From f20f331fd6fb2bc1c2d6540ec9804cfa00d7ca08 Mon Sep 17 00:00:00 2001 From: Nadyr <41974248+Darlantanis@users.noreply.github.com> Date: Wed, 22 Jun 2022 22:43:27 -0400 Subject: [PATCH] powder that makes you say yes --- code/modules/mob/mob.dm | 1277 +-------------------------------------- 1 file changed, 1 insertion(+), 1276 deletions(-) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index b9a1b1f182..42ebfa41db 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1,4 +1,3 @@ -<<<<<<< HEAD /mob/Destroy()//This makes sure that mobs withGLOB.clients/keys are not just deleted from the game. mob_list -= src dead_mob_list -= src @@ -294,7 +293,7 @@ set src in usr if(usr != src) to_chat(usr, "No.") - var/msg = sanitize(input(usr,"Set the flavor text in your 'examine' verb.","Flavor Text",html_decode(flavor_text)) as message|null, extra = 0) //VOREStation Edit: separating out OOC notes + var/msg = sanitize(tgui_input_text(usr,"Set the flavor text in your 'examine' verb.","Flavor Text",html_decode(flavor_text), multiline = TRUE), extra = 0) //VOREStation Edit: separating out OOC notes if(msg != null) flavor_text = msg @@ -1271,1277 +1270,3 @@ GLOBAL_LIST_EMPTY_TYPED(living_players_by_zlevel, /list) /mob/proc/grab_ghost(force) if(mind) return mind.grab_ghost(force = force) -======= -/mob/Destroy()//This makes sure that mobs withGLOB.clients/keys are not just deleted from the game. - mob_list -= src - dead_mob_list -= src - living_mob_list -= src - unset_machine() - qdel(hud_used) - clear_fullscreen() - if(client) - for(var/obj/screen/movable/spell_master/spell_master in spell_masters) - qdel(spell_master) - remove_screen_obj_references() - client.screen = list() - if(mind && mind.current == src) - spellremove(src) - ghostize() - QDEL_NULL(plane_holder) - ..() - return QDEL_HINT_HARDDEL_NOW - -/mob/proc/remove_screen_obj_references() - hands = null - pullin = null - purged = null - internals = null - i_select = null - m_select = null - healths = null - throw_icon = null - pain = null - item_use_icon = null - gun_move_icon = null - gun_setting_icon = null - spell_masters = null - zone_sel = null - -/mob/Initialize() - mob_list += src - if(stat == DEAD) - dead_mob_list += src - else - living_mob_list += src - lastarea = get_area(src) - set_focus(src) // VOREStation Add - Key Handling - hook_vr("mob_new",list(src)) //VOREStation Code - update_transform() // Some mobs may start bigger or smaller than normal. - return ..() - -/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) - - if(!client && !teleop) return - - if (type) - if((type & VISIBLE_MESSAGE) && (is_blind() || paralysis) )//Vision related - if (!( alt )) - return - else - msg = alt - type = alt_type - if ((type & AUDIBLE_MESSAGE) && is_deaf())//Hearing related - if (!( alt )) - return - else - msg = alt - type = alt_type - if ((type & VISIBLE_MESSAGE) && (sdisabilities & BLIND)) - return - // Added voice muffling for Issue 41. - if(stat == UNCONSCIOUS || sleeping > 0) - to_chat(src, "... You can almost hear someone talking ...") - else - to_chat(src,msg) - if(teleop) - to_chat(teleop, create_text_tag("body", "BODY:", teleop) + "[msg]") - return - -// Show a message to all mobs and objects in sight of this one -// This would be for visible actions by the src mob -// message is the message output to anyone who can see e.g. "[src] does something!" -// self_message (optional) is what the src mob sees e.g. "You do something!" -// blind_message (optional) is what blind people will hear e.g. "You hear something!" -/mob/visible_message(var/message, var/self_message, var/blind_message, var/list/exclude_mobs = null, var/range = world.view, var/runemessage) - if(self_message) - if(LAZYLEN(exclude_mobs)) - exclude_mobs |= src - else - exclude_mobs = list(src) - src.show_message(self_message, 1, blind_message, 2) - if(isnull(runemessage)) - runemessage = -1 - . = ..(message, blind_message, exclude_mobs, range, runemessage) // Really not ideal that atom/visible_message has different arg numbering :( - -// Returns an amount of power drawn from the object (-1 if it's not viable). -// If drain_check is set it will not actually drain power, just return a value. -// If surge is set, it will destroy/damage the recipient and not return any power. -// Not sure where to define this, so it can sit here for the rest of time. -/atom/proc/drain_power(var/drain_check,var/surge, var/amount = 0) - return -1 - -// Show a message to all mobs and objects in earshot of this one -// This would be for audible actions by the src mob -// message is the message output to anyone who can hear. -// self_message (optional) is what the src mob hears. -// deaf_message (optional) is what deaf people will see. -// hearing_distance (optional) is the range, how many tiles away the message can be heard. -/mob/audible_message(var/message, var/deaf_message, var/hearing_distance, var/self_message, var/radio_message, var/runemessage) - - var/range = hearing_distance || world.view - var/list/hear = get_mobs_and_objs_in_view_fast(get_turf(src),range,remote_ghosts = FALSE) - - var/list/hearing_mobs = hear["mobs"] - var/list/hearing_objs = hear["objs"] - - if(isnull(runemessage)) - runemessage = -1 // Symmetry with mob/audible_message, despite the fact this one doesn't call parent. Maybe it should! - - if(radio_message) - for(var/obj/O as anything in hearing_objs) - O.hear_talk(src, list(new /datum/multilingual_say_piece(GLOB.all_languages["Noise"], radio_message)), null) - else - for(var/obj/O as anything in hearing_objs) - O.show_message(message, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE) - - for(var/mob/M as anything in hearing_mobs) - var/msg = message - if(self_message && M==src) - msg = self_message - M.show_message(msg, AUDIBLE_MESSAGE, deaf_message, VISIBLE_MESSAGE) - if(runemessage != -1) - M.create_chat_message(src, "[runemessage || message]", FALSE, list("emote"), audible = FALSE) - -/mob/proc/findname(msg) - for(var/mob/M in mob_list) - if (M.real_name == text("[]", msg)) - return M - return 0 - -/mob/proc/Life() -// if(organStructure) -// organStructure.ProcessOrgans() - return - -#define UNBUCKLED 0 -#define PARTIALLY_BUCKLED 1 -#define FULLY_BUCKLED 2 -/mob/proc/buckled() - // Preliminary work for a future buckle rewrite, - // where one might be fully restrained (like an elecrical chair), or merely secured (shuttle chair, keeping you safe but not otherwise restrained from acting) - if(!buckled) - return UNBUCKLED - return restrained() ? FULLY_BUCKLED : PARTIALLY_BUCKLED - -/mob/proc/is_blind() - return ((sdisabilities & BLIND) || blinded || incapacitated(INCAPACITATION_KNOCKOUT)) - -/mob/proc/is_deaf() - return ((sdisabilities & DEAF) || ear_deaf || incapacitated(INCAPACITATION_KNOCKOUT)) - -/mob/proc/is_physically_disabled() - return incapacitated(INCAPACITATION_DISABLED) - -/mob/proc/cannot_stand() - return incapacitated(INCAPACITATION_KNOCKDOWN) - -/mob/proc/incapacitated(var/incapacitation_flags = INCAPACITATION_DEFAULT) - if ((incapacitation_flags & INCAPACITATION_STUNNED) && stunned) - return 1 - - if ((incapacitation_flags & INCAPACITATION_FORCELYING) && (weakened || resting)) - return 1 - - if ((incapacitation_flags & INCAPACITATION_KNOCKOUT) && (stat || paralysis || sleeping || (status_flags & FAKEDEATH))) - return 1 - - if((incapacitation_flags & INCAPACITATION_RESTRAINED) && restrained()) - return 1 - - if((incapacitation_flags & (INCAPACITATION_BUCKLED_PARTIALLY|INCAPACITATION_BUCKLED_FULLY))) - var/buckling = buckled() - if(buckling >= PARTIALLY_BUCKLED && (incapacitation_flags & INCAPACITATION_BUCKLED_PARTIALLY)) - return 1 - if(buckling == FULLY_BUCKLED && (incapacitation_flags & INCAPACITATION_BUCKLED_FULLY)) - return 1 - - return 0 - -#undef UNBUCKLED -#undef PARTIALLY_BUCKLED -#undef FULLY_BUCKLED - -/mob/proc/restrained() - return - -/mob/proc/reset_view(atom/A) - if (client) - if (istype(A, /atom/movable)) - client.perspective = EYE_PERSPECTIVE - client.eye = A - else - if (isturf(loc)) - client.eye = client.mob - client.perspective = MOB_PERSPECTIVE - else - client.perspective = EYE_PERSPECTIVE - client.eye = loc - return TRUE - -/mob/verb/pointed(atom/A as mob|obj|turf in view()) - set name = "Point To" - set category = "Object" - - if(!src || !isturf(src.loc) || !(A in view(src.loc))) - return 0 - if(istype(A, /obj/effect/decal/point)) - return 0 - - var/turf/tile = get_turf(A) - if (!tile) - return 0 - - var/turf/our_tile = get_turf(src) - var/obj/visual = new /obj/effect/decal/point(our_tile) - visual.invisibility = invisibility - visual.plane = ABOVE_PLANE - visual.layer = FLY_LAYER - - animate(visual, - pixel_x = (tile.x - our_tile.x) * world.icon_size + A.pixel_x, - pixel_y = (tile.y - our_tile.y) * world.icon_size + A.pixel_y, - time = 1.7, - easing = EASE_OUT) - - QDEL_IN(visual, 2 SECONDS) //Better qdel - - face_atom(A) - return 1 - - -/mob/proc/ret_grab(list/L, flag) - return - -/mob/verb/mode() - set name = "Activate Held Object" - set category = "Object" - set src = usr - - return - -/* -/mob/verb/dump_source() - - var/master = "
"
- for(var/t in typesof(/area))
- master += text("[]\n", t)
- //Foreach goto(26)
- src << browse(master)
- return
-*/
-
-/mob/verb/memory()
- set name = "Notes"
- set category = "IC"
- if(mind)
- mind.show_memory(src)
- else
- to_chat(src, "The game appears to have misplaced your mind datum, so we can't show you your notes.")
-
-/mob/verb/add_memory(msg as message)
- set name = "Add Note"
- set category = "IC"
-
- msg = sanitize(msg)
-
- if(mind)
- mind.store_memory(msg)
- else
- to_chat(src, "The game appears to have misplaced your mind datum, so we can't show you your notes.")
-
-/mob/proc/store_memory(msg as message, popup, sane = 1)
- msg = copytext(msg, 1, MAX_MESSAGE_LEN)
-
- if (sane)
- msg = sanitize(msg)
-
- if (length(memory) == 0)
- memory += msg
- else
- memory += "
[msg]"
-
- if (popup)
- memory()
-
-/mob/proc/update_flavor_text()
- set src in usr
- if(usr != src)
- to_chat(usr, "No.")
- var/msg = sanitize(tgui_input_text(usr,"Set the flavor text in your 'examine' verb.","Flavor Text",html_decode(flavor_text), multiline = TRUE), extra = 0) //VOREStation Edit: separating out OOC notes
-
- if(msg != null)
- flavor_text = msg
-
-/mob/proc/warn_flavor_changed()
- if(flavor_text && flavor_text != "") // don't spam people that don't use it!
- to_chat(src, "OOC Warning:
")
- to_chat(src, "Your flavor text is likely out of date! Change")
-
-/mob/proc/print_flavor_text()
- if (flavor_text && flavor_text != "")
- var/msg = replacetext(flavor_text, "\n", " ")
- if(length(msg) <= 40)
- return "[msg]"
- else
- return "[copytext_preserve_html(msg, 1, 37)]... More..."
-
-/*
-/mob/verb/help()
- set name = "Help"
- src << browse('html/help.html', "window=help")
- return
-*/
-
-/mob/proc/set_respawn_timer(var/time)
- // Try to figure out what time to use
-
- // Special cases, can never respawn
- if(ticker?.mode?.deny_respawn)
- time = -1
- else if(!config.abandon_allowed)
- time = -1
- else if(!config.respawn)
- time = -1
-
- // Special case for observing before game start
- else if(ticker?.current_state <= GAME_STATE_SETTING_UP)
- time = 1 MINUTE
-
- // Wasn't given a time, use the config time
- else if(!time)
- time = config.respawn_time
-
- var/keytouse = ckey
- // Try harder to find a key to use
- if(!keytouse && key)
- keytouse = ckey(key)
- else if(!keytouse && mind?.key)
- keytouse = ckey(mind.key)
-
- GLOB.respawn_timers[keytouse] = world.time + time
-
-/mob/observer/dead/set_respawn_timer()
- if(config.antag_hud_restricted && has_enabled_antagHUD)
- ..(-1)
- else
- return // Don't set it, no need
-
-/mob/verb/abandon_mob()
- set name = "Return to Menu"
- set category = "OOC"
-
- if(stat != DEAD || !ticker)
- to_chat(usr, "You must be dead to use this!")
- return
-
- // Final chance to abort "respawning"
- if(mind && timeofdeath) // They had spawned before
- var/choice = tgui_alert(usr, "Returning to the menu will prevent your character from being revived in-round. Are you sure?", "Confirmation", list("No, wait", "Yes, leave"))
- if(choice == "No, wait")
- return
- else if(mind.assigned_role)
- var/extra_check = tgui_alert(usr, "Do you want to Quit This Round before you return to lobby? This will properly remove you from manifest, as well as prevent resleeving.","Quit This Round",list("Quit Round","Cancel"))
- if(extra_check == "Quit Round")
- //Update any existing objectives involving this mob.
- for(var/datum/objective/O in all_objectives)
- if(O.target == src.mind)
- if(O.owner && O.owner.current)
- to_chat(O.owner.current,"You get the feeling your target is no longer within your reach...")
- qdel(O)
-
- //Resleeving cleanup
- if(mind)
- SStranscore.leave_round(src)
-
- //Job slot cleanup
- var/job = src.mind.assigned_role
- job_master.FreeRole(job)
-
- //Their objectives cleanup
- if(src.mind.objectives.len)
- qdel(src.mind.objectives)
- src.mind.special_role = null
-
- //Cut the PDA manifest (ugh)
- if(PDA_Manifest.len)
- PDA_Manifest.Cut()
- for(var/datum/data/record/R in data_core.medical)
- if((R.fields["name"] == src.real_name))
- qdel(R)
- for(var/datum/data/record/T in data_core.security)
- if((T.fields["name"] == src.real_name))
- qdel(T)
- for(var/datum/data/record/G in data_core.general)
- if((G.fields["name"] == src.real_name))
- qdel(G)
-
- //This removes them from being 'active' list on join screen
- src.mind.assigned_role = null
- to_chat(src,"Your job has been free'd up, and you can rejoin as another character or quit. Thanks for properly quitting round, it helps the server!")
-
- // Beyond this point, you're going to respawn
- to_chat(usr, config.respawn_message)
-
- if(!client)
- log_game("[usr.key] AM failed due to disconnect.")
- return
- client.screen.Cut()
- client.screen += client.void
- if(!client)
- log_game("[usr.key] AM failed due to disconnect.")
- return
-
- announce_ghost_joinleave(client, 0)
-
- var/mob/new_player/M = new /mob/new_player()
- if(!client)
- log_game("[usr.key] AM failed due to disconnect.")
- qdel(M)
- return
-
- M.key = key
- if(M.mind)
- M.mind.reset()
- return
-
-/client/verb/changes()
- set name = "Changelog"
- set category = "OOC"
- src << browse('html/changelog.html', "window=changes;size=675x650")
- if(prefs.lastchangelog != changelog_hash)
- prefs.lastchangelog = changelog_hash
- SScharacter_setup.queue_preferences_save(prefs)
- winset(src, "rpane.changelog", "background-color=none;font-style=;")
-
-/mob/verb/observe()
- set name = "Observe"
- set category = "OOC"
- var/is_admin = 0
-
- if(client.holder && (client.holder.rights & R_ADMIN|R_EVENT))
- is_admin = 1
- else if(stat != DEAD || istype(src, /mob/new_player))
- to_chat(usr, "You must be observing to use this!")
- return
-
- if(is_admin && stat == DEAD)
- is_admin = 0
-
- var/list/targets = list()
-
-
- targets += observe_list_format(nuke_disks)
- targets += observe_list_format(all_singularities)
- targets += getmobs()
- targets += observe_list_format(sortAtom(mechas_list))
- targets += observe_list_format(SSshuttles.ships)
-
- client.perspective = EYE_PERSPECTIVE
-
- var/eye_name = null
-
- var/ok = "[is_admin ? "Admin Observe" : "Observe"]"
- eye_name = tgui_input_list(usr, "Select something to [ok]:", "Select Target", targets)
-
- if (!eye_name)
- return
-
- var/mob/mob_eye = targets[eye_name]
-
- if(client && mob_eye)
- client.eye = mob_eye
- if (is_admin)
- client.adminobs = 1
- if(mob_eye == client.mob || client.eye == client.mob)
- client.adminobs = 0
-
-/mob/verb/cancel_camera()
- set name = "Cancel Camera View"
- set category = "OOC"
- unset_machine()
- reset_view(null)
-
-/mob/Topic(href, href_list)
- if(href_list["mach_close"])
- var/t1 = text("window=[href_list["mach_close"]]")
- unset_machine()
- src << browse(null, t1)
-
- if(href_list["flavor_more"])
- usr << browse(text("[] []", name, replacetext(flavor_text, "\n", "
")), text("window=[];size=500x200", name))
- onclose(usr, "[name]")
- if(href_list["flavor_change"])
- update_flavor_text()
-// ..()
- return
-
-
-/mob/proc/pull_damage()
- return 0
-
-/mob/verb/stop_pulling()
-
- set name = "Stop Pulling"
- set category = "IC"
-
- if(pulling)
- if(ishuman(pulling))
- var/mob/living/carbon/human/H = pulling
- visible_message(SPAN_WARNING("\The [src] lets go of \the [H]."), SPAN_NOTICE("You let go of \the [H]."), exclude_mobs = list(H))
- if(!H.stat)
- to_chat(H, SPAN_WARNING("\The [src] lets go of you."))
- pulling.pulledby = null
- pulling = null
- if(pullin)
- pullin.icon_state = "pull0"
-
-/mob/proc/start_pulling(var/atom/movable/AM)
-
- if ( !AM || !usr || src==AM || !isturf(src.loc) ) //if there's no person pulling OR the person is pulling themself OR the object being pulled is inside something: abort!
- return
-
- if (AM.anchored)
- to_chat(src, "It won't budge!")
- return
-
- var/mob/M = AM
- if(ismob(AM))
-
- if(!can_pull_mobs || !can_pull_size)
- to_chat(src, "They won't budge!")
- return
-
- if((mob_size < M.mob_size) && (can_pull_mobs != MOB_PULL_LARGER))
- to_chat(src, "[M] is too large for you to move!")
- return
-
- if((mob_size == M.mob_size) && (can_pull_mobs == MOB_PULL_SMALLER))
- to_chat(src, "[M] is too heavy for you to move!")
- return
-
- // If your size is larger than theirs and you have some
- // kind of mob pull value AT ALL, you will be able to pull
- // them, so don't bother checking that explicitly.
-
- if(M.grabbed_by.len)
- // Only start pulling when nobody else has a grab on them
- . = 1
- for(var/obj/item/weapon/grab/G in M.grabbed_by)
- if(G.assailant != usr)
- . = 0
- else
- qdel(G)
- if(!.)
- to_chat(src, "Somebody has a grip on them!")
- return
-
- if(!iscarbon(src))
- M.LAssailant = null
- else
- M.LAssailant = usr
-
- else if(isobj(AM))
- var/obj/I = AM
- if(!can_pull_size || can_pull_size < I.w_class)
- to_chat(src, "It won't budge!")
- return
-
- if(pulling)
- var/pulling_old = pulling
- stop_pulling()
- // Are we pulling the same thing twice? Just stop pulling.
- if(pulling_old == AM)
- return
-
- src.pulling = AM
- AM.pulledby = src
-
- if(pullin)
- pullin.icon_state = "pull1"
-
- if(ishuman(AM))
- var/mob/living/carbon/human/H = AM
- if(H.lying) // If they're on the ground we're probably dragging their arms to move them
- visible_message(SPAN_WARNING("\The [src] leans down and grips \the [H]'s arms."), SPAN_NOTICE("You lean down and grip \the [H]'s arms."), exclude_mobs = list(H))
- if(!H.stat)
- to_chat(H, SPAN_WARNING("\The [src] leans down and grips your arms."))
- else //Otherwise we're probably just holding their arm to lead them somewhere
- visible_message(SPAN_WARNING("\The [src] grips \the [H]'s arm."), SPAN_NOTICE("You grip \the [H]'s arm."), exclude_mobs = list(H))
- if(!H.stat)
- to_chat(H, SPAN_WARNING("\The [src] grips your arm."))
- playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 25) //Quieter than hugging/grabbing but we still want some audio feedback
-
- if(H.pull_damage())
- to_chat(src, "Pulling \the [H] in their current condition would probably be a bad idea.")
-
- //Attempted fix for people flying away through space when cuffed and dragged.
- if(ismob(AM))
- var/mob/pulled = AM
- pulled.inertia_dir = 0
-
-/mob/proc/can_use_hands()
- return
-
-/mob/proc/is_active()
- return (0 >= usr.stat)
-
-/mob/proc/is_dead()
- return stat == DEAD
-
-/mob/proc/is_mechanical()
- if(mind && (mind.assigned_role == "Cyborg" || mind.assigned_role == "AI"))
- return 1
- return istype(src, /mob/living/silicon) || get_species() == "Machine"
-
-/mob/proc/is_ready()
- return client && !!mind
-
-/mob/proc/get_gender()
- return gender
-
-/mob/proc/name_gender()
- return gender
-
-/mob/proc/see(message)
- if(!is_active())
- return 0
- to_chat(src,message)
- return 1
-
-/mob/proc/show_viewers(message)
- for(var/mob/M in viewers())
- M.see(message)
-
-/mob/Stat()
- ..()
- . = (is_client_active(10 MINUTES))
-
- if(.)
- if(statpanel("Status"))
- stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
- if(ticker && ticker.current_state != GAME_STATE_PREGAME)
- stat("Station Time", stationtime2text())
- stat("Station Date", stationdate2text())
- stat("Round Duration", roundduration2text())
-
- if(client.holder)
- if(statpanel("Status"))
- stat("Location:", "([x], [y], [z]) [loc]")
- stat("CPU:","[world.cpu]")
- stat("Instances:","[world.contents.len]")
- stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
- stat("Keys Held", keys2text(client.move_keys_held | client.mod_keys_held))
- stat("Next Move ADD", dirs2text(client.next_move_dir_add))
- stat("Next Move SUB", dirs2text(client.next_move_dir_sub))
-
- if(statpanel("MC"))
- stat("Location:", "([x], [y], [z]) [loc]")
- stat("CPU:","[world.cpu]")
- stat("Instances:","[world.contents.len]")
- stat("World Time:", world.time)
- stat("Real time of day:", REALTIMEOFDAY)
- stat(null)
- if(GLOB)
- GLOB.stat_entry()
- else
- stat("Globals:", "ERROR")
- if(Master)
- Master.stat_entry()
- else
- stat("Master Controller:", "ERROR")
- if(Failsafe)
- Failsafe.stat_entry()
- else
- stat("Failsafe Controller:", "ERROR")
- if(Master)
- stat(null)
- for(var/datum/controller/subsystem/SS in Master.subsystems)
- SS.stat_entry()
-
- if(statpanel("Tickets"))
- GLOB.ahelp_tickets.stat_entry()
-
-
- if(length(GLOB.sdql2_queries))
- if(statpanel("SDQL2"))
- stat("Access Global SDQL2 List", GLOB.sdql2_vv_statobj)
- for(var/datum/SDQL2_query/Q as anything in GLOB.sdql2_queries)
- Q.generate_stat()
-
- if(listed_turf && client)
- if(!TurfAdjacent(listed_turf))
- listed_turf = null
- else
- if(statpanel("Turf"))
- stat(listed_turf)
- for(var/atom/A in listed_turf)
- if(!A.mouse_opacity)
- continue
- if(A.invisibility > see_invisible)
- continue
- if(is_type_in_list(A, shouldnt_see))
- continue
- if(A.plane > plane)
- continue
- stat(A)
-
-
-// facing verbs
-/mob/proc/canface()
-// if(!canmove) return 0 //VOREStation Edit. Redundant check that only affects conscious proning, actual inability to turn and shift around handled by actual inabilities.
- if(stat) return 0
- if(anchored) return 0
- if(transforming) return 0
- return 1
-
-// Not sure what to call this. Used to check if humans are wearing an AI-controlled exosuit and hence don't need to fall over yet.
-/mob/proc/can_stand_overridden()
- return 0
-
-//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
-/mob/proc/update_canmove()
- return canmove
-
-
-/mob/proc/facedir(var/ndir)
- if(!canface() || (client && (client.moving || !checkMoveCooldown())))
- DEBUG_INPUT("Denying Facedir for [src] (moving=[client?.moving])")
- return 0
- set_dir(ndir)
- if(buckled && buckled.buckle_movable)
- buckled.set_dir(ndir)
- setMoveCooldown(movement_delay())
- return 1
-
-
-/mob/verb/eastface()
- set hidden = 1
- return facedir(client.client_dir(EAST))
-
-
-/mob/verb/westface()
- set hidden = 1
- return facedir(client.client_dir(WEST))
-
-
-/mob/verb/northface()
- set hidden = 1
- return facedir(client.client_dir(NORTH))
-
-
-/mob/verb/southface()
- set hidden = 1
- return facedir(client.client_dir(SOUTH))
-
-
-//This might need a rename but it should replace the can this mob use things check
-/mob/proc/IsAdvancedToolUser()
- return 0
-
-/mob/proc/Stun(amount)
- if(status_flags & CANSTUN)
- facing_dir = null
- stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
- update_canmove() //updates lying, canmove and icons
- return
-
-/mob/proc/SetStunned(amount) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
- if(status_flags & CANSTUN)
- stunned = max(amount,0)
- update_canmove() //updates lying, canmove and icons
- return
-
-/mob/proc/AdjustStunned(amount)
- if(status_flags & CANSTUN)
- stunned = max(stunned + amount,0)
- update_canmove() //updates lying, canmove and icons
- return
-
-/mob/proc/Weaken(amount)
- if(status_flags & CANWEAKEN)
- facing_dir = null
- weakened = max(max(weakened,amount),0)
- update_canmove() //updates lying, canmove and icons
- return
-
-/mob/proc/SetWeakened(amount)
- if(status_flags & CANWEAKEN)
- weakened = max(amount,0)
- update_canmove() //can you guess what this does yet?
- return
-
-/mob/proc/AdjustWeakened(amount)
- if(status_flags & CANWEAKEN)
- weakened = max(weakened + amount,0)
- update_canmove() //updates lying, canmove and icons
- return
-
-/mob/proc/Paralyse(amount)
- if(status_flags & CANPARALYSE)
- facing_dir = null
- paralysis = max(max(paralysis,amount),0)
- return
-
-/mob/proc/SetParalysis(amount)
- if(status_flags & CANPARALYSE)
- paralysis = max(amount,0)
- return
-
-/mob/proc/AdjustParalysis(amount)
- if(status_flags & CANPARALYSE)
- paralysis = max(paralysis + amount,0)
- return
-
-/mob/proc/Sleeping(amount)
- facing_dir = null
- sleeping = max(max(sleeping,amount),0)
- return
-
-/mob/proc/SetSleeping(amount)
- sleeping = max(amount,0)
- return
-
-/mob/proc/AdjustSleeping(amount)
- sleeping = max(sleeping + amount,0)
- return
-
-/mob/proc/Confuse(amount)
- confused = max(max(confused,amount),0)
- return
-
-/mob/proc/SetConfused(amount)
- confused = max(amount,0)
- return
-
-/mob/proc/AdjustConfused(amount)
- confused = max(confused + amount,0)
- return
-
-/mob/proc/Blind(amount)
- eye_blind = max(max(eye_blind,amount),0)
- return
-
-/mob/proc/SetBlinded(amount)
- eye_blind = max(amount,0)
- return
-
-/mob/proc/AdjustBlinded(amount)
- eye_blind = max(eye_blind + amount,0)
- return
-
-/mob/proc/Resting(amount)
- facing_dir = null
- resting = max(max(resting,amount),0)
- update_canmove()
- return
-
-/mob/proc/SetResting(amount)
- resting = max(amount,0)
- update_canmove()
- return
-
-/mob/proc/AdjustResting(amount)
- resting = max(resting + amount,0)
- update_canmove()
- return
-
-/mob/proc/AdjustLosebreath(amount)
- losebreath = CLAMP(losebreath + amount, 0, 25)
-
-/mob/proc/SetLosebreath(amount)
- losebreath = CLAMP(amount, 0, 25)
-
-/mob/proc/get_species()
- return ""
-
-/mob/proc/flash_weak_pain()
- flick("weak_pain",pain)
-
-/mob/proc/get_visible_implants(var/class = 0)
- var/list/visible_implants = list()
- for(var/obj/item/O in embedded)
- if(O.w_class > class)
- visible_implants += O
- return visible_implants
-
-/mob/proc/embedded_needs_process()
- return (embedded.len > 0)
-
-/mob/proc/yank_out_object()
- set category = "Object"
- set name = "Yank out object"
- set desc = "Remove an embedded item at the cost of bleeding and pain."
- set src in view(1)
-
- if(!isliving(usr) || !usr.checkClickCooldown())
- return
- usr.setClickCooldown(20)
-
- if(usr.stat == 1)
- to_chat(usr, "You are unconcious and cannot do that!")
- return
-
- if(usr.restrained())
- to_chat(usr, "You are restrained and cannot do that!")
- return
-
- var/mob/S = src
- var/mob/U = usr
- var/list/valid_objects = list()
- var/self = null
-
- if(S == U)
- self = 1 // Removing object from yourself.
-
- valid_objects = get_visible_implants(0)
- if(!valid_objects.len)
- if(self)
- to_chat(src, "You have nothing stuck in your body that is large enough to remove.")
- else
- to_chat(U, "[src] has nothing stuck in their wounds that is large enough to remove.")
- return
-
- var/obj/item/weapon/selection = tgui_input_list(usr, "What do you want to yank out?", "Embedded objects", valid_objects)
-
- if(self)
- to_chat(src, "You attempt to get a good grip on [selection] in your body.")
- else
- to_chat(U, "You attempt to get a good grip on [selection] in [S]'s body.")
-
- if(!do_after(U, 30))
- return
- if(!selection || !S || !U)
- return
-
- if(self)
- visible_message("[src] rips [selection] out of their body.","You rip [selection] out of your body.")
- else
- visible_message("[usr] rips [selection] out of [src]'s body.","[usr] rips [selection] out of your body.")
- valid_objects = get_visible_implants(0)
- if(valid_objects.len == 1) //Yanking out last object - removing verb.
- src.verbs -= /mob/proc/yank_out_object
- clear_alert("embeddedobject")
-
- if(ishuman(src))
- var/mob/living/carbon/human/H = src
- var/obj/item/organ/external/affected
-
- for(var/obj/item/organ/external/organ in H.organs) //Grab the organ holding the implant.
- for(var/obj/item/O in organ.implants)
- if(O == selection)
- affected = organ
-
- affected.implants -= selection
- H.shock_stage+=20
- affected.take_damage((selection.w_class * 3), 0, 0, 1, "Embedded object extraction")
-
- if(prob(selection.w_class * 5) && (affected.robotic < ORGAN_ROBOT)) //I'M SO ANEMIC I COULD JUST -DIE-.
- var/datum/wound/internal_bleeding/I = new (min(selection.w_class * 5, 15))
- affected.wounds += I
- H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 50)
-
- if (ishuman(U))
- var/mob/living/carbon/human/human_user = U
- human_user.bloody_hands(H)
-
- else if(issilicon(src))
- var/mob/living/silicon/robot/R = src
- R.embedded -= selection
- R.adjustBruteLoss(5)
- R.adjustFireLoss(10)
-
- selection.forceMove(get_turf(src))
- U.put_in_hands(selection)
-
- for(var/obj/item/weapon/O in pinned)
- if(O == selection)
- pinned -= O
- if(!pinned.len)
- anchored = FALSE
- return 1
-
-//Check for brain worms in head.
-/mob/proc/has_brain_worms()
-
- for(var/I in contents)
- if(istype(I,/mob/living/simple_mob/animal/borer))
- return I
-
- return 0
-
-/mob/proc/updateicon()
- return
-
-// Please always use this proc, never just set the var directly.
-/mob/proc/set_stat(var/new_stat)
- . = (stat != new_stat)
- stat = new_stat
-
-/mob/verb/face_direction()
-
- set name = "Face Direction"
- set category = "IC"
- set src = usr
-
- set_face_dir()
-
- if(!facing_dir)
- to_chat(usr, "You are now not facing anything.")
- else
- to_chat(usr, "You are now facing [dir2text(facing_dir)].")
-
-/mob/proc/set_face_dir(var/newdir)
- if(newdir == facing_dir)
- facing_dir = null
- else if(newdir)
- set_dir(newdir)
- facing_dir = newdir
- else if(facing_dir)
- facing_dir = null
- else
- set_dir(dir)
- facing_dir = dir
-
-/mob/set_dir()
- if(facing_dir)
- if(!canface() || lying || buckled || restrained())
- facing_dir = null
- else if(dir != facing_dir)
- return ..(facing_dir)
- else
- return ..()
-
-/mob/verb/northfaceperm()
- set hidden = 1
- set_face_dir(client.client_dir(NORTH))
-
-/mob/verb/southfaceperm()
- set hidden = 1
- set_face_dir(client.client_dir(SOUTH))
-
-/mob/verb/eastfaceperm()
- set hidden = 1
- set_face_dir(client.client_dir(EAST))
-
-/mob/verb/westfaceperm()
- set hidden = 1
- set_face_dir(client.client_dir(WEST))
-
-// Begin VOREstation edit
-/mob/verb/shiftnorth()
- set hidden = TRUE
- if(!canface())
- return FALSE
- if(pixel_y <= (default_pixel_y + 16))
- pixel_y++
- is_shifted = TRUE
-
-/mob/verb/shiftsouth()
- set hidden = TRUE
- if(!canface())
- return FALSE
- if(pixel_y >= (default_pixel_y - 16))
- pixel_y--
- is_shifted = TRUE
-
-/mob/verb/shiftwest()
- set hidden = TRUE
- if(!canface())
- return FALSE
- if(pixel_x >= (default_pixel_x - 16))
- pixel_x--
- is_shifted = TRUE
-
-/mob/verb/shifteast()
- set hidden = TRUE
- if(!canface())
- return FALSE
- if(pixel_x <= (default_pixel_x + 16))
- pixel_x++
- is_shifted = TRUE
-// End VOREstation edit
-
-/mob/proc/adjustEarDamage()
- return
-
-/mob/proc/setEarDamage()
- return
-
-// Set client view distance (size of client's screen). Returns TRUE if anything changed.
-/mob/proc/set_viewsize(var/new_view = world.view)
- if (client && new_view != client.view)
- client.view = new_view
- return TRUE
- return FALSE
-
-//Throwing stuff
-
-/mob/proc/toggle_throw_mode()
- if (src.in_throw_mode)
- throw_mode_off()
- else
- throw_mode_on()
-
-/mob/proc/throw_mode_off()
- src.in_throw_mode = 0
- if(src.throw_icon) //in case we don't have the HUD and we use the hotkey
- src.throw_icon.icon_state = "act_throw_off"
-
-/mob/proc/throw_mode_on()
- src.in_throw_mode = 1
- if(src.throw_icon)
- src.throw_icon.icon_state = "act_throw_on"
-
-/mob/proc/isSynthetic()
- return 0
-
-/mob/proc/is_muzzled()
- return 0
-
-//Exploitable Info Update
-
-/mob/proc/amend_exploitable(var/obj/item/I)
- if(istype(I))
- exploit_addons |= I
- var/exploitmsg = html_decode("\n" + "Has " + I.name + ".")
- exploit_record += exploitmsg
-
-/client/proc/check_has_body_select()
- return mob && mob.hud_used && istype(mob.zone_sel, /obj/screen/zone_sel)
-
-/client/verb/body_toggle_head()
- set name = "body-toggle-head"
- set hidden = 1
- toggle_zone_sel(list(BP_HEAD, O_EYES, O_MOUTH))
-
-/client/verb/body_r_arm()
- set name = "body-r-arm"
- set hidden = 1
- toggle_zone_sel(list(BP_R_ARM,BP_R_HAND))
-
-/client/verb/body_l_arm()
- set name = "body-l-arm"
- set hidden = 1
- toggle_zone_sel(list(BP_L_ARM,BP_L_HAND))
-
-/client/verb/body_chest()
- set name = "body-chest"
- set hidden = 1
- toggle_zone_sel(list(BP_TORSO))
-
-/client/verb/body_groin()
- set name = "body-groin"
- set hidden = 1
- toggle_zone_sel(list(BP_GROIN))
-
-/client/verb/body_r_leg()
- set name = "body-r-leg"
- set hidden = 1
- toggle_zone_sel(list(BP_R_LEG,BP_R_FOOT))
-
-/client/verb/body_l_leg()
- set name = "body-l-leg"
- set hidden = 1
- toggle_zone_sel(list(BP_L_LEG,BP_L_FOOT))
-
-/client/proc/toggle_zone_sel(list/zones)
- if(!check_has_body_select())
- return
- var/obj/screen/zone_sel/selector = mob.zone_sel
- selector.set_selected_zone(next_in_list(mob.zone_sel.selecting,zones))
-
-// This handles setting the client's color variable, which makes everything look a specific color.
-// This proc is here so it can be called without needing to check if the client exists, or if the client relogs.
-// This is for inheritence since /mob/living will serve most cases. If you need ghosts to use this you'll have to implement that yourself.
-/mob/proc/update_client_color()
- if(client && client.color)
- animate(client, color = null, time = 10)
- return
-
-/mob/proc/swap_hand()
- return
-
-//Throwing stuff
-/mob/proc/throw_item(atom/target)
- return FALSE
-
-/mob/proc/will_show_tooltip()
- if(alpha <= EFFECTIVE_INVIS)
- return FALSE
- return TRUE
-
-/mob/MouseEntered(location, control, params)
- if(usr != src && usr.is_preference_enabled(/datum/client_preference/mob_tooltips) && src.will_show_tooltip())
- openToolTip(user = usr, tip_src = src, params = params, title = get_nametag_name(usr), content = get_nametag_desc(usr))
-
- ..()
-
-/mob/MouseDown()
- closeToolTip(usr) //No reason not to, really
-
- ..()
-
-/mob/MouseExited()
- closeToolTip(usr) //No reason not to, really
-
- ..()
-
-// Manages a global list of mobs with clients attached, indexed by z-level.
-/mob/proc/update_client_z(new_z) // +1 to register, null to unregister.
- if(registered_z != new_z)
- if(registered_z)
- GLOB.players_by_zlevel[registered_z] -= src
- if(client)
- if(new_z)
- GLOB.players_by_zlevel[new_z] += src
- registered_z = new_z
- else
- registered_z = null
-
-GLOBAL_LIST_EMPTY_TYPED(living_players_by_zlevel, /list)
-/mob/living/update_client_z(new_z)
- var/precall_reg_z = registered_z
- . = ..() // will update registered_z if necessary
- if(precall_reg_z != registered_z) // parent did work, let's do work too
- if(precall_reg_z)
- GLOB.living_players_by_zlevel[precall_reg_z] -= src
- if(registered_z)
- GLOB.living_players_by_zlevel[registered_z] += src
-
-/mob/onTransitZ(old_z, new_z)
- ..()
- update_client_z(new_z)
-
-/mob/cloak()
- . = ..()
- if(client && cloaked_selfimage)
- client.images += cloaked_selfimage
-
-/mob/uncloak()
- if(client && cloaked_selfimage)
- client.images -= cloaked_selfimage
- return ..()
-
-/mob/get_cloaked_selfimage()
- var/icon/selficon = getCompoundIcon(src)
- selficon.MapColors(0,0,0, 0,0,0, 0,0,0, 1,1,1) //White
- var/image/selfimage = image(selficon)
- selfimage.color = "#0000FF"
- selfimage.alpha = 100
- selfimage.layer = initial(layer)
- selfimage.plane = initial(plane)
- selfimage.loc = src
-
- return selfimage
-
-/mob/proc/GetAltName()
- return ""
-
-/mob/proc/get_ghost(even_if_they_cant_reenter = 0)
- if(mind)
- return mind.get_ghost(even_if_they_cant_reenter)
-
-/mob/proc/grab_ghost(force)
- if(mind)
- return mind.grab_ghost(force = force)
->>>>>>> cab11cf3ea... Merge pull request #13122 from ItsSelis/tgui-input-conversions