diff --git a/code/__defines/mobs.dm b/code/__defines/mobs.dm
index beeda302eb..be8f025922 100644
--- a/code/__defines/mobs.dm
+++ b/code/__defines/mobs.dm
@@ -426,4 +426,6 @@
#define EXAMINE_SKIPARMS 0x0020
#define EXAMINE_SKIPHANDS 0x0040
#define EXAMINE_SKIPLEGS 0x0080
-#define EXAMINE_SKIPFEET 0x0100
\ No newline at end of file
+#define EXAMINE_SKIPFEET 0x0100
+
+#define MAX_NUTRITION 500
\ No newline at end of file
diff --git a/code/game/gamemodes/changeling/powers/absorb.dm b/code/game/gamemodes/changeling/powers/absorb.dm
index a76311c335..e532396176 100644
--- a/code/game/gamemodes/changeling/powers/absorb.dm
+++ b/code/game/gamemodes/changeling/powers/absorb.dm
@@ -3,11 +3,11 @@
desc = "Permits us to syphon the DNA from a human. They become one with us, and we become stronger if they were of our kind."
ability_icon_state = "ling_absorb_dna"
genomecost = 0
- verbpath = /mob/proc/changeling_absorb_dna
+ verbpath = /mob/living/proc/changeling_absorb_dna
//Absorbs the victim's DNA. Requires a strong grip on the victim.
//Doesn't cost anything as it's the most basic ability.
-/mob/proc/changeling_absorb_dna()
+/mob/living/proc/changeling_absorb_dna()
set category = "Changeling"
set name = "Absorb DNA"
@@ -67,8 +67,7 @@
to_chat(src, "We have absorbed [T]!")
src.visible_message("[src] sucks the fluids from [T]!")
to_chat(T, "You have been absorbed by the changeling!")
- if(src.nutrition < 400)
- src.nutrition = min((src.nutrition + T.nutrition), 400)
+ adjust_nutrition(T.nutrition)
changeling.chem_charges += 10
if(changeling.readapts <= 0)
changeling.readapts = 0 //SANITYYYYYY
diff --git a/code/game/gamemodes/technomancer/spells/energy_siphon.dm b/code/game/gamemodes/technomancer/spells/energy_siphon.dm
index 1bfcb4e2d2..21f7c6e1e7 100644
--- a/code/game/gamemodes/technomancer/spells/energy_siphon.dm
+++ b/code/game/gamemodes/technomancer/spells/energy_siphon.dm
@@ -83,7 +83,7 @@
#define SIPHON_CORE_TO_ENERGY 0.5
// This is called every tick, so long as a link exists between the target and the Technomancer.
-/obj/item/weapon/spell/energy_siphon/proc/siphon(atom/movable/siphoning, mob/user)
+/obj/item/weapon/spell/energy_siphon/proc/siphon(atom/movable/siphoning, mob/living/user)
var/list/things_to_drain = things_to_siphon // Temporary list copy of what we're gonna steal from.
var/charge_to_give = 0 // How much energy to give to the Technomancer at the end.
var/flow_remaining = calculate_spell_power(flow_rate)
@@ -141,7 +141,7 @@
if( (core.max_energy - core.energy) < charge_to_give ) // We have some overflow, if this is true.
if(user.isSynthetic()) // Let's do something with it, if we're a robot.
charge_to_give = charge_to_give - (core.max_energy - core.energy)
- user.nutrition = min(user.nutrition + (charge_to_give / SIPHON_FBP_TO_ENERGY), 400)
+ user.adjust_nutrition(charge_to_give / SIPHON_FBP_TO_ENERGY)
to_chat(user, "Redirected energy to internal microcell.")
else
to_chat(user, "Stolen [charge_to_give * CELLRATE] kJ.")
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index daaf23d369..0e327e1d7c 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -384,7 +384,7 @@
spaceport_freebie = 0
last_spaceport_action = ""
-/obj/machinery/computer/arcade/orion_trail/attack_hand(mob/user)
+/obj/machinery/computer/arcade/orion_trail/attack_hand(mob/living/user)
if(..())
return
if(fuel <= 0 || food <=0 || settlers.len == 0)
diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm
index 0761c0c7ae..df9f9e9fec 100644
--- a/code/game/machinery/rechargestation.dm
+++ b/code/game/machinery/rechargestation.dm
@@ -105,8 +105,8 @@
H.adjustBrainLoss(-(rand(1,3)))
// Also recharge their internal battery.
- if(H.isSynthetic() && H.nutrition < 450)
- H.nutrition = min(H.nutrition+10, 450)
+ if(H.isSynthetic() && H.nutrition < MAX_NUTRITION)
+ H.nutrition = min(H.nutrition+10, MAX_NUTRITION)
cell.use(7000/450*10)
// And clear up radiation
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 45ad1fa5b8..198288311c 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -109,7 +109,7 @@
qdel(src)
return
-/obj/item/weapon/pen/crayon/attack(mob/M as mob, mob/user as mob)
+/obj/item/weapon/pen/crayon/attack(mob/living/M as mob, mob/living/user as mob)
if(M == user)
to_chat(user, "You take a bite of the crayon and swallow it.")
user.nutrition += 1
@@ -195,7 +195,7 @@
shadeColour = input(user, "Please select the shade colour.", "Marker colour") as color
return
-/obj/item/weapon/pen/crayon/marker/attack(mob/M as mob, mob/user as mob)
+/obj/item/weapon/pen/crayon/marker/attack(mob/living/M as mob, mob/living/user as mob)
if(M == user)
to_chat(user, "You take a bite of the marker and swallow it.")
user.nutrition += 1
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index a085e59d24..06197f202d 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -492,7 +492,7 @@ HALOGEN COUNTER - Radcount on mobs
for(var/potential_color in S.slime_mutation)
var/mob/living/simple_mob/slime/xenobio/slime = potential_color
mutations.Add(initial(slime.slime_color))
- user.show_message("Potental to mutate into [english_list(mutations)] colors.
Extract potential: [S.cores]
Nutrition: [S.nutrition]/[S.get_max_nutrition()]")
+ user.show_message("Potental to mutate into [english_list(mutations)] colors.
Extract potential: [S.cores]
Nutrition: [S.nutrition]/[S.max_nutrition]")
if (S.nutrition < S.get_starve_nutrition())
user.show_message("Warning: Subject is starving!")
diff --git a/code/modules/food/food/snacks.dm b/code/modules/food/food/snacks.dm
index 395e4fe372..de4079458b 100644
--- a/code/modules/food/food/snacks.dm
+++ b/code/modules/food/food/snacks.dm
@@ -43,7 +43,7 @@
/obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob)
return
-/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone)
+/obj/item/weapon/reagent_containers/food/snacks/attack(mob/living/M as mob, mob/user as mob, def_zone)
if(reagents && !reagents.total_volume)
to_chat(user, "None of [src] left!")
user.drop_from_inventory(src)
@@ -79,6 +79,7 @@
to_chat(M, "You take a bite of [src].")
if (fullness > 350 && fullness <= 550)
to_chat(M, "You unwillingly chew a bit of [src].")
+<<<<<<< HEAD
if (fullness > 550 && fullness <= 650)
to_chat(M, "You swallow some more of the [src], causing your belly to swell out a little.")
if (fullness > 650 && fullness <= 1000)
@@ -96,6 +97,8 @@
to_chat(M, "You cannot force any more of [src] to go down your throat.")
return 0*/
//VOREStation Edit End
+=======
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
else if(user.a_intent == I_HURT)
return ..()
@@ -123,12 +126,16 @@
to_chat(user, "\The [blocked] is in the way!")
return
+<<<<<<< HEAD
/*if (fullness <= (550 * (1 + M.overeatduration / 1000))) // Vorestation edit
user.visible_message("[user] attempts to feed [M] [src].")
else
user.visible_message("[user] cannot force anymore of [src] down [M]'s throat.")
return 0*/
user.visible_message("[user] attempts to feed [M] [src].") // Vorestation edit
+=======
+ user.visible_message("[user] attempts to feed [M] [src].")
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, M)) return
diff --git a/code/modules/mob/_modifiers/modifiers_misc.dm b/code/modules/mob/_modifiers/modifiers_misc.dm
index 8e6a094910..e7af15895c 100644
--- a/code/modules/mob/_modifiers/modifiers_misc.dm
+++ b/code/modules/mob/_modifiers/modifiers_misc.dm
@@ -83,7 +83,7 @@ the artifact triggers the rage.
/datum/modifier/berserk/on_applied()
if(ishuman(holder)) // Most other mobs don't really use nutrition and can't get it back.
- holder.nutrition = max(0, holder.nutrition - nutrition_cost)
+ holder.adjust_nutrition(-nutrition_cost)
holder.visible_message("\The [holder] descends into an all consuming rage!")
// End all stuns.
diff --git a/code/modules/mob/_modifiers/unholy.dm b/code/modules/mob/_modifiers/unholy.dm
index 730e57691c..64d7a99d38 100644
--- a/code/modules/mob/_modifiers/unholy.dm
+++ b/code/modules/mob/_modifiers/unholy.dm
@@ -184,7 +184,7 @@
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
var/starting_nutrition = H.nutrition
- H.nutrition = max(0, H.nutrition - 10)
+ H.adjust_nutrition(-10)
var/healing_amount = starting_nutrition - H.nutrition
if(healing_amount < 0) // If you are eating enough to somehow outpace this, congratulations, you are gluttonous enough to gain a boon.
healing_amount *= -2
diff --git a/code/modules/mob/living/carbon/alien/diona/life.dm b/code/modules/mob/living/carbon/alien/diona/life.dm
index aa178f93c1..fe97e96674 100644
--- a/code/modules/mob/living/carbon/alien/diona/life.dm
+++ b/code/modules/mob/living/carbon/alien/diona/life.dm
@@ -6,16 +6,14 @@
var/turf/T = loc
light_amount = T.get_lumcount() * 5
- nutrition += light_amount
+ adjust_nutrition(light_amount)
- if(nutrition > 500)
- nutrition = 500
if(light_amount > 2) //if there's enough light, heal
adjustBruteLoss(-1)
adjustFireLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
-
-
+
+
if(!client)
- handle_npc(src)
+ handle_npc(src)
diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm
index 3b57c6a5f7..0bd0ac89b1 100644
--- a/code/modules/mob/living/carbon/alien/life.dm
+++ b/code/modules/mob/living/carbon/alien/life.dm
@@ -28,7 +28,7 @@
var/rads = radiation/25
radiation -= rads
- nutrition += rads
+ adjust_nutrition(rads)
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 894885fe5e..26e77dc38e 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -36,12 +36,23 @@
/* VOREStation Edit - Duplicated in our code
/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
+<<<<<<< HEAD
if(src.nutrition && src.stat != 2)
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if(src.m_intent == "run")
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2
+=======
+ if(.)
+ if(src.nutrition && src.stat != 2)
+ adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
+ if(src.m_intent == "run")
+ adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
+
+ if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
+ src.bodytemperature += 2
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
// Moving around increases germ_level faster
if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
@@ -109,7 +120,7 @@
src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more
src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
-
+
playsound(loc, "sparks", 50, 1, -1)
if (shock_damage > 15)
src.visible_message(
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 2c08449e1e..225aada7e0 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -27,7 +27,7 @@
if(can_feel_pain())
if(halloss >= 10) tally += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
- var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
+ var/hungry = (MAX_NUTRITION - nutrition) / 5
if (hungry >= 70) tally += hungry/50
//VOREstation start
diff --git a/code/modules/mob/living/carbon/human/human_powers.dm b/code/modules/mob/living/carbon/human/human_powers.dm
index cb053663e0..acc4607191 100644
--- a/code/modules/mob/living/carbon/human/human_powers.dm
+++ b/code/modules/mob/living/carbon/human/human_powers.dm
@@ -302,7 +302,7 @@
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(src,delay_length))
- nutrition -= 200
+ adjust_nutrition(-200)
for(var/obj/item/organ/I in internal_organs)
if(I.robotic >= ORGAN_ROBOT) // No free robofix.
@@ -345,5 +345,5 @@
active_regen = FALSE
else
to_chat(src, "Your regeneration is interrupted!")
- nutrition -= 75
+ adjust_nutrition(-75)
active_regen = FALSE
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 50156c808f..34530434f1 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -275,7 +275,7 @@
if(rad_organ && !rad_organ.is_broken())
var/rads = radiation/25
radiation -= rads
- nutrition += rads
+ adjust_nutrition(rads)
adjustBruteLoss(-(rads))
adjustFireLoss(-(rads))
adjustOxyLoss(-(rads))
@@ -794,7 +794,7 @@
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
- nutrition -= 2
+ adjust_nutrition(-2)
var/recovery_amt = max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
//to_world("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
// log_debug("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
@@ -925,15 +925,7 @@
for(var/datum/modifier/mod in modifiers)
if(!isnull(mod.metabolism_percent))
nutrition_reduction *= mod.metabolism_percent
-
- nutrition = max (0, nutrition - nutrition_reduction)
-
- if (nutrition > 450)
- if(overeatduration < 600) //capped so people don't take forever to unfat
- overeatduration++
- else
- if(overeatduration > 1)
- overeatduration -= 2 //doubled the unfat rate
+ adjust_nutrition(-nutrition_reduction)
if(noisy == TRUE && nutrition < 250 && prob(10)) //VOREStation edit for hunger noises.
var/sound/growlsound = sound(get_sfx("hunger_sounds"))
@@ -1469,7 +1461,7 @@
if(air_master.current_cycle%3==1)
if(!(M.status_flags & GODMODE))
M.adjustBruteLoss(5)
- nutrition += 10
+ adjust_nutrition(10)
/mob/living/carbon/human/proc/handle_changeling()
if(mind && mind.changeling)
diff --git a/code/modules/mob/living/carbon/human/species/station/prometheans.dm b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
index 57a3ecb8f4..c22fd94bc2 100644
--- a/code/modules/mob/living/carbon/human/species/station/prometheans.dm
+++ b/code/modules/mob/living/carbon/human/species/station/prometheans.dm
@@ -189,11 +189,12 @@ var/datum/species/shapeshifter/promethean/prometheans
if(!(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET))))
for(var/obj/O in T)
O.clean_blood()
- H.nutrition = min(500, max(0, H.nutrition + rand(5, 15)))
+ H.adjust_nutrition(rand(5, 15))
if (istype(T, /turf/simulated))
var/turf/simulated/S = T
T.clean_blood()
S.dirt = 0
+<<<<<<< HEAD
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
if(H.clean_blood(1))
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
@@ -215,6 +216,29 @@ var/datum/species/shapeshifter/promethean/prometheans
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
+=======
+ H.adjust_nutrition(rand(10, 20))
+ if(H.clean_blood(1))
+ H.adjust_nutrition(rand(5, 15))
+ if(H.r_hand)
+ if(H.r_hand.clean_blood())
+ H.adjust_nutrition(rand(5, 15))
+ if(H.l_hand)
+ if(H.l_hand.clean_blood())
+ H.adjust_nutrition(rand(5, 15))
+ if(H.head)
+ if(H.head.clean_blood())
+ H.update_inv_head(0)
+ H.adjust_nutrition(rand(5, 15))
+ if(H.wear_suit)
+ if(H.wear_suit.clean_blood())
+ H.update_inv_wear_suit(0)
+ H.adjust_nutrition(rand(5, 15))
+ if(H.w_uniform)
+ if(H.w_uniform.clean_blood())
+ H.update_inv_w_uniform(0)
+ H.adjust_nutrition(rand(5, 15))
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
//End cleaning code.
var/datum/gas_mixture/environment = T.return_air()
@@ -297,8 +321,7 @@ var/datum/species/shapeshifter/promethean/prometheans
if(ToxReg)
strain_negation += to_pay * max(0, (1 - ToxReg.get_strain_percent()))
- H.nutrition -= (3 * nutrition_cost) //Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired.
- H.nutrition = max(0, H.nutrition) //Ensure it's not below 0.
+ H.adjust_nutrition(-(3 * nutrition_cost)) // Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired.
var/agony_to_apply = ((1 / starve_mod) * (nutrition_cost - strain_negation)) //Regenerating damage causes minor pain over time, if the organs responsible are nonexistant or too high on strain. Small injures will be no issue, large ones will cause problems.
diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm
index 4e64d59d72..6e06efef0c 100644
--- a/code/modules/mob/living/carbon/human/species/station/station.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station.dm
@@ -586,11 +586,9 @@
if(isturf(H.loc)) //else, there's considered to be no light
var/turf/T = H.loc
light_amount = T.get_lumcount() * 10
- H.nutrition += light_amount
+ H.adjust_nutrition(light_amount)
H.shock_stage -= light_amount
- if(H.nutrition > 450)
- H.nutrition = 450
if(light_amount >= 3) //if there's enough light, heal
H.adjustBruteLoss(-(round(light_amount/2)))
H.adjustFireLoss(-(round(light_amount/2)))
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 1ab0cdba02..48facacd98 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1086,7 +1086,7 @@ default behaviour is:
if(getBruteLoss() < 50)
adjustBruteLoss(3)
else
- nutrition -= 40
+ adjust_nutrition(-40)
adjustToxLoss(-3)
spawn(350)
@@ -1362,6 +1362,9 @@ default behaviour is:
/mob/living/proc/needs_to_breathe()
return !isSynthetic()
+/mob/living/proc/adjust_nutrition(amount)
+ nutrition = between(0, nutrition + amount, max_nutrition)
+
/mob/living/vv_get_header()
. = ..()
. += {"
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 8e3b9fb9a4..92416a25f3 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -18,6 +18,9 @@
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off.
+ var/nutrition = 400
+ var/max_nutrition = MAX_NUTRITION
+
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm
diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm
index 13764d20fd..7b43a09b2b 100644
--- a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/consumption.dm
@@ -1,8 +1,7 @@
// Handles hunger, starvation, growth, and eatting humans.
-// Might be best to make this a /mob/living proc and override.
-/mob/living/simple_mob/slime/xenobio/proc/adjust_nutrition(input, var/heal = 1)
- nutrition = between(0, nutrition + input, get_max_nutrition())
+/mob/living/simple_mob/slime/xenobio/adjust_nutrition(input, var/heal = 1)
+ ..(input)
if(input > 0)
// Gain around one level per 50 nutrition.
@@ -19,10 +18,6 @@
adjustOxyLoss(-input * 0.2)
adjustCloneLoss(-input * 0.2)
-
-/mob/living/simple_mob/slime/xenobio/proc/get_max_nutrition() // Can't go above it
- return is_adult ? 1200 : 1000
-
/mob/living/simple_mob/slime/xenobio/proc/get_grow_nutrition() // Above it we grow, below it we can eat
return is_adult ? 1000 : 800
diff --git a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm
index 8103abf0d8..f9975354f2 100644
--- a/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/slime/xenobio/xenobio.dm
@@ -1,3 +1,4 @@
+<<<<<<< HEAD
// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear.
/mob/living/simple_mob/slime/xenobio
@@ -276,3 +277,285 @@
lines.Add(description_info)
return lines.Join("\n")
+=======
+// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear.
+
+/mob/living/simple_mob/slime/xenobio
+ desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists."
+ layer = MOB_LAYER + 1 // Need them on top of other mobs or it looks weird when consuming something.
+ ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime // This should never be changed for xenobio slimes.
+ max_nutrition = 1000
+ var/is_adult = FALSE // Slimes turn into adults when fed enough. Adult slimes are somewhat stronger, and can reproduce if fed enough.
+ var/maxHealth_adult = 200
+ var/power_charge = 0 // Disarm attacks can shock someone if high/lucky enough.
+ var/mob/living/victim = null // the person the slime is currently feeding on
+ var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly.
+ var/mutation_chance = 25 // Odds of spawning as a new color when reproducing. Can be modified by certain xenobio products. Carried across generations of slimes.
+ var/list/slime_mutation = list(
+ /mob/living/simple_mob/slime/xenobio/orange,
+ /mob/living/simple_mob/slime/xenobio/metal,
+ /mob/living/simple_mob/slime/xenobio/blue,
+ /mob/living/simple_mob/slime/xenobio/purple
+ )
+ var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
+ var/number = 0 // This is used to make the slime semi-unique for indentification.
+ var/harmless = FALSE // Set to true when pacified. Makes the slime harmless, not get hungry, and not be able to grow/reproduce.
+
+/mob/living/simple_mob/slime/xenobio/Initialize(mapload, var/mob/living/simple_mob/slime/xenobio/my_predecessor)
+ ASSERT(ispath(ai_holder_type, /datum/ai_holder/simple_mob/xenobio_slime))
+ number = rand(1, 1000)
+ update_name()
+
+ . = ..() // This will make the AI and do the other mob constructor things. It will also return the default hint at the end.
+
+ if(my_predecessor)
+ inherit_information(my_predecessor)
+
+
+/mob/living/simple_mob/slime/xenobio/Destroy()
+ if(victim)
+ stop_consumption() // Unbuckle us from our victim.
+ return ..()
+
+// Called when a slime makes another slime by splitting. The predecessor slime will be deleted shortly afterwards.
+/mob/living/simple_mob/slime/xenobio/proc/inherit_information(var/mob/living/simple_mob/slime/xenobio/predecessor)
+ if(!predecessor)
+ return
+
+ var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
+ var/datum/ai_holder/simple_mob/xenobio_slime/previous_AI = predecessor.ai_holder
+ ASSERT(istype(AI))
+ ASSERT(istype(previous_AI))
+
+ // Now to transfer the information.
+ // Newly made slimes are bit more rebellious than their predecessors, but they also somewhat forget the atrocities the xenobiologist may have done.
+ AI.discipline = max(previous_AI.discipline - 1, 0)
+ AI.obedience = max(previous_AI.obedience - 1, 0)
+ AI.resentment = max(previous_AI.resentment - 1, 0)
+ AI.rabid = previous_AI.rabid
+
+
+/mob/living/simple_mob/slime/xenobio/update_icon()
+ icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"][victim ? " eating" : ""]"
+ icon_dead = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead"
+ icon_rest = icon_dead
+ ..() // This will apply the correct icon_state and do the other overlay-related things.
+
+
+/mob/living/simple_mob/slime/xenobio/handle_special()
+ if(stat != DEAD)
+ handle_nutrition()
+
+ if(victim)
+ handle_consumption()
+
+ handle_stuttering() // ??
+
+ ..()
+
+/mob/living/simple_mob/slime/xenobio/examine(mob/user)
+ . = ..()
+ if(hat)
+ . += "It is wearing \a [hat]."
+
+ if(stat == DEAD)
+ . += "It appears to be dead."
+ else if(incapacitated(INCAPACITATION_DISABLED))
+ . += "It appears to be incapacitated."
+ else if(harmless)
+ . += "It appears to have been pacified."
+ else
+ if(has_AI())
+ var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
+ if(AI.rabid)
+ . += "It seems very, very angry and upset."
+ else if(AI.obedience >= 5)
+ . += "It looks rather obedient."
+ else if(AI.discipline)
+ . += "It has been subjugated by force, at least for now."
+
+/mob/living/simple_mob/slime/xenobio/proc/make_adult()
+ if(is_adult)
+ return
+
+ is_adult = TRUE
+ melee_damage_lower = round(melee_damage_lower * 2) // 20
+ melee_damage_upper = round(melee_damage_upper * 2) // 30
+ maxHealth = maxHealth_adult
+ max_nutrition = 1200
+ amount_grown = 0
+ update_icon()
+ update_name()
+
+/mob/living/simple_mob/slime/xenobio/proc/update_name()
+ if(harmless) // Docile slimes are generally named, so we shouldn't mess with it.
+ return
+ name = "[slime_color] [is_adult ? "adult" : "baby"] [initial(name)] ([number])"
+ real_name = name
+
+/mob/living/simple_mob/slime/xenobio/update_mood()
+ var/old_mood = mood
+ if(incapacitated(INCAPACITATION_DISABLED))
+ mood = "sad"
+ else if(harmless)
+ mood = ":33"
+ else if(has_AI())
+ var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
+ if(AI.rabid)
+ mood = "angry"
+ else if(AI.target)
+ mood = "mischevous"
+ else if(AI.discipline)
+ mood = "pout"
+ else
+ mood = ":3"
+ else
+ mood = ":3"
+
+ if(old_mood != mood)
+ update_icon()
+
+/mob/living/simple_mob/slime/xenobio/proc/enrage()
+ if(harmless)
+ return
+ if(has_AI())
+ var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
+ AI.enrage()
+
+/mob/living/simple_mob/slime/xenobio/proc/pacify()
+ harmless = TRUE
+ if(has_AI())
+ var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
+ AI.pacify()
+
+ faction = "neutral"
+
+ // If for whatever reason the mob AI (or player) decides to try to attack something anyways.
+ melee_damage_upper = 0
+ melee_damage_lower = 0
+
+ update_mood()
+
+
+// These are verbs so that player slimes can evolve/split.
+/mob/living/simple_mob/slime/xenobio/verb/evolve()
+ set category = "Slime"
+ set desc = "This will let you evolve from baby to adult slime."
+
+ if(stat)
+ to_chat(src, span("warning", "I must be conscious to do this..."))
+ return
+
+ if(harmless)
+ to_chat(src, span("warning", "I have been pacified. I cannot evolve..."))
+ return
+
+ if(!is_adult)
+ if(amount_grown >= 10)
+ make_adult()
+ else
+ to_chat(src, span("warning", "I am not ready to evolve yet..."))
+ else
+ to_chat(src, span("warning", "I have already evolved..."))
+
+
+/mob/living/simple_mob/slime/xenobio/verb/reproduce()
+ set category = "Slime"
+ set desc = "This will make you split into four new slimes."
+
+ if(stat)
+ to_chat(src, span("warning", "I must be conscious to do this..."))
+ return
+
+ if(harmless)
+ to_chat(src, span("warning", "I have been pacified. I cannot reproduce..."))
+ return
+
+ if(is_adult)
+ if(amount_grown >= 10)
+ // Check if there's enough 'room' to split.
+ var/list/nearby_things = orange(1, src)
+ var/free_tiles = 0
+ for(var/turf/T in nearby_things)
+ var/free = TRUE
+ if(T.density) // No walls.
+ continue
+ for(var/atom/movable/AM in T)
+ if(AM.density)
+ free = FALSE
+ break
+
+ if(free)
+ free_tiles++
+
+ if(free_tiles < 3) // Three free tiles are needed, as four slimes are made and the 4th tile is from the center tile that the current slime occupies.
+ to_chat(src, span("warning", "It is too cramped here to reproduce..."))
+ return
+
+ var/list/babies = list()
+ for(var/i = 1 to 4)
+ babies.Add(make_new_slime())
+
+ var/mob/living/simple_mob/slime/new_slime = pick(babies)
+ new_slime.universal_speak = universal_speak
+ if(src.mind)
+ src.mind.transfer_to(new_slime)
+ else
+ new_slime.key = src.key
+ qdel(src)
+ else
+ to_chat(src, span("warning", "I am not ready to reproduce yet..."))
+ else
+ to_chat(src, span("warning", "I have not evolved enough to reproduce yet..."))
+
+// Used when reproducing or dying.
+/mob/living/simple_mob/slime/xenobio/proc/make_new_slime(var/desired_type)
+ var/t = src.type
+ if(desired_type)
+ t = desired_type
+ if(prob(mutation_chance / 10))
+ t = /mob/living/simple_mob/slime/xenobio/rainbow
+ else if(prob(mutation_chance) && slime_mutation.len)
+ t = slime_mutation[rand(1, slime_mutation.len)]
+ var/mob/living/simple_mob/slime/xenobio/baby = new t(loc, src)
+
+ // Handle 'inheriting' from parent slime.
+ baby.mutation_chance = mutation_chance
+ baby.power_charge = round(power_charge / 4)
+
+ if(!istype(baby, /mob/living/simple_mob/slime/xenobio/rainbow))
+ baby.unity = unity
+ baby.faction = faction
+ baby.friends = friends.Copy()
+
+ step_away(baby, src)
+ return baby
+
+/mob/living/simple_mob/slime/xenobio/get_description_interaction()
+ var/list/results = list()
+
+ if(!stat)
+ results += "[desc_panel_image("slimebaton")]to stun the slime, if it's being bad."
+
+ results += ..()
+
+ return results
+
+/mob/living/simple_mob/slime/xenobio/get_description_info()
+ var/list/lines = list()
+ var/intro_line = "Slimes are generally the test subjects of Xenobiology, with different colors having different properties. \
+ They can be extremely dangerous if not handled properly."
+ lines.Add(intro_line)
+ lines.Add(null) // To pad the line breaks.
+
+ var/list/rewards = list()
+ for(var/potential_color in slime_mutation)
+ var/mob/living/simple_mob/slime/S = potential_color
+ rewards.Add(initial(S.slime_color))
+ var/reward_line = "This color of slime can mutate into [english_list(rewards)] colors, when it reproduces. It will do so when it has eatten enough."
+ lines.Add(reward_line)
+ lines.Add(null)
+
+ lines.Add(description_info)
+ return lines.Join("\n")
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 6fab127084..27029f7e08 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -112,9 +112,7 @@
var/bodytemperature = 310.055 //98.7 F
var/drowsyness = 0.0//Carbon
var/charges = 0.0
- var/nutrition = 400.0//Carbon
- var/overeatduration = 0 // How long this guy is overeating //Carbon
var/paralysis = 0.0
var/stunned = 0.0
var/weakened = 0.0
diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm
index 0a3685d61e..931eaab0cb 100644
--- a/code/modules/organs/blood.dm
+++ b/code/modules/organs/blood.dm
@@ -133,9 +133,9 @@ var/const/CE_STABLE_THRESHOLD = 0.5
// Without enough blood you slowly go hungry.
if(blood_volume < BLOOD_VOLUME_SAFE)
if(nutrition >= 300)
- nutrition -= 10
+ adjust_nutrition(-10)
else if(nutrition >= 200)
- nutrition -= 3
+ adjust_nutrition(-3)
//Bleeding out
var/blood_max = 0
diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm
index 0e3a60fdd5..7848d758c9 100644
--- a/code/modules/organs/subtypes/machine.dm
+++ b/code/modules/organs/subtypes/machine.dm
@@ -18,8 +18,13 @@
owner.visible_message("\The [owner] twitches visibly!")
/obj/item/organ/internal/cell/emp_act(severity)
+<<<<<<< HEAD
// ..() // VOREStation Edit - Don't take damage
owner.nutrition = max(0, owner.nutrition - rand(10/severity, 50/severity))
+=======
+ ..()
+ owner.adjust_nutrition(-rand(10 / severity, 50 / severity))
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/internal/mmi_holder
diff --git a/code/modules/power/cells/power_cells.dm b/code/modules/power/cells/power_cells.dm
index 3638c625f1..ca6f96ec9b 100644
--- a/code/modules/power/cells/power_cells.dm
+++ b/code/modules/power/cells/power_cells.dm
@@ -130,7 +130,7 @@
used = TRUE
desc += " This one has already been used."
overlays.Cut()
- target.nutrition += amount
+ target.adjust_nutrition(amount)
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
/obj/item/weapon/cell/emergency_light
diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm
index 43263bf54a..75b29050e9 100644
--- a/code/modules/projectiles/guns/energy.dm
+++ b/code/modules/projectiles/guns/energy.dm
@@ -76,7 +76,7 @@
var/start_nutrition = H.nutrition
var/end_nutrition = 0
- H.nutrition -= rechargeamt / 15
+ H.adjust_nutrition(-rechargeamt / 15)
end_nutrition = H.nutrition
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index 8f81ed16cd..2cd0519285 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -197,11 +197,11 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
- var/mob/M = target
+ var/mob/living/M = target
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
- M.nutrition += 30
+ M.adjust_nutrition(30)
else if (istype(target, /mob/living/carbon/))
M.show_message("The radiation beam dissipates harmlessly through your body.")
else
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
index c2ff36ea10..4fe078108b 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
@@ -50,7 +50,7 @@
is_vampire = 1 //VOREStation Edit END
if(alien == IS_SLIME) // Treat it like nutriment for the jello, but not equivalent.
M.heal_organ_damage(0.2 * removed * volume_mod, 0) // More 'effective' blood means more usable material.
- M.nutrition += 20 * removed * volume_mod
+ M.adjust_nutrition(20 * removed * volume_mod)
M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
M.adjustToxLoss(removed / 2) // Still has some water in the form of plasma.
return
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
index ead972b7f4..d49d952314 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
@@ -138,7 +138,7 @@
/datum/reagent/ethanol/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(issmall(M)) removed *= 2
- M.nutrition += nutriment_factor * removed
+ M.adjust_nutrition(nutriment_factor * removed)
var/strength_mod = 1
if(alien == IS_SKRELL)
strength_mod *= 5
@@ -448,7 +448,7 @@
glass_icon = DRINK_ICON_NOISY
/datum/reagent/sugar/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.nutrition += removed * 3
+ M.adjust_nutrition(removed * 3)
var/effective_dose = dose
if(issmall(M))
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index f50a791550..6be757b8be 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -46,8 +46,12 @@
if(IS_CHIMERA) removed *= 0.25 //VOREStation Edit
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
M.heal_organ_damage(0.5 * removed, 0)
+<<<<<<< HEAD
if(M.species.gets_food_nutrition) //VOREStation edit. If this is set to 0, they don't get nutrition from food.
M.nutrition += nutriment_factor * removed // For hunger and fatness
+=======
+ M.adjust_nutrition(nutriment_factor * removed)
+>>>>>>> 61c4929... Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
/datum/reagent/nutriment/glucose
@@ -388,10 +392,7 @@
overdose = REAGENTS_OVERDOSE
/datum/reagent/lipozine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- M.nutrition = max(M.nutrition - 10 * removed, 0)
- M.overeatduration = 0
- if(M.nutrition < 0)
- M.nutrition = 0
+ M.adjust_nutrition(-10 * removed)
/* Non-food stuff like condiments */
@@ -659,7 +660,7 @@
return
/datum/reagent/drink/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
- M.nutrition += nutrition * removed
+ M.adjust_nutrition(nutrition * removed)
M.dizziness = max(0, M.dizziness + adj_dizzy)
M.drowsyness = max(0, M.drowsyness + adj_drowsy)
M.sleeping = max(0, M.sleeping + adj_sleepy)
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index 80ccc0ced5..d083c95cbc 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -520,7 +520,7 @@
return
if(alien == IS_SLIME)
if(dose >= 5) //Not effective in small doses, though it causes toxloss at higher ones, it will make the regeneration for brute and burn more 'efficient' at the cost of more nutrition.
- M.nutrition -= removed * 2
+ M.adjust_nutrition(removed * 2)
M.adjustBruteLoss(-2 * removed)
M.adjustFireLoss(-1 * removed)
chem_effective = 0.5
@@ -548,7 +548,7 @@
if(alien == IS_SLIME)
M.make_jittery(4) //Hyperactive fluid pumping results in unstable 'skeleton', resulting in vibration.
if(dose >= 5)
- M.nutrition = (M.nutrition - (removed * 2)) //Sadly this movement starts burning food in higher doses.
+ M.adjust_nutrition(-removed * 2) // Sadly this movement starts burning food in higher doses.
..()
if(prob(5))
M.emote(pick("twitch", "blink_r", "shiver"))
@@ -738,7 +738,7 @@
if(prob(10))
H.vomit(1)
else if(H.nutrition > 30)
- H.nutrition = max(0, H.nutrition - round(30 * removed))
+ M.adjust_nutrition(-removed * 30)
else
H.adjustToxLoss(-10 * removed) // Carthatoline based, considering cost.
@@ -1092,7 +1092,7 @@
M.make_jittery(5)
if(dose >= 20 || M.toxloss >= 60) //Core disentigration, cellular mass begins treating itself as an enemy, while maintaining regeneration. Slime-cancer.
M.adjustBrainLoss(2 * removed)
- M.nutrition = max(H.nutrition - 20, 0)
+ M.adjust_nutrition(-20)
if(M.bruteloss >= 60 && M.toxloss >= 60 && M.brainloss >= 30) //Total Structural Failure. Limbs start splattering.
var/obj/item/organ/external/O = pick(H.organs)
if(prob(20) && !istype(O, /obj/item/organ/external/chest/unbreakable/slime) && !istype(O, /obj/item/organ/external/groin/unbreakable/slime))
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
index 135e8686cc..bee8702d0f 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
@@ -19,7 +19,7 @@
if(alien == IS_SLIME)
removed *= 0.25 // Results in half the standard tox as normal. Prometheans are 'Small' for flaps.
if(dose >= 10)
- M.nutrition += strength * removed //Body has to deal with the massive influx of toxins, rather than try using them to repair.
+ M.adjust_nutrition(strength * removed) // Body has to deal with the massive influx of toxins, rather than try using them to repair.
else
M.heal_organ_damage((10/strength) * removed, (10/strength) * removed) //Doses of toxins below 10 units, and 10 strength, are capable of providing useful compounds for repair.
M.adjustToxLoss(strength * removed)
@@ -396,7 +396,7 @@
/datum/reagent/toxin/sifslurry/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA) // Symbiotic bacteria.
- M.nutrition += strength * removed
+ M.adjust_nutrition(strength * removed)
return
else
M.add_modifier(/datum/modifier/slow_pulse, 30 SECONDS)
diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm
index 3ae280a65b..831d44ba2f 100644
--- a/code/modules/spells/spellbook.dm
+++ b/code/modules/spells/spellbook.dm
@@ -300,13 +300,11 @@
icon_state ="booksmoke"
desc = "This book is overflowing with the dank arts."
-/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user as mob)
+/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/living/user as mob)
..()
to_chat(user, "Your stomach rumbles...")
if(user.nutrition)
- user.nutrition -= 200
- if(user.nutrition <= 0)
- user.nutrition = 0
+ user.adjust_nutrition(-200)
/obj/item/weapon/spellbook/oneuse/blind
spell = /spell/targeted/genetic/blind
diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm
index ea7de6ccac..742af67d46 100644
--- a/code/modules/virus2/effect.dm
+++ b/code/modules/virus2/effect.dm
@@ -424,7 +424,7 @@
stage = 2
/datum/disease2/effect/hungry/activate(var/mob/living/carbon/mob,var/multiplier)
- mob.nutrition = max(0, mob.nutrition - 200)
+ mob.adjust_nutrition(-200)
/datum/disease2/effect/fridge
name = "Reduced Circulation"
diff --git a/code/modules/xenoarcheaology/effects/heal.dm b/code/modules/xenoarcheaology/effects/heal.dm
index b195c736c1..39bb09d04e 100644
--- a/code/modules/xenoarcheaology/effects/heal.dm
+++ b/code/modules/xenoarcheaology/effects/heal.dm
@@ -17,7 +17,7 @@
affecting.heal_damage(25 * weakness, 25 * weakness)
//H:heal_organ_damage(25, 25)
H.vessel.add_reagent("blood",5)
- H.nutrition += 50 * weakness
+ H.adjust_nutrition(50 * weakness)
H.adjustBrainLoss(-25 * weakness)
H.radiation -= min(H.radiation, 25 * weakness)
H.bodytemperature = initial(H.bodytemperature)
diff --git a/code/modules/xenoarcheaology/effects/hurt.dm b/code/modules/xenoarcheaology/effects/hurt.dm
index fb38214e23..14aff4e624 100644
--- a/code/modules/xenoarcheaology/effects/hurt.dm
+++ b/code/modules/xenoarcheaology/effects/hurt.dm
@@ -14,6 +14,7 @@
C.adjustFireLoss(rand(5,25) * weakness)
C.adjustBrainLoss(rand(1,5) * weakness)
C.apply_effect(25 * weakness, IRRADIATE)
+ C.adjust_nutrition(-50 * weakness)
C.nutrition -= min(50 * weakness, C.nutrition)
C.make_dizzy(6 * weakness)
C.weakened += 6 * weakness
diff --git a/html/changelogs/neerti_all_the_food.yml b/html/changelogs/neerti_all_the_food.yml
new file mode 100644
index 0000000000..f0c1b4ab61
--- /dev/null
+++ b/html/changelogs/neerti_all_the_food.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Neerti
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "You can now eat as much food as you want, even while 'full'."