From f22a658ea108bf41bcc0201766d41a6336c98f4b Mon Sep 17 00:00:00 2001 From: Aronai Sieyes Date: Thu, 28 May 2020 13:49:34 -0400 Subject: [PATCH] POL: Water icon coloring --- code/modules/mob/living/carbon/human/update_icons.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index e3c548bb41..b2530293cf 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -1060,7 +1060,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() if(!depth || lying) return - overlays_standing[WATER_LAYER] = image(icon = 'icons/mob/submerged.dmi', icon_state = "human_swimming_[depth]", layer = BODY_LAYER+WATER_LAYER) //TODO: Improve + var/atom/A = loc // We'd better be swimming and on a turf + var/image/I = image(icon = 'icons/mob/submerged.dmi', icon_state = "human_swimming_[depth]", layer = BODY_LAYER+WATER_LAYER) //TODO: Improve + I.color = A.color + overlays_standing[WATER_LAYER] = I apply_layer(WATER_LAYER)