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Properly fixes shadekin phase plummeting
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@@ -229,6 +229,10 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
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if(isobserver(A))
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if(isobserver(A))
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A.forceMove(T) // Harmlessly move ghosts.
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A.forceMove(T) // Harmlessly move ghosts.
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return
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return
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//VOREStation Edit Start
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if(!(A.can_fall()))
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return // Phased shifted kin should not fall
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//VOREStation Edit End
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A.forceMove(T)
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A.forceMove(T)
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// Living things should probably be logged when they fall...
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// Living things should probably be logged when they fall...
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