mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
Merge pull request #6789 from mwerezak/binary-talk
Allows properly keyed radios to broadcast in robot talk and/or hivemind + some cleanup
This commit is contained in:
@@ -5,6 +5,7 @@
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icon = 'icons/obj/radio.dmi'
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icon_state = "cypherkey"
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item_state = ""
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w_class = 1
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var/translate_binary = 0
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var/translate_hive = 0
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var/syndie = 0
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@@ -19,6 +19,18 @@
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keyslot1 = new /obj/item/device/encryptionkey/
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recalculateChannels()
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
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if (channel == "special")
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if (translate_binary)
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var/datum/language/binary = all_languages["Robot Talk"]
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binary.broadcast(M, message)
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if (translate_hive)
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var/datum/language/hivemind = all_languages["Hivemind"]
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hivemind.broadcast(M, message)
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return null
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return ..()
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/obj/item/device/radio/headset/receive_range(freq, level, aiOverride = 0)
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if (aiOverride)
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return ..(freq, level)
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@@ -1,6 +1,3 @@
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var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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// 0 = old radios
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// 1 = new radios (subspace technology)
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/obj/item/device/radio
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@@ -219,6 +216,23 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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del(A)
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return
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// Interprets the message mode when talking into a radio, possibly returning a connection datum
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/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, message, message_mode)
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// If a channel isn't specified, send to common.
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if(!message_mode || message_mode == "headset")
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return radio_connection
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// Otherwise, if a channel is specified, look for it.
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if(channels)
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if (message_mode == "department") // Department radio shortcut
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message_mode = channels[1]
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if (channels[message_mode]) // only broadcast if the channel is set on
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return secure_radio_connections[message_mode]
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// If we were to send to a channel we don't have, drop it.
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return null
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/obj/item/device/radio/talk_into(mob/living/M as mob, message, channel, var/verb = "says", var/datum/language/speaking = null)
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if(!on) return // the device has to be on
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// Fix for permacell radios, but kinda eh about actually fixing them.
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@@ -231,8 +245,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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M.last_target_click = world.time
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if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl
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/* Quick introduction:
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This new radio system uses a very robust FTL signaling technology unoriginally
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dubbed "subspace" which is somewhat similar to 'blue-space' but can't
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@@ -245,22 +257,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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*/
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//#### Grab the connection datum ####//
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var/datum/radio_frequency/connection = null
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if(channel == "headset")
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channel = null
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if(channel) // If a channel is specified, look for it.
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if(channels && channels.len > 0)
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if (channel == "department")
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//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
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channel = channels[1]
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connection = secure_radio_connections[channel]
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if (!channels[channel]) // if the channel is turned off, don't broadcast
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return
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else
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// If we were to send to a channel we don't have, drop it.
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else // If a channel isn't specified, send to common.
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connection = radio_connection
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channel = null
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var/datum/radio_frequency/connection = handle_message_mode(M, message, channel)
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if (!istype(connection))
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return
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if (!connection)
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@@ -424,7 +421,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet in our level.
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// Send a mundane broadcast with limited targets:
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//THIS IS TEMPORARY.
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//THIS IS TEMPORARY. YEAH RIGHT
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if(!connection) return //~Carn
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Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
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@@ -432,155 +429,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
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else // OLD RADIO SYSTEMS: By Goons?
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var/datum/radio_frequency/connection = null
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if(channel && channels && channels.len > 0)
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if (channel == "department")
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//world << "DEBUG: channel=\"[channel]\" switching to \"[channels[1]]\""
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channel = channels[1]
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connection = secure_radio_connections[channel]
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else
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connection = radio_connection
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channel = null
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if (!istype(connection))
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return
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var/display_freq = connection.frequency
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//world << "DEBUG: used channel=\"[channel]\" frequency= \"[display_freq]\" connection.devices.len = [connection.devices.len]"
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var/eqjobname
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if (ishuman(M))
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eqjobname = M:get_assignment()
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else if (iscarbon(M))
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eqjobname = "No id" //only humans can wear ID
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else if (isAI(M))
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eqjobname = "AI"
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else if (isrobot(M))
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eqjobname = "Cyborg"//Androids don't really describe these too well, in my opinion.
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else if (istype(M, /mob/living/silicon/pai))
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eqjobname = "Personal AI"
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else
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eqjobname = "Unknown"
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if (!(wires & WIRE_TRANSMIT))
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return
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var/list/receive = list()
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//for (var/obj/item/device/radio/R in radio_connection.devices)
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for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) // Modified for security headset code -- TLE
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//if(R.accept_rad(src, message))
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receive |= R.send_hear(display_freq, 0)
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//world << "DEBUG: receive.len=[receive.len]"
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var/list/heard_masked = list() // masked name or no real name
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var/list/heard_normal = list() // normal message
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var/list/heard_voice = list() // voice message
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var/list/heard_garbled = list() // garbled message
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for (var/mob/R in receive)
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if (R.client && !(R.client.prefs.toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
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continue
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if (R.say_understands(M))
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if (ishuman(M) && M.GetVoice() != M.real_name)
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heard_masked += R
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else
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heard_normal += R
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else
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heard_voice += R
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if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled))
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var/part_a = "<span class='radio'><span class='name'>"
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//var/part_b = "</span><b> \icon[src]\[[format_frequency(frequency)]\]</b> <span class='message'>"
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var/freq_text= get_frequency_name(display_freq)
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var/part_b = "</span><b> \icon[src]\[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
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var/part_c = "</span></span>"
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if (display_freq in ANTAG_FREQS)
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part_a = "<span class='syndradio'><span class='name'>"
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else if (display_freq==COMM_FREQ)
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part_a = "<span class='comradio'><span class='name'>"
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else if (display_freq in DEPT_FREQS)
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part_a = "<span class='deptradio'><span class='name'>"
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var/quotedmsg = M.say_quote(message)
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//This following recording is intended for research and feedback in the use of department radio channels.
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var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
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var/blackbox_msg = "[part_a][M.name][part_blackbox_b][quotedmsg][part_c]"
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//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
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if(istype(blackbox))
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//BR.messages_admin += blackbox_admin_msg
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switch(display_freq)
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if(PUB_FREQ)
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blackbox.msg_common += blackbox_msg
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if(SCI_FREQ)
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blackbox.msg_science += blackbox_msg
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if(COMM_FREQ)
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blackbox.msg_command += blackbox_msg
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if(MED_FREQ)
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blackbox.msg_medical += blackbox_msg
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if(ENG_FREQ)
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blackbox.msg_engineering += blackbox_msg
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if(SEC_FREQ)
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blackbox.msg_security += blackbox_msg
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if(DTH_FREQ)
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blackbox.msg_deathsquad += blackbox_msg
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if(SYND_FREQ)
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blackbox.msg_syndicate += blackbox_msg
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if(SUP_FREQ)
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blackbox.msg_cargo += blackbox_msg
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else
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blackbox.messages += blackbox_msg
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//End of research and feedback code.
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if (length(heard_masked))
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var/N = M.name
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var/J = eqjobname
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if(ishuman(M) && M.GetVoice() != M.real_name)
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N = M.GetVoice()
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J = "Unknown"
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var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
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for (var/mob/R in heard_masked)
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if(istype(R, /mob/living/silicon/ai))
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[N] ([J]) </a>[part_b][quotedmsg][part_c]", 2)
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else
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R.show_message(rendered, 2)
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if (length(heard_normal))
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var/rendered = "[part_a][M.real_name][part_b][quotedmsg][part_c]"
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for (var/mob/R in heard_normal)
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if(istype(R, /mob/living/silicon/ai))
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.real_name] ([eqjobname]) </a>[part_b][quotedmsg][part_c]", 2)
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else
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R.show_message(rendered, 2)
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if (length(heard_voice))
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var/rendered = "[part_a][M.voice_name][part_b][pick(M.speak_emote)][part_c]"
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for (var/mob/R in heard_voice)
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if(istype(R, /mob/living/silicon/ai))
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][pick(M.speak_emote)][part_c]", 2)
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else
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R.show_message(rendered, 2)
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if (length(heard_garbled))
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quotedmsg = M.say_quote(stars(message))
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var/rendered = "[part_a][M.voice_name][part_b][quotedmsg][part_c]"
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for (var/mob/R in heard_voice)
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if(istype(R, /mob/living/silicon/ai))
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name]</a>[part_b][quotedmsg][part_c]", 2)
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else
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R.show_message(rendered, 2)
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/obj/item/device/radio/hear_talk(mob/M as mob, msg, var/verb = "says", var/datum/language/speaking = null)
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if (broadcasting)
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@@ -426,15 +426,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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/client/proc/cmd_switch_radio()
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set category = "Debug"
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set name = "Switch Radio Mode"
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set desc = "Toggle between normal radios and experimental radios. Have a coder present if you do this."
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GLOBAL_RADIO_TYPE = !GLOBAL_RADIO_TYPE // toggle
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log_admin("[key_name(src)] has turned the experimental radio system [GLOBAL_RADIO_TYPE ? "on" : "off"].")
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message_admins("[key_name_admin(src)] has turned the experimental radio system [GLOBAL_RADIO_TYPE ? "on" : "off"].", 0)
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feedback_add_details("admin_verb","SRM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_areatest()
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set category = "Mapping"
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@@ -115,7 +115,6 @@
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return
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else
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if(message_mode)
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if(message_mode in (radiochannels | "department"))
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if(l_ear && istype(l_ear,/obj/item/device/radio))
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l_ear.talk_into(src,message, message_mode, verb, speaking)
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used_radios += l_ear
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@@ -129,7 +128,18 @@
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speech_sound = sound(pick(species.speech_sounds))
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sound_vol = 50
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..(message, speaking, verb, alt_name, italics, message_range, used_radios, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
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//speaking into radios
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if(used_radios.len)
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italics = 1
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message_range = 1
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for(var/mob/living/M in hearers(5, src))
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if(M != src)
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M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "the radio."]</span>")
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if (speech_sound)
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sound_vol *= 0.5
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..(message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
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/mob/living/carbon/human/proc/forcesay(list/append)
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if(stat == CONSCIOUS)
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@@ -3,6 +3,7 @@ var/list/department_radio_keys = list(
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":l" = "left ear", "#l" = "left ear", ".l" = "left ear",
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":i" = "intercom", "#i" = "intercom", ".i" = "intercom",
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":h" = "department", "#h" = "department", ".h" = "department",
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":0" = "special", "#0" = "special", ".0" = "special", //activate radio-specific special functions
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":c" = "Command", "#c" = "Command", ".c" = "Command",
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":n" = "Science", "#n" = "Science", ".n" = "Science",
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":m" = "Medical", "#m" = "Medical", ".m" = "Medical",
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@@ -59,7 +60,7 @@ var/list/department_radio_keys = list(
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if(!istype(dongle)) return
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if(dongle.translate_binary) return 1
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/list/used_radios = list(), var/sound/speech_sound, var/sound_vol)
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/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/sound/speech_sound, var/sound_vol)
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var/turf/T = get_turf(src)
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@@ -73,20 +74,6 @@ var/list/department_radio_keys = list(
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say_signlang(message, pick(speaking.signlang_verb), speaking)
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return 1
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//speaking into radios
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if(used_radios.len)
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italics = 1
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message_range = 1
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if (!istype(src, /mob/living/silicon/ai)) // Atlantis: Prevents nearby people from hearing the AI when it talks using it's integrated radio.
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for(var/mob/living/M in hearers(5, src))
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if(M != src)
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M.show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "the radio."]</span>")
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if (speech_sound)
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src.playsound_local(get_turf(src), speech_sound, sound_vol * 0.5, 1)
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speech_sound = null //so we don't play it twice.
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//make sure the air can transmit speech
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var/datum/gas_mixture/environment = T.return_air()
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if(environment)
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@@ -130,7 +130,7 @@
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return 1
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else
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if(message_mode && message_mode in radiochannels)
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if(message_mode)
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switch(bot_type)
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if(IS_AI)
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if (AI.aiRadio.disabledAi)
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Block a user