# This is a combination of 2 commits.

# The first commit's message is:

Rewriting the mining turfs to reduce worldstart lag.

# This is the 2nd commit message:

Map cleanup.
This commit is contained in:
Zuhayr
2015-12-11 09:48:22 +10:30
parent 0b8382881d
commit f2cc74d588
9 changed files with 322 additions and 384 deletions

View File

@@ -1,8 +1,8 @@
// Returns the lowest turf available on a given Z-level, defaults to asteroid for Polaris.
var/global/list/base_turf_by_z = list(
"1" = /turf/simulated/floor/asteroid,
"4" = /turf/simulated/floor/asteroid,
"5" = /turf/simulated/floor/asteroid
"1" = /turf/simulated/mineral/floor,
"4" = /turf/simulated/mineral/floor,
"5" = /turf/simulated/mineral/floor
)
proc/get_base_turf(var/z)

View File

@@ -107,10 +107,6 @@
for(var/obj/item/weapon/ore/ore in range(chassis,1))
if(get_dir(chassis,ore)&chassis.dir)
ore.Move(ore_box)
else if(istype(target, /turf/simulated/floor/asteroid))
for(var/turf/simulated/floor/asteroid/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.gets_dug()
log_message("Drilled through [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
@@ -160,15 +156,6 @@
for(var/obj/item/weapon/ore/ore in range(chassis,1))
if(get_dir(chassis,ore)&chassis.dir)
ore.Move(ore_box)
else if(istype(target,/turf/simulated/floor/asteroid))
for(var/turf/simulated/floor/asteroid/M in range(target,1))
M.gets_dug()
log_message("Drilled through [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
if(ore_box)
for(var/obj/item/weapon/ore/ore in range(target,1))
ore.Move(ore_box)
else if(target.loc == C)
log_message("Drilled through [target]")
target.ex_act(2)

View File

@@ -74,11 +74,7 @@
return
//Drill through the flooring, if any.
if(istype(get_turf(src), /turf/simulated/floor/asteroid))
var/turf/simulated/floor/asteroid/T = get_turf(src)
if(!T.dug)
T.gets_dug()
else if(istype(get_turf(src), /turf/simulated/floor))
if(istype(get_turf(src), /turf/simulated/floor))
var/turf/simulated/floor/T = get_turf(src)
T.ex_act(2.0)

View File

@@ -235,7 +235,7 @@
var/obj/item/stack/flag/F = locate() in get_turf(src)
var/turf/T = get_turf(src)
if(!T || !istype(T,/turf/simulated/floor/asteroid))
if(!T || !istype(T,/turf/simulated/mineral))
user << "The flag won't stand up in this terrain."
return

View File

@@ -5,7 +5,7 @@
icon_state = "rock-dark"
/turf/simulated/mineral //wall piece
name = "Rock"
name = "rock"
icon = 'icons/turf/walls.dmi'
icon_state = "rock"
oxygen = 0
@@ -14,11 +14,13 @@
density = 1
blocks_air = 1
temperature = T0C
var/mined_turf = /turf/simulated/floor/asteroid
var/ore/mineral
var/sand_dug
var/mined_ore = 0
var/last_act = 0
var/emitter_blasts_taken = 0 // EMITTER MINING! Muhehe.
var/overlay_detail
var/datum/geosample/geologic_data
var/excavation_level = 0
@@ -28,26 +30,108 @@
var/excav_overlay = ""
var/obj/item/weapon/last_find
var/datum/artifact_find/artifact_find
var/ignore_mapgen
has_resources = 1
/turf/simulated/mineral/New()
/turf/simulated/mineral/ignore_mapgen
ignore_mapgen = 1
/turf/simulated/mineral/floor
name = "sand"
icon = 'icons/turf/flooring/asteroid.dmi'
icon_state = "asteroid"
density = 0
opacity = 0
/turf/simulated/mineral/floor/ignore_mapgen
ignore_mapgen = 1
/turf/simulated/mineral/proc/make_floor()
if(!density && !opacity)
return
density = 0
opacity = 0
update_icon()
reconsider_lights()
/turf/simulated/mineral/proc/make_wall()
if(density && opacity)
return
density = 1
opacity = 1
update_icon()
reconsider_lights()
/turf/simulated/mineral/Entered(atom/movable/M as mob|obj)
. = ..()
if(istype(M,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(R.module)
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_1,R)
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_2,R)
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_3,R)
else
return
/turf/simulated/mineral/initialize()
if(prob(20))
overlay_detail = "asteroid[rand(0,9)]"
if(density)
spawn(0)
MineralSpread()
spawn(2)
updateMineralOverlays(1)
update_icon(1)
/turf/simulated/mineral/update_icon(var/update_neighbors)
overlays.Cut()
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
if(density)
if(mineral)
name = "[mineral.display_name] deposit"
else
name = "rock"
icon = 'icons/turf/walls.dmi'
icon_state = "rock"
/turf/simulated/mineral/proc/updateMineralOverlays(var/update_neighbors)
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
for(var/direction in step_overlays)
var/turf/turf_to_check = get_step(src,step_overlays[direction])
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/asteroid))
var/turf/simulated/floor/asteroid/T = turf_to_check
T.updateMineralOverlays()
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
var/turf/T = get_step(src,step_overlays[direction])
if(istype(T) && !T.density)
T.overlays += image('icons/turf/walls.dmi', "rock_side", dir = turn(step_overlays[direction], 180))
else
name = "sand"
icon = 'icons/turf/flooring/asteroid.dmi'
icon_state = "asteroid"
if(sand_dug)
overlays += image('icons/turf/flooring/asteroid.dmi', "dug_overlay")
for(var/direction in step_overlays)
if(istype(get_step(src, step_overlays[direction]), /turf/space))
overlays += image('icons/turf/flooring/asteroid.dmi', "asteroid_edges", dir = step_overlays[direction])
else
var/turf/simulated/mineral/M = get_step(src, step_overlays[direction])
if(istype(M) && M.density)
overlays += image('icons/turf/walls.dmi', "rock_side", dir = step_overlays[direction])
if(overlay_detail)
overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
if(update_neighbors)
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
for(var/direction in all_step_directions)
if(istype(get_step(src, direction), /turf/simulated/mineral))
var/turf/simulated/mineral/M = get_step(src, direction)
M.update_icon()
/turf/simulated/mineral/ex_act(severity)
switch(severity)
if(2.0)
if (prob(70))
@@ -62,13 +146,17 @@
// Emitter blasts
if(istype(Proj, /obj/item/projectile/beam/emitter))
emitter_blasts_taken++
if(emitter_blasts_taken > 2) // 3 blasts per tile
mined_ore = 1
GetDrilled()
/turf/simulated/mineral/Bumped(AM)
. = ..()
if(!density)
return .
if(istype(AM,/mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
@@ -91,7 +179,7 @@
for(var/trydir in cardinal)
if(prob(mineral.spread_chance))
var/turf/simulated/mineral/target_turf = get_step(src, trydir)
if(istype(target_turf) && !target_turf.mineral)
if(istype(target_turf) && target_turf.density && !target_turf.mineral)
target_turf.mineral = mineral
target_turf.UpdateMineral()
target_turf.MineralSpread()
@@ -99,20 +187,62 @@
/turf/simulated/mineral/proc/UpdateMineral()
clear_ore_effects()
if(!mineral)
name = "\improper Rock"
icon_state = "rock"
return
name = "\improper [mineral.display_name] deposit"
if(mineral)
new /obj/effect/mineral(src, mineral)
update_icon()
//Not even going to touch this pile of spaghetti
/turf/simulated/mineral/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
usr << "<span class='warning'>You don't have the dexterity to do this!</span>"
return
if(!density)
var/list/usable_tools = list(
/obj/item/weapon/shovel,
/obj/item/weapon/pickaxe/diamonddrill,
/obj/item/weapon/pickaxe/drill,
/obj/item/weapon/pickaxe/borgdrill
)
var/valid_tool
for(var/valid_type in usable_tools)
if(istype(W,valid_type))
valid_tool = 1
break
if(valid_tool)
if (sand_dug)
user << "<span class='warning'>This area has already been dug.</span>"
return
var/turf/T = user.loc
if (!(istype(T)))
return
user << "<span class='notice'>You start digging.</span>"
playsound(user.loc, 'sound/effects/rustle1.ogg', 50, 1)
if(!do_after(user,40)) return
user << "<span class='notice'>You dug a hole.</span>"
GetDrilled()
else if(istype(W,/obj/item/weapon/storage/bag/ore))
var/obj/item/weapon/storage/bag/ore/S = W
if(S.collection_mode)
for(var/obj/item/weapon/ore/O in contents)
O.attackby(W,user)
return
else if(istype(W,/obj/item/weapon/storage/bag/fossils))
var/obj/item/weapon/storage/bag/fossils/S = W
if(S.collection_mode)
for(var/obj/item/weapon/fossil/F in contents)
F.attackby(W,user)
return
else
if (istype(W, /obj/item/device/core_sampler))
geologic_data.UpdateNearbyArtifactInfo(src)
var/obj/item/device/core_sampler/C = W
@@ -126,9 +256,9 @@
if (istype(W, /obj/item/device/measuring_tape))
var/obj/item/device/measuring_tape/P = W
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
user.visible_message("<span class='notice'>\The [user] extends \a [P] towards \the [src].</span>","<span class='notice'>You extend \the [P] towards \the [src].</span>")
if(do_after(user,25))
user << "\blue \icon[P] [src] has been excavated to a depth of [2*excavation_level]cm."
user << "<span class='notice'>\icon[P] [src] has been excavated to a depth of [2*excavation_level]cm.</span>"
return
if (istype(W, /obj/item/weapon/pickaxe))
@@ -151,7 +281,7 @@
//Chance to destroy / extract any finds here
fail_message = ". <b>[pick("There is a crunching noise","[W] collides with some different rock","Part of the rock face crumbles away","Something breaks under [W]")]</b>"
user << "\red You start [P.drill_verb][fail_message ? fail_message : ""]."
user << "<span class='notice'>You start [P.drill_verb][fail_message ? fail_message : ""].</span>"
if(fail_message && prob(90))
if(prob(25))
@@ -162,7 +292,7 @@
artifact_debris()
if(do_after(user,P.digspeed))
user << "\blue You finish [P.drill_verb] the rock."
user << "<span class='notice'>You finish [P.drill_verb] \the [src].</span>"
if(finds && finds.len)
var/datum/find/F = finds[1]
@@ -233,8 +363,8 @@
var/obj/item/weapon/ore/O = new(src)
geologic_data.UpdateNearbyArtifactInfo(src)
O.geologic_data = geologic_data
return
else
return attack_hand(user)
/turf/simulated/mineral/proc/clear_ore_effects()
@@ -244,7 +374,6 @@
/turf/simulated/mineral/proc/DropMineral()
if(!mineral)
return
clear_ore_effects()
var/obj/item/weapon/ore/O = new mineral.ore (src)
if(istype(O))
@@ -253,7 +382,15 @@
return O
/turf/simulated/mineral/proc/GetDrilled(var/artifact_fail = 0)
//var/destroyed = 0 //used for breaking strange rocks
if(!density)
if(!sand_dug)
sand_dug = 1
for(var/i=0;i<(rand(3)+2);i++)
new/obj/item/weapon/ore/glass(src)
update_icon()
return
if (mineral && mineral.result_amount)
//if the turf has already been excavated, some of it's ore has been removed
@@ -267,7 +404,7 @@
if(prob(50))
pain = 1
for(var/mob/living/M in range(src, 200))
M << "<font color='red'><b>[pick("A high pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!</b></font>"
M << "<span class='danger'>[pick("A high-pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!</span>"
if(pain)
flick("pain",M.pain)
if(prob(50))
@@ -278,25 +415,17 @@
M.Stun(5)
M.apply_effect(25, IRRADIATE)
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
//Add some rubble, you did just clear out a big chunk of rock.
var/turf/simulated/floor/asteroid/N = ChangeTurf(mined_turf)
// Kill and update the space overlays around us.
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
for(var/direction in step_overlays)
var/turf/space/T = get_step(src, step_overlays[direction])
if(istype(T))
T.overlays.Cut()
for(var/next_direction in step_overlays)
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
T.overlays += image('icons/turf/walls.dmi', "rock_side_[next_direction]")
T.overlays += image('icons/turf/walls.dmi', "rock_side", dir = step_overlays[next_direction])
if(istype(N))
N.overlay_detail = "asteroid[rand(0,9)]"
N.updateMineralOverlays(1)
make_floor()
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
//with skill and luck, players can cleanly extract finds
@@ -311,7 +440,7 @@
//some find types delete the /obj/item/weapon/archaeological_find and replace it with something else, this handles when that happens
//yuck
var/display_name = "something"
var/display_name = "Something"
if(!X)
X = last_find
if(X)
@@ -322,12 +451,11 @@
var/obj/effect/suspension_field/S = locate() in src
if(!S || S.field_type != get_responsive_reagent(F.find_type))
if(X)
visible_message("\red<b>[pick("[display_name] crumbles away into dust","[display_name] breaks apart")].</b>")
visible_message("<span class='danger'>\The [pick("[display_name] crumbles away into dust","[display_name] breaks apart")].</span>")
qdel(X)
finds.Remove(F)
/turf/simulated/mineral/proc/artifact_debris(var/severity = 0)
//cael's patented random limited drop componentized loot system!
//sky's patented not-fucking-retarded overhaul!
@@ -336,152 +464,24 @@
for(var/j in 1 to rand(1, 3 + max(min(severity, 1), 0) * 2))
switch(rand(1,7))
if(1)
var/obj/item/stack/rods/R = new(src)
R.amount = rand(5,25)
new /obj/item/stack/rods(src, rand(5,25))
if(2)
var/obj/item/stack/material/plasteel/R = new(src)
R.amount = rand(5,25)
new /obj/item/stack/material/plasteel(src, rand(5,25))
if(3)
var/obj/item/stack/material/steel/R = new(src)
R.amount = rand(5,25)
new /obj/item/stack/material/steel(src, rand(5,25))
if(4)
var/obj/item/stack/material/plasteel/R = new(src)
R.amount = rand(5,25)
new /obj/item/stack/material/plasteel(src, rand(5,25))
if(5)
var/quantity = rand(1,3)
for(var/i=0, i<quantity, i++)
for(var/i=1 to rand(1,3))
new /obj/item/weapon/material/shard(src)
if(6)
var/quantity = rand(1,3)
for(var/i=0, i<quantity, i++)
for(var/i=1 to rand(1,3))
new /obj/item/weapon/material/shard/phoron(src)
if(7)
var/obj/item/stack/material/uranium/R = new(src)
R.amount = rand(5,25)
new /obj/item/stack/material/uranium(src, rand(5,25))
/turf/simulated/mineral/random
name = "Mineral deposit"
var/mineralSpawnChanceList = list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10)
var/mineralChance = 100 //10 //means 10% chance of this plot changing to a mineral deposit
/turf/simulated/mineral/random/New()
if (prob(mineralChance) && !mineral)
var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
mineral_name = lowertext(mineral_name)
if (mineral_name && (mineral_name in ore_data))
mineral = ore_data[mineral_name]
UpdateMineral()
. = ..()
/turf/simulated/mineral/random/high_chance
mineralChance = 100 //25
mineralSpawnChanceList = list("Uranium" = 10, "Platinum" = 10, "Iron" = 20, "Coal" = 20, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 20)
/**********************Asteroid**************************/
// Setting icon/icon_state initially will use these values when the turf is built on/replaced.
// This means you can put grass on the asteroid etc.
/turf/simulated/floor/asteroid
name = "sand"
icon = 'icons/turf/flooring/asteroid.dmi'
icon_state = "asteroid"
base_name = "sand"
base_desc = "Gritty and unpleasant."
base_icon = 'icons/turf/flooring/asteroid.dmi'
base_icon_state = "asteroid"
initial_flooring = null
oxygen = 0
nitrogen = 0
temperature = TCMB
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
var/overlay_detail
has_resources = 1
/turf/simulated/floor/asteroid/New()
if(prob(20))
overlay_detail = "asteroid[rand(0,9)]"
/turf/simulated/floor/asteroid/ex_act(severity)
switch(severity)
if(3.0)
return
if(2.0)
if (prob(70))
gets_dug()
if(1.0)
gets_dug()
return
/turf/simulated/floor/asteroid/is_plating()
return 0
/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!W || !user)
return 0
var/list/usable_tools = list(
/obj/item/weapon/shovel,
/obj/item/weapon/pickaxe/diamonddrill,
/obj/item/weapon/pickaxe/drill,
/obj/item/weapon/pickaxe/borgdrill
)
var/valid_tool
for(var/valid_type in usable_tools)
if(istype(W,valid_type))
valid_tool = 1
break
if(valid_tool)
if (dug)
user << "\red This area has already been dug"
return
var/turf/T = user.loc
if (!(istype(T)))
return
user << "\red You start digging."
playsound(user.loc, 'sound/effects/rustle1.ogg', 50, 1)
if(!do_after(user,40)) return
user << "\blue You dug a hole."
gets_dug()
else if(istype(W,/obj/item/weapon/storage/bag/ore))
var/obj/item/weapon/storage/bag/ore/S = W
if(S.collection_mode)
for(var/obj/item/weapon/ore/O in contents)
O.attackby(W,user)
return
else if(istype(W,/obj/item/weapon/storage/bag/fossils))
var/obj/item/weapon/storage/bag/fossils/S = W
if(S.collection_mode)
for(var/obj/item/weapon/fossil/F in contents)
F.attackby(W,user)
return
else if(istype(W, /obj/item/stack/rods))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
return
var/obj/item/stack/rods/R = W
if (R.use(1))
user << "<span class='notice'>Constructing support lattice ...</span>"
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
new /obj/structure/lattice(get_turf(src))
/turf/simulated/mineral/proc/make_ore(var/rare_ore)
if(mineral)
return
else if(istype(W, /obj/item/stack/tile/floor))
@@ -500,55 +500,9 @@
return
else
..(W,user)
return
/turf/simulated/floor/asteroid/proc/gets_dug()
if(dug)
return
for(var/i=0;i<(rand(3)+2);i++)
new/obj/item/weapon/ore/glass(src)
dug = 1
icon_state = "asteroid_dug"
return
/turf/simulated/floor/asteroid/proc/updateMineralOverlays(var/update_neighbors)
overlays.Cut()
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
for(var/direction in step_overlays)
if(istype(get_step(src, step_overlays[direction]), /turf/space))
overlays += image('icons/turf/floors.dmi', "asteroid_edge_[direction]")
if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
//todo cache
if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
if(update_neighbors)
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
for(var/direction in all_step_directions)
var/turf/simulated/floor/asteroid/A
if(istype(get_step(src, direction), /turf/simulated/floor/asteroid))
A = get_step(src, direction)
A.updateMineralOverlays()
/turf/simulated/floor/asteroid/Entered(atom/movable/M as mob|obj)
..()
if(istype(M,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(R.module)
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_1,R)
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_2,R)
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_3,R)
else
return
mineral_name = pickweight(list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10))
mineral_name = lowertext(mineral_name)
if(mineral_name && (mineral_name in ore_data))
mineral = ore_data[mineral_name]
UpdateMineral()
update_icon()

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@@ -1,23 +1,10 @@
/datum/random_map/automata/cave_system
iterations = 5
descriptor = "moon caves"
wall_type = /turf/simulated/mineral
floor_type = /turf/simulated/floor/asteroid
target_turf_type = /turf/unsimulated/mask
var/mineral_sparse = /turf/simulated/mineral/random
var/mineral_rich = /turf/simulated/mineral/random/high_chance
var/list/ore_turfs = list()
/datum/random_map/automata/cave_system/get_appropriate_path(var/value)
switch(value)
if(DOOR_CHAR)
return mineral_sparse
if(EMPTY_CHAR)
return mineral_rich
if(FLOOR_CHAR)
return floor_type
if(WALL_CHAR)
return wall_type
return
/datum/random_map/automata/cave_system/get_map_char(var/value)
switch(value)
@@ -50,3 +37,20 @@
map[check_cell] = EMPTY_CHAR // Rare mineral block.
ore_count--
return 1
/datum/random_map/automata/cave_system/apply_to_turf(var/x,var/y)
var/current_cell = get_map_cell(x,y)
if(!current_cell)
return 0
var/turf/simulated/mineral/T = locate((origin_x-1)+x,(origin_y-1)+y,origin_z)
if(istype(T) && !T.ignore_mapgen)
if(map[current_cell] == FLOOR_CHAR)
T.make_floor()
else
T.make_wall()
if(map[current_cell] == DOOR_CHAR)
T.make_ore()
else if(map[current_cell] == EMPTY_CHAR)
T.make_ore(1)
get_additional_spawns(map[current_cell],T,get_spawn_dir(x, y))
return T

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@@ -91,9 +91,7 @@ var/global/datum/global_init/init = new ()
// Update all turfs to ensure everything looks good post-generation. Yes,
// it's brute-forcey, but frankly the alternative is a mine turf rewrite.
for(var/turf/simulated/mineral/M in world) // Ugh.
M.updateMineralOverlays()
for(var/turf/simulated/floor/asteroid/M in world) // Uuuuuugh.
M.updateMineralOverlays()
M.update_icon()
// Create autolathe recipes, as above.
populate_lathe_recipes()

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@@ -1659,7 +1659,6 @@
#include "code\modules\random_map\mazes\maze.dm"
#include "code\modules\random_map\mazes\maze_cell.dm"
#include "code\modules\random_map\noise\desert.dm"
#include "code\modules\random_map\noise\magma.dm"
#include "code\modules\random_map\noise\noise.dm"
#include "code\modules\random_map\noise\ore.dm"
#include "code\modules\random_map\noise\tundra.dm"