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Allows item use when in weakened state (#8154)
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@@ -68,7 +68,7 @@
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CtrlClickOn(A)
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CtrlClickOn(A)
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return 1
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return 1
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if(stat || paralysis || stunned || weakened)
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if(stat || paralysis || stunned) //CHOMPedit, removed weakened to allow item use while crawling
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return
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return
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face_atom(A) // change direction to face what you clicked on
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face_atom(A) // change direction to face what you clicked on
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@@ -972,7 +972,7 @@
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if(incapacitated(INCAPACITATION_KNOCKOUT) || incapacitated(INCAPACITATION_STUNNED)) // CHOMPAdd - Making sure we're in good condition to crawl
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if(incapacitated(INCAPACITATION_KNOCKOUT) || incapacitated(INCAPACITATION_STUNNED)) // CHOMPAdd - Making sure we're in good condition to crawl
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canmove = 0
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canmove = 0
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drop_both_hands()
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//drop_both_hands() CHOMPremove, purple stuns dont drop items, this makes space EVA less frustrating and slips/shoves are already coded to drop your stuff.
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else
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else
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canmove = 1
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canmove = 1
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@@ -541,6 +541,7 @@
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var/mob/living/carbon/human/H = T
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var/mob/living/carbon/human/H = T
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if(H.species.lightweight == 1)
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if(H.species.lightweight == 1)
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H.Stun(3) // CHOMPEdit - Crawling made this useless. Changing to stun instead.
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H.Stun(3) // CHOMPEdit - Crawling made this useless. Changing to stun instead.
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H.drop_both_hands() //Stuns no longer drop items, so were forcing it >:3
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return
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return
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var/armor_block = run_armor_check(T, "melee")
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var/armor_block = run_armor_check(T, "melee")
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var/armor_soak = get_armor_soak(T, "melee")
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var/armor_soak = get_armor_soak(T, "melee")
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