[MIRROR] clothing _vr dmi cleanup: backpacks, bags, and belts (#11443)

Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-08-16 11:03:09 -07:00
committed by GitHub
parent 5bf575929a
commit f24e9e170a
22 changed files with 357 additions and 409 deletions

View File

@@ -2,7 +2,7 @@
name = "bluespace radio"
desc = "A powerful radio that uses a tiny bluespace wormhole to send signals directly to subspace receivers and transmitters, bypassing the limitations of subspace."
icon = 'icons/obj/device_vr.dmi' // VOREStation Edit
icon_override = 'icons/inventory/back/mob_vr.dmi' // VOREStation Edit
icon_override = 'icons/inventory/back/mob.dmi'
icon_state = "radiopack"
item_state = "radiopack"
slot_flags = SLOT_BACK

View File

@@ -8,7 +8,8 @@
icon = 'icons/inventory/back/item.dmi'
icon_state = "backpack"
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi'
SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/back/mob_werebeast.dmi'
)
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
@@ -351,6 +352,7 @@
name = "emergency response team backpack"
desc = "A spacious backpack with lots of pockets, used by members of the Emergency Response Team."
icon_state = "ert_commander"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE
//Commander
/obj/item/storage/backpack/ert/commander
@@ -563,3 +565,164 @@
Unlike the show claims, it is not a phoron-enhanced satchel of holding with plot-relevant content."
icon = 'icons/obj/clothing/ranger.dmi'
icon_state = "ranger_satchel"
//Virgo-added items
/obj/item/storage/backpack/saddlebag
name = "Horse Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
item_state = "saddlebag"
icon_state = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 0.5 //And are slower, too...
var/taurtype = /datum/sprite_accessory/tail/taur/horse //Acceptable taur type to be wearing this
var/no_message = "You aren't the appropriate taur type to wear this!"
/obj/item/storage/backpack/saddlebag/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, taurtype))
return 1
else
to_chat(H, span_warning("[no_message]"))
return 0
/* If anyone wants to make some... this is how you would.
/obj/item/storage/backpack/saddlebag/spider
name = "Drider Saddlebags"
item_state = "saddlebag_drider"
icon_state = "saddlebag_drider"
var/taurtype = /datum/sprite_accessory/tail/taur/spider
*/
/obj/item/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
name = "Taur Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
item_state = "saddlebag"
icon_state = "saddlebag"
var/icon_base = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 0.5 //And are slower, too...
var/no_message = "You aren't the appropriate taur type to wear this!"
/obj/item/storage/backpack/saddlebag_common/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(!istype(H))//Error, non HUMAN.
log_runtime("[H] was not a valid human!")
return
var/datum/sprite_accessory/tail/taur/TT = H.tail_style
if(istype(TT))
item_state = "[icon_base]_[TT.icon_sprite_tag]" //icon_sprite_tag is something like "deer"
return 1
/obj/item/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
name = "Robust Saddlebags"
desc = "A saddle that holds items. Seems robust."
item_state = "robustsaddle"
icon_state = "robustsaddle"
icon_base = "robustsaddle"
/obj/item/storage/backpack/saddlebag_common/vest //Shared bag for other taurs with sturdy backs
name = "Taur Duty Vest"
desc = "An armored vest with the armor modules replaced with various handy compartments with decent storage capacity. Useless for protection though. Holds less than a saddle."
item_state = "taurvest"
icon_state = "taurvest"
icon_base = "taurvest"
max_storage_space = INVENTORY_STANDARD_SPACE
slowdown = 0
/obj/item/storage/backpack/dufflebag/fluff //Black dufflebag without syndie buffs.
name = "plain black dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
icon_state = "duffle_syndie"
///Exploration Bags///
/obj/item/storage/backpack/explorer
name = "exploration backpack"
desc = "A backpack for carrying a large number of supplies easily."
icon_state = "explorer"
/obj/item/storage/backpack/satchel/explorer
name = "exploration satchel"
desc = "A satchel for carrying a large number of supplies easily."
icon_state = "explorer_satchel"
item_state_slots = null
/obj/item/storage/backpack/messenger/explorer
name = "exploration messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon_state = "explorer_courier"
item_state_slots = null
/obj/item/storage/backpack/dufflebag/explorer
name = "exploration dufflebag"
desc = "A large dufflebag for holding extra supplies."
icon_state = "explorer_duffle"
///Talon Bags///
/obj/item/storage/backpack/talon
name = "Talon backpack"
desc = "A backpack for carrying a large number of supplies easily."
icon_state = "talon"
/obj/item/storage/backpack/satchel/talon
name = "Talon satchel"
desc = "A satchel for carrying a large number of supplies easily."
icon_state = "talon_satchel"
item_state_slots = null
/obj/item/storage/backpack/messenger/talon
name = "Talon messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon_state = "talon_courier"
item_state_slots = null
/obj/item/storage/backpack/dufflebag/talon
name = "Talon dufflebag"
desc = "A large dufflebag for holding extra supplies."
icon_state = "talon_duffle"
///Roboticist Bags///
/obj/item/storage/backpack/satchel/roboticist
name = "roboticist satchel"
desc = "A satchel for carrying a large number of spare parts easily."
item_state = "satchel-robo"
icon_state = "satchel-robo"
/obj/item/storage/backpack/roboticist
name = "roboticist backpack"
desc = "A backpack for carrying a large number of spare parts easily."
item_state = "backpack-robo"
icon_state = "backpack-robo"
///Vintage Military Bags///
/obj/item/storage/backpack/vietnam
name = "vietnam backpack"
desc = "There are tangos in the trees! We need napalm right now! Why is my gun jammed?"
item_state = "nambackpack"
icon_state = "nambackpack"
/obj/item/storage/backpack/russian
name = "russian backpack"
desc = "Useful for carrying large quantities of vodka."
item_state = "ru_rucksack"
icon_state = "ru_rucksack"
/obj/item/storage/backpack/korean
name = "korean backpack"
desc = "Insert witty description here."
item_state = "kr_rucksack"
icon_state = "kr_rucksack"
//strapless
/obj/item/storage/backpack/satchel/strapless
name = "strapless satchel"
desc = "A satchel for carrying a large number of supplies easily. Without Straps"
icon_state = "satchel_strapless"
item_state_slots = null

View File

@@ -1,203 +0,0 @@
/obj/item/storage/backpack/saddlebag
name = "Horse Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 0.5 //And are slower, too...
var/taurtype = /datum/sprite_accessory/tail/taur/horse //Acceptable taur type to be wearing this
var/no_message = "You aren't the appropriate taur type to wear this!"
/obj/item/storage/backpack/saddlebag/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(istype(H) && istype(H.tail_style, taurtype))
return 1
else
to_chat(H, span_warning("[no_message]"))
return 0
/* If anyone wants to make some... this is how you would.
/obj/item/storage/backpack/saddlebag/spider
name = "Drider Saddlebags"
item_state = "saddlebag_drider"
icon_state = "saddlebag_drider"
var/taurtype = /datum/sprite_accessory/tail/taur/spider
*/
/obj/item/storage/backpack/saddlebag_common //Shared bag for other taurs with sturdy backs
name = "Taur Saddlebags"
desc = "A saddle that holds items. Seems slightly bulky."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "saddlebag"
icon_state = "saddlebag"
var/icon_base = "saddlebag"
max_storage_space = INVENTORY_DUFFLEBAG_SPACE //Saddlebags can hold more, like dufflebags
slowdown = 0.5 //And are slower, too...
var/no_message = "You aren't the appropriate taur type to wear this!"
/obj/item/storage/backpack/saddlebag_common/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..())
if(!istype(H))//Error, non HUMAN.
log_runtime("[H] was not a valid human!")
return
var/datum/sprite_accessory/tail/taur/TT = H.tail_style
if(istype(TT))
item_state = "[icon_base]_[TT.icon_sprite_tag]" //icon_sprite_tag is something like "deer"
return 1
/obj/item/storage/backpack/saddlebag_common/robust //Shared bag for other taurs with sturdy backs
name = "Robust Saddlebags"
desc = "A saddle that holds items. Seems robust."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "robustsaddle"
icon_state = "robustsaddle"
icon_base = "robustsaddle"
/obj/item/storage/backpack/saddlebag_common/vest //Shared bag for other taurs with sturdy backs
name = "Taur Duty Vest"
desc = "An armored vest with the armor modules replaced with various handy compartments with decent storage capacity. Useless for protection though. Holds less than a saddle."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "taurvest"
icon_state = "taurvest"
icon_base = "taurvest"
max_storage_space = INVENTORY_STANDARD_SPACE
slowdown = 0
/obj/item/storage/backpack/dufflebag/fluff //Black dufflebag without syndie buffs.
name = "plain black dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
icon_state = "duffle_syndie"
/obj/item/storage/backpack
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/back/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/back/mob_vr_werebeast.dmi')
/obj/item/storage/backpack/ert
max_storage_space = INVENTORY_DUFFLEBAG_SPACE
///Exploration Bags///
/obj/item/storage/backpack/explorer
name = "exploration backpack"
desc = "A backpack for carrying a large number of supplies easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer"
/obj/item/storage/backpack/satchel/explorer
name = "exploration satchel"
desc = "A satchel for carrying a large number of supplies easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_satchel"
item_state_slots = null
/obj/item/storage/backpack/messenger/explorer
name = "exploration messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_courier"
item_state_slots = null
/obj/item/storage/backpack/dufflebag/explorer
name = "exploration dufflebag"
desc = "A large dufflebag for holding extra supplies."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "explorer_duffle"
///Talon Bags///
/obj/item/storage/backpack/talon
name = "Talon backpack"
desc = "A backpack for carrying a large number of supplies easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon"
/obj/item/storage/backpack/satchel/talon
name = "Talon satchel"
desc = "A satchel for carrying a large number of supplies easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_satchel"
item_state_slots = null
/obj/item/storage/backpack/messenger/talon
name = "Talon messenger bag"
desc = "A sturdy backpack worn over one shoulder."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_courier"
item_state_slots = null
/obj/item/storage/backpack/dufflebag/talon
name = "Talon dufflebag"
desc = "A large dufflebag for holding extra supplies."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "talon_duffle"
///Roboticist Bags///
/obj/item/storage/backpack/satchel/roboticist
name = "roboticist satchel"
desc = "A satchel for carrying a large number of spare parts easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "satchel-robo"
icon_state = "satchel-robo"
/obj/item/storage/backpack/roboticist
name = "roboticist backpack"
desc = "A backpack for carrying a large number of spare parts easily."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "backpack-robo"
icon_state = "backpack-robo"
///Vintage Military Bags///
/obj/item/storage/backpack/vietnam
name = "vietnam backpack"
desc = "There are tangos in the trees! We need napalm right now! Why is my gun jammed?"
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "nambackpack"
icon_state = "nambackpack"
/obj/item/storage/backpack/russian
name = "russian backpack"
desc = "Useful for carrying large quantities of vodka."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "ru_rucksack"
icon_state = "ru_rucksack"
/obj/item/storage/backpack/korean
name = "korean backpack"
desc = "Insert witty description here."
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
item_state = "kr_rucksack"
icon_state = "kr_rucksack"
//strapless
/obj/item/storage/backpack/satchel/strapless
name = "strapless satchel"
desc = "A satchel for carrying a large number of supplies easily. Without Straps"
icon = 'icons/inventory/back/item_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "satchel_strapless"
item_state_slots = null

View File

@@ -448,7 +448,8 @@
max_storage_space = 200
w_class = ITEMSIZE_LARGE
slowdown = 1 //you probably shouldn't be running with chemicals
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/hypospray/autoinjector/) // CHOMPEdit - Adds autoinjectors to the bag
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/hypospray/autoinjector)
slot_flags = null
// -----------------------------
// Xeno Bag

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@@ -1,2 +0,0 @@
/obj/item/storage/bag/chemistry
slot_flags = null

View File

@@ -11,7 +11,10 @@
equip_sound = 'sound/items/toolbelt_equip.ogg'
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi')
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/belt/mob_werebeast.dmi'
)
var/show_above_suit = 0
@@ -75,13 +78,13 @@
/obj/item/extinguisher/mini,
/obj/item/tape_roll,
/obj/item/integrated_electronics/wirer,
/obj/item/pipe_dispenser, //CHOMPAdd
/obj/item/holosign_creator/combifan, //CHOMPAdd
/obj/item/rcd, //CHOMPAdd
/obj/item/integrated_electronics/debugger, //Vorestation edit adding debugger to toolbelt can hold list
/obj/item/shovel/spade, //VOREStation edit. If it can hold minihoes and hatchers, why not the gardening spade?
/obj/item/stack/nanopaste, //VOREStation edit. Think of it as a tube of superglue. Belts hold that all the time.
/obj/item/geiger //VOREStation edit. Engineers work with rad-slinging stuff sometimes too
/obj/item/pipe_dispenser,
/obj/item/holosign_creator/combifan,
/obj/item/rcd,
/obj/item/integrated_electronics/debugger,
/obj/item/shovel/spade,
/obj/item/stack/nanopaste,
/obj/item/geiger
)
/obj/item/storage/belt/utility/full
@@ -604,3 +607,177 @@
can_hold = list(
/obj/item/ammo_casing/afoam_dart
)
/obj/item/storage/belt/explorer
name = "explorer's belt"
desc = "A versatile belt with several pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
icon_state = "explo_belt"
item_state = "explorer_belt"
storage_slots = 5 //makes it strictly inferior to any specialized belt as they have seven slots, but it's far more versatile
max_w_class = ITEMSIZE_NORMAL //limits the max size of thing that can be put in, so no using it to hold five laser cannons
max_storage_space = ITEMSIZE_COST_NORMAL * 5
can_hold = list(
/obj/item/grenade,
/obj/item/tool,
/obj/item/weldingtool,
/obj/item/pickaxe,
/obj/item/multitool,
/obj/item/stack/cable_coil,
/obj/item/analyzer,
/obj/item/flashlight,
/obj/item/cell,
/obj/item/gun,
/obj/item/material,
/obj/item/melee,
/obj/item/shield,
/obj/item/ammo_casing,
/obj/item/ammo_magazine,
/obj/item/healthanalyzer,
/obj/item/robotanalyzer,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/stack/marker_beacon,
/obj/item/extinguisher/mini,
/obj/item/storage/quickdraw/syringe_case,
/obj/item/photo,
/obj/item/camera_film,
/obj/item/camera,
/obj/item/taperecorder,
/obj/item/tape,
/obj/item/geiger,
/obj/item/gps,
/obj/item/ano_scanner,
/obj/item/cataloguer,
/obj/item/radio,
/obj/item/mapping_unit,
/obj/item/binoculars,
/obj/item/kinetic_crusher,
/obj/item/analyzer,
/obj/item/storage/sample_container
)
/obj/item/storage/belt/explorer/pathfinder
name = "pathfinder's belt"
desc = "A deluxe belt with many pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
icon_state = "pathfinder_belt"
item_state = "pathfinder_belt"
storage_slots = 7 //two more, bringing it on par with normal belts
max_storage_space = ITEMSIZE_COST_NORMAL * 7
/obj/item/storage/belt/miner
name = "mining belt"
desc = "A versatile and durable looking belt with several pouches and straps. It can hold a very wide variety of items that any typical miner might need out in the deep."
icon_state = "mining"
item_state = "mining"
storage_slots = 6
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 6
can_hold = list(
/obj/item/fulton_core,
/obj/item/extraction_pack,
/obj/item/resonator,
/obj/item/stack/marker_beacon,
/obj/item/stack/flag,
/obj/item/modular_computer/tablet,
/obj/item/clothing/glasses,
/obj/item/clothing/shoes/bhop,
/obj/item/multitool,
/obj/item/core_sampler,
/obj/item/beacon_locator,
/obj/item/radio,
/obj/item/measuring_tape,
/obj/item/flashlight,
/obj/item/depth_scanner,
/obj/item/camera,
/obj/item/ano_scanner,
/obj/item/xenoarch_multi_tool,
/obj/item/geiger,
/obj/item/gps,
/obj/item/laser_pointer,
/obj/item/survivalcapsule,
/obj/item/perfect_tele/one_beacon,
/obj/item/binoculars,
/obj/item/storage/box/samplebags,
/obj/item/cell/device,
/obj/item/pickaxe,
/obj/item/shovel,
/obj/item/paper,
/obj/item/photo,
/obj/item/folder,
/obj/item/pen,
/obj/item/folder,
/obj/item/clipboard,
/obj/item/anodevice,
/obj/item/tool/wrench,
/obj/item/tool/screwdriver,
/obj/item/tool/transforming/powerdrill,
/obj/item/storage/excavation,
/obj/item/anobattery,
/obj/item/reagent_containers/hypospray/autoinjector,
/obj/item/plastique/seismic/locked,
/obj/item/gun/magnetic/matfed/phoronbore,
/obj/item/storage/bag/sheetsnatcher,
/obj/item/melee,
/obj/item/kinetic_crusher,
/obj/item/mining_scanner,
/obj/item/storage/bag/ore,
/obj/item/storage/sample_container
)
//Pretty much, if it's in the mining vendor, they should be able to put it on the belt.
/obj/item/storage/belt/archaeology
can_hold = list(
/obj/item/stack/marker_beacon,
/obj/item/clothing/glasses,
/obj/item/storage/box/samplebags,
/obj/item/xenoarch_multi_tool,
/obj/item/core_sampler,
/obj/item/beacon_locator,
/obj/item/radio/beacon,
/obj/item/gps,
/obj/item/measuring_tape,
/obj/item/flashlight,
/obj/item/depth_scanner,
/obj/item/camera,
/obj/item/ano_scanner,
/obj/item/geiger,
/obj/item/cell/device,
/obj/item/pickaxe,
/obj/item/paper,
/obj/item/photo,
/obj/item/folder,
/obj/item/pen,
/obj/item/folder,
/obj/item/clipboard,
/obj/item/anodevice,
/obj/item/tool/wrench,
/obj/item/tool/transforming/powerdrill,
/obj/item/multitool,
/obj/item/storage/excavation,
/obj/item/anobattery,
/obj/item/pickaxe
)
/obj/item/storage/belt/hydro
name = "hydroponics belt"
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
icon_state = "plantbelt"
item_state = "plantbelt"
storage_slots = 5
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 5
can_hold = list(
/obj/item/analyzer/plant_analyzer,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/shovel/spade,
/obj/item/tool/wirecutters,
/obj/item/material/minihoe,
/obj/item/material/knife/machete/hatchet,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/plantspray,
/obj/item/gun/energy/floragun,
/obj/item/seeds
)

View File

@@ -1,184 +0,0 @@
/obj/item/storage/belt
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/belt/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/belt/mob_vr_werebeast.dmi')
/obj/item/storage/belt/explorer
name = "explorer's belt"
desc = "A versatile belt with several pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
icon = 'icons/inventory/belt/item_vr.dmi'
icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "explo_belt"
item_state = "explorer_belt"
storage_slots = 5 //makes it strictly inferior to any specialized belt as they have seven slots, but it's far more versatile
max_w_class = ITEMSIZE_NORMAL //limits the max size of thing that can be put in, so no using it to hold five laser cannons
max_storage_space = ITEMSIZE_COST_NORMAL * 5
can_hold = list(
/obj/item/grenade,
/obj/item/tool,
/obj/item/weldingtool,
/obj/item/pickaxe,
/obj/item/multitool,
/obj/item/stack/cable_coil,
/obj/item/analyzer,
/obj/item/flashlight,
/obj/item/cell,
/obj/item/gun,
/obj/item/material,
/obj/item/melee,
/obj/item/shield,
/obj/item/ammo_casing,
/obj/item/ammo_magazine,
/obj/item/healthanalyzer,
/obj/item/robotanalyzer,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/stack/marker_beacon,
/obj/item/extinguisher/mini,
/obj/item/storage/quickdraw/syringe_case,
/obj/item/photo,
/obj/item/camera_film,
/obj/item/camera,
/obj/item/taperecorder,
/obj/item/tape,
/obj/item/geiger,
/obj/item/gps,
/obj/item/ano_scanner,
/obj/item/cataloguer,
/obj/item/radio,
/obj/item/mapping_unit,
/obj/item/binoculars, //CHOMPADD
/obj/item/kinetic_crusher,
/obj/item/analyzer,
/obj/item/storage/sample_container
)
/obj/item/storage/belt/explorer/pathfinder
name = "pathfinder's belt"
desc = "A deluxe belt with many pouches. It can hold a very wide variety of items, but less items overall than a dedicated belt. Still, it's useful for any explorer who wants to be prepared for anything they might find."
icon = 'icons/inventory/belt/item_vr.dmi'
icon_state = "pathfinder_belt"
item_state = "pathfinder_belt"
storage_slots = 7 //two more, bringing it on par with normal belts
max_storage_space = ITEMSIZE_COST_NORMAL * 7
/obj/item/storage/belt/miner
name = "mining belt"
desc = "A versatile and durable looking belt with several pouches and straps. It can hold a very wide variety of items that any typical miner might need out in the deep."
icon = 'icons/inventory/belt/item_vr.dmi'
icon_state = "mining"
item_state = "mining"
storage_slots = 6
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 6
can_hold = list(
/obj/item/fulton_core,
/obj/item/extraction_pack,
/obj/item/resonator,
/obj/item/stack/marker_beacon,
/obj/item/stack/flag,
/obj/item/modular_computer/tablet,
/obj/item/clothing/glasses,
/obj/item/clothing/shoes/bhop,
/obj/item/multitool,
/obj/item/core_sampler,
/obj/item/beacon_locator,
/obj/item/radio,
/obj/item/measuring_tape,
/obj/item/flashlight,
/obj/item/depth_scanner,
/obj/item/camera,
/obj/item/ano_scanner,
/obj/item/xenoarch_multi_tool,
/obj/item/geiger,
/obj/item/gps,
/obj/item/laser_pointer,
/obj/item/survivalcapsule,
/obj/item/perfect_tele/one_beacon,
/obj/item/binoculars,
/obj/item/storage/box/samplebags,
/obj/item/cell/device,
/obj/item/pickaxe,
/obj/item/shovel,
/obj/item/paper,
/obj/item/photo,
/obj/item/folder,
/obj/item/pen,
/obj/item/folder,
/obj/item/clipboard,
/obj/item/anodevice,
/obj/item/tool/wrench,
/obj/item/tool/screwdriver,
/obj/item/tool/transforming/powerdrill,
/obj/item/storage/excavation,
/obj/item/anobattery,
/obj/item/reagent_containers/hypospray/autoinjector,
/obj/item/plastique/seismic/locked,
/obj/item/gun/magnetic/matfed/phoronbore,
/obj/item/storage/bag/sheetsnatcher,
/obj/item/melee,
/obj/item/kinetic_crusher,
/obj/item/mining_scanner,
/obj/item/storage/bag/ore,
/obj/item/storage/sample_container
)
//Pretty much, if it's in the mining vendor, they should be able to put it on the belt.
/obj/item/storage/belt/archaeology
can_hold = list(
/obj/item/stack/marker_beacon,
/obj/item/clothing/glasses,
/obj/item/storage/box/samplebags,
/obj/item/xenoarch_multi_tool,
/obj/item/core_sampler,
/obj/item/beacon_locator,
/obj/item/radio/beacon,
/obj/item/gps,
/obj/item/measuring_tape,
/obj/item/flashlight,
/obj/item/depth_scanner,
/obj/item/camera,
/obj/item/ano_scanner,
/obj/item/geiger,
/obj/item/cell/device,
/obj/item/pickaxe,
/obj/item/paper,
/obj/item/photo,
/obj/item/folder,
/obj/item/pen,
/obj/item/folder,
/obj/item/clipboard,
/obj/item/anodevice,
/obj/item/tool/wrench,
/obj/item/tool/transforming/powerdrill,
/obj/item/multitool,
/obj/item/storage/excavation,
/obj/item/anobattery,
/obj/item/pickaxe
)
/obj/item/storage/belt/hydro
name = "hydroponics belt"
desc = "A belt used to hold most hydroponics supplies. Suprisingly, not green."
icon = 'icons/inventory/belt/item_vr.dmi'
icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "plantbelt"
item_state = "plantbelt"
storage_slots = 5
max_w_class = ITEMSIZE_LARGE
max_storage_space = ITEMSIZE_COST_NORMAL * 5
can_hold = list(
/obj/item/analyzer/plant_analyzer,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/shovel/spade,
/obj/item/tool/wirecutters,
/obj/item/material/minihoe,
/obj/item/material/knife/machete/hatchet,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/plantspray,
/obj/item/gun/energy/floragun,
/obj/item/seeds
)

View File

@@ -2,7 +2,7 @@
name = "double emergency phoron tank"
desc = "Contains dangerous phoron. Do not inhale. Warning: extremely flammable."
icon = 'icons/obj/tank_vr.dmi'
icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_override = 'icons/inventory/belt/mob.dmi'
icon_state = "emergency_double_vox"
gauge_icon = "indicator_double"
gauge_cap = 3
@@ -39,7 +39,6 @@
/obj/item/tank/vox //Can't be a child of phoron or the gas amount gets screwey.
icon = 'icons/obj/tank_vr.dmi'
icon_override = 'icons/inventory/back/mob_vr.dmi'
icon_state = "phoron_vox"
gauge_cap = 3
gauge_icon = "indicator_double"
@@ -84,7 +83,6 @@
/obj/item/tank/emergency/phoron
icon = 'icons/obj/tank_vr.dmi'
icon_override = 'icons/inventory/belt/mob_vr.dmi'
icon_state = "emergency_phoron_vox"
gauge_icon = "indicator_smalltank"
volume = 6

View File

@@ -7,7 +7,7 @@
icon_override = 'icons/vore/custom_guns_vr.dmi'
item_state = "gbuster"
item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob.dmi')
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)

View File

@@ -61,7 +61,7 @@
that can be recharged away from civilization."
icon_state = "phaserkill"
item_state = "phaser"
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob.dmi')
fire_sound = 'sound/weapons/laser2.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
charge_cost = 300

View File

@@ -121,7 +121,7 @@
icon = 'icons/obj/gun_vr.dmi'
icon_state = "phaserkill"
item_state = "phaser"
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob.dmi')
fire_sound = 'sound/weapons/laser2.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
charge_cost = 100 //Chompedit Reduced cost

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@@ -1795,10 +1795,8 @@
#include "code\game\objects\items\weapons\melee\misc_vr.dm"
#include "code\game\objects\items\weapons\melee\shock_maul.dm"
#include "code\game\objects\items\weapons\storage\backpack.dm"
#include "code\game\objects\items\weapons\storage\backpack_vr.dm"
#include "code\game\objects\items\weapons\storage\bags.dm"
#include "code\game\objects\items\weapons\storage\belt.dm"
#include "code\game\objects\items\weapons\storage\belt_vr.dm"
#include "code\game\objects\items\weapons\storage\bible.dm"
#include "code\game\objects\items\weapons\storage\boxes.dm"
#include "code\game\objects\items\weapons\storage\boxes_ch.dm"
@@ -2141,8 +2139,8 @@
#include "code\modules\admin\verbs\smite.dm"
#include "code\modules\admin\verbs\special_verbs.dm"
#include "code\modules\admin\verbs\striketeam.dm"
#include "code\modules\admin\verbs\trader.dm"
#include "code\modules\admin\verbs\tgui_verbs.dm"
#include "code\modules\admin\verbs\trader.dm"
#include "code\modules\admin\verbs\tripAI.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm"