diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 0abb637cce..3f74cbd0ea 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -141,7 +141,7 @@ var/const/tk_maxrange = 15 else apply_focus_overlay() - focus.throw_at(target, 10, 1) + focus.throw_at(target, 10, 1, user) last_throw = world.time return diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 25a5242c07..c7e3df319d 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -303,9 +303,10 @@ var/global/list/PDA_Manifest = list() throw_speed = 1 throw_range = 20 flags = FPRINT | TABLEPASS | CONDUCT + afterattack(atom/target as mob|obj|turf|area, mob/user as mob) user.drop_item() - src.throw_at(target, throw_range, throw_speed) + src.throw_at(target, throw_range, throw_speed, user) /obj/effect/stop var/victim = null diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 6870d3ab6f..de6b84d655 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -7,6 +7,8 @@ var/l_move_time = 1 var/m_flag = 1 var/throwing = 0 + var/thrower + var/turf/throw_source = null var/throw_speed = 2 var/throw_range = 7 var/moved_recently = 0 @@ -77,11 +79,13 @@ if(A.density && !A.throwpass) // **TODO: Better behaviour for windows which are dense, but shouldn't always stop movement src.throw_impact(A,speed) -/atom/movable/proc/throw_at(atom/target, range, speed) +/atom/movable/proc/throw_at(atom/target, range, speed, thrower) if(!target || !src) return 0 //use a modified version of Bresenham's algorithm to get from the atom's current position to that of the target src.throwing = 1 + src.thrower = thrower + src.throw_source = get_turf(src) //store the origin turf if(usr) if(HULK in usr.mutations) @@ -170,6 +174,8 @@ //done throwing, either because it hit something or it finished moving if(isobj(src)) src.throw_impact(get_turf(src),speed) src.throwing = 0 + src.thrower = null + src.throw_source = null //Overlays diff --git a/code/game/machinery/bots/farmbot.dm b/code/game/machinery/bots/farmbot.dm index 228b525049..1c0bd0875f 100644 --- a/code/game/machinery/bots/farmbot.dm +++ b/code/game/machinery/bots/farmbot.dm @@ -394,7 +394,7 @@ if ( emagged ) // Warning, hungry humans detected: throw fertilizer at them spawn(0) fert.loc = src.loc - fert.throw_at(target, 16, 3) + fert.throw_at(target, 16, 3, src) src.visible_message("\red [src] launches [fert.name] at [target.name]!") flick("farmbot_broke", src) spawn (FARMBOT_EMAG_DELAY) diff --git a/code/game/machinery/kitchen/gibber.dm b/code/game/machinery/kitchen/gibber.dm index 4b2fce70cd..b74d3a587a 100644 --- a/code/game/machinery/kitchen/gibber.dm +++ b/code/game/machinery/kitchen/gibber.dm @@ -217,7 +217,7 @@ var/obj/item/meatslab = allmeat[i] var/turf/Tx = locate(src.x - i, src.y, src.z) meatslab.loc = src.loc - meatslab.throw_at(Tx,i,3) + meatslab.throw_at(Tx,i,3,src) if (!Tx.density) new /obj/effect/decal/cleanable/blood/gibs(Tx,i) src.operating = 0 diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 6242626bc7..8eca8dce3a 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -403,7 +403,7 @@ if(!throw_item) return 0 spawn(0) - throw_item.throw_at(target,16,3) + throw_item.throw_at(target,16,3,src) src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") return 1 diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 5dd31a036e..e69a2b36de 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -552,7 +552,7 @@ if (!throw_item) return 0 spawn(0) - throw_item.throw_at(target, 16, 3) + throw_item.throw_at(target, 16, 3, src) src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") return 1 diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 08cc9a65d0..629e3b9d7d 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -464,7 +464,7 @@ return else if(target!=locked) if(locked in view(chassis)) - locked.throw_at(target, 14, 1.5) + locked.throw_at(target, 14, 1.5, chassis) locked = null send_byjax(chassis.occupant,"exosuit.browser","\ref[src]",src.get_equip_info()) set_ready_state(0) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index e8a9dc072f..fb1174814d 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -231,7 +231,7 @@ var/missile_range = 30 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/Fire(atom/movable/AM, atom/target, turf/aimloc) - AM.throw_at(target,missile_range, missile_speed) + AM.throw_at(target,missile_range, missile_speed, chassis) /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive name = "SRM-8 Missile Rack" diff --git a/code/game/objects/items/weapons/extinguisher.dm b/code/game/objects/items/weapons/extinguisher.dm index 219843e68b..652e51e95c 100644 --- a/code/game/objects/items/weapons/extinguisher.dm +++ b/code/game/objects/items/weapons/extinguisher.dm @@ -82,16 +82,19 @@ C = usr.buckled var/obj/B = usr.buckled var/movementdirection = turn(direction,180) - if(C) C.propelled = 1 - B.Move(get_step(usr,movementdirection), movementdirection) - sleep(1) + if(C) C.propelled = 4 B.Move(get_step(usr,movementdirection), movementdirection) sleep(1) B.Move(get_step(usr,movementdirection), movementdirection) + if(C) C.propelled = 3 + sleep(1) + B.Move(get_step(usr,movementdirection), movementdirection) sleep(1) B.Move(get_step(usr,movementdirection), movementdirection) + if(C) C.propelled = 2 sleep(2) B.Move(get_step(usr,movementdirection), movementdirection) + if(C) C.propelled = 1 sleep(2) B.Move(get_step(usr,movementdirection), movementdirection) if(C) C.propelled = 0 diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 9982017c6b..115806277c 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -138,7 +138,7 @@ if(propelled) var/mob/living/occupant = buckled_mob unbuckle() - occupant.throw_at(A, 3, 2) + occupant.throw_at(A, 3, propelled) occupant.apply_effect(6, STUN, 0) occupant.apply_effect(6, WEAKEN, 0) occupant.apply_effect(6, STUTTER, 0) diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index adec836a78..705351acfc 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -136,7 +136,12 @@ if(propelled || (pulling && (pulling.a_intent == "hurt"))) var/mob/living/occupant = buckled_mob unbuckle() - occupant.throw_at(A, 3, 2) + + if (pulling && (pulling.a_intent == "hurt")) + occupant.throw_at(A, 3, 3, pulling) + else if (propelled) + occupant.throw_at(A, 3, propelled) + occupant.apply_effect(6, STUN, 0) occupant.apply_effect(6, WEAKEN, 0) occupant.apply_effect(6, STUTTER, 0) diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm index d7ee461161..60adf1e704 100644 --- a/code/modules/games/cards.dm +++ b/code/modules/games/cards.dm @@ -116,7 +116,7 @@ H.concealed = 1 H.update_icon() usr.visible_message("\The [usr] deals a card to \the [M].") - H.throw_at(get_step(M,M.dir),10,1) + H.throw_at(get_step(M,M.dir),10,1,H) /obj/item/weapon/hand/attackby(obj/O as obj, mob/user as mob) if(istype(O,/obj/item/weapon/hand)) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index a3c9babd97..c7bf755356 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -330,7 +330,7 @@ */ - item.throw_at(target, item.throw_range, item.throw_speed) + item.throw_at(target, item.throw_range, item.throw_speed, src) /mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) ..() diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 45a6647aff..8580099124 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1383,7 +1383,7 @@ status_flags |= LEAPING src.visible_message("\The [src] leaps at [T]!") - src.throw_at(get_step(get_turf(T),get_turf(src)), 5, 1) + src.throw_at(get_step(get_turf(T),get_turf(src)), 5, 1, src) playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1) sleep(5) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 5f5018e382..aca29b3e0e 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -69,21 +69,31 @@ /mob/living/hitby(atom/movable/AM as mob|obj,var/speed = 5)//Standardization and logging -Sieve if(istype(AM,/obj/)) var/obj/O = AM - var/zone = ran_zone("chest",75)//Hits a random part of the body, geared towards the chest var/dtype = BRUTE if(istype(O,/obj/item/weapon)) var/obj/item/weapon/W = O dtype = W.damtype var/throw_damage = O.throwforce*(speed/5) + var/zone + if (istype(O.thrower, /mob/living)) + var/mob/living/L = O.thrower + zone = check_zone(L.zone_sel.selecting) + else + zone = ran_zone("chest",75) //Hits a random part of the body, geared towards the chest + //def_zone = get_zone_with_miss_chance(zone, src, 15*AM.throwing_dist_travelled) - zone = get_zone_with_miss_chance(zone, src) //TODO: store the location of the thrower and adjust miss chance with distance + if (O.throw_source) + var/distance = get_dist(O.throw_source, loc) + zone = get_zone_with_miss_chance(zone, src, min(15*(distance-2), 0)) + else + zone = get_zone_with_miss_chance(zone, src, 15) if(!zone) - visible_message("\blue \The [AM] misses [src] narrowly!") + visible_message("\blue \The [O] misses [src] narrowly!") return - AM.throwing = 0 //it hit, so stop moving + O.throwing = 0 //it hit, so stop moving if (istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src @@ -136,7 +146,7 @@ //This is called when the mob is thrown into a dense turf /mob/living/proc/turf_collision(var/turf/T, var/speed) - src.take_organ_damage(speed*4) + src.take_organ_damage(speed*5) /mob/living/proc/near_wall(var/direction,var/distance=1) var/turf/T = get_step(get_turf(src),direction) diff --git a/code/modules/projectiles/guns/alien.dm b/code/modules/projectiles/guns/alien.dm index f192873090..9ac058bc88 100644 --- a/code/modules/projectiles/guns/alien.dm +++ b/code/modules/projectiles/guns/alien.dm @@ -110,7 +110,7 @@ user.visible_message("\red [user] fires [src]!", "\red You fire [src]!") spike.loc = get_turf(src) - spike.throw_at(target,10,fire_force) + spike.throw_at(target,10,fire_force,user) spike = null update_icon() diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm index 912b5f2f1e..7788d35627 100644 --- a/code/modules/projectiles/guns/projectile/bow.dm +++ b/code/modules/projectiles/guns/projectile/bow.dm @@ -191,7 +191,7 @@ var/obj/item/weapon/arrow/A = arrow A.loc = get_turf(user) - A.throw_at(target,10,tension*release_speed) + A.throw_at(target,10,tension*release_speed,user) arrow = null tension = 0 icon_state = "crossbow" diff --git a/code/modules/projectiles/guns/projectile/pneumatic.dm b/code/modules/projectiles/guns/projectile/pneumatic.dm index 43c1fed24a..7f1de5e43c 100644 --- a/code/modules/projectiles/guns/projectile/pneumatic.dm +++ b/code/modules/projectiles/guns/projectile/pneumatic.dm @@ -131,7 +131,7 @@ user.visible_message("[user] fires [src] and launches [object] at [target]!","You fire [src] and launch [object] at [target]!") src.remove_from_storage(object,user.loc) - object.throw_at(target,10,speed) + object.throw_at(target,10,speed,user) var/lost_gas_amount = tank.air_contents.total_moles*(pressure_setting/100) var/datum/gas_mixture/removed = tank.air_contents.remove(lost_gas_amount) diff --git a/code/modules/projectiles/guns/projectile/rocket.dm b/code/modules/projectiles/guns/projectile/rocket.dm index a1575b937c..0cf732c9c2 100644 --- a/code/modules/projectiles/guns/projectile/rocket.dm +++ b/code/modules/projectiles/guns/projectile/rocket.dm @@ -43,7 +43,7 @@ var/obj/item/missile/M = new projectile(user.loc) playsound(user.loc, 'sound/effects/bang.ogg', 50, 1) M.primed = 1 - M.throw_at(target, missile_range, missile_speed) + M.throw_at(target, missile_range, missile_speed,user) message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]).") log_game("[key_name_admin(user)] used a rocket launcher ([src.name]).") rockets -= I diff --git a/code/modules/reagents/grenade_launcher.dm b/code/modules/reagents/grenade_launcher.dm index 5545883c2f..b69f428410 100644 --- a/code/modules/reagents/grenade_launcher.dm +++ b/code/modules/reagents/grenade_launcher.dm @@ -56,7 +56,7 @@ var/obj/item/weapon/grenade/chem_grenade/F = grenades[1] //Now with less copypasta! grenades -= F F.loc = user.loc - F.throw_at(target, 30, 2) + F.throw_at(target, 30, 2, user) message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).") log_game("[key_name_admin(user)] used a grenade ([src.name]).") F.active = 1