mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-02 05:23:31 +00:00
Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/objects/items/stacks/tiles/plasteel.dm code/game/objects/items/stacks/tiles/tile_types.dm code/modules/materials/materials.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/silicon/pai/pai.dm code/modules/surgery/implant.dm code/setup.dm
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@@ -254,7 +254,7 @@ Alien plants should do something if theres a lot of poison
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/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -425,7 +425,7 @@ Alien plants should do something if theres a lot of poison
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Burst()
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/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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if(exposed_temperature > 500 + T0C)
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health -= 5
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healthcheck()
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@@ -48,7 +48,7 @@
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qdel(src)
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/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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if(exposed_temperature > 300 + T0C)
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health -= 5
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healthcheck()
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@@ -21,7 +21,7 @@
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if(istype(A, /turf/simulated/floor))
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var/turf/simulated/floor/F = A
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if(F.is_plasteel_floor()) // only tiled floors
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if(F.is_steel_floor()) // only tiled floors
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if(tile_dir_mode)
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var/D = get_dir(usr, F)
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if(usr.loc == F)
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@@ -1,7 +1,7 @@
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/obj/item/stack/tile/plasteel
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/obj/item/stack/tile/steel
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name = "floor tile"
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singular_name = "floor tile"
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desc = "Those could work as a pretty decent throwing weapon"
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desc = "Those could work as a pretty decent throwing weapon" //why?
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icon_state = "tile"
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force = 6.0
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matter = list(DEFAULT_WALL_MATERIAL = 937.5)
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@@ -10,23 +10,23 @@
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throw_range = 20
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flags = CONDUCT
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/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
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/obj/item/stack/tile/steel/New(var/loc, var/amount=null)
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..()
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src.pixel_x = rand(1, 14)
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src.pixel_y = rand(1, 14)
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return
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/obj/item/stack/tile/plasteel/cyborg
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/obj/item/stack/tile/steel/cyborg
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name = "floor tile synthesizer"
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desc = "A device that makes floor tiles."
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gender = NEUTER
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matter = null
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uses_charge = 1
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/plasteel
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build_type = /obj/item/stack/tile/plasteel
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stacktype = /obj/item/stack/tile/steel
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build_type = /obj/item/stack/tile/steel
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/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
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/obj/item/stack/tile/steel/proc/build(turf/S as turf)
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if (istype(S,/turf/space))
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S.ChangeTurf(/turf/simulated/floor/plating/airless)
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else
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@@ -26,7 +26,7 @@
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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flags = 0
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origin_tech = list(TECH_BIO = 1)
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/*
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@@ -41,7 +41,7 @@
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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flags = 0
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/obj/item/stack/tile/wood/cyborg
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name = "wood floor tile synthesizer"
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@@ -63,4 +63,4 @@
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throwforce = 1.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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flags = 0
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@@ -53,7 +53,7 @@
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/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/tile/plasteel))
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if (istype(C, /obj/item/stack/tile/steel))
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var/turf/T = get_turf(src)
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T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
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return
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