "iron6"},/area) -"cul" = (/obj/structure/window/reinforced,/turf/unsimulated/wall{icon_state = "iron12"},/area) -"cum" = (/turf/unsimulated/wall{icon_state = "iron14"},/area) -"cun" = (/turf/unsimulated/wall{icon_state = "iron10"},/area) -"cuo" = (/turf/space/transit/north/shuttlespace_ns8,/area) -"cup" = (/turf/space/transit/north/shuttlespace_ns4,/area) -"cuq" = (/turf/space/transit/north/shuttlespace_ns11,/area) -"cur" = (/turf/space/transit/north/shuttlespace_ns7,/area) -"cus" = (/turf/space/transit/north/shuttlespace_ns2,/area) -"cut" = (/turf/space/transit/north/shuttlespace_ns5,/area) -"cuu" = (/turf/space/transit/north/shuttlespace_ns6,/area) -"cuv" = (/turf/space/transit/north/shuttlespace_ns14,/area) -"cuw" = (/turf/space/transit/north/shuttlespace_ns3,/area) -"cux" = (/turf/space/transit/north/shuttlespace_ns13,/area) -"cuy" = (/turf/space/transit/north/shuttlespace_ns15,/area) -"cuz" = (/turf/space/transit/north/shuttlespace_ns10,/area) -"cuA" = (/turf/space/transit/north/shuttlespace_ns12,/area) -"cuB" = (/turf/space/transit/north/shuttlespace_ns1,/area) -"cuC" = (/turf/space/transit/north/shuttlespace_ns9,/area) -"cuD" = (/turf/space/transit/east/shuttlespace_ew5,/area) -"cuE" = (/turf/space/transit/east/shuttlespace_ew6,/area) -"cuF" = (/turf/space/transit/east/shuttlespace_ew7,/area) -"cuG" = (/turf/space/transit/east/shuttlespace_ew8,/area) -"cuH" = (/turf/space/transit/east/shuttlespace_ew10,/area) -"cuI" = (/turf/space/transit/east/shuttlespace_ew11,/area) -"cuJ" = (/turf/space/transit/east/shuttlespace_ew12,/area) -"cuK" = (/turf/space/transit/east/shuttlespace_ew9,/area) -"cuL" = (/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/wall{icon_state = "iron3"},/area) -"cuM" = (/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) -"cuN" = (/turf/simulated/floor/holofloor{icon_state = "asteroid6"; dir = 2},/area/holodeck/source_desert) -"cuO" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area) -"cuP" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"cuQ" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"cuR" = (/obj/structure/rack,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/head/hairflower,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"cuS" = (/obj/effect/landmark/costume,/obj/structure/rack,/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"cuT" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"cuU" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_plating) -"cuV" = (/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/source_burntest) -"cuW" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_emptycourt) -"cuX" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_emptycourt) -"cuY" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_emptycourt) -"cuZ" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/wall{icon_state = "iron3"},/area) -"cva" = (/obj/structure/flora/ausbushes/fullgrass,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) -"cvb" = (/turf/simulated/floor/holofloor{icon_state = "asteroid8"; dir = 4},/area/holodeck/source_desert) -"cvc" = (/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"cvd" = (/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor/grass,/area/holodeck/source_picnicarea) -"cve" = (/turf/simulated/floor/holofloor{icon_state = "cult"; dir = 2},/area/holodeck/source_theatre) -"cvf" = (/obj/effect/landmark{name = "Holocarp Spawn"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Holodeck Projector Floor"},/area/holodeck/source_wildlife) -"cvg" = (/obj/effect/landmark{name = "Atmospheric Test Start"},/turf/simulated/floor/holofloor{icon_state = "engine"; name = "Burn-Mix Floor"; nitrogen = 0; oxygen = 2500; temperature = 370; toxins = 5000},/area/holodeck/source_burntest) -"cvh" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_emptycourt) -"cvi" = (/turf/simulated/floor/holofloor,/area/holodeck/source_emptycourt) -"cvj" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_emptycourt) -"cvk" = (/turf/simulated/floor/holofloor{icon_state = "asteroid2"; dir = 4},/area/holodeck/source_desert) -"cvl" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"cvm" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding2"; dir = 4},/area/holodeck/source_picnicarea) -"cvn" = (/obj/structure/flora/ausbushes/sparsegrass,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_desert) -"cvo" = (/turf/simulated/floor/holofloor{icon_state = "asteroid11"; dir = 4},/area/holodeck/source_desert) -"cvp" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"cvq" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/turf/simulated/floor/holofloor{icon_state = "siding1"; dir = 2},/area/holodeck/source_theatre) -"cvr" = (/turf/simulated/floor/holofloor{icon_state = "rampbottom"; dir = 2},/area/holodeck/source_theatre) -"cvs" = (/turf/simulated/floor/holofloor{icon_state = "asteroid7"; dir = 2},/area/holodeck/source_desert) -"cvt" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) -"cvu" = (/obj/structure/stool,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"cvv" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/holofloor{icon_state = "asteroid"; dir = 2},/area/holodeck/source_picnicarea) -"cvw" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding9"; dir = 2},/area/holodeck/source_picnicarea) -"cvx" = (/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) -"cvy" = (/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_theatre) -"cvz" = (/turf/simulated/floor/holofloor{icon_state = "carpet14-10"; dir = 4},/area/holodeck/source_theatre) -"cvA" = (/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_theatre) -"cvB" = (/turf/simulated/floor/holofloor{icon_state = "asteroid5"; dir = 2},/area/holodeck/source_desert) -"cvC" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"cvD" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"cvE" = (/obj/structure/stool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) -"cvF" = (/obj/structure/stool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) -"cvG" = (/obj/structure/stool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) -"cvH" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) -"cvI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) -"cvJ" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) -"cvK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cvL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) -"cvM" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"cvN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) -"cvO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) -"cvP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"cvQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) -"cvR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cvS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"cvT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) -"cvU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) -"cvV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; 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name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"akQ" = (/obj/structure/stool/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) +"akR" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/security/prison) +"akS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"akT" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"akU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"akV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) +"akW" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; pixel_y = -2},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"akX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"akY" = (/turf/simulated/wall/r_wall,/area) +"akZ" = (/obj/structure/table,/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 10},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 6},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 2},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"ala" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"alb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"alc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"ald" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"ale" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"alf" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/red,/obj/item/weapon/folder/red,/obj/item/weapon/cartridge/detective,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/hos) +"alg" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) +"alh" = (/obj/machinery/door/airlock/highsecurity{name = "Secure Armoury Section"; req_access_txt = "3"},/turf/simulated/floor,/area/security/warden) +"ali" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall/r_wall,/area/security/warden) +"alj" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"alk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/security/prison) +"all" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"alm" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) +"aln" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alo" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alp" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"alq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/security/hos) +"alr" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/noticeboard{pixel_y = 28},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"als" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alt" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alu" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alv" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/recharger/wallcharger{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"alw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) +"alx" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "1"},/turf/simulated/floor,/area/security/main) +"aly" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/main) +"alz" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/security/warden) +"alA" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/camera{c_tag = "Security Equipment North"; dir = 4; network = list("SS13")},/obj/machinery/recharger/wallcharger{pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/main) +"alB" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"alC" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"alD" = (/obj/machinery/power/apc{cell_type = 2500; name = "Firing Range APC"; pixel_y = -28},/obj/structure/cable,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) +"alE" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/security{name = "Washroom"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) +"alF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/security/main) +"alG" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"alH" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"alI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"alJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) +"alK" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/security/range) +"alL" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) +"alM" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_CO2 = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/range) +"alN" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) +"alO" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"alP" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"alQ" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"alR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"alS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) +"alT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"alU" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"alV" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 2; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) +"alW" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"alX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"alY" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) +"alZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/security/hos) +"ama" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/machinery/camera{c_tag = "Brig Execution Chamber"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"amb" = (/turf/simulated/floor{icon_state = "dark"},/area/security/prison) +"amc" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) +"amd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ame" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"amf" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/prison) +"amg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"amh" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/security{name = "Execution Chamber"; req_access = null; req_access_txt = "1"},/turf/simulated/floor,/area/security/prison) +"ami" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"amj" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"amk" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"aml" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) +"amm" = (/obj/machinery/photocopier,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"amn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"amo" = (/obj/machinery/power/apc{dir = 1; name = "Security Office APC"; pixel_x = 0; pixel_y = 24},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/packageWrap,/obj/item/weapon/pen,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) +"amp" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) +"amq" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"amr" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ams" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) +"amt" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/range) +"amu" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/range) +"amv" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) +"amw" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) +"amx" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) +"amy" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) +"amz" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"amA" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"amB" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"amC" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"amD" = (/obj/machinery/shower{icon_state = "shower"; dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) +"amE" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) +"amF" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) +"amG" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"amH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"amI" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/prison) +"amJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"amK" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/security/prison) +"amL" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{icon_state = "vault"; 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d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) +"amR" = (/obj/structure/rack,/obj/item/weapon/gun/energy/laser,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"amS" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"amT" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) +"amU" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) +"amV" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"},/area/security/range) +"amW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) +"amX" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) +"amY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"amZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"ana" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) +"anb" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) +"anc" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; 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dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"ant" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"anu" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) +"anv" = (/obj/machinery/alarm{pixel_y = 22},/obj/machinery/camera{c_tag = "Security Washroom"; dir = 2},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"anw" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"anx" = (/obj/structure/mirror{pixel_y = 32},/obj/structure/sink{pixel_y = 22},/obj/machinery/light/small{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/security/main) +"any" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"anz" = (/obj/structure/stool/bed/chair/office/dark,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/landmark/start{name = "Warden"},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"anA" = (/obj/machinery/computer/secure_data,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) +"anB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) +"anC" = (/turf/simulated/floor,/area/security/brig) +"anD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/brig) +"anE" = (/obj/structure/table,/turf/simulated/floor,/area/security/brig) +"anF" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/brig) +"anG" = (/obj/structure/table,/obj/machinery/light{dir = 8},/obj/machinery/alarm{dir = 4; 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4 Portable Flashers + Wrench
3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
1 Box of spare R.O.B.U.S.T. cartridges
3 Riot shields
3 Stun Batons
3 Energy Guns
3 Laser Rifles
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dir = 2},/area/medical/sleeper{name = "Surgical Ward"}) +"bpl" = (/obj/structure/table,/obj/item/weapon/FixOVein{pixel_x = -6; pixel_y = 1},/turf/simulated/floor,/area/medical/sleeper{name = "Surgical Ward"}) +"bpm" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/bonegel{pixel_x = 4; pixel_y = 3},/obj/item/weapon/bonesetter,/obj/machinery/door_control{id = "Medical_Surgery"; name = "Privacy Shutters"; pixel_y = 25},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/medical/sleeper{name = "Surgical Ward"}) +"bpn" = (/obj/structure/table,/obj/item/weapon/retractor{pixel_x = 0; pixel_y = 6},/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper{name = "Surgical Ward"}) +"bpo" = (/obj/machinery/vending/snack,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/central) +"bpp" = (/obj/structure/disposalpipe/segment{dir = 8; 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name = "hazard door north"},/turf/simulated/floor{dir = 9; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bpz" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"}) +"bpA" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/toxins/storage) +"bpB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/mixing) +"bpC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/toxins/mixing) +"bpD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/toxins/mixing) +"bpE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/toxins/mixing) +"bpF" = (/turf/simulated/wall,/area/medical/medbay) +"bpG" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/dr_gibb{pixel_x = -3; 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icon_state = "warning"},/area/quartermaster/miningdock) +"bpW" = (/obj/item/weapon/ore/iron,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) +"bpX" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bpY" = (/obj/effect/landmark/start{name = "Shaft Miner"},/turf/simulated/floor,/area/quartermaster/miningdock) +"bpZ" = (/obj/machinery/light{dir = 8},/turf/simulated/floor{dir = 8; icon_state = "brown"},/area/quartermaster/miningdock) +"bqa" = (/obj/structure/table,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/item/device/flash,/obj/item/device/flash,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/ai_status_display{pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating,/area/storage/tech) +"bqb" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; 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d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bqp" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/aft) +"bqq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) +"bqr" = (/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft) +"bqs" = (/obj/structure/closet/l3closet/janitor,/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor,/area/janitor) +"bqt" = (/obj/structure/closet/jcloset,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor,/area/janitor) +"bqu" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; 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name = "Recovery Room"; req_access_txt = "0"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper) +"bud" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bue" = (/obj/machinery/vending/medical{pixel_x = -2},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"buf" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bug" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"buh" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/weapon/pen,/obj/machinery/requests_console{announcementConsole = 0; department = "Medbay"; departmentType = 1; name = "Medbay RC"; pixel_x = 0; pixel_y = 30; pixel_z = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bui" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbay) +"buj" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbay) +"buk" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/structure/stool/bed/chair/comfy/teal{icon_state = "comfychair_teal"; dir = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/medical/medbay) +"bul" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bum" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/maintenance/asmaint2) +"bun" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"buo" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/toxins/test_area) +"bup" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"buq" = (/obj/structure/closet/secure_closet/miner,/turf/simulated/floor{dir = 2; 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pixel_y = -1},/obj/item/weapon/circuitboard/skills{pixel_x = 4; pixel_y = -3},/turf/simulated/floor/plating,/area/storage/tech) +"bvX" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/stationalert{pixel_x = 1; pixel_y = -1},/obj/item/weapon/circuitboard/atmos_alert{pixel_x = 3; pixel_y = -3},/obj/item/weapon/circuitboard/security{name = "Circuit board (Engineering Monitor)"; network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")},/turf/simulated/floor/plating,/area/storage/tech) +"bvY" = (/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plating,/area/storage/tech) +"bvZ" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/hallway/primary/aft) +"bwa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 8; 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pixel_y = 4},/obj/item/device/radio/off{pixel_x = -6; pixel_y = 4},/obj/item/device/radio/off,/turf/simulated/floor,/area/engine/storage) +"cds" = (/turf/simulated/floor,/area/engine/storage) +"cdt" = (/obj/machinery/requests_console{announcementConsole = 0; department = "Engineering"; departmentType = 4; name = "Engineering RC"; pixel_x = 30; pixel_y = 0},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/engine/storage) +"cdu" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "starboardsolar"; name = "Starboard Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/starboard) +"cdv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"cdw" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "air floor"; nitrogen = 10580; oxygen = 2644},/area/atmos) +"cdx" = (/obj/machinery/light/small,/turf/simulated/floor/engine{name = "o2 floor"; 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id = "Engineering"; name = "Engineering Lockdown"; pixel_x = -10; pixel_y = 24; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "EngineVent"; name = "Engine Ventillatory Control"; pixel_x = 0; pixel_y = 24; req_access_txt = "11"},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office) +"crX" = (/obj/machinery/camera{c_tag = "Atmospherics Central"; dir = 8; network = list("SS13")},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/turf/simulated/floor,/area/atmos) +"crY" = (/obj/machinery/atmospherics/pipe/simple{pipe_color = "green"; icon_state = "intact-g"; level = 2},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/atmos) +"crZ" = (/obj/machinery/atmospherics/unary/vent_pump,/turf/simulated/floor,/area/atmos) +"csa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.5; name = "Engineering Firelock"},/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft) +"csb" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/hallway/primary/aft) +"csc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/glass_engineering{name = "Engineering Lobby"; req_one_access_txt = "0"},/obj/machinery/door/firedoor/border_only{dir = 1; layer = 2.5; name = "Engineering Firelock"},/turf/simulated/floor,/area/hallway/primary/aft) +"csd" = (/obj/structure/stool/bed,/obj/machinery/door/window{dir = 2},/obj/item/weapon/bedsheet/rd,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"cse" = (/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csf" = (/obj/structure/stool/bed,/obj/machinery/door/window{dir = 2},/obj/item/weapon/bedsheet/rd,/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csg" = (/obj/structure/closet/toolcloset,/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/closet/wardrobe/engineering_yellow,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csh" = (/obj/structure/closet/toolcloset,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/machinery/atmospherics/unary/vent_pump,/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csi" = (/obj/structure/closet/secure_closet/engineering_personal,/obj/structure/window/reinforced/tinted{dir = 4; icon_state = "twindow"},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csj" = (/obj/structure/stool/bed,/obj/machinery/door/window{dir = 2},/obj/item/weapon/bedsheet/rd,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/secure/safe{pixel_y = 25},/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/crew_quarters/sleep{name = "Engineering Dorms"}) +"csk" = (/obj/machinery/door/window/southleft{pixel_y = 7},/obj/machinery/door/window/southright,/obj/structure/window/reinforced/tinted{pixel_y = 15},/obj/machinery/driver_button{id = "enginecore"; name = "Emergency Core Eject"; pixel_y = 20},/turf/simulated/floor{icon_state = "freezerfloor"},/area/engine/chiefs_office) +"csl" = (/obj/structure/closet/wardrobe/engineering_yellow,/obj/structure/closet/toolcloset,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/engine/locker) +"csm" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/engine/locker) +"csn" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/engine/break_room) +"cso" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor,/area/engine/locker) +"csp" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/engine/break_room) +"csq" = (/obj/machinery/camera{c_tag = "Engineering Foyer Northeast"; dir = 8; network = list("SS13")},/turf/simulated/floor,/area/engine/break_room) +"csr" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"css" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/sign/pods{pixel_x = 30},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/aft) +"cst" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "EngineVent"; name = "Engine Core Vent"; p_open = 0},/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) +"csu" = (/turf/simulated/floor/engine,/area/engine{name = "Engine Room"}) +"csv" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/machinery/portable_atmospherics/canister,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"csw" = (/obj/machinery/atmospherics/unary/cold_sink/freezer{current_temperature = 5; dir = 1},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/engine{name = "Engine Room"}) +"csx" = (/obj/machinery/light,/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"csy" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/engine{name = "Engine Room"}) +"csz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"csA" = (/obj/machinery/camera{c_tag = "Engineering Core South"; dir = 1; network = list("SS13","Supermatter")},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/engine{name = "Engine Room"}) +"csB" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor/shutters{dir = 8; id = "EngineShutter"; name = "Engine Shutters"},/turf/simulated/floor/plating,/area/engine{name = "Engine Room"}) +"csC" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns9,/area) +"csD" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns4,/area) +"csE" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns6,/area) +"csF" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns10,/area) +"csG" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns15,/area) +"csH" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns8,/area) +"csI" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns12,/area) +"csJ" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns7,/area) +"csK" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns5,/area) +"csL" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns1,/area) +"csM" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns11,/area) +"csN" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns14,/area) +"csO" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns2,/area) +"csP" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns13,/area) +"csQ" = (/turf/space{icon_state = "black"},/area) +"csR" = (/turf/space/transit/north/shuttlespace_ns10,/area) +"csS" = (/turf/space/transit/north/shuttlespace_ns14,/area) +"csT" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns3,/area) +"csU" = (/turf/space/transit/north/shuttlespace_ns15,/area/syndicate_station/transit) +"csV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) +"csW" = (/turf/space/transit/north/shuttlespace_ns3,/area/syndicate_station/transit) +"csX" = (/turf/space/transit/north/shuttlespace_ns9,/area/syndicate_station/transit) +"csY" = (/turf/space/transit/north/shuttlespace_ns6,/area/syndicate_station/transit) +"csZ" = (/turf/space/transit/north/shuttlespace_ns13,/area/syndicate_station/transit) +"cta" = (/turf/space/transit/north/shuttlespace_ns2,/area/syndicate_station/transit) +"ctb" = (/turf/space/transit/north/shuttlespace_ns12,/area/syndicate_station/transit) +"ctc" = (/turf/space/transit/north/shuttlespace_ns4,/area/syndicate_station/transit) +"ctd" = (/turf/space/transit/north/shuttlespace_ns10,/area/syndicate_station/transit) +"cte" = (/turf/space/transit/north/shuttlespace_ns12,/area) +"ctf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) +"ctg" = (/turf/space/transit/north/shuttlespace_ns8,/area) +"cth" = (/turf/space/transit/north/shuttlespace_ns11,/area) +"cti" = (/turf/space/transit/north/shuttlespace_ns2,/area) +"ctj" = (/turf/space/transit/north/shuttlespace_ns13,/area) +"ctk" = (/turf/space/transit/north/shuttlespace_ns11,/area/vox_station/transit) +"ctl" = (/turf/space/transit/north/shuttlespace_ns7,/area/vox_station/transit) +"ctm" = (/turf/space/transit/north/shuttlespace_ns1,/area) +"ctn" = (/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space,/area) +"cto" = (/turf/space/transit/north/shuttlespace_ns9,/area) +"ctp" = (/turf/space/transit/north/shuttlespace_ns3,/area) +"ctq" = (/turf/space/transit/north/shuttlespace_ns6,/area) +"ctr" = (/turf/space/transit/north/shuttlespace_ns1,/area/vox_station/transit) +"cts" = (/turf/space/transit/north/shuttlespace_ns7,/area) +"ctt" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership) +"ctu" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/syndicate_elite/mothership) +"ctv" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"ctw" = (/obj/effect/landmark{name = "Syndicate-Commando"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"ctx" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"cty" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership/elite_squad) +"ctz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"ctA" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"ctB" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"ctC" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership) +"ctD" = (/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) +"ctE" = (/turf/space/transit/north/shuttlespace_ns5,/area) +"ctF" = (/turf/space/transit/north/shuttlespace_ns15,/area) +"ctG" = (/turf/space/transit/north/shuttlespace_ns4,/area) +"ctH" = (/turf/space/transit/north/shuttlespace_ns10,/area/vox_station/transit) +"ctI" = (/turf/space/transit/north/shuttlespace_ns6,/area/vox_station/transit) +"ctJ" = (/turf/space/transit/north/shuttlespace_ns8,/area/syndicate_station/transit) +"ctK" = (/turf/space/transit/north/shuttlespace_ns14,/area/syndicate_station/transit) +"ctL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"ctM" = (/turf/space/transit/north/shuttlespace_ns1,/area/syndicate_station/transit) +"ctN" = (/turf/space/transit/north/shuttlespace_ns11,/area/syndicate_station/transit) +"ctO" = (/turf/space/transit/north/shuttlespace_ns5,/area/syndicate_station/transit) +"ctP" = (/turf/space/transit/north/shuttlespace_ns15,/area/vox_station/transit) +"ctQ" = (/obj/machinery/door/airlock/external{req_access_txt = "150"},/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"ctR" = (/turf/unsimulated/floor{name = "plating"},/area/syndicate_mothership/elite_squad) +"ctS" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "syndicate_elite"; name = "Side Hull Door"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"ctT" = (/obj/mecha/combat/marauder/mauler,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership) +"ctU" = (/obj/machinery/mech_bay_recharge_port,/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"ctV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) +"ctW" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) +"ctX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) +"ctY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"ctZ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) +"cua" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) +"cub" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cuc" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) +"cud" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) +"cue" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) +"cuf" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) +"cug" = (/turf/space/transit/north/shuttlespace_ns9,/area/vox_station/transit) +"cuh" = (/turf/space/transit/north/shuttlespace_ns3,/area/vox_station/transit) +"cui" = (/turf/space/transit/north/shuttlespace_ns13,/area/vox_station/transit) +"cuj" = (/turf/space/transit/north/shuttlespace_ns12,/area/vox_station/transit) +"cuk" = (/turf/space/transit/north/shuttlespace_ns8,/area/vox_station/transit) +"cul" = (/turf/space/transit/north/shuttlespace_ns7,/area/syndicate_station/transit) +"cum" = (/turf/space/transit/north/shuttlespace_ns2,/area/vox_station/transit) +"cun" = (/turf/space,/area/syndicate_mothership/elite_squad) +"cuo" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"cup" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 0; name = "Syndicate Ops Intercom"; pixel_y = 28; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"cuq" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) +"cur" = (/turf/space/transit/north/shuttlespace_ns14,/area/vox_station/transit) +"cus" = (/turf/space/transit/north/shuttlespace_ns4,/area/vox_station/transit) +"cut" = (/obj/effect/landmark{name = "Syndicate-Commando-Bomb"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cuu" = (/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; freerange = 1; frequency = 1213; listening = 1; name = "Syndicate Ops Intercom"; pixel_y = 0; subspace_transmission = 1; syndie = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{icon_state = "circuit"},/area/syndicate_mothership) +"cuv" = (/mob/living/silicon/decoy{icon_state = "ai-malf"; name = "GLaDOS"},/turf/unsimulated/floor{icon_state = "whiteshiny"},/area/syndicate_mothership/control) +"cuw" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership) +"cux" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cuy" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cuz" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cuA" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cuB" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership) +"cuC" = (/turf/unsimulated/wall,/area/syndicate_mothership) +"cuD" = (/turf/simulated/shuttle/plating,/area/centcom/evac) +"cuE" = (/turf/simulated/shuttle/wall{icon_state = "swall1"; dir = 2},/area/centcom/evac) +"cuF" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -30; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor,/area/centcom/evac) +"cuG" = (/turf/simulated/shuttle/floor,/area/centcom/evac) +"cuH" = (/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/centcom/evac) +"cuI" = (/obj/structure/stool,/turf/simulated/shuttle/floor,/area/centcom/evac) +"cuJ" = (/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 30; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor,/area/centcom/evac) +"cuK" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/centcom/evac) +"cuL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"cuM" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) +"cuN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cuO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) +"cuP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) +"cuQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"cuR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) +"cuS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) +"cuT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cuU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) +"cuV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cuW" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) +"cuX" = (/obj/structure/flora/tree/pine,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) +"cuY" = (/obj/structure/flora/grass/brown,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) +"cuZ" = (/obj/structure/flora/grass/both,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/area/syndicate_mothership) +"cva" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{dir = 3; icon_state = "swall_f10"; layer = 2},/area/centcom/evac) +"cvb" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area/centcom/evac) +"cvc" = (/obj/machinery/door/airlock/maintenance_hatch{req_access_txt = "101"},/turf/simulated/shuttle/plating,/area/centcom/evac) +"cvd" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/centcom/evac) +"cve" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/centcom/evac) +"cvf" = (/turf/space/transit/north/shuttlespace_ns9,/area/shuttle/escape_pod1/transit) +"cvg" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) +"cvh" = (/turf/space/transit/north/shuttlespace_ns12,/area/shuttle/escape_pod1/transit) +"cvi" = (/turf/space/transit/north/shuttlespace_ns7,/area/shuttle/escape_pod1/transit) +"cvj" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) +"cvk" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) +"cvl" = (/turf/space/transit/north/shuttlespace_ns11,/area/shuttle/escape_pod2/transit) +"cvm" = (/turf/space/transit/north/shuttlespace_ns14,/area/shuttle/escape_pod2/transit) +"cvn" = (/turf/space/transit/north/shuttlespace_ns3,/area/shuttle/escape_pod2/transit) +"cvo" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) +"cvp" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns14,/area) +"cvq" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) +"cvr" = (/obj/machinery/door/airlock/external{name = "Salvage Shuttle Dock"},/turf/simulated/shuttle/plating,/area/centcom/evac) +"cvs" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/centcom/evac) +"cvt" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/plating/airless,/area/centcom/evac) +"cvu" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/centcom/evac) +"cvv" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/centcom/evac) +"cvw" = (/turf/space/transit/north/shuttlespace_ns5,/area/vox_station/transit) +"cvx" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) +"cvy" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) +"cvz" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/storage/firstaid/fire{pixel_x = -2; pixel_y = 4},/turf/simulated/shuttle/floor,/area/centcom/evac) +"cvA" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 2; pixel_y = 0},/obj/item/weapon/storage/firstaid/regular{pixel_x = -2; pixel_y = 4},/turf/simulated/shuttle/floor,/area/centcom/evac) +"cvB" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/toxin{pixel_x = -2; pixel_y = 4},/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor,/area/centcom/evac) +"cvC" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/centcom/evac) +"cvD" = (/obj/structure/closet/emcloset,/turf/simulated/shuttle/floor,/area/centcom/evac) +"cvE" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/centcom/evac) +"cvF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) +"cvG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) +"cvH" = (/turf/space,/area/shuttle/escape_pod2/centcom) +"cvI" = (/turf/space,/area/shuttle/escape_pod1/centcom) +"cvJ" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cvK" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership) +"cvL" = (/obj/machinery/door/airlock/external{name = "Shuttle Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{icon_state = "pdoor1"; id = "syndicate_elite"; name = "Front Hull Door"; opacity = 1},/turf/simulated/shuttle/plating,/area/shuttle/syndicate_elite/mothership) +"cvM" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_r"; dir = 1},/turf/space,/area/centcom/evac) +"cvN" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/centcom/evac) +"cvO" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/centcom/evac) +"cvP" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 1},/turf/space,/area/centcom/evac) +"cvQ" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion_l"; dir = 1},/turf/space,/area/centcom/evac) +"cvR" = (/turf/simulated/floor/plating/airless,/area/shuttle/syndicate_elite/mothership) +"cvS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns7,/area) +"cvT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) +"cvU" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access_txt = "150"},/obj/machinery/door/poddoor{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{icon_state = "floor4"},/area/syndicate_mothership/elite_squad) +"cvV" = (/obj/machinery/computer/syndicate_elite_shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cvW" = (/obj/machinery/computer/pod{id = "syndicate_elite"; name = "Hull Door Control"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate_elite/mothership) +"cvX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) +"cvY" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/syndicate_mothership) +"cvZ" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 4},/area/syndicate_mothership) +"cwa" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 8},/area/syndicate_mothership) +"cwb" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 4},/area/syndicate_mothership) +"cwc" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 9},/area/syndicate_mothership) +"cwd" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_station/start) +"cwe" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start) +"cwf" = (/obj/structure/stool{pixel_y = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start) +"cwg" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets{pixel_x = 3; pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start) +"cwh" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac) +"cwi" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac) +"cwj" = (/obj/machinery/door/airlock/hatch{name = "Infirmary"; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor2"},/area/centcom/evac) +"cwk" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/centcom/evac) +"cwl" = (/turf/space,/area/shuttle/escape_pod5/centcom) +"cwm" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area) +"cwn" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"},/area/syndicate_mothership) +"cwo" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/obj/structure/flora/tree/pine,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"},/area/syndicate_mothership) +"cwp" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/obj/structure/flora/grass/both,/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; 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dir = 5},/area/tdome/tdomeadmin) -"cTP" = (/obj/effect/overlay/palmtree_l,/turf/unsimulated/beach/sand,/area/beach) -"cTQ" = (/obj/effect/overlay/palmtree_r,/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"cTR" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTS" = (/obj/structure/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTT" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTU" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTV" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTW" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTX" = (/obj/structure/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTY" = (/obj/structure/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cTZ" = (/obj/structure/table,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cUa" = (/obj/structure/table,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cUb" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cUc" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) -"cUd" = (/obj/effect/overlay/coconut,/turf/unsimulated/beach/sand,/area/beach) -"cUe" = (/obj/effect/overlay/palmtree_r,/turf/unsimulated/beach/sand,/area/beach) -"cUf" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/unsimulated/beach/sand,/area/beach) -"cUg" = (/obj/structure/table,/obj/item/clothing/under/rainbow,/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/head/collectable/petehat{pixel_y = 5},/turf/unsimulated/beach/sand,/area/beach) -"cUh" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/beach/sand,/area/beach) -"cUi" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/beach/sand,/area/beach) -"cUj" = (/obj/item/weapon/beach_ball,/turf/unsimulated/beach/sand,/area/beach) -"cUk" = (/obj/structure/stool/bed/chair,/turf/unsimulated/beach/sand,/area/beach) -"cUl" = (/mob/living/simple_animal/crab/Coffee,/turf/unsimulated/beach/sand,/area/beach) -"cUm" = (/obj/item/clothing/head/collectable/paper,/turf/unsimulated/beach/sand,/area/beach) -"cUn" = (/turf/unsimulated/floor{icon_state = "sandwater"},/area/beach) -"cUo" = (/turf/unsimulated/beach/coastline{density = 1; opacity = 1},/area/beach) -"cUp" = (/turf/unsimulated/beach/coastline,/area/beach) -"cUq" = (/turf/unsimulated/beach/water{density = 1; opacity = 1},/area/beach) -"cUr" = (/turf/unsimulated/beach/water,/area/beach) -"cUs" = (/turf/unsimulated/wall,/area/wizard_station) -"cUt" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUu" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUv" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUw" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUx" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUy" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUz" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cUA" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cUB" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"cUC" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"cUD" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cUE" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"cUF" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUG" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUH" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cUI" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cUJ" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cUK" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUL" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cUM" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUN" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUO" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cUP" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; 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dir = 5},/area/djstation) -"dfw" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dfx" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.