diff --git a/code/controllers/vote.dm b/code/controllers/vote.dm new file mode 100644 index 0000000000..14f2d91939 --- /dev/null +++ b/code/controllers/vote.dm @@ -0,0 +1,391 @@ +SUBSYSTEM_DEF(vote) + name = "Vote" + wait = 10 + priority = FIRE_PRIORITY_VOTE + runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT + flags = SS_KEEP_TIMING | SS_NO_INIT + var/list/round_voters = list() + + //Current vote + var/initiator + var/started_time + var/time_remaining + var/duration + var/mode + var/question + var/list/choices = list() + var/list/gamemode_names = list() + var/list/voted = list() + var/list/current_votes = list() + var/list/additional_text = list() + +/datum/controller/subsystem/vote/fire(resumed) + if(mode) + time_remaining = round((started_time + duration - world.time)/10) + if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) + to_chat(world, "Gamemode vote aborted: Game has already started.") + reset() + return + if(time_remaining <= 0) + result() + reset() + +/datum/controller/subsystem/vote/proc/autotransfer() + // Before doing the vote, see if anyone is playing. + // If not, just do the transfer. + var/players_are_in_round = FALSE + for(var/a in player_list) // Mobs with clients attached. + var/mob/living/L = a + if(!istype(L)) // Exclude ghosts and other weird things. + continue + if(L.stat == DEAD) // Dead mobs aren't playing. + continue + // Everything else is, however. + players_are_in_round = TRUE + break + + if(!players_are_in_round) + log_debug("The crew transfer shuttle would have been called at vote time due to no players being present.") //YW Edit +// init_shift_change(null, 1) //YW Edit + return + + initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) + log_debug("The server has called a crew transfer vote.") + +/datum/controller/subsystem/vote/proc/autogamemode() + initiate_vote(VOTE_GAMEMODE, "the server", 1) + log_debug("The server has called a gamemode vote.") + +/datum/controller/subsystem/vote/proc/reset() + initiator = null + started_time = null + duration = null + time_remaining = null + mode = null + question = null + choices.Cut() + voted.Cut() + current_votes.Cut() + additional_text.Cut() + +/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes + var/greatest_votes = 0 + var/total_votes = 0 + + for(var/option in choices) + var/votes = choices[option] + total_votes += votes + if(votes > greatest_votes) + greatest_votes = votes + + if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote + var/non_voters = (GLOB.clients.len - total_votes) + if(non_voters > 0) + if(mode == VOTE_RESTART) + choices["Continue Playing"] += non_voters + if(choices["Continue Playing"] >= greatest_votes) + greatest_votes = choices["Continue Playing"] + else if(mode == VOTE_GAMEMODE) + if(master_mode in choices) + choices[master_mode] += non_voters + if(choices[master_mode] >= greatest_votes) + greatest_votes = choices[master_mode] + else if(mode == VOTE_CREW_TRANSFER) + var/factor = 0.5 + switch(world.time / (10 * 60)) // minutes + if(0 to 60) + factor = 0.5 + if(61 to 120) + factor = 0.8 + if(121 to 240) + factor = 1 + if(241 to 300) + factor = 1.2 + else + factor = 1.4 + choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) + world << "Crew Transfer Factor: [factor]" + greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //VOREStation Edit + + . = list() // Get all options with that many votes and return them in a list + if(greatest_votes) + for(var/option in choices) + if(choices[option] == greatest_votes) + . += option + +/datum/controller/subsystem/vote/proc/announce_result() + var/list/winners = get_result() + var/text + if(winners.len > 0) + if(winners.len > 1) + if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes + text = "Vote Tied Between:\n" + for(var/option in winners) + text += "\t[option]\n" + . = pick(winners) + + for(var/key in current_votes) + if(choices[current_votes[key]] == .) + round_voters += key // Keep track of who voted for the winning round. + if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes + text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" + else + text += "The vote has ended." + + else + text += "Vote Result: Inconclusive - No Votes!" + if(mode == VOTE_ADD_ANTAGONIST) + antag_add_failed = 1 + log_vote(text) + to_chat(world, "[text]") + +/datum/controller/subsystem/vote/proc/result() + . = announce_result() + var/restart = 0 + if(.) + switch(mode) + if(VOTE_RESTART) + if(. == "Restart Round") + restart = 1 + if(VOTE_GAMEMODE) + if(master_mode != .) + world.save_mode(.) + if(ticker && ticker.mode) + restart = 1 + else + master_mode = . + if(VOTE_CREW_TRANSFER) + if(. == "Initiate Crew Transfer") + init_shift_change(null, 1) + if(VOTE_ADD_ANTAGONIST) + if(isnull(.) || . == "None") + antag_add_failed = 1 + else + additional_antag_types |= antag_names_to_ids[.] + + if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. + if(!round_progressing) + round_progressing = 1 + world << "The round will start soon." + + if(restart) + world << "World restarting due to vote..." + feedback_set_details("end_error", "restart vote") + if(blackbox) + blackbox.save_all_data_to_sql() + sleep(50) + log_game("Rebooting due to restart vote") + world.Reboot() + +/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) + if(mode) + if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) + return + if(current_votes[ckey]) + choices[choices[current_votes[ckey]]]-- + if(newVote && newVote >= 1 && newVote <= choices.len) + choices[choices[newVote]]++ + current_votes[ckey] = newVote + else + current_votes[ckey] = null + +/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) + if(!mode) + if(started_time != null && !(check_rights(R_ADMIN) || automatic)) + var/next_allowed_time = (started_time + config.vote_delay) + if(next_allowed_time > world.time) + return 0 + + reset() + + switch(vote_type) + if(VOTE_RESTART) + choices.Add("Restart Round", "Continue Playing") + if(VOTE_GAMEMODE) + if(ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + choices.Add(config.votable_modes) + for(var/F in choices) + var/datum/game_mode/M = gamemode_cache[F] + if(!M) + continue + gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works + additional_text.Add("[M.required_players]") + gamemode_names["secret"] = "Secret" + if(VOTE_CREW_TRANSFER) + if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals + if(get_security_level() == "red" || get_security_level() == "delta") + initiator_key << "The current alert status is too high to call for a crew transfer!" + return 0 + if(ticker.current_state <= GAME_STATE_SETTING_UP) + initiator_key << "The crew transfer button has been disabled!" + return 0 + question = "Your PDA beeps with a message from Central. Would you like an additional four hours to finish ongoing projects?" //Yawn Wider Edit + choices.Add("Initiate Crew Transfer", "Extend the Shift") //VOREStation Edit + if(VOTE_ADD_ANTAGONIST) + if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP) + return 0 + for(var/antag_type in all_antag_types) + var/datum/antagonist/antag = all_antag_types[antag_type] + if(!(antag.id in additional_antag_types) && antag.is_votable()) + choices.Add(antag.role_text) + choices.Add("None") + if(VOTE_CUSTOM) + question = sanitizeSafe(input(usr, "What is the vote for?") as text|null) + if(!question) + return 0 + for(var/i = 1 to 10) + var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null)) + if(!option || mode || !usr.client) + break + choices.Add(option) + else + return 0 + + mode = vote_type + initiator = initiator_key + started_time = world.time + duration = time + var/text = "[capitalize(mode)] vote started by [initiator]." + if(mode == VOTE_CUSTOM) + text += "\n[question]" + + log_vote(text) + + world << "[text]\nType vote or click here to place your votes.\nYou have [config.vote_period / 10] seconds to vote." + if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM) + world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3) + + if(mode == VOTE_GAMEMODE && round_progressing) + round_progressing = 0 + world << "Round start has been delayed." + + time_remaining = round(config.vote_period / 10) + return 1 + return 0 + +/datum/controller/subsystem/vote/proc/interface(var/client/C) + if(!istype(C)) + return + var/admin = FALSE + if(C.holder) + if(C.holder.rights & R_ADMIN) + admin = TRUE + + . = "Voting Panel" + if(mode) + if(question) + . += "

Vote: '[question]'

" + else + . += "

Vote: [capitalize(mode)]

" + . += "Time Left: [time_remaining] s
" + . += "" + if(mode == VOTE_GAMEMODE) + .+= "" + + for(var/i = 1 to choices.len) + var/votes = choices[choices[i]] + if(!votes) + votes = 0 + . += "" + var/thisVote = (current_votes[C.ckey] == i) + if(mode == VOTE_GAMEMODE) + . += "" + else + . += "" + if (additional_text.len >= i) + . += additional_text[i] + . += "" + + . += "" + + . += "
ChoicesVotesMinimum Players
[thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""][votes][thisVote ? "" : ""][choices[i]][thisVote ? "" : ""][votes]
Unvote

" + if(admin) + . += "(Cancel Vote) " + else + . += "

Start a vote:



" + + . += "Close" + +/datum/controller/subsystem/vote/Topic(href, href_list[]) + if(!usr || !usr.client) + return + switch(href_list["vote"]) + if("close") + usr << browse(null, "window=vote") + return + + if("cancel") + if(usr.client.holder) + reset() + if("toggle_restart") + if(usr.client.holder) + config.allow_vote_restart = !config.allow_vote_restart + if("toggle_gamemode") + if(usr.client.holder) + config.allow_vote_mode = !config.allow_vote_mode + + if(VOTE_RESTART) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_RESTART, usr.key) + if(VOTE_GAMEMODE) + if(config.allow_vote_mode || usr.client.holder) + initiate_vote(VOTE_GAMEMODE, usr.key) + if(VOTE_CREW_TRANSFER) + if(config.allow_vote_restart || usr.client.holder) + initiate_vote(VOTE_CREW_TRANSFER, usr.key) + if(VOTE_ADD_ANTAGONIST) + if(config.allow_extra_antags || usr.client.holder) + initiate_vote(VOTE_ADD_ANTAGONIST, usr.key) + if(VOTE_CUSTOM) + if(usr.client.holder) + initiate_vote(VOTE_CUSTOM, usr.key) + + if("unvote") + submit_vote(usr.ckey, null) + + else + var/t = round(text2num(href_list["vote"])) + if(t) // It starts from 1, so there's no problem + submit_vote(usr.ckey, t) + usr.client.vote() + +/client/verb/vote() + set category = "OOC" + set name = "Vote" + + if(SSvote) + src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")