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TG: Fixes for a bunch of other lingering bugs with my optimization stuff.
Revision: r3379 Author: vageyenaman
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@@ -89,7 +89,6 @@
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flick("[base_state]-spark", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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src.last_spark = world.time
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@@ -124,12 +123,12 @@
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active = 1
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icon_state = "launcheract"
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for(var/obj/machinery/sparker/M in machines)
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for(var/obj/machinery/sparker/M in world)
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if (M.id == src.id)
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spawn( 0 )
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M.ignite()
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for(var/obj/machinery/igniter/M in machines)
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for(var/obj/machinery/igniter/M in world)
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if(M.id == src.id)
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use_power(50)
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M.on = !( M.on )
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